• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

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  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

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News

  • New

    Results:
    • I had been ahead going into round 3, so with a 20 pt win I was in first place and won the tourney
    • I was a bit surprised with this outcome, but I think I got lucky on match ups.
      • Game 1 was a really bad match up for my opponent.
      • I was actually hoping for a 12-15 in Game 2, I thought that was a fairly good match up for me.
      • Game 3 I think I was better positioned against his magic than most opponents but the caimans and poison skink block were good counters for my AD, the result in Game 3 came down to deployment and dice.
    • Overall a really great way to spend a Saturday, I had a great time and had fun with a bit of an atypical single tourney list
    Thoughts on the List:
    I’ll go through unit by unit and give my thoughts, with the looming hotfix it will be interesting to see what happens:

    AD: Having played 5 games with the AD in 2.0 now I’ve had the following data points/takeaways:
    • The MoCT is absolutely critical to make the AD playable. In 3 out of 5 games the AD would have died without the healing from the MoCT. I’m not sure if the cosmology master can achieve the same outcome with Touch the Heart and Hereditary combo keeping the AD alive, but then I’d be without a BSB
    • I didn’t invest very heavily in the damage output of the rider, but the damage output on the AD overall underwhelmed generally. I think I need to invest in either rod of battle and/or a better weapon set up on this guy. His damage output is nowhere near as reliable as the other big bads out there, ex. scourge of wrath
    • I’ve got at least one perfect example of the huge base’s impact, and I’m sure if I’d faced more cannons I would have more examples. I think the march rate increase this model saw was a good add but this base is a clear cut cost in the upgrade from dragon to AD, the upgrade needs to be repriced.
    MoCT: I’ve used this model in 9 out of 10 games in 2.0 BETA, but I used it in 90%+ of my games in 1.3, so I’m a long-term believer.
    • I really love the flexibility of the magic phase, but the MoCT struggles as a solo caster, the lack of magic missiles makes early phases a bit bleh. If it’s a solo caster it requires the magical heirloom as a bare minimum to make it functional, which means the model is no longer a viable combat character as it can’t be properly defended with only 60 pts of enchantment allowance left.
    • I think in its current iteration it could be considered too cheap. I think a 20-40 pt cost increase would be appropriate.
    • I’m working on lists that combine the MoCT with another caster so that I can put more pressure on in early magic phases
    Flame Wardens w Rending Banner: I haven’t changed my build on these guys since 8th edition, the rending banner makes them a good all-around unit. I really made an effort to NOT overestimate these guys during this tournament and it paid off as I didn’t lose them even once.
    • I can see the combo of the hereditary on Flame Wardens as being really frustrating for opponents. I’m not supportive of the multi-layer nerfs to the hereditary that have been forecast but this particular unit has enormous synergy with the hereditary in its current form.
    Lion Guard w Navigator’s Banner: This was actually my first time trying out this unit, I think it’s fairly good but at the end of the day they are just t3 elves. They really need the distracting banner and the MoCT to keep them alive. They went down in one game, pretty much went down in another. I do like the threat they bring to a lot of scary units (knights, monsters, etc) but they have some super hard match ups (anything with parry, lots of other elves, horde armies) so they’re not all-comers like some suggest. I’d like to work a foot prince into my list to take advantage of stubborn.

    GW: These guys look better on paper than they actually are on the board. They’re super expensive and your opponent has to have relevant targets for them. That said, they’re great against lots of hard counters to the AD and they can occasionally come up huge like in game 3 with the -1 to hit on the caimans. Swingy choice, but I see myself using them in any dragon list.

    Shooting Units: I thought I’d finally found the sweet spot for shooting. As any who follow my blog know, I don’t like to take a lot of shooting but I have struggled to find the goldilocks point (not too much not too little). The combo of a decent amount of shooting from core and the SGRs was enough to help me win the chaff war and put shooting pressure on opponents with little shooting. I’ll need to think about this build now as the loss of becalming banner in core definitely changes the calculus on the archer unit.

