• The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Gold delivered on 21 December 2018 in its Slim Edition. Legendary Edition hoped in March 2019.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    micdicdoc

    I lost my reproductive functions after a Breach in the Veil.

  • wcf.user.avatar.alt
    Squirrelloid

    TMI

  • wcf.user.avatar.alt
    IHDarklord

    DL update? Where? :p

  • wcf.user.avatar.alt
    Rothulf

    Close !

  • wcf.user.avatar.alt
    IHDarklord

    :)

  • wcf.user.avatar.alt
    JimMorr

    Just behing the... Veil

  • wcf.user.avatar.alt
    Rothulf

    :muaha:

  • wcf.user.avatar.alt
    edjuh2.0

    please put it in front of the Veil ;)

  • wcf.user.avatar.alt
    insiko

    ub anyone? :)

  • wcf.user.avatar.alt
    IHDarklord

    What if I tear open this Veil you speak off? Preferably to shower some point cost reductions on my poor UD? :p

  • wcf.user.avatar.alt
    Kathal

    Two phases: Light and than you are dead

  • wcf.user.avatar.alt
    Kathal

    Would be the same as if you were chilling right besides the fusion reactor when Tschernobyl blew up

  • wcf.user.avatar.alt
    BondageGoatZombie

    Except it was fission not fusion ;)

  • wcf.user.avatar.alt
    There Is No Spoon

    Physics > Engineering (again)

  • wcf.user.avatar.alt
    JimMorr

    It had nothing to do qith Engineering... It qas military test...

  • wcf.user.avatar.alt
    elendor_f

    I think TINS has referring to the fact that kathal is an engineer and made a a mistake, just a joke on good faith probabbly

  • wcf.user.avatar.alt
    elendor_f

    was*

  • wcf.user.avatar.alt
    There Is No Spoon

    Well, ex-architects never miss a chance to poke an engineer...

  • wcf.user.avatar.alt
    There Is No Spoon

    We don’t like being reminded about load bearing walls, thermal bridging, or gravity...

  • wcf.user.avatar.alt
    Eru

    Well it went that wrong that the reactor indeed melted :p

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Upcoming Events

  1. Sat, Mar 23rd 2019, 9:30am - 8:00pm

    TurboTT

  2. Sun, Mar 24th 2019

    Arturius - Wrocław, Duńska 9

  3. Sun, Mar 31st 2019, 8:30am - 9:30am

    strauss

News

  • New

    Right after wrapping up the first day of the tournament, Kiri and friends had organized dinner and drinks in the center of Luxembourg: so the following morning we weren’t exactly fresh! It certainly didn’t help that our opponents were some of the best players in Europe: TG Play is the team of Frederick and friends, bringing together three of Germany’s best players along with two of team Switzerland’s best players!


    As you may imagine, our predictions for that round were quite pessimistic as all the usual suspects were present: full shooting/magic Vermin Swarm, an EoS gunline, full construct UD, Frederick’s 16-unit WDG MSU army and, finally, Kingdom of Equitaine led by the usual Might Duke. It was the latter that I’d have to face, in a round where the secondary objective was Breakthrough!

    @Xavier had brought the following list:

    Xavier wrote:


    Duke, Barded Warhorse, General, Questing Oath, Virtue of Might, Shield, Lance , Divine
    Judgement, Basalt Infusion, Potion of Swiftness, Fortress of Faith
    Paladin, Barded Warhorse, BSB, Questing Oath, Shield, Alchemist Alloy, Crown of the Wizard King
    Damsel, Barded Warhorse, Wizard Master, Divination, Storm Clarion

    12 Knights Aspirants, Musician, Standard, Banner of the Last Charge
    9 Knights of the Realm, FCG, Flaming Banner
    2x5 Yeomen Outriders

    Green Knight
    11 Questing Knights, FCG, Aether Icon
    2x3 Pegasus Knights, Vanguard, Loose Formation

    The deployment we got was Encircle, which is always tricky against KoE: luckily, I won the roll for sides and elected to give the big flanks to the knights, kind of forcing them to pick a side instead of plonking everything right in the middle of the board.

    Spell selection was the usual for me (Ice and Fire/Crippling Fatigue and Breath of Corruption/Grave Calls) while my opponent got Evocation for his Crown of the Wizard King (= Spectral Blades) and a mix of buffs and damage spells from Divination (Scrying/Know thy Enemy/Fate’s Judgment/Unerring Strike).

    I think that the most challenging part of this battle was deployment: my DE army is designed to rush the enemy and break through the lines with superior force concentration, before the adversary’s support elements can move into position to help out. But that’s exactly what KoE excel at doing, too! The main difference was that the knights had enough staying power to ensure that my Krakens wouldn’t be able to punch through before the support (Read: Might Duke and Green Knight) could come to the lances’ aid.
    As a plus, the Questing Knights and the Duke both projected a huge threat zone thanks to the Questing Oath. Simply put, if I allowed Xavier to kill my redirectors early on I’d be in trouble. If I committed my units in the fight and failed to break the knights, I’d be in serious trouble. Finally, I had 3 scoring units that could simply not fight 2+/6++ knights, could be frenzy-baited into said fights and had little to no armor. With all this facts in mind, I elected to not place my entire army when my opponent gave me the opportunity, but to play the deployment game instead:


