• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

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    Deutsch? Español? Français? Italiano? Polski?
  • Releases:

    Rules freeze till August 2017! V1.3 & Full Rulebook released in December 2016.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

Upcoming Events

  1. Thu, Mar 23rd 2017 - Sun, Mar 26th 2017

    Pellegrim - Schaumburg, IL, USA

  2. Sun, Mar 26th 2017

    Pellegrim - Herford, Germany

  3. Sun, Mar 26th 2017

    Pellegrim - Eindhoven

  4. Fri, Mar 31st 2017 - Sun, Apr 2nd 2017

    Pellegrim - Minsk, Belarus

  5. Sat, Apr 1st 2017 - Sun, Apr 2nd 2017

    Pellegrim - Hockley SS5, UK

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Recent Activities

  • JimMorr -

    Replied to the thread (Rumor)(40K) 8th Edition going the same road as AoS.....

    Post
    How it works on tournaments...?
  • Peacemaker -

    Replied to the thread Rethinking combat resolution.

    Post
    Quote from Morgan_Treeman: “how about flanking units get +1 to hit (if you get to 1+, hit automatically) and units charging the rear get +1 to hit (if you get to 1+, hit automatically) AND distracting :D ” I thought about the +1 to hit before and the…
  • Aenarion43 -

    Replied to the thread Initiative, Lighting reflexes, an easy Solution.

    Post
    Whoops. You are right, I misread that. He *did* mention the other parts, though. I still agree with you that it would change the feel of the army significantly. What would you think about an army that is incredibly hard to hit in close combat, hits very…
  • pk-ng -

    Liked Peacemaker’s post in the thread Ring of Fire - too strong?.

    Like (Post)
    if you think ri g of fire is too OP: good thing miscast don't auto cast. good thing bound spells get +1 to be dispelled. good thing you can only throw 5 dice at a spell. good thing you can throw all your dispel dice at a spell. In summary, I do not see…
  • Squirrelloid -

    Replied to the thread Initiative, Lighting reflexes, an easy Solution.

    Post
    Quote from Aenarion43: “Well, the main issue with that is that we can HANDLE ranged combat and magic. That's what Scrying/Signature from Cosmos/Spirit of the Wood/Entwining Roots, +3/+3 or Annulian Crystal/+3 Dispel, Cloak of Stars, MR talismans are for.…
  • Squirrelloid -

    Replied to the thread Game design philosophy - what is Core?.

    Post
    OnG as a reasonably average army seems about right to me. As to most balanced, however, I know UD was considered to be at the target power level at one point. But they're not such a good choice for 'average army', since they break the normal rules in…