• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    JimMorr

    Well it is a world created by a half-mad barbaric semi-deity out of his memory. He did his best. I still believe the world exists only in his mind which explains all the confusion

  • wcf.user.avatar.alt
    Ghiznuk

    THAT IS WHAT I DON'T GET : there IS a fluff. Hundred pages of it ! The Battletomes are bigger than any of our old Army Books ! But it's just hundred of pages of…. NOTHING

  • wcf.user.avatar.alt
    Ghiznuk

    Also i completely fail to understand the structure of the books, it seems every one of those armies only contain 5 different units which are all the same anyway. Also, what about all those tables with random General trait, random squadron size, and whatever. Nothing makes sense at all.

  • wcf.user.avatar.alt
    Ghiznuk

    Yet there seems to be an effort to actually write those hundred of pages. Funniest is, the BRB (those two pages) is also included in every Battletome, lest you forget ))))

  • wcf.user.avatar.alt
    SkargitCrookfang

    For anyone who accuses 9th Age of flattening core... take a look at AoS battletomes... battleline units are practically identical book to book (plus another rule or two to remember... yay..)

  • wcf.user.avatar.alt
    JimMorr

    Each battletome costs 30? Euro. You could not sell book 10 pages thick for 30 EUR. So you add fluff. Which is delusions of Sigmar.

  • wcf.user.avatar.alt
    Ghiznuk

    lol. 30€ sounds cheap for GW.

  • wcf.user.avatar.alt
    Eldan

    Kisanis: so, how do I get a Phyrexian army?

  • wcf.user.avatar.alt
    Xeonic

    @Eldan, you really like murderous machines, don't you?

  • wcf.user.avatar.alt
    Eldan

    And the murderous biology. Don't forget the murderous biology.

  • wcf.user.avatar.alt
    Eldan

    I like a faction of scientists.

  • wcf.user.avatar.alt
    Eldan

    If I am to lead people, I'd rather have intelligent, creative people.

  • wcf.user.avatar.alt
    Happy Aspid

    I prefer the faction of scientists on drugs. Would be much more epic.

  • wcf.user.avatar.alt
    Eldan

    Which one is that?

  • wcf.user.avatar.alt
    Kathal

    Bioshock?

  • wcf.user.avatar.alt
    JimMorr

    Fabius Bile

  • wcf.user.avatar.alt
    Tyranno

    Fabulous Bile you mean?

  • wcf.user.avatar.alt
    Lich King

    Just to ask my favorite daily question: how about release 0.205? :D

  • wcf.user.avatar.alt
    Scumboogie

    some day my friend

  • wcf.user.avatar.alt
    JimMorr

    One day closer than yesterday

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News

  • New

    Game 3 –Undying Dynasties

    So after twowins, I was up in the top tables and would be facing Yann @Shizuu and hisbeautifully painted Undying Dynasties. You might remember his army from aprevious battle report, but now he has completed the painting and it looks amazing(Asian/Japanese theme where Sphinxes are Dragons).

    He hadbrought the following:

    Shizuu wrote:


    Pharaoh onSkeelton Chariot, Crown of the wizard king, Basalt infusion,Heavy Armour, Shield, Great Aspen Bow, PairedWeapons
    Death Cult hierarch,Hierophant, Wizard Master (Divination), Sacred Hourglass, Talisman of the Void

    2 x 20Skeletons, Musician, Spear
    2 x 5 SkeletonScouts
    5 SkeletonChariots, Legion Charioteers, Standard, Musician, Rending Banner

    1 SandScorpion
    3 SandStalkers
    2 x7 ShabtiArchers, Musician

    2 x 1Battle Sphinx

    So a listthat has a bit of everything, good long ranged shooting and magic, someredirectors and a couple of good anti-push elements in the form of the sphinxesand the chariot unit.

    We got toplay Frontline Clash and Breakthrough: I picked sides, giving the UD the sidewith an impassable terrain potentially breaking the battle line in half, and my opponent opted to drop his entire army oncehe’d seen where my (scoring) Dread Knights were going. The UDdeployment was heavy on the left flank, with the Sphinxes guarding the oneflank and the other one protected by the table edge, and a unit of shabtis oneach side. This allowed me to pit all of my monsters AND the acolytes againstthe two sphinxes, and a safe from the left Shabtis, at least for the firstturn. I took a lot of pictures before we started the game, so here you go:










    For magicthe hierophant got Stars Align, Scrying, Know thy enemy and Unerring Strike.The Pharaoh got Altered Sight and my Acolytes chose Ice and Fire/CripplingFatigue and Grave Calls/Breath of Corruption.

    Turn 1 – UD

    The SandStalkers saw the opportunity to use their gaze at the Dread Knights and movedup aggressively. The sphinxes spotted my fast cavalry near the wood and one of themmoved up towards it,with the other andthe pharaoh’s unit moving slightly forward.

    WithUnerring Strike out of range for the first turn, the magic phase was lowimpact, aided by my opponent failing a couple of 3d6 casting rolls! Shootingwas aimed first at the fast cavalry to the right, killing all of them with acombination of the Sphinx’s Breath Weapon and the bows of the Scouts. The Shabtistargeted the yema Acolytes and felled a couple. Finally, the Sand Stalkers couldonly wound the Dread Knights once, killing a knight but now comfortably within chargerange!

