• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Here is a part of the website made for you.

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  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Progressive transition from version 1.3 to 2nd Edition: Autumn 2017 to Autumn 2018

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

Newest News

  • wcf.user.avatar.alt

    ah man .. hope you guys muster some protest adepticon.org/?page_id=5

  • wcf.user.avatar.alt

    I would suggest making a topic in general discussion

  • wcf.user.avatar.alt

    done, Adepticon dropping support for T9A events

  • wcf.user.avatar.alt

    Please keep in mind, that it is currently only a rumour as far as we know.

  • wcf.user.avatar.alt
    Warboss Tooth

    it is not a rumor, the 2 guys who run the event were the ones that told us that adepticon dropped us

  • wcf.user.avatar.alt
    Twilight Wolf

    Its true they sent an email trying why they dropped us

  • wcf.user.avatar.alt

    yep, not a rumor, and we know there is bias in the management, one of them is a big AoS groupie and unsucessfully tried to block T9A when it first appeared

  • wcf.user.avatar.alt

    So hit social media too, calling him and the event out publically. Refere to large events T9A knows, and the fanbase!

  • wcf.user.avatar.alt

    A point to note is their footnote: "Warhammer, Warhammer 40K, Warhammer 40000, Warhammer Fantasy & other terms ®, © Games Workshop, Ltd. No infringement of their copyright is intended. Click here for full details." Only GW is mentioned don't they host other manufacturers games?

  • wcf.user.avatar.alt

    We are currently talking about this topic internally, since the rumour got proven right.

  • wcf.user.avatar.alt
    Blonde Beer

    I'm also in contact with some of the USA based players about it.

  • wcf.user.avatar.alt
    unstaible child

    when will new rules be out!>_<

  • wcf.user.avatar.alt

    simple answer: when they are done. more complicated answer the-ninth-age.com/news/index.p…d-edition-the-path-ahead/

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Shot Adepticon a message and pointed out that if a big Swedish event could manage to squeeze in 40k, AoS and T9A tournaments in parallell, they can.

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Don't tell us you can't even match the smaller Swedish event's feat. Pointed out the lay of the land, where having a monolithic fantasy wargame by GW common to all is in the past.

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Embrace and work with the new lay of the hobby land, or take the hit to your image and reputation.

  • wcf.user.avatar.alt

    Any chance next spoiler will be on new magic system?

  • wcf.user.avatar.alt

    @JimMorr, the next one has other subjects and will come soon. The one after that... maybe... ;)

  • wcf.user.avatar.alt

    thx, waiting then...

  • wcf.user.avatar.alt

    Hosted a 5000 game on UB2 if you wanna see/play something special :)

Upcoming Events

  1. Sat, Sep 23rd 2017

    spliter - Denzlingen, Germany

  2. Sat, Sep 30th 2017

    Arturius - Kościuszki 35f, 50-084 Wrocław, Poland

  3. Sun, Oct 1st 2017

    badman341980 - Beversesteenweg 67, 8800 Roeselare, Belgium

  4. Fri, Oct 6th 2017

    Deino - 6820 S Cedar St, Lansing, MI 48911, USA

  5. Sat, Oct 7th 2017 - Sun, Oct 8th 2017

    toddymac2012 - Lansing, MI, USA


  • New

    Last night I had an impromptu hangout with HAT team leader @Eternal Flitter.

    The idea was for there to be a few of us on the hangout but technology and poor west country education let the side down somewhat. Nevertheless we had a discussion about some of the matchups at this weekends up coming tournament in Bath. We also talked about some of the differences between the Uk and Denmark.

    Some people might find this interesting. Otherwise its white noise while you are painting.

    Hopefully this is something that people would like to see more of. I hope to get more of the content tem involved next time with a bit more planning.

    HPM [Read More]
  • New

    On round 3 we were paired up against Switzerland: with a very good showing last year, they’d come up with lists that were relatively out of the box, and quite dangerous. Looking at them, I had several medium to good matchups, but there were two lists that I definitely wanted to avoid: The Pyromancy/Bowline OnG and the MSU Dwarves of @polux.

    In the end, I had to settle for a match against Filip and his Saurian ancients, in Secure target and Refused Flank.

    Filip wrote:

    Cuatl BSB, Ancient knowledge, Wellspring of power, Ring of fire, Dispel Scroll, Divination magic
    Skink priest, 1 spell Druidism
    Skink Priest, 1 spell Druidism

    2x 20 Braves with 2 Caimans and musician
    20 Braves with 1 Caiman and musician

    2x 2 Spearbacks
    1x 2 Salamanders

    2x Taurosaur
    1x Engine of the Gods

    So a pretty straightforward list: 3 stubborn roadblocks backed by druidism for healing, a decent amount of shooting in the form of the spearbacks/salamanders and a Pathmaster of Divination to keep my big targets honest.

