• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Rules freeze till August 2017! Quick Starter Released 16 April.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Squirrelloid

    Or you can just use a calculator. >.>

  • wcf.user.avatar.alt
    Mudman

    Is it worth painting 20 Kingsguard. Someone with inside info let me know. Hollaback

  • wcf.user.avatar.alt
    Nicreap

    just 20?

  • wcf.user.avatar.alt
    Nicreap

    no, not just 20. if you are going to run a full on horde of them then yes.

  • wcf.user.avatar.alt
    Mudman

    damnit....

  • wcf.user.avatar.alt
    Mudman

    I guess i need to make a substantial number of unit fillers then.

  • wcf.user.avatar.alt
    Mudman

    Seems counter intuitive if everything else is moving toward MSU though?

  • wcf.user.avatar.alt
    Nicreap

    I'm hoping they turn that MSU train around

  • wcf.user.avatar.alt
    Nicreap

    MSU should not be how every army is played

  • wcf.user.avatar.alt
    Mudman

    guess so. model limit is also 30 on kingsguard anyway nicolas heugel

  • wcf.user.avatar.alt
    Nicreap

    ya, but you want as many swings as you can get. because kinsguard die very quickly

  • wcf.user.avatar.alt
    Mudman

    i mean.... compared to what? T4 4+ is not exactly flimsy but I feel you, son.

  • wcf.user.avatar.alt
    Nicreap

    the issue is they swing last, and are expensive. Compared to any dwarf with a shield and their shiled wall save

  • wcf.user.avatar.alt
    Nicreap

    but buying shields on them is almost a most, get that 3+ versus shooing.

  • wcf.user.avatar.alt
    Mudman

    Correct - I doubt that is likely to change much in the new edition either so 20 is probably plenty to sit on my shelf

  • wcf.user.avatar.alt
    Jon653

    Ub gamenin 20 anyone

  • wcf.user.avatar.alt
    LoeC

    hihhi

  • wcf.user.avatar.alt
    LoeC

    Can we erase mounts attacks and just make impact hits/stomps?

  • wcf.user.avatar.alt
    Drakkar

    no

  • wcf.user.avatar.alt
    JimMorr

    'cause it would change the game and aim of the project seems to be rewriting the game for the fifth time without really changing it...

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