• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The website will be under maintenance this weekend (May 25st - May 27th), starting around 18:00 CET
During this time, the forum will be unavailable and downloading the rules will not be possible.
Though we will proceed as fast as possible, we are not sure yet how long the forum will remain out of reach. We might push info on Twitter if it takes more time than expected.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    JimMorr

    Or warmachine as he tends to like tanks and machines. Might be really a better choice.

  • wcf.user.avatar.alt
    Blonde Beer

    since we are already talking about hobbying with the kids....https://www.the-ninth-age.com/index.php?thread/37901-building-pirate-terain-with-my-7-year-old-son/

  • wcf.user.avatar.alt
    Blonde Beer

    Building Pirate Terain with my 7 year old son!

  • wcf.user.avatar.alt
    JimMorr

    Following!

  • wcf.user.avatar.alt
    Blonde Beer

    Thanks! To be honest this is the most fun I had with the hobby in years.

  • wcf.user.avatar.alt
    Tyranno

    Arrrrr you sure? ;)

  • wcf.user.avatar.alt
    Blonde Beer

    Yup ;). Especially since he is now raiding his old toys for stuff to use with it :)

  • wcf.user.avatar.alt
    Ghiznuk

    all that reminds me of The Lego Movie –– have you watched it ?? the ending is so cute, i found it very inspiring for “people like us” :D

  • wcf.user.avatar.alt
    JimMorr

    Please someone add 9th Scroll 9th issue to downloads

  • wcf.user.avatar.alt
    tiny

    Admin team is currently busy with other stuff

  • wcf.user.avatar.alt
    Ghostalker

    Anyone else having an issue with battle scribe data? Getting an error when I'm updating.

  • wcf.user.avatar.alt
    Happy Aspid

    For me - mobile version of scribe for some reason thinks that i have invested more point in every group that i have actually are. Like 1800 DH of characters are treated as their collective cost is 2600

  • wcf.user.avatar.alt
    Arturius

    recent Battlescribe software update messes a lot in our armyfiles, more details in dedicated thread here: Battlescribe files for T9A 2.0

  • wcf.user.avatar.alt
    Pellegrim

    The Barbarians Warband, via @Kickstarter kickstarter.com/projects/776147335/the-barbarians-warband

  • wcf.user.avatar.alt
    Altao

    Is there any ​Playstyle-Army Graph/Matrix (according to ASAW)?

  • wcf.user.avatar.alt
    Eru

    thanks for the kickstarter link, threw some euros in ;)

  • wcf.user.avatar.alt
    Pellegrim

    Haha ace

  • wcf.user.avatar.alt
    Kathal

    You should maybe put a notice up, that there was an update, otherwise people will miss it ;)

  • wcf.user.avatar.alt
    Archeron

    There was an small Update :)

  • wcf.user.avatar.alt
    JimMorr

    And what I will do with my life in the Weekend now... Maybe I'll paint something eventually ;) Good Luck with server upgrade.

Upcoming Events

  1. Sat, May 26th 2018 - Sun, May 27th 2018

    Giladis - Novi Sad, Serbia

  2. Sat, May 26th 2018

    Pellegrim - Toledo, OH, USA

  3. Sat, May 26th 2018, 11:00am - Sun, May 27th 2018, 6:30pm

    Raughri - 28/30, Boargame Cafe, The Mall, Bromley BR1 1TS, UK

  4. Fri, Jun 1st 2018, 8:00pm - Sun, Jun 3rd 2018, 3:30pm

    Will Goodwin - Firestorm Games, Trade Street, Penarth Road, Cardiff, CF10 5DT

  5. Sat, Jun 2nd 2018, 8:30am - 7:00pm

    strauss - Rue de la Digue 10, 1050 Ixelles, Belgium

News

  • New

    Tournament Analysis on the example of the WTC


    I want to give you all an example how an event can be analysed and processed by Tournament Analysis. I will use the WTC in Herford for that. I use it out of several reasons. First many of you tried/did their own analysis and started discussions about it, at least it was so on the HE board. Second it was a really big tourney and should still be one of the five biggest even at the end of the year. As we have real actual data=results of the games played and final ranking and it is a team tourney we can show almost everything which complicates the analysis.







