• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
  • Donation

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The 9th Age

Fantasy Battles: The 9th Age

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The website will be under maintenance this weekend (May 25st - May 27th), starting around 18:00 CET
During this time, the forum will be unavailable and downloading the rules will not be possible.
Though we will proceed as fast as possible, we are not sure yet how long the forum will remain out of reach. We might push info on Twitter if it takes more time than expected.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    JimMorr

    Or warmachine as he tends to like tanks and machines. Might be really a better choice.

  • wcf.user.avatar.alt
    Blonde Beer

    since we are already talking about hobbying with the kids....https://www.the-ninth-age.com/index.php?thread/37901-building-pirate-terain-with-my-7-year-old-son/

  • wcf.user.avatar.alt
    Blonde Beer

    Building Pirate Terain with my 7 year old son!

  • wcf.user.avatar.alt
    JimMorr

    Following!

  • wcf.user.avatar.alt
    Blonde Beer

    Thanks! To be honest this is the most fun I had with the hobby in years.

  • wcf.user.avatar.alt
    Tyranno

    Arrrrr you sure? ;)

  • wcf.user.avatar.alt
    Blonde Beer

    Yup ;). Especially since he is now raiding his old toys for stuff to use with it :)

  • wcf.user.avatar.alt
    Ghiznuk

    all that reminds me of The Lego Movie –– have you watched it ?? the ending is so cute, i found it very inspiring for “people like us” :D

  • wcf.user.avatar.alt
    JimMorr

    Please someone add 9th Scroll 9th issue to downloads

  • wcf.user.avatar.alt
    tiny

    Admin team is currently busy with other stuff

  • wcf.user.avatar.alt
    Ghostalker

    Anyone else having an issue with battle scribe data? Getting an error when I'm updating.

  • wcf.user.avatar.alt
    Happy Aspid

    For me - mobile version of scribe for some reason thinks that i have invested more point in every group that i have actually are. Like 1800 DH of characters are treated as their collective cost is 2600

  • wcf.user.avatar.alt
    Arturius

    recent Battlescribe software update messes a lot in our armyfiles, more details in dedicated thread here: Battlescribe files for T9A 2.0

  • wcf.user.avatar.alt
    Pellegrim

    The Barbarians Warband, via @Kickstarter kickstarter.com/projects/776147335/the-barbarians-warband

  • wcf.user.avatar.alt
    Altao

    Is there any ​Playstyle-Army Graph/Matrix (according to ASAW)?

  • wcf.user.avatar.alt
    Eru

    thanks for the kickstarter link, threw some euros in ;)

  • wcf.user.avatar.alt
    Pellegrim

    Haha ace

  • wcf.user.avatar.alt
    Kathal

    You should maybe put a notice up, that there was an update, otherwise people will miss it ;)

  • wcf.user.avatar.alt
    Archeron

    There was an small Update :)

  • wcf.user.avatar.alt
    JimMorr

    And what I will do with my life in the Weekend now... Maybe I'll paint something eventually ;) Good Luck with server upgrade.

Upcoming Events

  1. Sat, May 26th 2018 - Sun, May 27th 2018

    Giladis - Novi Sad, Serbia

  2. Sat, May 26th 2018

    Pellegrim - Toledo, OH, USA

  3. Sat, May 26th 2018, 11:00am - Sun, May 27th 2018, 6:30pm

    Raughri - 28/30, Boargame Cafe, The Mall, Bromley BR1 1TS, UK

  4. Fri, Jun 1st 2018, 8:00pm - Sun, Jun 3rd 2018, 3:30pm

    Will Goodwin - Firestorm Games, Trade Street, Penarth Road, Cardiff, CF10 5DT

  5. Sat, Jun 2nd 2018, 8:30am - 7:00pm

    strauss - Rue de la Digue 10, 1050 Ixelles, Belgium

News

  • New

    Tournament Analysis on the example of the WTC


    I want to give you all an example how an event can be analysed and processed by Tournament Analysis. I will use the WTC in Herford for that. I use it out of several reasons. First many of you tried/did their own analysis and started discussions about it, at least it was so on the HE board. Second it was a really big tourney and should still be one of the five biggest even at the end of the year. As we have real actual data=results of the games played and final ranking and it is a team tourney we can show almost everything which complicates the analysis.







    So how do we analyse a tourney?



    If it and the results are on www.tourneykeeper.net. www.warscore.net, www.tabletopturniere.de, ranking.wfb-pol.org, the9thagerankings.com/#/events and on ecksen.ddns.net/eto/#/ than we copy paste it into a prepared file where the macros process it into the format we work with. If it is somewhere else (and we find it), we have to enter it in the right format per hand.



