• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

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    Squirrelloid

    they'll bite kneecaps off

  • wcf.user.avatar.alt
    Squirrelloid

    lack of arms is only a fleshwound

  • wcf.user.avatar.alt
    Nicreap

    what flesh?

  • wcf.user.avatar.alt
    Squirrelloid

    the flesh in the coconut carried by the unladen swallow, obviously

  • wcf.user.avatar.alt
    Squirrelloid

    err... laden swallow?

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    Tyranno

    African or European?

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    JimMorr

    :)

  • wcf.user.avatar.alt
    Nicreap

    How would a swallow even carry a coconut?

  • wcf.user.avatar.alt
    Squirrelloid

    well, maybe two swallows carried it together

  • wcf.user.avatar.alt
    Nicreap

    but... if two swallows are holding 1 coconut,wouldn't that impair their ability to fly?

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    Petterwass

    Maybe not if they are carrying it in a sling between them?

  • wcf.user.avatar.alt
    Nicreap

    those are some smart birds if they figured out how to coordinate flying with a sling :P

  • wcf.user.avatar.alt
    Nicreap

    HAIL THE AVIEN OVERLORDS!

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    mishagi

    Anyone UB game? PM me :)

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    ninepaces

    anyone for UB?

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    IHDarklord

    These conversations though!

  • wcf.user.avatar.alt
    Grimes

    In rulebook, pág 89, says Catapult ignores penalties from soft and hard cover. Means ignores soft cover from forest????

  • wcf.user.avatar.alt
    Grimes

    (sorry for my poor english)

  • wcf.user.avatar.alt
    Morgan_Treeman

    yes

  • wcf.user.avatar.alt
    Grimes

    Dat makes sense? Mmm...

Upcoming Events

  1. Sat, Feb 17th 2018 - Sun, Feb 18th 2018

    Poxous - 10 Downing Pl, Newport News, VA 23606, USA

  2. Sun, Feb 18th 2018 - Mon, Feb 19th 2018

    Poxous - 10 Downing Pl, Newport News, VA 23606, USA

  3. Sun, Feb 18th 2018

    Arturius - Budynek Delta, Duńska 9, 54-427 Wrocław, Poland

  4. Sun, Feb 18th 2018

    Skarloc - Charleroi, Belgium

  5. Mon, Feb 19th 2018 - Tue, Feb 20th 2018

    Poxous - 10 Downing Pl, Newport News, VA 23606, USA

News

  • New

    Results:
    • I had been ahead going into round 3, so with a 20 pt win I was in first place and won the tourney
    • I was a bit surprised with this outcome, but I think I got lucky on match ups.
      • Game 1 was a really bad match up for my opponent.
      • I was actually hoping for a 12-15 in Game 2, I thought that was a fairly good match up for me.
      • Game 3 I think I was better positioned against his magic than most opponents but the caimans and poison skink block were good counters for my AD, the result in Game 3 came down to deployment and dice.
    • Overall a really great way to spend a Saturday, I had a great time and had fun with a bit of an atypical single tourney list
    Thoughts on the List:
    I’ll go through unit by unit and give my thoughts, with the looming hotfix it will be interesting to see what happens:

    AD: Having played 5 games with the AD in 2.0 now I’ve had the following data points/takeaways:
    • The MoCT is absolutely critical to make the AD playable. In 3 out of 5 games the AD would have died without the healing from the MoCT. I’m not sure if the cosmology master can achieve the same outcome with Touch the Heart and Hereditary combo keeping the AD alive, but then I’d be without a BSB
    • I didn’t invest very heavily in the damage output of the rider, but the damage output on the AD overall underwhelmed generally. I think I need to invest in either rod of battle and/or a better weapon set up on this guy. His damage output is nowhere near as reliable as the other big bads out there, ex. scourge of wrath
    • I’ve got at least one perfect example of the huge base’s impact, and I’m sure if I’d faced more cannons I would have more examples. I think the march rate increase this model saw was a good add but this base is a clear cut cost in the upgrade from dragon to AD, the upgrade needs to be repriced.
    MoCT: I’ve used this model in 9 out of 10 games in 2.0 BETA, but I used it in 90%+ of my games in 1.3, so I’m a long-term believer.
    • I really love the flexibility of the magic phase, but the MoCT struggles as a solo caster, the lack of magic missiles makes early phases a bit bleh. If it’s a solo caster it requires the magical heirloom as a bare minimum to make it functional, which means the model is no longer a viable combat character as it can’t be properly defended with only 60 pts of enchantment allowance left.
    • I think in its current iteration it could be considered too cheap. I think a 20-40 pt cost increase would be appropriate.
    • I’m working on lists that combine the MoCT with another caster so that I can put more pressure on in early magic phases
    Flame Wardens w Rending Banner: I haven’t changed my build on these guys since 8th edition, the rending banner makes them a good all-around unit. I really made an effort to NOT overestimate these guys during this tournament and it paid off as I didn’t lose them even once.
    • I can see the combo of the hereditary on Flame Wardens as being really frustrating for opponents. I’m not supportive of the multi-layer nerfs to the hereditary that have been forecast but this particular unit has enormous synergy with the hereditary in its current form.
    Lion Guard w Navigator’s Banner: This was actually my first time trying out this unit, I think it’s fairly good but at the end of the day they are just t3 elves. They really need the distracting banner and the MoCT to keep them alive. They went down in one game, pretty much went down in another. I do like the threat they bring to a lot of scary units (knights, monsters, etc) but they have some super hard match ups (anything with parry, lots of other elves, horde armies) so they’re not all-comers like some suggest. I’d like to work a foot prince into my list to take advantage of stubborn.