    So how do we analyse a tourney?



    If it and the results are on www.tourneykeeper.net. www.warscore.net, www.tabletopturniere.de, ranking.wfb-pol.org, the9thagerankings.com/#/events and on ecksen.ddns.net/eto/#/ than we copy paste it into a prepared file where the macros process it into the format we work with. If it is somewhere else (and we find it), we have to enter it in the right format per hand.



    But what is the format we mostly work with? It is [(Number of participicants) – (Ranking reached) ] : [(Number of participicants) – 1 ]







    And now I will explain it in English.At a small Tourney (6 participicants) with Place 1 SA, Place 2 VC, Place 3 SE, Place 4 ID, Place 5 KoE and Place 6 SA we will award the armies the following points:



    Place 1 SA gets (6-1) : (6-1) =1



    Place 2 VC gets (6-2) : (6-1) = 0,8



    Place 3 SE gets (6-3) : (6-1) =0,6



    Place 4 ID gets (6-4) : (6-1) = 0,4



    Place 5 KoE gets (6-5) : (6-1) = 0,2



    Place 6 SA gets (6-6) : (6-1) = 0



    So as SA has both 1 and 0 points the mean would be 0,5 points.







    What does what number mean? Which average number shows an army to be over performing and which number shows that the army is underperforming? Well, between 0,45 and 0,55 we consider armies to be balanced. Under 0,45 they underperform and over 0,55 they overperform.







    So does in my example ID underperform? Well, I am sure we agree that one single army placement is a bit to few to say exactly how it really is. How much away the true value is assumed from the mean with a certain certainty (in our case 68 %) is measured with the certainty interval. It is calculate like that (here enter formula from arwaker).



    With the certainty Interval we can see if the corridor of the assumed true value is inside the corridor of 0,45 – 0,55. It also explains why we don’t go for example for 0,475 - 0,525. How does the certainty Interval explain that? Well we need quite a real lot of tourney ranking results per army to get a certainty Interval which is under 0,05. Everything above would be broader then the corridor between 0,475 -0,525 and so allow us no interpretation.







    That is one kind of analysis, but there are others, too. The more rounds are played on a tourney the more likely it is that an army shows it’s real strength. The more players are at a tourney the more likely it I that the pairing process brings players of equal skill to play each other. So naturally we have an additional calculation which takes the size and the length of a tourney into account. Later we compare both to see if tourney size and duration really have an influence and when which one. (Of course that only has a chance to have an effect if we have different tourneys with different size and duration.)



    We also used to do some complex calculations to see what would be if every country had the same number of results (= we treated them equal in one analysis). But as that and analysis which tried to capture the competiveness of the different countries scenes proved to influence the Certanity interval in a way which made results uninterpretable, we dropped that.







    The way we calculate the performance based on Ranking reached and the number of participicants naturally produces bigger differences between place 1 and place 2 depending on the number of participicants. That is different if we look at the actual games played. Those games always have a 20-0 / 0-20 matrix and so a 20-0 always brings 100 % or 1 and a 19-1 always brings 95% or 0,95. On that sort of analyse a totally balanced army would get an average of 10 points from it’s games. Here between 9.5 and 10.5 points average are the balance corridor. That kind of analyse can in theory potential produce more precise results than the ranking based, but we mostly get data for that analyse from big team tourneys and very few for smaller single tourneys. Later in this article I will go into more details how the difference between single and team tourneys influences our analysis.







    What does that mean?



    Well if we have the rankings reached by an army in a single tourney and the results of the matches it played, the result of an analysis based on ranking and the analysis of the actual played games natural will provide different numbers. But here again between 0,45 and 0,55 or between 9.5 and 10.5 points achieved on average (equalling 45 % - 55 %)… [Read More]
  • Goblin Chariots WIP (O&G)
  • Rob Cousins - Gargantula
  • Chosen Knights
  • Chosen Knights

Recent Activities

  • Laik -

    Replied to the thread Polish Team Championship - 300 players!!!.