    The knights had four units that could rapidly redeploy, and placed them one after the other near the middle, so as to avoid giving away too much information. I replied with my fast support, with the same plan in mind. At that point my opponent dropped all 3 of his lances to my right flank and elected to force me to play first. And that’s where things got complicated for me: normally, getting the first turn with an army as fast as mine is a boon since I’m able to close the distance and can assure that my chaff won’t be killed before they redirect. But here I wasn’t so sure that I wanted to directly confront the KoE, since it would give them a lot of time to reposition and get my softer units if they won the initial fight. On the flipside, giving the first turn to cavalry that can move 16” means risking getting charged on turn 2, which can be worse.
    So I did what I thought was best: I took my time-out (in team tournaments you’re entitled to a 3-minute discussion with a teammate/coach once per game) and let someone else decide for me! :D I ended up deploying in a cautious manner, one would say against my nature:






    So the scoring units as far away from the action as possible, the Manticore BSB nearby to keep the Pegasus knights honest, then my redirectors and heavy hitters in the center to try to prevent the knights from relocating towards the scorers.
    The knights prayed, meaning that the first turn would depend on a dice roll. I won the roll, and forced the KoE to play first!

    TURN 1 – Kingdom of Equitaine

    The knights didn’t take the fast cavalry baits that I had set up for them, opting instead to push up my right flank, and keeping the Yeomen close to the general and far from my units, to my disappointment: as long as the fast cavalry was in range to redirect my kraken, I would have a hard time committing.… [Read More]
  • Test Orc Slave
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Recent Activities

  • There Is No Spoon -

    Replied to the thread Auxiliary books for KoE?.

    Post
    In a perfect world, KoE would also have a Holy Hand Grenade of Antioch arcane item and an “It’s just a flesh wound, I’ve had worse” character ability.
  • Arma -

    Replied to the thread DL FAB 2.1 Discussion.

    Post
    Miser of Sugulag : Cant the whole abyssal amour rules part be shotened to just contain the veil token stuff and the plate armour value be added to the profile itself ? Or is there a reason for it being typed out as explicit as it is right now? Ps : fix…
  • conchobara -

    Liked AlexCat’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    Played a game against balanced VC with coaches, knights, hexwraiths, ghasts. My roster was (Hidden Content) One unit of Flies together with Serpents managed slip under the watchful eye of the Dark Coach and catch spoils bearing zombies. They spent the…
  • conchobara -

    Liked edjuh2.0’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    guys the damage output of the flies is good for the role they have. Yes they will kill the unit which ghey are in contact with but I think you guys are forgetting that to get the toxic hits you have to get wounds. Usually that means you get 3ven in the…
  • Cam -

    Liked Marcos24’s post in the thread Norba Miniatures supports Ninth Age.

    Like (Post)
    Just got my kickstarter Griffon and duke/king on foot today. MAJOR MAJOR quality imorovement, I’m very excited for the KoE unit’s coming. It’s likw 90% finished but I just wanted to show it. It’s my favorite foot model so far
  • conchobara -

    Liked Stunt’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    Can we all settle down a bit, enough with the doom and gloom. How many updates have WDG had now 4 or 5+? this is the first one for DL.... Just like we've seen in the past for many years, if its a auto include or OP, it'd get a smack down from the nerf…
  • conchobara -

    Liked AlFiKa’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    Personally I think the unit is slightly over the line, but data will quite quickly tell the story. Quote from LegioIgnatum: “though due to MW2 and high Agi LG is supposed to obliterate these units with minimal losses. ” And this is a problem per design…
  • Squigkikka -

    Liked Crazydwarf’s post in the thread ID FAB Public Idea Thread.

    Like (Post)
    Just an idea for the "tar pit" role.. Trying not to cross to much into Vermin swarm territory, what if we could: - Fire into the unit, the slaves where in CC with? - ID dont care for slaves, let them die with the rest of them! - Can shoot through
  • skrak -

    Liked edjuh2.0’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    guys the damage output of the flies is good for the role they have. Yes they will kill the unit which ghey are in contact with but I think you guys are forgetting that to get the toxic hits you have to get wounds. Usually that means you get 3ven in the…
  • Eisenheinrich -

    Replied to the thread Rules: Short Question - Short Answer (version 2.0).

    Post
    Quote from SkavenInAZ: “UD player raises into the Skeleton unit - which pulls the Fallen out of combat (across a gap) with the Ark. Is this legal? ” I'm not aware of any rule that would prevent that, so yes, should be legal.
  • conchobara -

    Liked Donotask’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    Quote from tulmir: “Magic is something you can have control. This is not. Alchemy hurts KOE more than everyone but if I want to avoid the distraction that Alchemy may cause, I can do that. If I don't, this is my decision, as KOE players we always try to…
  • Hruggek -

    Liked Happy Aspid’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    Agree with absolutely majority of changes from my own experience. But with Omen the changes was too harsh in my opinion. Several nerfs + 25% price increase is a bit too much. Glad for the imps. Some protection against elfs is always nice.
  • marcema -

    Replied to the thread [FEEDBACK] SA versus DL 2.1 & WDG 2.1.

    Post
    Quote from MountainBuns: “I think the warriors are in a better spot now. They look far more interesting to play after the update. Although the discipline seems a wee bit excessive. Rerolls on standard discipline 8 is very powerful. But we have…
  • skrak -

    Liked Stunt’s post in the thread DL FAB 2.1 Discussion.

    Like (Post)
    Can we all settle down a bit, enough with the doom and gloom. How many updates have WDG had now 4 or 5+? this is the first one for DL.... Just like we've seen in the past for many years, if its a auto include or OP, it'd get a smack down from the nerf…