    GW: These guys look better on paper than they actually are on the board. They’re super expensive and your opponent has to have relevant targets for them. That said, they’re great against lots of hard counters to the AD and they can occasionally come up huge like in game 3 with the -1 to hit on the caimans. Swingy choice, but I see myself using them in any dragon list.

    Shooting Units: I thought I’d finally found the sweet spot for shooting. As any who follow my blog know, I don’t like to take a lot of shooting but I have struggled to find the goldilocks point (not too much not too little). The combo of a decent amount of shooting from core and the SGRs was enough to help me win the chaff war and put shooting pressure on opponents with little shooting. I’ll need to think about this build now as the loss of becalming banner in core definitely changes the calculus on the archer unit.

    Lancers: I really struggle with Lancers, the block of 10 is unwieldy and doesn’t usually earn its points back. The darts of 5 really don’t belong in any combats and I found myself using them as expensive chaff sometimes. That being said, I didn’t find myself in a place where I needed the champ dart mechanic with the AD so they didn’t have an opportunity to fully fit their role.… [Read More]
  • New

    Hey to everyone who follows our podcast!

    Just want to take the time to provide a quick update to explain our slower release of content over the past few months.

    Obviously over the holiday period we were all fairly busy and have been waiting to get back on track since the start of the new year. We also provide a Warhmmer 40k podcast every 2 weeks (interchanging with the 9th age cast) and due to club events this has taken a front row seat in our releases.

    We appreciate the patience of you that enjoy (or tolerate) the ramblings of some lower tier players, we aim to provide a different outlook on the 9th Age to some of our bigger brother podcasts. Our club consists of active and competitive players but we do not hold the coveted top spots in the rankings so we appreciate that our insight might not be what you are looking for if you are trying to break the current UK meta.

    The main reason for this blog update is just to let you know that we are still here and will still be releasing 9th Age podcasts. We have recently gained sponsorship from our local gaming haven Firestorm Games (The South Wales Gaming Centre) and have been able to reinvest into the podcast we love doing.

    Starting Monday 19th February (Episode 16k of our 40k series) we are able to offer giveaway prizes that will hopefully end with you 9th Age lovers having a chance at some sweet fantasy models to use on your table top.

    We have also invested in some new equipment, addressing some of the quality issues we had in previous episodes (this is only for the main hosts i'm afraid! Guests are stuck dealing with their own audio for now!)

    We hope to hear from you all over the next year, please send any questions and comments to Podcast@Valerenegades.com and leave us a review on iTunes, Twitter (@RenegadesRamble) or any android podcast service you use!

    PodBean
    Soundcloud
    PlayerFM

    Many thanks for all the support, we could not do this without this great community behind us!

    Much love

    Craig, Andy and Chud x

    Vale Renegades [Read More]
  • Court of the Damned
  • The Vermin Gang increases
  • chosens 1
  • Teutogen Guard

Recent Activities

  • Just_Flo -

    Liked berti’s post in the thread The Hotfix- My view.

    Like (Post)
    1 banner that grants swiftstride and some minor charge bonus..ok. multiple of them...no. Adding plus strength. Plus ap on top of swiftstride...and miltiple times. No. Both would be power creep. Banner changes in the update are ok and aim at the correct…
  • Just_Flo -

    Liked echoctrl’s post in the thread The Hotfix- My view.

