• The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Gold delivered on 21 December 2018 in its Slim Edition. Legendary Edition hoped in March 2019.

  • Donation

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt

    I lost my reproductive functions after a Breach in the Veil.

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    DL update? Where? :p

  • wcf.user.avatar.alt

    Close !

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    Just behing the... Veil

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    please put it in front of the Veil ;)

  • wcf.user.avatar.alt

    ub anyone? :)

  • wcf.user.avatar.alt

    What if I tear open this Veil you speak off? Preferably to shower some point cost reductions on my poor UD? :p

  • wcf.user.avatar.alt

    Two phases: Light and than you are dead

  • wcf.user.avatar.alt

    Would be the same as if you were chilling right besides the fusion reactor when Tschernobyl blew up

  • wcf.user.avatar.alt

    Except it was fission not fusion ;)

  • wcf.user.avatar.alt
    There Is No Spoon

    Physics > Engineering (again)

  • wcf.user.avatar.alt

    It had nothing to do qith Engineering... It qas military test...

  • wcf.user.avatar.alt

    I think TINS has referring to the fact that kathal is an engineer and made a a mistake, just a joke on good faith probabbly

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt
    There Is No Spoon

    Well, ex-architects never miss a chance to poke an engineer...

  • wcf.user.avatar.alt
    There Is No Spoon

    We don’t like being reminded about load bearing walls, thermal bridging, or gravity...

  • wcf.user.avatar.alt

    Well it went that wrong that the reactor indeed melted :p

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Upcoming Events

  1. Sat, Mar 23rd 2019, 9:30am - 8:00pm


  2. Sun, Mar 24th 2019

    Arturius - Wrocław, Duńska 9

  3. Sun, Mar 31st 2019, 8:30am - 9:30am



  • New

    Right after wrapping up the first day of the tournament, Kiri and friends had organized dinner and drinks in the center of Luxembourg: so the following morning we weren’t exactly fresh! It certainly didn’t help that our opponents were some of the best players in Europe: TG Play is the team of Frederick and friends, bringing together three of Germany’s best players along with two of team Switzerland’s best players!

    As you may imagine, our predictions for that round were quite pessimistic as all the usual suspects were present: full shooting/magic Vermin Swarm, an EoS gunline, full construct UD, Frederick’s 16-unit WDG MSU army and, finally, Kingdom of Equitaine led by the usual Might Duke. It was the latter that I’d have to face, in a round where the secondary objective was Breakthrough!

    @Xavier had brought the following list:

    Xavier wrote:

    Duke, Barded Warhorse, General, Questing Oath, Virtue of Might, Shield, Lance , Divine
    Judgement, Basalt Infusion, Potion of Swiftness, Fortress of Faith
    Paladin, Barded Warhorse, BSB, Questing Oath, Shield, Alchemist Alloy, Crown of the Wizard King
    Damsel, Barded Warhorse, Wizard Master, Divination, Storm Clarion

    12 Knights Aspirants, Musician, Standard, Banner of the Last Charge
    9 Knights of the Realm, FCG, Flaming Banner
    2x5 Yeomen Outriders

    Green Knight
    11 Questing Knights, FCG, Aether Icon
    2x3 Pegasus Knights, Vanguard, Loose Formation

    The deployment we got was Encircle, which is always tricky against KoE: luckily, I won the roll for sides and elected to give the big flanks to the knights, kind of forcing them to pick a side instead of plonking everything right in the middle of the board.

    Spell selection was the usual for me (Ice and Fire/Crippling Fatigue and Breath of Corruption/Grave Calls) while my opponent got Evocation for his Crown of the Wizard King (= Spectral Blades) and a mix of buffs and damage spells from Divination (Scrying/Know thy Enemy/Fate’s Judgment/Unerring Strike).

