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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    2nd Edition Gold delivered on 21 December 2018 in its Slim Edition. Legendary Edition hoped in March 2019.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Lich King

    True. But WotDG are much more multifaced than in WH times. The barbarians and the people (I mean now there is actually a society) are very human like. Their great problem could be like 'What gives Sonnstahl the right to call us barbarians?

  • wcf.user.avatar.alt
    Lich King

    Why do they think our gods are the dark ones? Just because Sunna and her church forces them to regret the sins?

  • wcf.user.avatar.alt
    Lich King

    Those sins are very natural. They are kept inside every single highly developed being

  • wcf.user.avatar.alt
    Lich King

    I mean the contrast in our real world is or has been the same when speaking of different cultures. Just think how western nation thought of japanese warriors doing seppuku to save their honor while it's been a shame in europe to suicide

  • wcf.user.avatar.alt
    Eldan

    Eh, the view of the "good" people on those sins is multifaceted too. Father Miceli even preaches that the sins of the dark gods can also be what drives humans and can be used as weapons against them and he'd have more reason than most to hate them.

  • wcf.user.avatar.alt
    Lich King

    Sadly I'm not that deep in the fluff yet. But Father Miceli will of course be an exception, right?

  • wcf.user.avatar.alt
    JimMorr

    Why dark? Warin will come to free us all! Even on his way here he'll challenge army of Wrath. He is our savior!

  • wcf.user.avatar.alt
    Lich King

    We need a campaign here!

  • wcf.user.avatar.alt
    JimMorr

    Starter box with DL /WoDG armies inside and both full ADs

  • wcf.user.avatar.alt
    JimMorr

    ABs

  • wcf.user.avatar.alt
    Eldan

    You wouldn't be the only one to think that. The Civissinans seemed to be quite happy with their demonic saviours.

  • wcf.user.avatar.alt
    Eldan

    Also, this is not deep into the lore. That's just the basic text of the DL book.

  • wcf.user.avatar.alt
    Ghiznuk

    It's just the basic text, but not everyone's read it yet ;) Also, don't forget that translating a document makes it easier to remember. I've read the DL FAB and don't remember Miceli saying something like that. But I surely will when I get to that translation in two weeks ;)

  • wcf.user.avatar.alt
    Lich King

    What @Ghiznuk said!

  • wcf.user.avatar.alt
    Eldan

    It's the chapter on Wrath.

  • wcf.user.avatar.alt
    Eldan

    He says that anger is a great motivator, basically.

  • wcf.user.avatar.alt
    Lich King

    Well, Prelates buff their people with hatred. Guess this is an exception and no argument for Sonnstahlers to see anything good in the other sins besides wrath

  • wcf.user.avatar.alt
    JimMorr

    Rage is dark side of courage...

  • wcf.user.avatar.alt
    JimMorr

    Fear one who fights with no passion and no

  • wcf.user.avatar.alt
    JimMorr

    anger. They are no human.

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Upcoming Events

  1. Sun, Feb 17th 2019

    Arturius - Wrocław, Duńska 9

  2. Sat, Mar 9th 2019, 9:00am - Sun, Mar 10th 2019, 5:00pm

    kiri - Tramsschapp, 49 Rue Ermesinde, L-1469 Luxembourg

  3. Fri, Mar 15th 2019 - Sun, Mar 17th 2019

    Shinymetallass - Минская область, Вилейский район, Людвиновский с/с, 14. GPS 54,546813 27,285812

  4. Sun, Mar 31st 2019, 8:30am - 9:30am

    strauss

News

  • New

    For the final round of the tournament, we would have to fight the Hot n’ Bash team! They are all tournament veterans, and frequent contenders for the ETC team qualification. They had lined up gunline EoS led by our dear friend and former teammate @Luthor Huss , fighty Orcs, minotaur-heavy Beast Herds and, finally, pyromancy-totting Infernal Dwarves!

    Team strategy required that I take on the chaotic stunties, allowing other, better matches for my teammates. Pierre @Kerathop , my opponent, had brought the following:



    So the dreaded Pyro/Infernal Icon combo, plus an Alchemy adept, decent shooting, and three good counter-push elements in the form of the Kadims, Tauruk and theEngine. Our deployment type was Dawn Attack and the objective was Secure Target.

    Going into the game, I knew that just avoiding and playing safe would probably see me take a medium loss, as the ranged output of the Pyromancy Prophet is simply too great, and my opponent had numerous scoring units with which to contest or claim the objectives during the last few turns.
    So I’d have to be aggressive in my approach, for two reasons: first to limit the number of turns that my heavy hitters would be exposed to pyromancy magic, and second to try and keep the ID away from the objective markers, while my scorers advanced towards them.

    To help in this regard I’d need as many magic tricks as possible, so I took Forest Embrace, Awaken the Beast, Chilling Howl, Totemic Summon and Break the Spirit as my spells. The Alchemy Prophet chose the Quicksilver Lash and Word of Iron, and the Pyromancy Prophet got Haze of Magnesia, Fireball, Cascading Fire,Pyroclastic Flow and Scorching Salvo, for a grand total of 5 damage-dealing spells!