    Like (Post)
    well from the point of view of someone who plays mostly cavalry in another faction, it would be upsetting if your elves on foot could charge almost as quickly and reliably as my horse. Infantry doesn't have nearly the same gamble when declaring a charge…
  • cakaga -

    Replied to the thread DL General Discussion and Announcements.

    Post
    And how about just forget the great demon and harbinger GW legacy structure, we can have demon lord(0-1 character upgrade), great demon (character), demon (special selection) and lesser demon (core selection).
  • msu117 -

    Liked Calcathin’s post in the thread The Hotfix- My view.

    Like (Post)
    Quote from Just_Flo: “Swiftstirde means that my cav is save at 18 Inch. +1 Advance means it is not safe there. Just change perspective for once. So please tell me what that banner makes out of my pure cavalry army? ” Ok, so the reason you don’t like…
  • msu117 -

    Liked AlexCat’s post in the thread The Hotfix- My view.

    Like (Post)
    Quote: “Swiftstirde means that my cav is save at 18 Inch. +1 Advance means it is not safe there. Just change perspective for once. So please tell me what that banner makes out of my pure cavalry army? M7 Swiftstride Ogres? I am sorry, but as most of my…
  • Trains_Get_Robbed -

    Liked Evaenarion’s post in the thread HE General and News - Discussion.

    Like (Post)
    I put myself through this all. And it makes me weep. It is just such a shame...these are essentially not explanations, as the decisions were made based on either feelings or reports from 1-2 persons. The arrogance, the double standards and the obvious…
  • msu117 -

    Liked echoctrl’s post in the thread The Hotfix- My view.

    Like (Post)
    My sympathies to HBE. As an outsider to this army I was in favour 10+ casting value on hereditary (as it was), a point hike to SoBD and a twerk to the banners. Things went much too far to the wrong side. I hope things get fixed sooner rather than later.…
  • Stygian -

    Liked Diablo_DF’s post in the thread What's up with ARM ?.

    Like (Post)
    Why did you change the armour characteristic to the model's basic save? This just adds alot of calculating and complexity back into the game. This is NOT newbie friendly. My suggestion: 1) Go back to to how armour values where displayed before the…
  • echoctrl -

    Replied to the thread The Hotfix- My view.

    Post
    would you get the same mileage out of reroll failed charge range rolls and a combat buff? The problem is the increased threat range. The bearers unit does not suffer from Shaken if they fail a charge. If the bearer's unit fails the charge the unit may…
  • cakaga -

    Replied to the thread DL General Discussion and Announcements.

    Post
    I would like to know is our character or champion has default magic casting ability or not? If they had, I would think our two kinds of harbinger is one focus on defense (by has good special save but low characteristics and buff ability) one is focus…
  • PapaG -

    Liked echoctrl’s post in the thread The Hotfix- My view.

    Like (Post)
    Quote from matrim: “@echoctrl do you know what HBE identity is? Are you ADT on general or for a specific race? You acknowledge that currently mmu for HBE is not possible unless avoidance @ 4500pts. So is HBE supposed to be playing avoidance from the…
  • Aegon -

    Replied to the thread HE General and News - Discussion.

    Post
    The only good thing I can take out of this hotnerf is the fact that they didn't touch "The Conclave" (Thank God!). This game changing rule is there since the introduction of the Divination lore. It is so important that is hasn't even received its own…
  • Grimes -

    Liked mishagi’s post in the thread Elfos Silvanos.

    Like (Post)
    BRB 81 Units in skirmish formation gain Hard Target BRB 89 Catapult attacks ignore to-hit modifiers from Soft Cover and Hard Cover. La catapulta ignora cover pero no hard target. Muy confuso los nombres, pero hard target es algo propio de la miniatura y…
  • matrim -

    Liked echoctrl’s post in the thread The Hotfix- My view.

    Like (Post)
    Quote from matrim: “@echoctrl do you know what HBE identity is? Are you ADT on general or for a specific race? You acknowledge that currently mmu for HBE is not possible unless avoidance @ 4500pts. So is HBE supposed to be playing avoidance from the…
  • msu117 -

    Liked Calcathin’s post in the thread The Hotfix- My view.

    Like (Post)
    To those who have visited this post, both HbE and non-HbE players: What do you think of the ADT&ACS suggestion of making Ryma banner be: - Gain Devastating charge (+1 Advance Rate, +1S, +1AP) Instead of granting Swiftstride (as in 2.0 releasr) and…