    Lancers: I really struggle with Lancers, the block of 10 is unwieldy and doesn’t usually earn its points back. The darts of 5 really don’t belong in any combats and I found myself using them as expensive chaff sometimes. That being said, I didn’t find myself in a place where I needed the champ dart mechanic with the AD so they didn’t have an opportunity to fully fit their role.… [Read More]
  • IMG_8470
  • My second project 2017 that never got finished.
  • Winged Reapers
  • IG_2

Recent Activities

  • Rothulf -

    Liked tunasandwichify’s post in the thread Feedback thread for WDG 2.0 beta.

    Like (Post)
    Yes :D
  • AbdalRahman -

    Liked Casas’s post in the thread Traducción española - Spanish translation.

    Like (Post)
    Buenas gente A lo largo de las proximas semanas iremos subiendo los libros con el hotfix. No muy rápido por que está casi todo el equipo a tope con TOEs, pero según vayamos podiendo. De momento bestias actualizado aquí y en la pestaña de beta…
  • naggety -

    Replied to the thread HE General and News - Discussion.

    Post
    Hi all. I'm a beginner in T9A, I started playing some weeks ago. Possibly because of this, I don't understand why this strong reaction to the nerfs made in the hotfix to our army. I mean, I see they're bad for us, but I think sometimes nerfs must be…
  • Arrahed -

    Liked CariadocThorne’s post in the thread A personal SE ACS Hotfix Summary / Review.

    Like (Post)
    Part of the reason I was so concerned about the shooting cap is pressure. 35% is roughly the amount of shooting I generally bring anyway, and I find that in a lot of matchups, opponents will castle or otherwise bunch up, letting my combat units dance…
  • Fassa -

    Liked Herminard’s post in the thread Extra, Extra, Read all about our latest hotfix!.

    Like (Post)
    Quote from Fassa: “I m ready to help the orc and goblins community ” @DanT Firstly - ever since the days of @bombastian - the tool and aid crew have been busy bees - tirelessly patching up BattleScribe and Quartermaster (special shout out to @Ugrush).…
  • Luntan -

    Liked Ugly Death’s post in the thread Hotfixxxx!.

    Like (Post)
    So I had a quick review of the changes. While most of them are justified, I cannot help but wonder what is behind the decisions to nerf things, that came straight out of the blue. I am talking about the combination between TG, Cavalry and chamo skinks.…
  • Aegon -

    Liked PadForce’s post in the thread Future of T9A hotfixes.

    Like (Post)
    Quote from berti: “I wonder if some staff has the time to do the real work, with them all busy reading the tearfloods in HbE forums. There are some cinstructive posts, but also a lot of whine. ” you not posting there would be a fantastic start.
  • Ratatoeskr -

    Replied to the thread OnG Urgent Hotfix.

    Post
    Despite the fact that equal rules wont exist anywhere it is not realistic to expect balanced rules from GW as they never provided nor aimed at them...
  • LegioIgnatum -

    Replied to the thread DL General Discussion and Announcements.

    Post
    I really really really hope that there is still a sin that allows me to make T3 M10 ultra fast army that has +1 to wound. (I want lust dammit)
  • noir -

    Liked Just_Flo’s post in the thread The Hotfix- My view.

    Like (Post)
    What Nicreap said.
  • Rothulf -

    Liked Gustenpjevs’s post in the thread WDG book 2.0 discussion.

    Like (Post)
    I can't say much currently. We (adt and acs) have just submitted suggestions for approval, and now hold our breath in anticipation. I think that most things you report as troublesome have dealt with, but the solutions might not be the same. I dare not…
  • Haemoglobin -

    Replied to the thread Hotfixxxx!.

    Post
    I am slightly afraid that the reduction of the price of Chameleons will result in a nerf/price hike in the future. Taking Chameleons over Hunters is a complete nobrainer now and I expect to see more of them in lists. Price of Chameleons drop, number of …
  • Calcathin -

    Replied to the thread V2.0: qué se sabe? Que os gustaría que cambiase?.

    Post
    Quote from Enekruti: “Por eso ejercitos como Ogros, Condes o Bestias, con ligeras subidas o nerfeos, siempre han estado bastante bien. ” Las cualidades A y B en tu post son necesarias, pero si eres uno de los ejercitoscon poca/falta de representacion…
  • kiri -

    Replied to the thread Luxembourg BashMaster - 17/18 March 2018.

    Post
    Big thanks for our new sponsor :) spellc10.png spellcrow.com/