    My opponent won the roll for picking sides and he placed his objective marker 12” from his deployment zone, near the “gap” of my deployment. Then I spotted an opening: My right-hand corner (the one where I couldn’t deploy troops) had a point that respected the secure target requirements of being more than 12” from my deployment zone and at least 24” from my enemy’s marker. So I chose that spot, since I had a hill to protect my scorers until the last minute, as well as being able to keep all the scoring units packed instead of pitting a single isolated dryad unit against a unit of Flintlocks in the far flank.






    Then, for the first time after a long time playing Sylvan Elves, I elected to drop my entire army to begin he game! We ended up, predictably, with a very heavily weighed right flank: I didn’t mind the 18” gap in my deployment, since my units had the mobility to cover that distance and keep the enemy from outflanking me.

    TURN 1 – Sylvan Elves

    The big eagle unit with the Prince flew forward and took cover behind the obstacle inthe middle of the board. With their height and footprint they’d provide a shield from pyromancy for the first ID turn, allowing my weaker units to advance unscathed. To the left, the Kestrels performed an outflanking maneuver, still staying out of sight/range of the pyromancy wizard. Finally, the right kestrels moved back (my opponent had done a great job of blocking every possible landing zone for them) , and the second unit of Eagles was shoved forward to provoke a Frenzy check on the Kadims. My scoring dryads started the long slog towards the secure target points, and both the Druid’s retinue and the BSB’s Dancers stayed behind the relative safety of the hill.

    In magic my opponent used his binding scroll on the Chilling Howl, then dispelled the Totemic Summon. This left me just enough dice to put Break the Spirit on the Orc Slaves right in front of the Eagles. Shooting destroyed the leftmost unit of wolf riders, and the ball was in the ID court!





    TURN 1 – Infernal Dwarves

    The Kadims passed their frenzy check, and no charges were declared. Dwarven movement was cautious, only the Kadims moving forward with the Tauruks close behind. My adversary took great care at preventing any of my flyers from flying over his lines, but this meant that he’d need to stay relatively static.

    In the magic phase I used the Binding Scroll on the Blaze Attribute, ensuring that I’d only be getting a single extra D3 S4 hits and not two per spell cast! Magic opened with a high roll of Haze of Magnesia on the Eagles with Prince, and I used all of my dispel dice to make sure that this didn’t go through: the 2d3 s4 and the rerolls to all future… [Read More]
  • New

    After a good night’s sleep, we headed back to the venue on Sunday morning, where we would find our round 4 opponents waiting for us: They are tournament regulars in the region, and most of them ETC veterans with either team France or team Portugal (UN). They were lining up Carnosaur Saurians, Full monstrous inf/cav UD, Double Rock Aurochs OK and shooting-heavy SE with double treefathers and Elk lord. I got paired against the Undying Dynasties, a matchup that I considered relatively favorable due to my list’s mobility: Renato ( @Kermit ) had brought the following list:

    Kermit wrote:

    Death Cult Hierarch, Hierophant, wizard Adept, Evocation
    Death Cult Hierarch, General, Binding Scroll, wizard Master, Soul Conduit ,Divination
    2 x Tomb architect

    6vskeleton chariots, M, C, Legion charioteers
    2 x 5bskeleton scouts
    20 Skeletons, M, S, C, Banner of the Relentless Company

    2 x 6 Tomb Cataphracts, M, C
    8 Shabtis Archers , M, S, C, Rending Banner
    3 x 1 Sand Scorpion

    So a no-nonsense undying dynasties list based around the reliability of the 3+/5++ Cataphracts and the help of a very potent magic phase. The scenario was Spoils of War, and the deployment we rolled was once more Marching Columns. Going into the game I knew that I had an advantage when it came to objectives: my opponent had lots of scoring units, but all of them were his main line units. So if I played my cards right, I’d be able to face at least one less unit while it grabbed the spoils of war token and then maneuvered back into place.

    For magic my druid got Forest Embrace, Beast Awakens, Savage Fury, Totemic Summon and Break the Spirit: with a lot of combat phases ahead of us, I figured that I’d be better off with a good mix of augment spells that would help tip the combat in my favor. My opponent opted for the Spectral Blades and Hasten the hour for his hierophant, while the Master took Scrying, Know thy Enemy, Stars Align and Unerring Strike.

    My adversary started deploying his units from his right corner towards the center, and once we had both placed 3 units took the opportunity to start the game, keeping two of his Scorpions in reserve. This allowed me to counter his deployment, keeping my scoring units far from his battle line and creating a fast but hard hitting center with the Kestrels, Prince, Dancers and the Eagles.