    TURN 1 – DE

    My opponenthad given me an opening that I tried to exploit: the sphinx that had used itsbreath weapon presented its flank to my Acolytes: with11 poisoned attacks plus charge + flank theodds of killing the beast were too good to pass up. They promptly failed theircharge, though! The dread knights charged downhill on the Sand Stalkers, makingit in.
    In remainingmoves, I pushed both Krakens aggressively towards the rightmost Sphinx, threateningthe advance of the other monster, too. The Dragon followed suit, screened fromshooting by the two monsters’ footprints. A medusa was thrown right in front ofthe chariots and pharaoh, buying me a turn.

    In magic,the Yema Acolytes cast Breath of Corruption on themselves, to deter the sphinxfrom charging them (that would have been an ill-advised charge anyway; withpoison and 4+ aegis they’d probably hold that charge and allow my Kraken thecountercharge).
    The DreadKnights made short work of the Sand Stalkers and reformed to face towards the center.



    TURN 2 – UD

    My adversaryhad a lot of possible charges this turn, although half of them were traps. Hesaw right through them, though: the chariots crashed into the medusa -killingit without breaking a sweat- , the left Shabtis declared a charge into theDread Knights which I promptly fled. The sphinxes elected not to charge, repositioninginstead: the right one failed its march test, meaning that it would have to takethe kraken charge on the following turn! The scorpion appeared and moved rightin front of the Dancer unit.
    In magicthe Hierophant managed to cast Scrying on the rightmost sphinx, but all theother spells were dispelled. Shooting resulted in another two Yema Acolytesdying.




    TURN 2 – DE

    The Princesounded the attack, and a good chunk of the army charged: the dancers charged intothe Sand Scorpion, the left Kraken and Dragon combo charged the farthestSphinx, but only the kraken made it in, with a very nice overrun path into thechariot unit. The second kraken and the unharmed Acolyte unit combo charged thesecond sphinx.
    Inremaining moves the Dread Knights rallied and the infantry moved up moreaggressively, now that both sphinxes were tied up. I had to push my last yema acolyteforward to redirect the rightmost shabtis, to buy time for the… [Read More]
  • New

    Welcome back Ninth Agers and this the write up of fifth and my final game of the Breakthrough tournament.

    So far I’m on 3 losses and a win but that put right down on the bottom table where I was drawn against Orcs & Goblins, not a great match up for the Kingdom of Equitaine due to their ridiculous number of anti armour things they can bring to the battlefield, Git Launchers, Gnasher Wrecking Teams, Mad Gits and Trolls to name a few, all are perfect for squishing expensive knight blocks. Luckily my opponents list didn’t contain all of those things:



    Iron Orc Warlord, Wyvern, General, paired Weapons, Shield, Shady Shanking, Talisman of Shielding = 645

    Common Orc Chief, War Boar, Paired Weapons, Hero’s Heart, Basalt Infusion = 255

    Iron Orc Chief, BSB, Shield, Crown of the Wizard King = 270

    1 Feral Orc Shaman, Wizard Master, Shamanism = 440

    Common Goblin Chief, Wolf Chariot Light Lance = 135

    25 Feral Orc ‘Eadbashers, Champ, Standard Bearer, Green Tide Banner, Paired Weapons, Mammoth

    Stabber = 660

    3 x 5 Feral Orc Boar Riders, Paired Weapons = 465

    2 Goblin Wolf Chariot = 225

    20 Iron Orcs, FCG = 470

    Gargantula, Web Launcher = 550

    2 x 1 Skewerer = 180

    1 Git Launcher, Orc Overseer = 205

    Total = 4500



    My List can be found in my game 1 blog post here.


    So my opponents list doesn’t contain the worst offenders in the Orcs and Goblin army but there is still plenty of things in that army for me to fear. The War Machines always have the potential to ruin my poor knights and they definitely mean I can’t run my Duke solo so he’ll be hiding in with the Pegasus Knights. The Gargantula is not a monster to be taken lightly and hopefully I can get my Questing Knights or my Duke into it and kill it quickly or else it will destroy my knights. The Warlord on the Wyvern presents the same problem too as he packs a punch but is even more mobile. There’s two medium sized blocks of Orcs, the Ferals and the Iron Orcs. Hopefully I can whittle them down a bit with magic and shooting and then smash through them. If I can get a successful double charge off on them then I should win that fight but there is plenty of chaff in my opponents army to stop that from happening. There’s 2 Hero characters who may not be the toughest of fighters they can certainly cause me problems, 3 units of scoring cavalry could be problematic depending on the scenario or they could just chaff me up.



    The Deployment type for this scenario turned out to be Frontline Clash and the Secondary Objective is Hold the Ground, not a great one for the Kingdom I think, we’re not great at sitting on objectives, the horses need to be moving!

