• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Martinux

    and "Know thy enemy"? :)

  • wcf.user.avatar.alt
    Alzam

    Yes and yes

  • wcf.user.avatar.alt
    Pellegrim

    vote for 9th Age as best ruleset! wargamesillustrated.net/the-wa…-illustrated-awards-2018/

  • wcf.user.avatar.alt
    JimMorr

    The rules are not published yet... next year.

  • wcf.user.avatar.alt
    Spacegoblin

    DL Rules question - Can a character take Barbed Claws and the Trident and use simultaneously in CC? i.e. can you enchant the claws with this item?

  • wcf.user.avatar.alt
    Nemeroth

    Does anybody have any way of finding out what the score is with battlescribe 205 update?

  • wcf.user.avatar.alt
    DiaLogical

    Petiglio you streaming yet?

  • wcf.user.avatar.alt
    DiaLogical

    @piteglio

  • wcf.user.avatar.alt
    FlyingScanian

    I think he JUST went live

  • wcf.user.avatar.alt
    DiaLogical

    thx

  • wcf.user.avatar.alt
    piteglio

    indeed, come join us and say hi! : )

  • wcf.user.avatar.alt
    Omarcomin

    Went live doing what

  • wcf.user.avatar.alt
    Zmaj

    where can we watch the stream?

  • wcf.user.avatar.alt
    Kathal

    prolly facebook

  • wcf.user.avatar.alt
    Skarloc

    on YT: youtube.com/watch?v=CNe06Plz_RI

  • wcf.user.avatar.alt
    piteglio

    thanks to those of you who joined, and to our two PTG generals! also: you can watch the recording of the game now (but i fear the first 30' have been cropped by YT!)

  • wcf.user.avatar.alt
    piteglio

    initial bit restored. phew... nobody should have missed how those two guys were making fun of me in the UB chat : D more videos soon!

  • wcf.user.avatar.alt
    JimMorr

    Sorry could not join... Kids did not cooperate...

  • wcf.user.avatar.alt
    Eldan

    The Ninth Age Simple Rulebook

  • wcf.user.avatar.alt
    Eldan

    Did anyone ever look at the rulebook and realize that almost all of it is in the wrong order? Who chose in which order to put those chapters? Because it doesn't make a bit of sense to me.

Upcoming Events

  1. Sat, Nov 17th 2018 - Sun, Nov 18th 2018

    LostCause - Common Ground Games, Stirling

  2. Sat, Nov 24th 2018, 8:00am - Sun, Nov 25th 2018, 5:30pm

    strauss - Damstraat 10, 1050 Elsene, Belgium

  3. Sun, Nov 25th 2018

    Pellegrim - Korte Houtstraat 13, 2511 CC Den Haag, Netherlands

  4. Sun, Dec 2nd 2018

    Caledoriv - Gottlieb-Daimler-Straße 46, 67663 Kaiserslautern, Germany

  5. Sat, Dec 15th 2018

    Caledoriv - Konrad-Adenauer-Allee 138, 66740 Saarlouis, Germany

News

  • New

    With a medium win in Game 4 I was within striking distance of the top spots and with a feeling of déjà vu stepped up to the same table from Game 4 fighting an army that was virtually identical to the one I faced in Game 3 generaled by my clubmate Drew.

    Chariot/Kraken Spam:
    Oracle Adept- Alchemy (General)
    Cult Priest BSB on Divine Altar, Basalt Infusion, Moraec's Reaping

    10 Blades of Nabh
    11 Blades of Nabh
    10 Corsairs
    2x6 Dark Riders- crossbows

    2x5 Acolytes of Yema
    2 Medusas
    3 Chariots
    2 Kraken


    Sea Dragon Host:


    Thoughts on the match up:
    I felt like I had the tools to deal with this list, pyro was going to be huge as there was circa 1k points in 25 wounds of low save fast cav.
    However, the kraken and Divine Altar BSB were a real threat to my dragon along with the acolytes breath weapon so he had the tools to deal with some of my critical elements. I felt like this was a yellow/green match up for me.

