• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Squirrelloid

    (I mean, we have to remember whether units moved or not to determine aim penalties in a different phase, I don't see how this would be any harder)

  • wcf.user.avatar.alt
    lawgnome

    Fair enough. I'm just wary of non-obvious triggers after the ID CoA change. It's something to think about.

  • wcf.user.avatar.alt
    JimMorr

    IMO worse is redirecting charges after a unit have fled and then getting the unit back in the path of redirected charge which prevents charging at all...

  • wcf.user.avatar.alt
    Karak Norn Clansman

    I cannot see the WotDG full book in the Dowload section. Does anyone else also have this issue?

  • wcf.user.avatar.alt
    saint_barbara

    It's in the Beta Tab.

  • wcf.user.avatar.alt
    saint_barbara

    It's in the Beta Tab.

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Ah yes. Thanks.

  • wcf.user.avatar.alt
    Maxuli

    Haha, I'm glad I'm not the only one who missed it

  • wcf.user.avatar.alt
    toots

    so dank

  • wcf.user.avatar.alt
    DarkSky

    @JimMorr Rulebook P27 -> you are still allowed to charge the original target. So your scenario can't happen anymore.

  • wcf.user.avatar.alt
    JimMorr

    You mean 9.B.a.4? You can charge either target only if the second target also flees. I think about situation when second target stands but fleeing unit is lucky enough to be ping-ponged back into old spot...

  • wcf.user.avatar.alt
    Lagerlof

    Sounds like bad play from the active player

  • wcf.user.avatar.alt
    There Is No Spoon

    Happy Birthday @Mr.Owl!

  • wcf.user.avatar.alt
    DarkSky

    @JimMorr Yeah you are right, but as Lagerlof said: If that ping-pong can happen, the active player should not declare a second charge on the fleeing unit (or capitalize on it and don't redirect for a sure kill)

  • wcf.user.avatar.alt
    JimMorr

    You are right... However the fact that fleeing unit can get into charger path and prevent a charge just does not feel right

  • wcf.user.avatar.alt
    JimMorr

    I would appriciate extra complexity in form of additional charge reactions in place of the 'flee engineering'

  • wcf.user.avatar.alt
    Warboss_R'ok

    Gnasher Dashers lost skirmish now it's impossible to fit them onto a tray

  • wcf.user.avatar.alt
    Tyranno

    Have you tried this method? youtube.com/watch?v=H-oH-TELcLE

  • wcf.user.avatar.alt
    JimMorr

    Morning skype message from my wife "Demon has just vomited all the breakfast. Stuffed too much". Day as usual...

  • wcf.user.avatar.alt
    tunasandwichify

    Lol @JimMorr

Upcoming Events

  1. Sat, Jun 23rd 2018, 7:00pm - 8:00pm

    SkavenInAZ - 1550 N Stonehenge Dr #102, Gilbert, AZ 85233, USA

  2. Sat, Jul 7th 2018, 10:00am - Sun, Jul 8th 2018, 4:00pm

    Laik - Świętego Wawrzyńca 12, 31-060 Kraków, Poland

  3. Sat, Aug 25th 2018, 9:00am - Sun, Aug 26th 2018, 6:00pm

    kiri

News

  • Seeker!
  • Knights Aspirant
  • Orcs and Goblins (O & G) Army Service
  • 21-25 Halberdiers

Recent Activities

  • Krokz -

    Replied to the thread WDG book 2.0 discussion.

    Post
    WDG was always one of best avoidance combat armies. Portals are just one of the enablers of that play style which usually relies on high Movement.
  • Stygian -

    Replied to the thread State of 9th age in the US.

    Post
    I vastly prefer printed but the way the current rules are I find digital to be near mandatory due to search function.
  • Stygian -

    Liked Dan’s post in the thread State of 9th age in the US.

    Like (Post)
    Some of us actually like using printed documents.
  • Teowulff -

    Liked JimMorr’s post in the thread "I'm afraid this game has no way of getting any new players.".

    Like (Post)
    Quote from Kristian: “I'm afraid this game has no way of getting any new players. It might get a handful, when someone succesfully convinces a friend to play, but that is it. This way of playing fantasy games is outdated, and to top it all, the…
  • Stygian -

    Liked GenePhelps’s post in the thread State of 9th age in the US.

    Like (Post)
    In my ideal world... 1. Rule book and Magic lock this fall/winter. 2. Full Army books released and locked, 3-5 per year (all done within three years of the rule lock, four years max). 3. Annual tweaking of points/spells could be released as a…
  • Stygian -

    Liked Borjnfer Wraith’s post in the thread State of 9th age in the US.

    Like (Post)
    Yes, that armor change thing really bent my noodle, still does. I think that the attempt to not seem to rip-off GW on ANYTHING really caused a lot of unnecessary changes. But it was done, and now we just have to swallow these nasty pills. Fortitude?…
  • JimMorr -

    Replied to the thread Unit sizes footpads.

    Post
    Well footpads seem a bit too optimal when compared to other core. They are not only multiple scoring choice they are also great for avoidance style. With high movement and low point cost they've got great synergy with Deamon which allows them to survive…
  • Calisson -

    Liked Dan’s post in the thread State of 9th age in the US.

    Like (Post)
    Some of us actually like using printed documents.
  • Calisson -

    Liked Bugman’s post in the thread State of 9th age in the US.

    Like (Post)
    Quote from GenePhelps: “In my ideal world... 1. Rule book and Magic lock this fall/winter. 2. Full Army books released and locked, 3-5 per year (all done within three years of the rule lock, four years max). 3. Annual tweaking of points/spells could be…
  • Calisson -

    Liked GenePhelps’s post in the thread State of 9th age in the US.

    Like (Post)
    In my ideal world... 1. Rule book and Magic lock this fall/winter. 2. Full Army books released and locked, 3-5 per year (all done within three years of the rule lock, four years max). 3. Annual tweaking of points/spells could be released as a…
  • badman341980 -

    Liked IoRi78’s post in the thread DL FAB preview: book entry, base and models size.

    Like (Post)
    thanks, Is not so ugly, you are all good guys that loves this army as much as me.
  • Dan -

    Replied to the thread State of 9th age in the US.

    Post
    Some of us actually like using printed documents.