The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

Next planned release is not before September 2016

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    When the game "Fantasy Battles: The Ninth Age" (T9A) initially appeared, some potential players hesitated to give it a try, because they were not sure how "official" the rules could be, or if the rules would be sustained in the long run.
    Well, here is the answer.

    The organization which makes the rules "official" is the project T9A itself.

    Inside the project, the rules are designed by a large team of experimented players, counting over a hundred of persons, each specialized in one particular aspect of the rules.
    They are all unpaid volunteers recruited among website members. When they join the team, their skills are evaluated in auxiliary positions until they gain the trust of the team and get assigned to various positions of greater responsibility. The process is designed so that not a single person may force any decision.
    The resulting rules belong intellectually to the project T9A, represented by its Executive Board.
    The whole process is descibed in detail here: New Process for Army Design and Balancing!

    Once getting ready to be published, the rules must be formally approved by T9A's Executive Board. This is the step which makes them "official".
    The official rules are the ones to be downloaded from The Rules.

    Rules used in independant events.
    Once released by T9A project, the rules may be adopted by tournaments. This makes them "official" for that tournament.
    ETC, the world's largest tournament for Fantasy Battles, adopted in 2016 our rules of the game Fantasy Battles: The Ninth Age, without a single amendment.
    A very large number of tournaments in the whole world have adopted the very same rules for their main event, showing the great popularity of Fantasy Battles: The Ninth Age.

    The same goes for the background, prepared by a smaller group of persons, recruited in a similar way.
    They are the ones who define, create and develop the "official" background of the game; we call that the "canon" background.
    This canon background belongs intellectually to the project T9A, represented by its Executive Board.
    The principles are approved by the Executive Board, which is also the body giving the final approval.
    The background becomes "official" as it is published.
    Once released, the background remains canon forever: History may move forwards, but decision has been taken that there will be no retcon.

    The background is to be found inside the Full Basic Rule Book - first edition before the end of 2016.
    Other sets of rules such as army books may contain various pieces of background. It is canon from the fact that it comes from official rules.

    Various comments on the website are not considered canon, even if made by one of the designers. Only the published background is canon.

    The project itself was created to be self-sustainable without limit.
    It depends on no particular individual, 100% of the team could change, and T9A would remain.
    Likewise, no need to earn a profit might ever justify the abandonment of the project or part of it.
    The strongest guarantee for the project to be sustained is the interest of all the team members: they all need the game to be sustained for as long as they play themselves.

    As long as there will be a Hobby community, T9A project will support it.

    Here is a longer argumentation about T9A being official and sustainable.
    The 9th Age: Project and Sustainability

    Are you convinced, now? Yes? Let's play!

    [Read More]
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