• The Daemon Legions have come!

    Do you dare to look beyond the Veil?

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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    2nd Edition Gold delivered on 21 December 2018 in its Slim Edition. Legendary Edition hoped in March 2019.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    micdicdoc

    I lost my reproductive functions after a Breach in the Veil.

  • wcf.user.avatar.alt
    Squirrelloid

    TMI

  • wcf.user.avatar.alt
    IHDarklord

    DL update? Where? :p

  • wcf.user.avatar.alt
    Rothulf

    Close !

  • wcf.user.avatar.alt
    IHDarklord

    :)

  • wcf.user.avatar.alt
    JimMorr

    Just behing the... Veil

  • wcf.user.avatar.alt
    Rothulf

    :muaha:

  • wcf.user.avatar.alt
    edjuh2.0

    please put it in front of the Veil ;)

  • wcf.user.avatar.alt
    insiko

    ub anyone? :)

  • wcf.user.avatar.alt
    IHDarklord

    What if I tear open this Veil you speak off? Preferably to shower some point cost reductions on my poor UD? :p

  • wcf.user.avatar.alt
    Kathal

    Two phases: Light and than you are dead

  • wcf.user.avatar.alt
    Kathal

    Would be the same as if you were chilling right besides the fusion reactor when Tschernobyl blew up

  • wcf.user.avatar.alt
    BondageGoatZombie

    Except it was fission not fusion ;)

  • wcf.user.avatar.alt
    There Is No Spoon

    Physics > Engineering (again)

  • wcf.user.avatar.alt
    JimMorr

    It had nothing to do qith Engineering... It qas military test...

  • wcf.user.avatar.alt
    elendor_f

    I think TINS has referring to the fact that kathal is an engineer and made a a mistake, just a joke on good faith probabbly

  • wcf.user.avatar.alt
    elendor_f

    was*

  • wcf.user.avatar.alt
    There Is No Spoon

    Well, ex-architects never miss a chance to poke an engineer...

  • wcf.user.avatar.alt
    There Is No Spoon

    We don’t like being reminded about load bearing walls, thermal bridging, or gravity...

  • wcf.user.avatar.alt
    Eru

    Well it went that wrong that the reactor indeed melted :p

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Upcoming Events

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News

  • New

    Right after wrapping up the first day of the tournament, Kiri and friends had organized dinner and drinks in the center of Luxembourg: so the following morning we weren’t exactly fresh! It certainly didn’t help that our opponents were some of the best players in Europe: TG Play is the team of Frederick and friends, bringing together three of Germany’s best players along with two of team Switzerland’s best players!


    As you may imagine, our predictions for that round were quite pessimistic as all the usual suspects were present: full shooting/magic Vermin Swarm, an EoS gunline, full construct UD, Frederick’s 16-unit WDG MSU army and, finally, Kingdom of Equitaine led by the usual Might Duke. It was the latter that I’d have to face, in a round where the secondary objective was Breakthrough!

    @Xavier had brought the following list:

    Xavier wrote:


    Duke, Barded Warhorse, General, Questing Oath, Virtue of Might, Shield, Lance , Divine
    Judgement, Basalt Infusion, Potion of Swiftness, Fortress of Faith
    Paladin, Barded Warhorse, BSB, Questing Oath, Shield, Alchemist Alloy, Crown of the Wizard King
    Damsel, Barded Warhorse, Wizard Master, Divination, Storm Clarion

    12 Knights Aspirants, Musician, Standard, Banner of the Last Charge
    9 Knights of the Realm, FCG, Flaming Banner
    2x5 Yeomen Outriders

    Green Knight
    11 Questing Knights, FCG, Aether Icon
    2x3 Pegasus Knights, Vanguard, Loose Formation

    The deployment we got was Encircle, which is always tricky against KoE: luckily, I won the roll for sides and elected to give the big flanks to the knights, kind of forcing them to pick a side instead of plonking everything right in the middle of the board.

    Spell selection was the usual for me (Ice and Fire/Crippling Fatigue and Breath of Corruption/Grave Calls) while my opponent got Evocation for his Crown of the Wizard King (= Spectral Blades) and a mix of buffs and damage spells from Divination (Scrying/Know thy Enemy/Fate’s Judgment/Unerring Strike).

    I think that the most challenging part of this battle was deployment: my DE army is designed to rush the enemy and break through the lines with superior force concentration, before the adversary’s support elements can move into position to help out. But that’s exactly what KoE excel at doing, too! The main difference was that the knights had enough staying power to ensure that my Krakens wouldn’t be able to punch through before the support (Read: Might Duke and Green Knight) could come to the lances’ aid.
    As a plus, the Questing Knights and the Duke both projected a huge threat zone thanks to the Questing Oath. Simply put, if I allowed Xavier to kill my redirectors early on I’d be in trouble. If I committed my units in the fight and failed to break the knights, I’d be in serious trouble. Finally, I had 3 scoring units that could simply not fight 2+/6++ knights, could be frenzy-baited into said fights and had little to no armor. With all this facts in mind, I elected to not place my entire army when my opponent gave me the opportunity, but to play the deployment game instead:


    The knights had four units that could rapidly redeploy, and placed them one after the other near the middle, so as to avoid giving away too much information. I replied with my fast support, with the same plan in mind. At that point my opponent dropped all 3 of his lances to my right flank and elected to force me to play first. And that’s where things got complicated for me: normally, getting the first turn with an army as fast as mine is a boon since I’m able to close the distance and can assure that my chaff won’t be killed before they redirect. But here I wasn’t so sure that I wanted to directly confront the KoE, since it would give them a lot of time to reposition and get my softer units if they won the initial fight. On the flipside, giving the first turn to cavalry that can move 16” means risking getting charged on turn 2, which can be worse.
    So I did what I thought was best: I took my time-out (in team tournaments you’re entitled to a 3-minute discussion with a teammate/coach once per game) and let someone else decide for me! :D I ended up deploying in a cautious manner, one would say against my nature:






    So the scoring units as far away from the action as possible, the Manticore BSB nearby to keep the Pegasus knights honest, then my redirectors and heavy hitters in the center to try to prevent the knights from relocating towards the scorers.
    The knights prayed, meaning that the first turn would depend on a dice roll. I won the roll, and forced the KoE to play first!

    TURN 1 – Kingdom of Equitaine

    The knights didn’t take the fast cavalry baits that I had set up for them, opting instead to push up my right flank, and keeping the Yeomen close to the general and far from my units, to my disappointment: as long as the fast cavalry was in range to redirect my kraken, I would have a hard time committing.… [Read More]
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