• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

  • Donation

    There are many ways to support, donation is one.


The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

Newest News

  • wcf.user.avatar.alt

    Ogres are great models if you want to make each model different and special. It's the reason that I picked up the army in the first place. They are big models, so they are easy to paint and convert. I haven't tried the mantic ogres yet, but I'm planning on getting some to convert into yetis.

  • wcf.user.avatar.alt

    And if ogres are still too many models (you still need ~20 or so models to play), consider something like Malifaux. All the models are different, you only need about 6-7 models to play, and the game is pretty fun.

  • wcf.user.avatar.alt

    Or warmachine as he tends to like tanks and machines. Might be really a better choice.

  • wcf.user.avatar.alt
    Blonde Beer

    since we are already talking about hobbying with the kids....https://www.the-ninth-age.com/index.php?thread/37901-building-pirate-terain-with-my-7-year-old-son/

  • wcf.user.avatar.alt
    Blonde Beer

    Building Pirate Terain with my 7 year old son!

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt
    Blonde Beer

    Thanks! To be honest this is the most fun I had with the hobby in years.

  • wcf.user.avatar.alt

    Arrrrr you sure? ;)

  • wcf.user.avatar.alt
    Blonde Beer

    Yup ;). Especially since he is now raiding his old toys for stuff to use with it :)

  • wcf.user.avatar.alt

    all that reminds me of The Lego Movie –– have you watched it ?? the ending is so cute, i found it very inspiring for “people like us” :D

  • wcf.user.avatar.alt

    Please someone add 9th Scroll 9th issue to downloads

  • wcf.user.avatar.alt

    Admin team is currently busy with other stuff

  • wcf.user.avatar.alt

    Anyone else having an issue with battle scribe data? Getting an error when I'm updating.

  • wcf.user.avatar.alt
    Happy Aspid

    For me - mobile version of scribe for some reason thinks that i have invested more point in every group that i have actually are. Like 1800 DH of characters are treated as their collective cost is 2600

  • wcf.user.avatar.alt

    recent Battlescribe software update messes a lot in our armyfiles, more details in dedicated thread here: Battlescribe files for T9A 2.0

  • wcf.user.avatar.alt

    The Barbarians Warband, via @Kickstarter kickstarter.com/projects/776147335/the-barbarians-warband

  • wcf.user.avatar.alt

    Is there any ​Playstyle-Army Graph/Matrix (according to ASAW)?

  • wcf.user.avatar.alt

    thanks for the kickstarter link, threw some euros in ;)

  • wcf.user.avatar.alt

    Haha ace

  • wcf.user.avatar.alt

    You should maybe put a notice up, that there was an update, otherwise people will miss it ;)

Upcoming Events

  1. Sat, May 26th 2018 - Sun, May 27th 2018

    Giladis - Novi Sad, Serbia

  2. Sat, May 26th 2018

    Pellegrim - Toledo, OH, USA

  3. Sat, May 26th 2018, 11:00am - Sun, May 27th 2018, 6:30pm

    Raughri - 28/30, Boargame Cafe, The Mall, Bromley BR1 1TS, UK

  4. Fri, Jun 1st 2018, 8:00pm - Sun, Jun 3rd 2018, 3:30pm

    Will Goodwin - Firestorm Games, Trade Street, Penarth Road, Cardiff, CF10 5DT

  5. Sat, Jun 2nd 2018, 8:30am - 7:00pm

    strauss - Rue de la Digue 10, 1050 Ixelles, Belgium


  • New

    Tournament Analysis on the example of the WTC

    I want to give you all an example how an event can be analysed and processed by Tournament Analysis. I will use the WTC in Herford for that. I use it out of several reasons. First many of you tried/did their own analysis and started discussions about it, at least it was so on the HE board. Second it was a really big tourney and should still be one of the five biggest even at the end of the year. As we have real actual data=results of the games played and final ranking and it is a team tourney we can show almost everything which complicates the analysis.

    So how do we analyse a tourney?

    If it and the results are on www.tourneykeeper.net. www.warscore.net, www.tabletopturniere.de, ranking.wfb-pol.org, the9thagerankings.com/#/events and on ecksen.ddns.net/eto/#/ than we copy paste it into a prepared file where the macros process it into the format we work with. If it is somewhere else (and we find it), we have to enter it in the right format per hand.

    But what is the format we mostly work with? It is [(Number of participicants) – (Ranking reached) ] : [(Number of participicants) – 1 ]

    And now I will explain it in English.At a small Tourney (6 participicants) with Place 1 SA, Place 2 VC, Place 3 SE, Place 4 ID, Place 5 KoE and Place 6 SA we will award the armies the following points:

    Place 1 SA gets (6-1) : (6-1) =1

    Place 2 VC gets (6-2) : (6-1) = 0,8

    Place 3 SE gets (6-3) : (6-1) =0,6

    Place 4 ID gets (6-4) : (6-1) = 0,4

    Place 5 KoE gets (6-5) : (6-1) = 0,2

    Place 6 SA gets (6-6) : (6-1) = 0

    So as SA has both 1 and 0 points the mean would be 0,5 points.

    What does what number mean? Which average number shows an army to be over performing and which number shows that the army is underperforming? Well, between 0,45 and 0,55 we consider armies to be balanced. Under 0,45 they underperform and over 0,55 they overperform.