    The good news were that without any cowboys my units “only” had to deal with the three taurosaurs before getting to the soft part of the army.

    For magic I got Beast Awakens, Insect Swarm,Break the Spirit and Howling wind in Shamanism, the Matriarch got Regrowth and Forest Spirits. The Quatl got Unerring strike, Scrying, Judgment and Stars Align while the Skink priests got Healing Waters and Stoneskin.

    We traded deployment drops for a while, then my opponent forced me to go first by dropping the rest of his army. I ended up with a weighed left flank, the two treefathers relatively central and a unit of Kestrels and the small BD looking over the rightmost objective. The Saurians were squaring off against the treefathers and the small elven contingent, with the three Taurosaurs covering the left flank.

    Turn 1 – Sylvan Elves

    Having played against this kind of list before, I knew that I had to pull the taurosaurs out of position; as long as they stay within 12” of the quatl charging them is a bad idea, and the same applies if they can support each other.So I decided to sacrifice one unit of kestrels for a chance to open up the saurian lines.

    The kestrels moved up within charging range of the leftmost taurosaur, tempting the charge, while the BD with BSB moved into position for countercharge. In the middle, the treefathers moved up a bit to threaten the enemy advance: All I had to do to win was to delay the scorers long enough to the right while securing the objective on the top left.

    Magic started with an insect swarm on the closest taurosaur, which bounced off without effect thanks to the engine’s ward save. The ring of fire was dispelled. The archers opened fire at the closest spearbacks, dealing 2 wounds at long range.

    TURN 1 – Saurian Ancients

    Filip proved to be too smart for my tricks: instead of charging my kestrels, he moved two taurosaurs in range for some blowpipe shots. The salamanders also moved up to shoot at them. In the middle, the spearbacks had a clear shot at the treefather, so moved up to take it. The rest of the army advanced cautiously, the cuatl getting in range for some spells.

    Magic started with a miscast Fate’s Judgment on the right treefather: I let it through, my armour saving the wounds caused. The spell was lost in return, so definitely a good tradeoff! The Unerring Strike was then dispelled with dice.

    Shooting was a bit more effective: the combined efforts of the blowpipes and the salamanders dropped two kestrels, effectively taking them out of the game. The right treefather shrugged off all of the spearbacks’ shots thanks to his armour and ward.

    TURN 2 – Sylvan Elves

    With the original trap avoided, I figured that I had to put some pressure on the saurians: the kestrel moved back, and I offered a long charge on the BSB’s bladedancer retinue to the taurosaurs. Both treefathers advanced to be able to shoot some roots at the wounded spearbacks. The Forest Guard shuffled a bit towards the objective marker, and would keep on doing that all game long.

    Magic started yet again with a successful insect swarm, this time dealing a single wound to the closest taurosaur. The rest was dispelled by the quatl with ease. Shooting was focused on the spearbacks, and between the two treefathers’ shots and the 20 sylvan archers, I managed to kill the unit and get some points!

    TURN 2 – Saurian Ancients

    After some deliberation, my opponent decided not to take the long charge on the bladedancers. He shuffled the taurosaurs around, careful to keep all of them within the Engine bubble. The quatl and braimans stayed relatively put.

    In the magic phase I had to let a bubble Scrying go off to try and dispel the Unerring strike: my adversary was kind enough to fail his casting attempt for the latter, though, so the magic phase ended… [Read More]
  • New

    Hello listeners! It's been a while for us largely due to holidays. Summer is a slow gaming/podcast season in Copenhagen! Nevertheless, we are back with a short episode to keep you going unill next month when we will bring you a tournament report from Giant Fanatic 2017!

    On this episode Rasmus and Henry have a chat about what they have been doing this month in the hobby, a bit of an overview of the recent news and talk a little bit about giant Fanatic which is happening next weekend (30th September).

    Rasmus Ice effect:

    A link to the paiting tutorial we discussed:

    Sorry for the summer hiatus. We should be resuming regular broadcasts moving into winter :)

    If you want to get in touch:

    ammertimedk@gmail.com [Read More]
  • TMS Skeleton Cavalry
  • Blade Dancers
  • Greater Daemon of Something
  • Flaggelants for the Dragon Empire

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