    TURN 1 – UD

    My opponent was cautious with his first turn of movement, maneuvering into a slightly oblique line, and unwilling to advance far: the placement of my kestrels meant that if he moved up too far he’d have to deal with flyers behind his lines. So instead, both of his cataphracts maneuvered to zone my kestrels and eagles, while the shabtis moved into a better shooting position.
    Magic started off with a boosted Hasten the hour on the left kestrels, which I dispelled with my dice, leaving the Stars Align to go off on the Shabtis: these took aim at my Eagles protecting the Prince, dealing a couple of wounds.



    TURN 1 – SE

    The first order of business for the sylvans was to put pressure on the UD, so as to force the Scorpions to appear near the enemy battleline and not behind my lines; to do so, I advanced the big line of Forest Eagles to block both cataphract units, and in a position where ignoring them would give the eagles a turn 2 charge on the hierophant bunker. This way a unit of cataphracts would have to charge, and risk a failed restrain pursuit test that would put the enemy scorers within combo-charge range from the bladedancers, kestrels and the Prince. The rightmost part of the army advanced to provide cover fire and claim the right-handside objective marker. I then used my second eagle unit and the small bladedancers to create no-go zones for tunneling scorpions.

    Magic was a complete failure this turn: the totemic summon was dispelled, but at least I kept some Veil Tokens for the next phase. Shooting proved to be more effective, killing a Shabti and putting two wounds to the scorpion in the enemy backline.






    TURN 2 – UD

    The leftmost Cataphracts charged into the eagles, and both Scorpions appeared: oneright next to the left-hand impassable feature, trying to flush out the kestrels hiding behind and preventing the chariots’ and shabtis’ advance, and another right behind the building to keep my second kestrel unit under control.
    Magic started with a high casting of Unerring Strike on my Eagle Prince: I let it through, and suffered two wounds for my troubles despite the 3+/4++ save. This allowed me to dispel the buffs on the Cataphracts, making them easier to deal with if I charged: the shooting bounced off the Prince’s armour harmlessly, which was a relief. In combat, the cataphracts dealt 5 wounds to the eagles, suffered one back and forced the birds to flee through my lines, where they’d rally on the following turn. Unfortunately, the Cataphracts’ restrain pursuit test was… [Read More]
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Recent Activities

  • Fleshbeast -

    Liked WastelandWarrior’s post in the thread Please report your game results here.

    Like (Post)
    Quote from Fleshbeast: “45 spears!?! In a 9x5 formation or did he bus it? ” 9x5, cant fight that. with 2 strength buffs and rerolls buff and os/agi buff and regen buff and and and and oh yeah and the spear dude........ that vaporises any of our units…
  • The Lost Son -

    Replied to the thread Boring.

    Post
    A distinct squishiness of lords and toned down lethality compared to before and a desire by designers to move away from monster mash in design?
  • Jaaf -

    Liked skipschnit’s post in the thread Colonial Carnage VI.

    Like (Post)
    :facepalm: :gbully:
  • youngseward -

    Replied to the thread The Savage Arts of Playtrolling.

    Post
    It looks a bit like you’ve turtled around a hill to wait for the opponent to bring the fight to you. Isnt this against the idea of the battleline as you want a battleline to promote engagement?
  • Tyranno -

    Liked youngseward’s post in the thread 2.0 BH Beta Discussion Thread.

    Like (Post)
    Quote from ahk3927: “ There are people like myself frustrated and having difficulty winning with this army. And, though majority amongst BH players feel this way, the voice is very small here because they rant once or twice then quit. ” Its…
  • umbranar -

    Liked WastelandWarrior’s post in the thread .205 Warriors of the Dark Gods.

    Like (Post)
    I'd much prefer professional guesswork for pricings / nerf / buffing. Results mean nothing, how can you know which player was a good player or bad player? Who was drunk? Ill? rolled well/badly? I've played against two almost identical UD lists at recent…
  • umbranar -

    Liked Auto2’s post in the thread .205 Warriors of the Dark Gods.

    Like (Post)
    Quote from Krokz: “Any stats/special rules design changes will not result in you heaving better chances of winning ” I think this is worth bearing in mind. Ask for things that are going to be fun & functional to play with, not things that you think…
  • youngseward -

    Replied to the thread 2.0 BH Beta Discussion Thread.

    Post
    Quote from ahk3927: “ There are people like myself frustrated and having difficulty winning with this army. And, though majority amongst BH players feel this way, the voice is very small here because they rant once or twice then quit. ” Its…
  • Ghiznuk -

    Replied to the thread Перевод 2.00 часть 1.

    Post
    Про специальные предемты, почему “Dominant” переводится как “Доминанта” а не как “Доминантный” или “Доминант” ?
  • HJxXqiv.jpg
  • The Lost Son -

    Replied to the thread .205 Warriors of the Dark Gods.

    Post
    The question is, does this expensive unit give you a more effective unit than a unit of 30 halberd warriors with zealots?
  • Fleshbeast -

    Replied to the thread Boring.

    Post
    “Compare the current edition to older versions (around 1.2-ish). There were (at least in my opinion) 3 different approaches for a WDG army to play: 1) Hero-Hammer/Monster-Mash with 2 Disc Lords + 2 EDCs + chaff + chariots where the goal is to bypass as…