    So does in my example ID underperform? Well, I am sure we agree that one single army placement is a bit to few to say exactly how it really is. How much away the true value is assumed from the mean with a certain certainty (in our case 68 %) is measured with the certainty interval. It is calculate like that (here enter formula from arwaker).

    With the certainty Interval we can see if the corridor of the assumed true value is inside the corridor of 0,45 – 0,55. It also explains why we don’t go for example for 0,475 - 0,525. How does the certainty Interval explain that? Well we need quite a real lot of tourney ranking results per army to get a certainty Interval which is under 0,05. Everything above would be broader then the corridor between 0,475 -0,525 and so allow us no interpretation.

    That is one kind of analysis, but there are others, too. The more rounds are played on a tourney the more likely it is that an army shows it’s real strength. The more players are at a tourney the more likely it I that the pairing process brings players of equal skill to play each other. So naturally we have an additional calculation which takes the size and the length of a tourney into account. Later we compare both to see if tourney size and duration really have an influence and when which one. (Of course that only has a chance to have an effect if we have different tourneys with different size and duration.)

    We also used to do some complex calculations to see what would be if every country had the same number of results (= we treated them equal in one analysis). But as that and analysis which tried to capture the competiveness of the different countries scenes proved to influence the Certanity interval in a way which made results uninterpretable, we dropped that.

    The way we calculate the performance based on Ranking reached and the number of participicants naturally produces bigger differences between place 1 and place 2 depending on the number of participicants. That is different if we look at the actual games played. Those games always have a 20-0 / 0-20 matrix and so a 20-0 always brings 100 % or 1 and a 19-1 always brings 95% or 0,95. On that sort of analyse a totally balanced army would get an average of 10 points from it’s games. Here between 9.5 and 10.5 points average are the balance corridor. That kind of analyse can in theory potential produce more precise results than the ranking based, but we mostly get data for that analyse from big team tourneys and very few for smaller single tourneys. Later in this article I will go into more details how the difference between single and team tourneys influences our analysis.

    What does that mean?

    Well if we have the rankings reached by an army in a single tourney and the results of the matches it played, the result of an analysis based on ranking and the analysis of the actual played games natural will provide different numbers. But here again between 0,45 and 0,55 or between 9.5 and 10.5 points achieved on average (equalling 45 % - 55 %)… [Read More]
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Recent Activities

  • Warboss_R'ok -

    Replied to the thread What about a d10 based system?.

    @LeffeDaOne D10s are a very inconvenient shape, I think if we were goin to change dice, it would be to a D12 system, because D12 is a nice polyhedron - 12 exactly equal pentagons, easier to roll and read. This could be viable for a long-term vision for…
  • Aenarion43 -

    Replied to the thread HE General and News - Discussion.

    Hmmmmm If combined with magic and/or Frostie, it could trigger a difference of 4 against a character, having them go at you on 5’s. Add in a Ring of da Pearl throne, and you could have a neat-o setup for character hunting by shutting down their…
  • flam -

    Replied to the thread Выбор места проведения ЕТС-2019.

    Загреб, Новый Сад, Бухарест, Прага
  • StoffenDK -

    Replied to the thread Black Knight's.

    spirits would fill the role of the crossover unit I see people talking about. “Flying/fast” heavy hitter / infantry / beast based. I see this: 40x40mm infantry, supernal, fearless, ghost step, light troops, Adv 7”, Mar 14” 2 wounds. Spears /…
  • Salix -

    Replied to the thread Sylvan Elves 2.04 Update Preview..

    I'm going to call it now; thicket beasts will get a nerf, price increase, or both come Autumn. Second after the full rewrite neither thicket beasts or pathfinders will be recognizable, if they are even included by name.
  • flam -

    Liked Pax’s post in the thread Выбор места проведения ЕТС-2019.

    Like (Post)
    Prague>Novi Sad> Zagreb>Bucharest Но не могу не отметить, что все варианты - говно.
  • Warboss_R'ok -

    Liked DJWoodelf’s post in the thread What about a d10 based system?.

    Like (Post)
    A d10 system could help especially with balancing the very low and very high 6d rolls. The biggest disadvantage of the d6 system is the huge influence of 5+ becoming 6+ (=-50%!) and 3+ becoming 2+. Additionally, the auto-miss is quite high (16,7%). In a…
  • Giladis -

    Replied to the thread Let's Fix the Unicorn.

    Let me dispel the notion that a Unicorn will see major changes in design before the Full Book creation process. The entry just went through a redesign and the new design is not dysfunctional so the only thing that might happen before FAB is points…
  • Calisson -

    Replied to the thread v204 Release is here!.

    Quote from JimMorr: “If 'no changes' was a value we would be still playing 1st edition of WFB. ” For those who didn't like changing too often, we maintained 1.3. Close to a year and half by now - and this includes BRB and all AB.
  • TimW -

    Liked Fireforge Games’s post in the thread Fireforge Games support 9th Age.

    Like (Post)
    Meanwhile for our historical range, something could be interesting for you: our new range of character packs, starting with Richard the Lionheart 32926050_1983633911655923_4612365701296947200_n.jpg
  • Salix -

    Liked landonelf’s post in the thread Sylvan Elves 2.04 Update Preview..

    Like (Post)
    I am not so much annoyed by the 2.04 hotfix price. I understand the logic and its likely completely justified. I am moreso annoyed at how SE apparently need significant emergency corrections after EVERY major update. This was essentially a hotfix to an…