• The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Gold delivered on 21 December 2018 in its Slim Edition. Legendary Edition hoped in March 2019.

  • Donation

    There are many ways to support, donation is one.


The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Lich King

    It's not those beings follow the sins on purpose. Though this is the Dark Gods ultimately aim.

  • wcf.user.avatar.alt

    Anger being sin is like hunger being sin. Maybe it is what priests of Sunna will tell today. It is sinful to complain on empty stomach, it is sinful to get angry at your betters...

  • wcf.user.avatar.alt

    Pray, pay taxes and tithe and you will be rewarded in afterlife

  • wcf.user.avatar.alt

    Anger is inevitable. That doesn't mean you should allow it in excess or let it become your focus.

  • wcf.user.avatar.alt

    "sins becoming your focus". i think this is the best (broadest, most applicable) definition for a cultist.

  • wcf.user.avatar.alt

    What I took from circling the abyss is that you can succumb to damnation under the gods for being sinful

  • wcf.user.avatar.alt

    you don't have to fail in the pact, or be a supplicant to them and fail. you can be wrathful, prideful, greedy, all of these thigns in service to sunna, or an elven god, or whomever - but your actions and their true origin are known to the 7

  • wcf.user.avatar.alt

    and so you can argue you do these things for righteous reasons - but Father Chaos will see through, and his children will have you in death. Much like the KoE knight who succombed to pride

  • wcf.user.avatar.alt
    Lich King

    That's exactly my understanding too.

  • wcf.user.avatar.alt

    Still it is not feeling anger that is evil. No more than feeling tired or hungry. It is letui

  • wcf.user.avatar.alt

    Arghh mobile

  • wcf.user.avatar.alt

    It is letting those feelings shape your life which can bring you doom.

  • wcf.user.avatar.alt
    Lich King

    No, of course not. But it is not about EoS soldiers gaining hatred by the prayers of the prelates.. It is about what they do because they suffer to hatred

  • wcf.user.avatar.alt

    It's like people here didn't learn anything from the parable of the lion and the red rooster. Just follow your wrath, kill anyone who angers you and the look how happy you will be!

  • wcf.user.avatar.alt

    "All who mistreated you have suffered, and that is all that counts"

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    ambushers can move after coming on the table right?

  • wcf.user.avatar.alt
    Lich King

    Of course. You may even shoot

  • wcf.user.avatar.alt

    No march though!

  • wcf.user.avatar.alt

    We want YOU in Amsterdam! Dutch Singles GT 25-26 May, 9th Age Singles, Amsterdam

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Upcoming Events

  1. Sat, Mar 9th 2019, 9:00am - Sun, Mar 10th 2019, 5:00pm

    kiri - Tramsschapp, 49 Rue Ermesinde, L-1469 Luxembourg

  2. Fri, Mar 15th 2019 - Sun, Mar 17th 2019

    Shinymetallass - Минская область, Вилейский район, Людвиновский с/с, 14. GPS 54,546813 27,285812

  3. Sun, Mar 31st 2019, 8:30am - 9:30am



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Recent Activities

  • Ira -

    Liked Zamo’s post in the thread .205 Warriors of the Dark Gods.

    Like (Post)
    8 wounds is ok, but yeah, at the end has the problem of big monsters with only an armour save. I dont like at all having to waste 1 wound to use the breath weapon...it kills me... and many times kills the ancestor too hahaha. Is still a bit overpriced.…
  • nightwun -

    Liked Stygian’s post in the thread KoE community suggestions for rewritten army book, first draft.

    Like (Post)
    Haha do I need to say it? I knew it! OK on my phone now but here goes.. I envision cavalry very close to what it is now. Specialized troops typically fill support roles but can function as main line units depending on class see below. Essentially 3…
  • Auto2 -

    Liked Rothulf’s post in the thread .205 Warriors of the Dark Gods.

    Like (Post)
    Unfortunatly the time has not come yet... Spoilers are coming... But the guard is still watching ;) I just can tell you that this is not a "small" update. Changes are coming for quite some units and will affect any WDG player's game, or close to.…
  • Jarec -

    Replied to the thread ID FAB Public Idea Thread.

    Quote from Kasocles: “Don't want: - gunline playstyle - move forward and grind playstyle - msu, like a lot of small units of citadel guard and immortals. I'm still supporter of reducing infernal warriors to groups of 10 and citadel guard(with flintlocks…
  • Eisenheinrich -

    Replied to the thread Q: Can I flee with a unit, after having declared a Hold reaction?.

    Quote from kukkelukke: “Is that possible? Ive been looking all over the rules and it doesnt seem prohibited. ” Not only is it not prohibited, it is even explicitely allowed in the BRB ;) : Check figure 22 on p.48 - in a) and b), unit E does exactly what…
  • DanT -

    Replied to the thread A simple solution to RPS.

    Quote from ramesses2: “Quote from DanT: “I mean, do we really need 3 species of neutrinos? And I've never liked the values of Newton's constant anyway (sadly my attempts to find evidence for a different value of this have thus far borne no fruit, but…
  • WastelandWarrior -

    Replied to the thread .205 Warriors of the Dark Gods.

    thanks for replying. Knowing nothing at all is the worst scenario of all. Which of my units that I've grown to like will be messed around with next? who knows? when, who knows? to what extenet, who knows? very frustrating
  • greentide -

    Liked dais’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    hJsj4VA.png I can play a million games and never reach this level of enlightenment
  • Rothulf -

    Replied to the thread .205 Warriors of the Dark Gods.

    I do not know to be honest. I bet it has to do with the fact that people prefer to deliver it when it 100 is sure to come, if pricing is an issue some things might probably still change and we do not want to give false hope / stress.
  • ramesses2 -

    Replied to the thread Break the spirit: too strong?.

    Heh, so many memories. Curse of Anraheir was amazing in 8th edition IMO, and this version, while worse (the original could be cast on 10+ with a 48" range when you could easily get a +5 to cast) is still one of the best spells in the game.