    Post
    That's great news - to make sure of participation I would suggest to do the payment.
  • Traumdieb -

    Replied to the thread München und Umgebung.

    Post
    Quote from LastKnight: “Hat jemand Kontakt zu den Frontschweinen? Ich habe vor ein paar Tagen mal gemailt, aber noch keine Antwort. Würde dann nach Regensburg kommen wenn das irgendwie koordiniert wird. Gesendet von meinem SM-J320F mit Tapatalk ” Kann…
  • Rellzed -

    Liked Gustenpjevs’s post in the thread 6 questions to BLT.

    Like (Post)
    from what I read and interpret the comments in the WDG forum, a lot of dissaitsfaction with the 2.0 WDG AB is, that the army feels very one-dimensional to play. Too much of just placing your troops on the table and move them forward. To some degree, that…
  • Kirgan -

    Replied to the thread Polish Team Championship - 300 players!!!.

    Post
    Team Montenegro will come :)
  • TobboGobbo -

    Liked Diego’s post in the thread Collection of top 6 questions for BLT.

    Like (Post)
    TobboGobbo, I'm sorry but I'm going to plagiarize you *Increase of gargantula *Gnasher wrecking team (more expensive than most light cavalry) *Mad Gits (very very expensive) *Eeadbashers vs iron orcs ...(I already said it before) *GGI price...especially…
  • Diego -

    Replied to the thread Collection of top 6 questions for BLT.

    Post
    TobboGobbo, I'm sorry but I'm going to plagiarize you *Increase of gargantula *Gnasher wrecking team (more expensive than most light cavalry) *Mad Gits (very very expensive) *Eeadbashers vs iron orcs ...(I already said it before) *GGI price...especially…
  • Ferkinason -

    Replied to the thread T9A: Grand Companies.

    Post
    Quote from Wesser: “Quote from Ferkinason: “Magical items could be nice, yes. But we are still talking about 50 points per model. 1) there are not a lot of items they could take 2) there is nothing that really alters their profile So the problem with…
  • Lagerlof -

    Replied to the thread Discipline over 10.

    Post
    You dont get +2 on a frenzy test. It’s a Maximized roll.
  • Izomov -

    Replied to the thread A Vision for the Future of Wargaming: Damage.

    Post
    On 2nd read through this seems better, at first i completely discounted the idea due to the wound table, and what i see as a blatant game design flaw. Wounding automatically should basically never happen, it takes away player interaction, RN…
  • goatman -

    Replied to the thread Questions for Balance team - No discussion.

    Post
    Quote from barigrin: “Hello Everyone, I have been following T9A since the beginning. Given we are down to the end, I made an account to make sure my favorite army turns out as best as it can (this means balanced, fun, and a lot of playable…
  • DarkSky -

    Replied to the thread Dread Elves 2.0 Beta Armybook.

    Post
    Quote from noir: “BLT said about the priest literally they think it’s a strong rule ” :girltongue: :girltongue: :girltongue:
  • Idahoquantum -

    Liked Kristoffer Lysholm’s post in the thread The Communities Worries.

    Like (Post)
    Overall happy with the feel of the book and those nasty undead will always have my heart (and lust for my brain) But I can always dream of further improvements. Would love for red thirst to be a weapon enchantment rather than handweapon only. Wolves…
  • DarkSky -

    Liked KiRaHyuU’s post in the thread Dread Elves 2.0 Beta Armybook.

    Like (Post)
    Despite not formally really asking this, the BLT have asked us to raise 6 questions regarding pricing. Basically i've collected some posts from various users on this thread to come up with these 6 questions below: 1. Please explain why the cost of the …
  • Arteaga -

    Replied to the thread V2.0: qué se sabe? Que os gustaría que cambiase?.

    Post
    Quote from Belakor: “Quitando a quien le moleste más o menos los cañones matamonstruos. ¿No da la impresión (siempre la ha dado creo) que los cañones cuanta más infantería tenga el enemigo más inútiles son? Y no se, pero un destrozo si que…