    For my spell selection I pick Breath of the Lady, Swarm of Insects (might get lucky and get a wound or two on a monster or kill a Warmachine), Totemic Summon and Break the Spirit. My opponent picks Awaken the Beast, Swarm of Insects, Totemic Summon and Break the Spirit, the best 4 Shamanism spells out of the 6 by a mile, Chilling Howl has it’s uses but it’s to circumstantial and does anyone ever take Savage Fury? The Orc Chieftan gets Cosmology on his Wizard Crown and takes the Signature spell for Orcs & Goblins, Bring the Pain and takes the first Cosmology Spell, Altered Sight.



    Deployment

    Kingdom of Equitaine 1



    Orcs & Goblins 1



    KoE 2


    O&G 2


    KoE 3



    O&G 3


    KoE 4



    O&G 4


    KoE 5



    O&G 5




    So that’s the end of the tournament, in the end I finished 40th out of 44, so not bottom at least! I did win Best painted though and to be honest that’s all I was hoping for. After this tournament I definitely need to have another look at the Kingdom of Equitaine to find a list that works for me, some of the units I took certainly didn’t pull their weight (I’m looking at you Pegasus Knights) and some choices were solid but just had the misfortune of being pushed about by a terrible general.

    One thing that I will definitely keep is Shamanism, that is a fantastic lore and if it wasn’t for Totemic Summon I may have faired even worse in my games, them Totemic Beasts netted me a lot of points! I am tempted to take 2 Damsels next time though just for the extra channel and a bit of spell variety.

    The Crossbows were very meh if I’m honest, they are certainly better than just bows but the cost of them is exorbitantly high for what they are, it would be a rare occasion that they ever got their points back. The Brigands weren’t much better, they did do some killing but they were more just poor chaff, I’d rather take another unit of Yeomen Outriders. The Yeomen are very good for what I needed them to do, I just need to use them better, I either use them at the wrong time or I just have them in bad positions, I often move them as an afterthought and that’s not what they are there for.

    I was happy with the Aspirants who I thought did a sterling job in this tournament and I definitely prefer running them 5 wide because getting their extra attacks on the charge is good and not having such massively long flanks is good to, means… [Read More]
  • New

    With a number of people at max points after Round 1 the no intra-club games rule had a big impact and I got paired with Joel and his Mono-Wrath List, I’ve nicknamed it the bash brothers with a Scourge and a Flying Demon Prince:

    Mono-Wrath Bash Brothers:


    As a reminder I had:
    Sea Dragon Host:


    Objective/Deployment/Special Objectives:


    Spell Selection:

    Deployment:


    Sea Dragon Host- Turn 1:


    Bash Brothers- Turn 1:


    Sea Dragon Host Turn 2:

    Bash Brothers- Turn 2:



    Sea Dragon Host- Turn 3:



    Bash Brothers- Turn 3:



    Rest of the Game:



    Results and Thoughts on the Game:

    [Read More]
  • Chain Knights (Aspirant Knights, KoE)
  • Knights of the Realm
  • More skeletons...
  • Forest Rangers Front

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  • Echunia -

    Liked Kathal’s post in the thread WDG book 2.0 discussion.

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    Quote from Palmu: “For My Glory: Models with this special rule must re-roll 1's to hit and to wound in close combat while fighting an enemy Character or a Gigantic model. ” And it will be priced like 50pts for the model. I would rather have a cheaper CL…
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    Replied to the thread Swamp things.

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    Quote from TobiasP: “Wauw, thank you all! @diemyo: No but great idea! Should probably had done it before painting though.. Expect an update tomorrow at the latest :) ” Awesome thread in all, keep up the great work!
  • Grand frere -

    Replied to the thread HE General and News - Discussion.

    Post
    it would be necessary to know where he is going to go. If we stay in the glass canon style or not. And what are the characteristics of the elf in the 9th age universe? R2 is ridiculous just like all the rules to make an elf weaker than a skink.
  • Krokz -

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    Quote from Pellegrim: “You get (tons of) new people on 9th Age tournaments? How? We only have oldhammerers, with 1 or 2 exceptions. I never heard 9th Age bringing tons of new players. So please explain how! ” We have had success with new players in…
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    Liked WastelandWarrior’s post in the thread WDG book 2.0 discussion.

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    Replied to the thread Reflexion about DE monsters.

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    Well and 7 attacks st5 ap2 or 4 attacks fortitude st7 ap4 multiwounds and poison and destracting
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    Liked Krokz’s post in the thread WDG book 2.0 discussion.

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    Maybe if Warrior Champion wins in Challenge he becomes a Chosen, or if Chosen wins a Challenge he becomes Chosen Lord. This way you force enemy to not feed you Champions. But it would come with "everything needs to be priced" separate upgrade ...…
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    Liked TobiasP’s post in the thread Swamp things.

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    Wauw, thank you all! @diemyo: No but great idea! Should probably had done it before painting though.. Expect an update tomorrow at the latest :)
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    Liked Laurfelt’s post in the thread WDG book 2.0 discussion.

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    Liked Lordsephiroth78’s post in the thread WDG book 2.0 discussion.

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    Liked Persedious’s post in the thread WDG book 2.0 discussion.

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