    Objective and Deployment:
    We got refused flank and secure target. I can’t remember exactly what my special objectives were

    Spell Selection:
    MoCT: Healing Waters, Lash, Ravenswing
    Pyro Master: Scorching Salvo, Pyro Flow, Hereditary, Cascading Fire

    Alchemy Adept: Glory of Gold and Lash
    He took the magic missiles on his acolyte units


    Terrain and Deployment:
    Hill on the left, Forest upper left (Krakens are behind it, hard to see), Tower impassable centrally, Forest center right, hill at the top corner and bottom right corner



    Looking at the board and how I could use the impassable in the center I decided to drop everything for first turn (from my left to right I had):
    Reavers, Ryma Knights and SGRs on the hill, Green Spears, Dragon Mage, Wardens w Spear Prince and MoCT, Blue Spears to the right of the tower, Reavers and Sloop (the sloop suffered a terrible blow between Game 4 and 5)

    His deployment from my left to right:
    Dark Riders, Acolytes, Kraken, Kraken, Medusa, Medusa, Chariot, Chariot, Chariot, Corsairs with Adept Mage behind, Divine Altar, Witches, Witches, Acolytes, Dark Riders barely in shot on the right



    Sea Dragon Host Turn 1:

    Movement: I saw no reason to be aggressive, I had a good defensive position I moved up slightly on both flanks and threatened charges.



    Magic/Shooting: I manage to kill off the left acolytes and damage a medusa and dark rider unit

    Chariot/Kraken Spam Turn 1:

    Movement: My opponent moves up giving me long charges, trying to tempt me out of my defensive position.
    He brings his dark raiders up on the right and left to threaten my shooters



    Magic/Shooting: He pings a wound off the sloop and the Ryma Knights

    Sea Dragon Host- Turn 2:

    Movement:
    I make a charge into the dark riders on my right with the sloop
    My dragon mage swings around the tower to support my right flank
    Green Spears move up into my line setting up combo charges with the Ryma Knights



    Magic/Shooting: I get the hereditary up and kill the dark riders on my left in addition to pinging wounds on the chariots, acolytes and krakens

    Combat: My sloop kills a few dark riders who flee off the board and reforms to face the center

    Looking back I had set myself up for a really bad time on the right of the tower with my movement here

    Chariot/Kraken Spam- Turn 2:

    Movement:
    He announced charges with the witches, two chariots and the altar and made all but one chariot into the Blue Spears, I think I didn’t think of the likelihood of getting all of these at once
    The rest of his line consolidated in the center threatening plenty of countercharges for my units



    Magic/Shooting: He managed to vaporize the sloop with the acolytes

    Combat: Hereditary helped the Blue Spears stand up to a heck of a beating but took 12 wounds, but did enough wounds to the witches to keep their steadfast

    Sea Dragon Host- Turn 3:

    Movement:
    I take the dragon mage into the Witches on the right
    I use a unit of reavers to chaff up the kraken on the left so I can make an aggressive move forward with my Flame Wardens



    Magic/Shooting: I continue to ping wounds off his acolytes, chariots and krakens finishing off one chariot

    Combat: The spears get beat up pretty bad, but the dragon beats the witches up badly killing almost all of them and we win this one sending the chariot running

    Chariot/Kraken Spam- Turn 3:

    Movement:
    The second unit of witches charges the dragon mage
    A medusa chaffs up my Wardens
    The krakens back off



    Combat:
    The dragon kills about half the witches from the fresh unit and the spears kill the last witches from the first unit before getting wiped out by the Divine Altar. The combat is split now and the Altar doesn’t have much flexibility to reform

    Sea Dragon Host- Turn 4:

    Movement:
    Wardens charge medusa
    Reavers chaff the divine altar on the right
    Ryma Knights swing out wide to start penning in the kraken with the help of the Green Spears



    Magic/Shooting:
    I’ve been trying to take down the acolyte champion and am again unsuccessful.
    I start picking on… [Read More]
  • New

    Jack is once again joined by Jordan to discuss list building for new armies as well as why we choose the armies we play.