    I think that the most challenging part of this battle was deployment: my DE army is designed to rush the enemy and break through the lines with superior force concentration, before the adversary’s support elements can move into position to help out. But that’s exactly what KoE excel at doing, too! The main difference was that the knights had enough staying power to ensure that my Krakens wouldn’t be able to punch through before the support (Read: Might Duke and Green Knight) could come to the lances’ aid.
    As a plus, the Questing Knights and the Duke both projected a huge threat zone thanks to the Questing Oath. Simply put, if I allowed Xavier to kill my redirectors early on I’d be in trouble. If I committed my units in the fight and failed to break the knights, I’d be in serious trouble. Finally, I had 3 scoring units that could simply not fight 2+/6++ knights, could be frenzy-baited into said fights and had little to no armor. With all this facts in mind, I elected to not place my entire army when my opponent gave me the opportunity, but to play the deployment game instead:

    The knights had four units that could rapidly redeploy, and placed them one after the other near the middle, so as to avoid giving away too much information. I replied with my fast support, with the same plan in mind. At that point my opponent dropped all 3 of his lances to my right flank and elected to force me to play first. And that’s where things got complicated for me: normally, getting the first turn with an army as fast as mine is a boon since I’m able to close the distance and can assure that my chaff won’t be killed before they redirect. But here I wasn’t so sure that I wanted to directly confront the KoE, since it would give them a lot of time to reposition and get my softer units if they won the initial fight. On the flipside, giving the first turn to cavalry that can move 16” means risking getting charged on turn 2, which can be worse.
    So I did what I thought was best: I took my time-out (in team tournaments you’re entitled to a 3-minute discussion with a teammate/coach once per game) and let someone else decide for me! :D I ended up deploying in a cautious manner, one would say against my nature:

    So the scoring units as far away from the action as possible, the Manticore BSB nearby to keep the Pegasus knights honest, then my redirectors and heavy hitters in the center to try to prevent the knights from relocating towards the scorers.
    The knights prayed, meaning that the first turn would depend on a dice roll. I won the roll, and forced the KoE to play first!

    TURN 1 – Kingdom of Equitaine

    The knights didn’t take the fast cavalry baits that I had set up for them, opting instead to push up my right flank, and keeping the Yeomen close to the general and far from my units, to my disappointment: as long as the fast cavalry was in range to redirect my kraken, I would have a hard time committing.… [Read More]
  • New

    By the time round 3 started it was 5PM and we had already been awake for 12 hours. Who said that wargaming isn’t an endurance sport? Luckily, we got to face the friendliest guys ever: Team Hambo’s from the Netherlands. My opponent was to be Bas @bas_2312 with his wonderful Halfling Empire army. I’d admired his models online before, and some of you may have also seen his gaming club’s Minihammer exploits, too. Here’s a link to his Instagram, where you will find among other stuff his take on the Steam Tank: a giant morphin’ robot!

    The halfling list he had brought was the following:

    bas_2312 wrote:

    Marshall, General, Paired Weapons, Imperial Seal, Lucky Charm
    Marshall, BSB, Shield, Death Warrant, Blacksteel
    Prelate, Plate Armour, Shield, Hammer of Witches
    Wizard, Adept, Pyromancy, Magical Heirloom

    42x Heavy Infantry, Halberd, M, C, S
    20x Light Infantry, Handgun, S, Marksman's Pennant
    10x State Milita, Irregulars
    5x Electoral Cavalry, Lance, Shield, S

    24 x Imperial Guard, M, C, S
    Arcane Engine, Arcane Shield
    6x Imperial Rangers
    2x5 Reiters, Heavy Armour, Brace of Pistols, M, C, Repeater Pistol

    Artillery, Mortar
    24x Flaggelants, C
    Steam Tank

    So a good mix of magic/shooting and staying combat power, along with good scoring. A good recipe for a challenging fight! This round the scenario was Spoils of War, and the deployment type was once again Marching Columns. My adversary won the roll for sides and picked the side with the hill and the least amount of blocking terrain. This meant that I could grab first turn though, always welcome against a list with considerable shooting power.
    For spells I went with the usual Ice and Fire/Crippling Fatigue and Grave Calls/Breath of Corruption combo, while the pyro wizard got Fireball, Pyroclastic Flow and the Flaming Swords.

