• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Here is a part of the website made for you.

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  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Progressive transition from version 1.3 to 2nd Edition: Autumn 2017 to Autumn 2018

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

Newest News

  • wcf.user.avatar.alt

    And i don't know that new Chaos will have particular colors or not - you'd have to ask Scottish Knight

  • wcf.user.avatar.alt

    IIRC, they have specific themes and symbols, but no colours. Might be wrong though

  • wcf.user.avatar.alt

    Alright, so a blue army could potentially be any god or mark. Cool!

  • wcf.user.avatar.alt
    Eternal Flitter


  • wcf.user.avatar.alt

    Holy moly there are so many T9A Facebook groups, many locally, awesome

  • wcf.user.avatar.alt

    Is there anywhere T9A logo in vector graphic available?

  • wcf.user.avatar.alt

    thanks jack. i really appreciate that.

  • wcf.user.avatar.alt

    @JimMorr, it's not available in public resources

  • wcf.user.avatar.alt

    Pity I am trying to create paint organizer to lasserCut it from plywood and wanted to add logo. Will have to design it from scratch then

  • wcf.user.avatar.alt

    drop me a PM, maybe we can work something out

  • wcf.user.avatar.alt

    im looking for ogre army made from AoS sigmarities. Green painting theme, anyone know where i can find it?

  • wcf.user.avatar.alt

    gallery under OK?

  • wcf.user.avatar.alt

    hey @Nicreap, we ever going to get battlepoints with round 2 included? or just skipping straight to post-round 3?

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    @Caira you mean this one? instagram.com/p/BXXaENJjmVE/?taken-by=t9a_tiny

  • wcf.user.avatar.alt
    Blonde Beer

    Still waiting for the pictures for those. WIsh I knew the guys name

  • wcf.user.avatar.alt

    @tiny might be this one. But i mean thread on this forum with nice pictures of all his models.

  • wcf.user.avatar.alt

    @Ciara i have them all, he's a player from team turkey

  • wcf.user.avatar.alt

    Hosting a 5000pts game, fynky list! play me :)

  • wcf.user.avatar.alt


Upcoming Events

  1. Sat, Sep 30th 2017

    Arturius - Kościuszki 35f, 50-084 Wrocław, Poland

  2. Sat, Sep 30th 2017

    Gomio - Calle Concejal Mariano Henar, 5, 30740 San Pedro del Pinatar, Murcia, Spain

  3. Sun, Oct 1st 2017

    badman341980 - Beversesteenweg 67, 8800 Roeselare, Belgium

  4. Fri, Oct 6th 2017

    Deino - 6820 S Cedar St, Lansing, MI 48911, USA

  5. Sat, Oct 7th 2017 - Sun, Oct 8th 2017

    Deino - 6820 S Cedar St, Lansing, MI 48911, USA


  • New

    For the fifth round we were drawn against Australia: the guys from down under have a reputation of being fun but also quite capable generals. We had the pleasure of facing them in Athens during the 2016 ETC, and they gave us a good spanking on the last round of the tournament sending us down to the bottom half of the results table.

    This year the Australian team didn’t only bring the usual suspects, but they enlisted the help of former German team captain @Frederick (of T9A fame). So the chances of winning the round were pretty slim, but we had to try and make it work.

    One list that caused a lot of issues was the dreaded Peasant Army, led by none other than Mr Akhter Khan. In the end I got to face him, and I was very glad to do so as our vampire count player couldn’t stop rambling last year about how awesome their game was and how fun a player Akhter is. (this would also prove to be true in our game, facing Mr Foodmonster was a pleasure)

    He'd brought:

    Foodmonster wrote:

    And we got to play Capture the Flags with a Flank Attack scenario.

    Having played this matchup before against Yannick from team Germany, I knew that the key to even have a chance was to rush forward with the treefathers, dodge every single projective the KoE threw their way and get into combat. The rest of the list is practically free points for the peasants if I ever engage, so the trees would have to do the heavy lifting.

    For magic I got Awaken the Beast, Insect Swarm, Howling Wind and Totemic Summon on my Druid, while the Matriarch took Oaken Throne, Spirits of the Wood and Entwined Roots. The Damsel failed to get Stars Align, and had to settle for Scrying, Know Thy Enemy, Fate’s Judgment and Unerring Strike. The Duke with the Wizard’s Hood got Druidism and rolled Healing Waters and Spirits of the Wood.

    Akhter picked a corner and deployed his army in a very compact manner, making sure to not leave any space for a totemic summon to threaten his trebuchets. I responded by putting the trees centrally and far enough to rush the KoE lines, with dancers and kestrels in support. The juicy targets for Trebuchets stayed hidden behind the hill and building. My opponent won the first turn roll and started the game.

    TURN 1 – KoE

    With no considerable movement, we went straight into magic: The Unerring Strike was dispelled, then the Fate’s Judgment went through irresistibly on the closest kestrels. The spell was lost, and a single kestrel fell to the spell’s damage. The massed shooting managed to deal a further 2 wounds on the kestrels despite needing 7’s to hit. The Trebuchets failed to hit the Treefathers.

    TURN 1 – Sylvan Elves

    The wounded kestrels moved back to safety, right behind the building. They’d stay there all game long. The archers also spent a good amount of time hiding behind that building, wary of any stray trebuchet rocks. In the middle, the Treefathers rushed forward, with the wardancers close behind and inside the forest’s protection. The Forest Guard reformed 2-deep and moved up to give my Druid line of sight to the warmachines.

    In the magic phase the Insect swarm went through, dealing 3 wounds to one of the Trebuchets.

    TURN 2 – KoE

    The Peasant line angled to face my treefathers, the far left unit wheeling to threaten with countercharges. Magic saw a bubble scrying go off, but the Unerring strike was dispelled yet again. Shooting was focused on the Treefathers now, and a couple of wounds went through on one tree.

    TURN 2 - Sylvan Elves

    Yet again, things were straightforward: the trees moved up aggressively, just making sure that the peasants wouldn’t be able to charge out of LoS of either of them. Kestrels moved up to the flank of the peasant line, and the dryads and bladedancers stayed in support of the trees.

    In combat I managed to heal one of the wounds on the Treefather. My opponent stopped the totemic summon, and the insect swarm failed to cast. Shooting with the tree roots dropped a couple of peasants.

    TURN 3 – KoE

    The peasant levy declined the charge, and instead decided to try and kill the treefather from afar. In the magic phase I stopped the Unerring Strike once more, and the scrying bubble went off. The shooting was ineffective, thankfully: only a couple of wounds were suffered, in a combination of bad rolls for Akhter and spectacular saves for the forest giants.

    TURN 3 – Sylvan Elves

    Both treefathers went into the rightmost peasants, and the general and BSB made sure to be within 12in case things went wrong. The Kestrels stood their ground, since the peasants hadn’t… [Read More]
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