    Outro: In Moment - Our Hollow, Our Home

    The definitive 9th Age tournament hub and rankings page: the9thagerankings.com

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @JThundercocks/@AThundercock
    Forum: @Gelmarus/@AThundercock

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    Soundcloud:
    [Read More]
  • New

    For the second round of the tournament I’d get to play against one of my favorite opponents in the French/Belgian scene, none other than @Tartignolle, the organizer of the Myreille Strategic Tournaments that I have enjoyed attending over the couple past years! Tanguy is a very good player, and most of all a very great guy to play against! What was a bit more disconcerting was his ability to write very effective army lists that go against any kind of trend and surprise his adversaries!

    He had brought the “weak” Ogre Khans, and a list that would prove to be a nightmare toface!



    So lets see: 99 Bow Shots, 2 (6x6) Catapults, 2 Cannons, Pyromancy magic, and six anti-push models that are immune to stomps! I was very worried about this matchup, especially since the scenario we’d be playing was Capture the flags.

    My opponent went for Flaming Swords, Burning Embers, Pyroclastic Flow and Cascading Fire for his spells, whereas the Acolytes got Grave Calls/Breath of Corruption and Crippling Fatigue/Altered Sight.

    Thankfully, he won the roll for picking sides, which gave me the opportunity to deploy my entire army for the first turn! That meant that I’d be getting one less turn of cannon fire and the opportunity to put some cover between my monsters and the cannons!
    I deployed wide, keeping the Krakens and Dragon relatively central and my infantry units packed, so as to avoid the giants rushing in to kill them. The ogres responded by hugging the long table edge, with a cannon and a Scratapult on each flank and the giants evenly spaced , two on the flanks and one right in the middle. The trappers put all sorts of traps into the various terrain pieces, and the hunter scouted up my right flank, right where my scoring Dread Knights were.



    TURN 1 –Dread Elves

    With limited options available, I pushed forward: both krakens moved into the forest, followed by a medusa. The Dragon relocated to the left flank, putting the hill and the impassable terrain between itself and the cannons. The dark raiders on the left moved up aggressively, tempting the Scratapult to charge them, so as to pull the beast closer to my Dragon. The infantry stayed 24” away from the bows, not eager to get a first turn volley without incurring any penalties.Finally, to the right the dark raiders moved up to pin down the hunter, with the Yema acolytes and Dread Knights in close support.
    In the magic phase I got the “1” card, and powered through a boosted Grave Calls on the hunter: unfortunately, only one wound was suffered by the ogre character!





    TURN 1 –Ogre Khans

    The ogres took the dark raider baits: the ones opposite the hunter stood and took it, while the left ones fled from the Scratapult towards my lines, hoping to pull it out of position. The giant to my right caused a terror check on the yema acolytes, who failed and fled, leaving the Dread Knights somewhat isolated. On the left, the scrapling trappers pushed the dark raiders further back, through my lines, and the scratapult failed the charge, moving a disappointing 2”.
    The rest ofthe ogre army maneuvered a bit, not really hard pressed to engage my units. The scrapling trappers moved up the hill and inside the forest, putting traps on both terrain pieces.
    Magic sawthe Shaman try to fry the kraken with a pyroclastic flow, but it failed to do any damage: I then dispelled burning embers on the dancers of Yema. Shooting went better for the ogres: the right cannon took aim at the rightmost krakenand scored a hit, causing four wounds! A scratapult managed an indirect hit onthe mddle spearelves, killing five of them. Finally, the second cannon, that had moved past the impassable terrain towards the left, failed its shot against the dragon.
    In combat the Hunter dealt with the Dark Raiders with ease, but not before suffering a wound from the riders’ attacks.

    TURN 2 –Dread Elves

    With a Kraken already half-dead and a couple of units fleeing, I knew I had to push forward as fast as possible: the Dread Knights charged the victorious Hunter,the Dragon declared a long charge against the Scratapult and both medusas charged the scrapling trappers near them: the ones in the forest fled but didn’t go far enough, allowing the medusa to catch them and reform on top of the hill, with very good views of the cannon, the Shaman’s unit and the nearest Scraplings. The dragon failed its 11+ charge on the scratapult, and moved 5” forward.
    The medusa breaking through to the right was all the signal the rest of the army needed: The left acolytes moved up to block the middle giant,… [Read More]
  • Scorpion
  • IMG_20180918_230137
  • Conquistador Rangers
  • 2.0 Game_IZ Game 5_1

Recent Activities

  • Caledoriv -

    Replied to a comment by falanor on the event KaRoTa 33.