    Going into the game I decided that I’d keep my scoring units near the center, use the fast elements to control the flanks and ram the imperial battle line with my monsters. If all went according to plan, it would create enough of a diversion for the small scorers to grab the loot and run with it!

    TURN 1 – Dread Elves

    First turns in such games are all about controlling battlefield space, and this one was no different: the medusae pushed forward to threaten the mortar and prevent the cavalry from outflanking me. To the right, the yema acolytes and a single kraken would try to keep the Steam Tank, Flagellants and Reiters honest. The Pegasus Prince saw an opening between the Flagellants and the Halberdiers and used his movement to land there, threatening the Arcane Engine and potentially the Handgunners. Finally, the two kraken pushed forward using the forest as cover. To avoid the Halberds/Imperial guard charging headlong into my monsters, I had to sacrifice my Dark Raiders: while infantry is not a bad target for stomping krakens, you want to be charging and not the other way around!
    In the magic phase the Breath of Corruption went off, killing four Reiters from the rightmost unit, but the last survivor didn’t panic.

    TURN 1 – Empire of Sonnstahl

    The halfling didn’t take the bait, and elected to maneuver instead of charging into the dark raiders. The steam tank moved up slowly, and the two reiter units pushed forward to open fire against my fast support. Magic started with a miscast Flaming Swords on the Handgunners: the result of the miscast being Amnesia, I elected to let it through so as to get rid of the spell. A small fireball killed three of the right Dark Raiders and put a wound with Blaze on the paired weapon Medusa.
    Shooting started with a volley from the left reiters that put another wound on the Medusa, while to the right the Steam Tank and the lone Reiter failed to wound the kraken. The Mortar hit my corsairs killing six of them and the Handgunners couldn’t hit the Kraken thanks to the forest’s cover.

    TURN 2 – Dread Elves

    The bulk of the army charged: the middle Kraken went into the Handgunners, its mate failing to charge into the Imperial Guard. The wounded medusa charged into the Imperial Rangers and the second one fell upon the Electoral Cavalry inside the water feature. The Pegasus Prince charged the Arcane Engine, and the left Blades of Nabh went for the Reiters but failed. Finally, the Kraken to the right charged into the Steam Tank, and the Acolytes of Yema right behind took advantage of that to charge into the lone surviving Reiter.
    The corsairs now picked up the middle Spoils of War token and started their way back into my deployment zone. The Manticore maneuvered in a position where it would grant the Beastmaster rerolls to the kraken fighting the Steam Tank. The depleted dark raider unit stepped in front of the Flagellants to direct them away from said manticore, but while fiddling around with positioning I actually repositioned the manticore right into the flagellants’ overrun path! Oops!
    Magic… [Read More]
  • Taurukh
  • IMG_4338
  • Questing knights unit wip
  • Ark of Ages

Recent Activities

  • Metallo -

    Liked jirga’s post in the thread 2.1 Warriors of the Dark Gods.

    Like (Post)
    Warriors are knights on foot. Now that un favored knights get chosen champion the possibilities to enhance the visual look of the unit is increased. Chosen champion is basically low level character and the model can be made more unique looking to…
  • niceguy.dk -

    Replied to the thread VS Brainstorming for 2.0.

    Quote from JimMorr: “The nerf is coming. But if we buff our cores it will be a double nerf Why would it be double nerf if it's a matter of opening the book for more builds with corresponding points increase, and not just power creep.. And I really would…
  • WhammeWhamme -

    Replied to the thread ID FAB Public Idea Thread.

