• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

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    Hello!

    Welcome to my write up of Game 4 of the TEC, sorry for the gap between this one and Game 3, I’d like to say that life got in the way but it was just a crippling Total War addiction. So after day 1 I was on 30 points and right in the middle of the pack, which turned out to be a crowded field. I was drawn against another Warrior player, a guy who has been on the scene as long as me I believe but has been pushing the Warriors round longer @WastelandWarrior It is a lovely looking army too with great colours running through the army, i always enjoy games against good painted armies, the pics look better.

    My list can be found in Game 1, here.
    My opponents list for this tournament was:
    Exalted Herald, 850
    Sorcerer, Adept, Alchemy, Plate Armour, Binding Scroll, 290
    20 Warriors, Greed, Champion, Musician, Standard, Zealots Banner, 715
    7 Fallen, 188
    6 Feldraks, Great Weapon, Champion, Musician, Standard, 793
    4 Fekldraks, Halberds, Champion, 513
    5 Warhounds, 90
    5 Warhounds, 90
    5 Flayers, Shield, Light Lance, Bows, 170
    Forsaken One, 400
    Forsaken One, 400

    So we have a lot of similar things in our lists but a few key differences. Both have a big block of Feldraks but mine are armed with Halberds and his Great Weapons. Both have a big block of Warriors but it essentially comes down to Greed v Envy. Greed is probably better in a one on one match but I have a Chosen Lord in my unit which should make my Warriors a much bigger threat than my opponents. I have a Forsaken One and a Feldrak Elder where as my opponent has 2 Forsaken Ones which makes them quite similar buti think the Feldrak Elder is more useful as he doesn’t have to worry about random Movement so hopefully his speed will be useful. Ultimately it is probably going to come down to the chaff, my opponent is packing a significant amount more than me and that could prove problematic.

    As we both have Exalted Heralds we decide to secretly write down what manifestations we are going to take and then reveal them to each other lest our decisions be swayed by what the other is taking. I pick Unholy Avatar and Abiding Spirit. Unholy Avatar because it is unlikely that I’m not going to see any combat in this game so the extra Strength might just help, I also take the spell The Rot Within (-1 OS and DS, permanently) so that I can lower the Offensive and Defensive skill of my opponents units which could help massively to swing a fight in mirror match in my favour. I picked Abiding Spirit, not for Hard Target, which is utterly useless in this match, but for the ability to recover a wound when I win a round of combat which could prove extremely useful. I take Smite the Unbeliever (-1S or -1 Res) which comes with Abiding Spirit because it will come in handy in this match up I’m sure. For my third spell I choose Hellfire (2D3/6 S6 hits) as it is always useful.

    My Opponent goes with Unholy Avatar, for the same reasons as me, and Sorcerer Immortal for some filthy magic missile shenanigans no doubt. For the spells the Exalted Herald has The Rot Within, The Grave Calls (2D6 S5 hits) and Hellfire, a much more damage orientated Exalted Herald than mine. The Alchemy Sorcerer takes Quicksilver Lash (D3+1 hits, wounding on 7-AS) and Word of Iron (+1/2 AS), now there is a spell that could prove annoying for me.

    The deployment type is Dawn Assault and the scenario is Breakthrough, we both only have 3 scoring units but they’re all hard as nails so should be interesting.

    We take turns deploying for a while but eventually one of us drops everything (I forget who) and it ends up as below with my opponent getting the first turn.











    Enemy Warriors 1


    My Warriors 1

    Enemy Warriors 2

    Warriors 2

    Enemy Warriors 3

    Warriors 3

    Enemy Warriors 4

    Warriors 4

    Enemy Warriors 5

    Warriors 5

    Enemy Warriors 6

    Warriors 6


    That was a tough game but I think a draw is a fair result. The sheer amount of chaff my opponent brought to the game was a real headache for me and just slowed my units right down. If I was able to kill those Flayers, or even just one more of them after the first combat so they didn’t rally, then I think I could have won the objective with the Feldraks. Also if in turn 4 i didn't turn my Feldraks around and instead just ran for the deployment zone, that might have been a safer move.

    I definitely find it a struggle to kill chaff with the Warriors, the magical damage spells are just too good to be wasting on chaff, you want to use Hellfire on something worthwhile like the Forsaken Ones, not Warhounds.

    I definitely gave away my Exalted Herald by letting the Forsaken One get into combat with him, I should have engaged the Forsaken One with my Forsaken One most likely, just to hold it up but then the game would have panned out very differently if that big Warrior block was left untouched. My opponent definitely had the better of the magic phase, taking Sorcerer Immortal on the Exalted Herald was definitely the right choice in this match up. The Grave Calls is such a… [Read More]
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