    Reply (Event)
    The 205 rules. But it should also say that on T³ :).
  • Kruber -

    Liked greentide’s post in the thread Spoilers for 2.05 in the Empire of Sonnstahl.

    Like (Post)
    Greetings, fellow Marshals, soldiers and brave citizens of Sonnstahl Update 2.05 lurks on the horizon and our spies have discovered some news beforehand. So @Fthunder @LostCause and me bring you these sneak peaks... The Steam Tank is a regular sight on…
  • Caledoriv -

    Liked AlexCat’s post in the thread HE General and News - Discussion.

    Like (Post)
    Quote from Fnarrr: “I think because the old book had been above par for a while, players who were bad switched to it, rather than being forced to get better or playing different armies. ” It might also be said, that HotFix Massacre slaughtered all…
  • falanor -

    Commented on the event KaRoTa 33.

    Comment (Event)
    Hello, it's me again :)

    Quick question... which armybooks will we use? I think that the 205 books should be published this week... just in case :)
  • Vespacian -

    Liked AlexCat’s post in the thread HE General and News - Discussion.

    Like (Post)
    Quote from Fnarrr: “I think because the old book had been above par for a while, players who were bad switched to it, rather than being forced to get better or playing different armies. ” It might also be said, that HotFix Massacre slaughtered all…
  • Noldor -

    Liked AlexCat’s post in the thread HE General and News - Discussion.

    Like (Post)
    Quote from Fnarrr: “I think because the old book had been above par for a while, players who were bad switched to it, rather than being forced to get better or playing different armies. ” It might also be said, that HotFix Massacre slaughtered all…
  • PatrickHuffman -

    Liked Palmu’s post in the thread WDG Designers Notes: The Exiles.

    Like (Post)
    Quote from Palmu: “Welcome, to the first Designers Patchnotes of WDG .205. Today, we'll be visiting three entities - Path of the Exiled, Doomlord and Forsworn, as well as the favored equipment of the Forsworn, Spiked Shield. Because time is money, I…
  • Alexbbr -

    Liked Baldin’s post in the thread O&G .205 spoilers?.

    Like (Post)
    Hi there, So in other forums I see some spoilers seeping through from the ASC. I wonder, do we get to see some O&G spoilers? Cheers Baldin
  • AlexCat -

    Replied to the thread HE General and News - Discussion.

    Post
    Quote from Fnarrr: “I think because the old book had been above par for a while, players who were bad switched to it, rather than being forced to get better or playing different armies. ” It might also be said, that HotFix Massacre slaughtered all…
  • tinnx -

    Liked the article Dwarf and Dwarf.

    Like (Article)
    Click to the first page of the comics 21618-46f51a4a.jpg 21617-65896689.jpg (to be continued)
  • Caledoriv -

    Liked Herminard’s post in the thread UD 2.0 Discussion Thread.

    Like (Post)
    Quote from Echunia: “Quote from Herminard: “Mhm. Builds&meta should be challenged bottom up rather than top down. The continued destruction of excisting builds is no small colatteral damage. How many UD builds from this springs WTC are still legal now,…
  • Pellegrim -

    Liked Eldan’s post in the thread The Ninth Age Simple Rulebook.

    Like (Post)
    I never before realized how frustratingly out of order this entire book is. I mean, seriously. You jump from explaining the steps of a generic attack, to "How to build an army list" and how to read unit entries. Then to objectives, then deployment. Then…
  • Eldan -

    Liked zqn365’s post in the thread Elvish Dragons....

    Like (Post)
    Toxic breath on SE dragon woiuld be sweet!
  • zqn365 -

    Replied to the thread Elvish Dragons....

    Post
    Toxic breath on SE dragon woiuld be sweet!