    Quote from Tyranno: “I don't think more outright power in the Wolf Rider shooting should be the answer. Like, why should a simple goblin bow have as much punch as a gun? They have bows, why not work with that? Like ability to fire multiple shots. Gains…
  • Cultivator -

    Commented on article Luxembourg Bash Masters III: A Dread Elf Tale - Game 4.

    Comment (Article)
    If KoE played a tight game, without significant errors, but still ended in 5-15, was it just bad luck/not enough praying? Do you think he could have won if he did anything differently?
  • Shukran -

    Replied to the thread 2.1 Warriors of the Dark Gods.

    Proposals: Envy: models who already got swiftstride and lances (or s7) gets 1 impact for each attack. Reroll charges and "1" to hit. Karkadan first proposal: +1 offensive +1 attack Secondo proposal: devastating charge : +1offensive +1attack. Thanks for…
  • shakedown47 -

    Replied to the thread 2.1 Warriors of the Dark Gods.

    Quote from Kaitin: “To have warrior background defining all the entries is boring. They are the same because background says they are the same. Background could say that they are something more interesting, but it didn't. And that is boring. ” You'll…
  • Discoqing -

    Liked Marcos24’s post in the thread KoE community suggestions for rewritten army book, first draft.

    Like (Post)
    100% agreed. I'm think about it, that might/divine combo on a flier is like auto win, the only thing keeping it from deleting units and expensive monsters is bad luck... not skill. I hate that such extremes exist in the game
  • Discoqing -

    Liked echoCTRL’s post in the thread KoE community suggestions for rewritten army book, first draft.

    Like (Post)
    Divine Judgement isn't nearly as powerful as some enemy weapons. It only works on the charge. The spike might simply be because of Might.
  • izakko -

    Liked tunasandwichify’s post in the thread 2.1 Warriors of the Dark Gods.

    Like (Post)
    Quote from Auto2: “but with the downside of -1 attack on second and subsequent round. Or if that's not acceptable it could be -1 to hit on second and subsequent rounds. ” Quote from Auto2: “-1 to hit on second and subsequent rounds. ” Why?! No…
  • Discoqing -

    Replied to the thread KoE community suggestions for rewritten army book, first draft.

    Quote from MASTERWIRED: “Quote from Discoqing: “Eh? ” Compared two games then immediately countered someone's statement by saying the were comparing two games. Not that big a deal, sorry for derailing ” Incorrect, sorry. I compared 2 GAMES…
  • Folomo -

    Liked IoRi78’s post in the thread Daemons = Grow Up!.

    Like (Post)
    taking in account that we will revision this book nearly every month is a bit early to speak of power creep.
  • Karak Norn Clansman -

    Liked the file Makhar.

    Like (File)
    MAKHAR A supplementary armybook for Warriors of the Dark Gods , giving you new options, rules and units to play with.
  • teclis2000 -

    Liked jirga’s post in the thread Models for the Vampire Covenant.

    Like (Post)
    Gripping Beast is releasing fantasy models for their age of magic supplement for Saga. SREV02_Hearthguard_93440_0.jpg SREV04_Revenant_Warriors_79842jpeg.jpg SUD05_Undead_Legion_Mindless_68874jpeg.jpg SREV01_Revenant_Warlord_15590jpeg.jpg
  • Folomo -

    Liked Stygian’s post in the thread Daemons = Grow Up!.

    Like (Post)
    Uh FAB dude. Heres hoping we all get such a cool book. Haven't faced the updated one yet but the previous wasn't as good as it looked. Hyper specialized means its prone to setting up bad matches. Particularly if you have heavy armour and speed.
  • LegioIgnatum -

    Liked shakedown47’s post in the thread 2.1 Warriors of the Dark Gods.

    Like (Post)
    I can't understand how knights lack identity. They're knights. I.E. literally just warriors on horses. Here's the flow chart: Want to sell your soul? Yes: Warrior No: not a Warrior Does your horse want to sell his soul, too? Yes: Warrior…