• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

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  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

Newest News

  • wcf.user.avatar.alt

    is the website being updated?

  • wcf.user.avatar.alt

    looks like it :p

  • wcf.user.avatar.alt

    looks somewhat cool :p

  • wcf.user.avatar.alt

    What do you mean exactly? Can't see anything new

  • wcf.user.avatar.alt

    index page is all screwed up for me though

  • wcf.user.avatar.alt

    ub game anyone?

  • wcf.user.avatar.alt
    Happy Aspid

    I have a question about "Stomp" rule. Could anyone tell me - what models can be stomped?

  • wcf.user.avatar.alt
    Happy Aspid

    It says standard units can be stomped. Does this means that for example doomlord (large, infantry) can stomp chosen lord on black steed (standard, cavalry)?

  • wcf.user.avatar.alt

    @Happy Aspid: No. See page 67 of the rulebook: cavalry models have the rule Cannot be Stomped. "For the purposes of Stomp Attacks from enemy model, a model with Cannot be Stomped is never considered of Standard Size."

  • wcf.user.avatar.alt
    Happy Aspid

    ah, my bad

  • wcf.user.avatar.alt

    Beautifull new army book layouts Saint Barb!

  • wcf.user.avatar.alt

    this video never gets old: youtube.com/watch?v=OuGmPQtd1Q4

  • wcf.user.avatar.alt

    LOL, Gucci just released some new models for WDG followers youtu.be/kB7t4nvmljk?t=72

  • wcf.user.avatar.alt

    totally ridiculous :D

  • wcf.user.avatar.alt

    Arturius your my new favorite person

  • wcf.user.avatar.alt

    Thank you Pelle. Wait for the Slim team to produce latex books, the rules part will get way cleaner.

  • wcf.user.avatar.alt

    BTW I hope nobody is against separating rules/fluff. This decision was made to ease updating for me and @Crafty.

  • wcf.user.avatar.alt

    Actually seperation rules and fluff is a great idea ;)

  • wcf.user.avatar.alt

    if the seperation doenst lead to a dissconect, or Ludonarrative dissonance as the kids call it these days, then yes.

  • wcf.user.avatar.alt

    6 maxed out Dragonites in one sitting. Nice

Upcoming Events

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  4. Sun, Mar 4th 2018 - Mon, Mar 5th 2018

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  5. Mon, Mar 5th 2018 - Tue, Mar 6th 2018

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  • New

    So, having just played 5 games at the Colonial Carnage Team tournament I wanted to put some thoughts to paper whilst everything is fresh in memory! I played one of 4 Vampire Covenant armies at the event (32 players) but was the only one to choose the Lamia bloodline. The other 3 VC lists were Brotherhood of the Dragon. With a lot of luck I went 2-1-2 (my 2 wins were largely due to running out of the generous playing time given). Below I give my review of how well the elements of my list did in each game as well as other important game notes. Unless otherwise noted, the magic I took was Spectral blades, glory of gold, along with 3 instances of "arise!" and the mandatory dead arise. Also, feel free to skip ahead to get to the quick and dirty ratings I gave every unit!

    Game 1 vs. OK - Hold the center

    Count, Gen, Dead Arise, Adept(Evo), PW, LA, Blessed Inscriptions, Destiny’s Call, Dragon Staff, Dragon Fire Gem, Commandment: Did not do much except for just survive! She was caught in a combat where she could only allocate attacks at the Ogre Khan general. The OK allocated all his attacks at the Vampire and did 4 wounds! Luckily, I made 3 out of 4 Aegis saves and a 1 was rolled for the multi wound. The vamp also did a wound. After seeing the tactic of allocating attacks on the vampire, I challenged with her in the next round. With 1 less attacks and hitting on 5's the OK did not successfully hit me in the challenge but I could not kill the Khan either. The game ended before the challenge could be finished.
    Necromancer, Adept (Alchemy), Skeletal Steed, La, Necromantic Staff: Raised skeletons above starting size. Nothing else of note.
    3 Tomb Banshees: I split the banshees up between the ghouls, skeletons and Phantom host and they were ineffective.
    35 Skeletons, FC, Spears: The skeletons won me the secondary objective by holding the center for 3 game turns. However, they were the recipient of an awkward charge. The Ogre Khan general and his unit of 9 tribesman managed to wheel around my phantom host and hit the skeletons in a way that took away 2-3 files of my attacks whilst not taking away any of his. To make things worse for me he rolled out of the box to hit and with battle focus he did more hits than he had attacks! After crumble I was down to just command models! This was the 5th turn and no doubt if the game was finished that the rest of this unit would have been vanquished along with the likely crumbling of the vampire and court of the damned.
    20 Ghouls, Ch: Nothing of note but were about to be crushed by Mercenary Veterans!
    2 Bat Swarms: 1 unit chased the cannon/chariot but never made it as time ran out and the other died to merc vet shooting.
    Altar of Undeath: I can't remember of it died or not but it definitely didn't do anything helpful!
    Court of the Damned: The court of the damned mustered the only significant damage I could do against the big tribesman unit.
    5 Dire Wolves: Chased cannon with bats... They may have been killed by an intercepting ogre dart.
    8 Barrow Knights, Mu, Std, Zagvozd’s Banner: One of the few games this unit did not die but they also were not able to do anything useful.
    4 Vampire Spawns: Passed their frenzy check and were able to dance around and eventually charge the frost mammoth. They kept the frost mammoth away from my lines even though they were slowly being ground down. End of game they gave up half points and did not do enough to get half from the mammoth.
    3 Vamp Knights, Ch: Misplayed them but in their sacrifice they kept the mercenary veterans away from the center of the table allowing the skeletons to easily hold the objective for 3 turns.
    1 Phantom Host: Unsuccessful chaff attempt (see skeleton entry).

    Game notes: This ended up in a small win because of securing the objective but surely I would have lost big had the game played out. I think the skeletons would have done much better against the tribesman if both units were maximized and the tribesman did not go flipping crazy with battlefocus! A fun game but would have preferred to play it out!

    Game 2 vs. UD - Secure Target

    Count, Gen / Court of the Damned / skeletons - Picked up points for an ethereal scarab swarm but the overrun took them out of position where they were comb charged by Shabti, skeletons and another ethereal scarab swarm. The Shabti did most of the damage and it was enough to crumble everything... this was more to do with a horrendous mistake I made than to the performance of the list elements. Ouch! The court may have actually killed his wizard master (my opponent was being a great sport and mentioned to me I could attack him - I wouldn't have seen this otherwise as my chariot was sideways and I couldn't see what was in base contact).
    Necromancer - Was foiled by the casket and could not get a spell off until he was about to die. When he did finally get a spell off (Glory of gold on the vampire spawn) he rolled three 6's on a 5 dice casting attempt. I'll let you look up the miscast table :whistling:
    [Read More]
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