    But what is the format we mostly work with? It is [(Number of participicants) – (Ranking reached) ] : [(Number of participicants) – 1 ]







    And now I will explain it in English.At a small Tourney (6 participicants) with Place 1 SA, Place 2 VC, Place 3 SE, Place 4 ID, Place 5 KoE and Place 6 SA we will award the armies the following points:



    Place 1 SA gets (6-1) : (6-1) =1



    Place 2 VC gets (6-2) : (6-1) = 0,8



    Place 3 SE gets (6-3) : (6-1) =0,6



    Place 4 ID gets (6-4) : (6-1) = 0,4



    Place 5 KoE gets (6-5) : (6-1) = 0,2



    Place 6 SA gets (6-6) : (6-1) = 0



    So as SA has both 1 and 0 points the mean would be 0,5 points.







    What does what number mean? Which average number shows an army to be over performing and which number shows that the army is underperforming? Well, between 0,45 and 0,55 we consider armies to be balanced. Under 0,45 they underperform and over 0,55 they overperform.







    So does in my example ID underperform? Well, I am sure we agree that one single army placement is a bit to few to say exactly how it really is. How much away the true value is assumed from the mean with a certain certainty (in our case 68 %) is measured with the certainty interval. It is calculate like that (here enter formula from arwaker).



    With the certainty Interval we can see if the corridor of the assumed true value is inside the corridor of 0,45 – 0,55. It also explains why we don’t go for example for 0,475 - 0,525. How does the certainty Interval explain that? Well we need quite a real lot of tourney ranking results per army to get a certainty Interval which is under 0,05. Everything above would be broader then the corridor between 0,475 -0,525 and so allow us no interpretation.







    That is one kind of analysis, but there are others, too. The more rounds are played on a tourney the more likely it is that an army shows it’s real strength. The more players are at a tourney the more likely it I that the pairing process brings players of equal skill to play each other. So naturally we have an additional calculation which takes the size and the length of a tourney into account. Later we compare both to see if tourney size and duration really have an influence and when which one. (Of course that only has a chance to have an effect if we have different tourneys with different size and duration.)



    We also used to do some complex calculations to see what would be if every country had the same number of results (= we treated them equal in one analysis). But as that and analysis which tried to capture the competiveness of the different countries scenes proved to influence the Certanity interval in a way which made results uninterpretable, we dropped that.







    The way we calculate the performance based on Ranking reached and the number of participicants naturally produces bigger differences between place 1 and place 2 depending on the number of participicants. That is different if we look at the actual games played. Those games always have a 20-0 / 0-20 matrix and so a 20-0 always brings 100 % or 1 and a 19-1 always brings 95% or 0,95. On that sort of analyse a totally balanced army would get an average of 10 points from it’s games. Here between 9.5 and 10.5 points average are the balance corridor. That kind of analyse can in theory potential produce more precise results than the ranking based, but we mostly get data for that analyse from big team tourneys and very few for smaller single tourneys. Later in this article I will go into more details how the difference between single and team tourneys influences our analysis.







    What does that mean?



    Well if we have the rankings reached by an army in a single tourney and the results of the matches it played, the result of an analysis based on ranking and the analysis of the actual played games natural will provide different numbers. But here again between 0,45 and 0,55 or between 9.5 and 10.5 points achieved on average (equalling 45 % - 55 %)… [Read More]
  • 2.0 Game 10_11
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  • tusker cav (9) (667x700)

Recent Activities

  • DanT -

    Replied to the thread Sylvan Elves 2.04 Update Preview..

    Post
    Quote from Laik: “Can you please answer to my Initial question finally or agree that the answer is one - no, there is not a single unit in this game that had its price increased so much and its playable. No idea. It's possible, I don't have the data
  • ThewouldbePharaoh -

    Replied to the thread Lets fix Skeleton Cavalry!.

    Post
    ok, poison is always good: but price? If that raises the price too much then it becomes unworthy and when they die you give away so many vp...
  • Manxol -

    Liked Tyranno’s post in the thread ID 2.04 BLT question thread.

    Like (Post)
    Quote from strauss: “Please, I (we ?) would like another answer than "please do not cross-compare 2 differents books". IMO, when two things are similar but aren't treated in similar way it's discrimination (okay, forgive the lawyer inside me... but you…
  • Wesser -

    Liked Palmu’s post in the thread UD May update Changes and Discussion thread.

    Like (Post)
    Essentially, building your list around them. 'Better synergy' is more of a hint that UD doesn't have very good synergies for skeletons (sadly). But for the Chariots, they're essentially monstrous cavalry but without beasts. This doesn't fit the common…
  • Wesser -

    Posted the thread Mistwalker's Mirror & SE Hereditary.

    Thread
    Can someone clarify (as in officially rule) how the item Mistwalker's Mirror work with the Hereditary spell? Is it correct that if Hereditary affect a unit that includes this item then that allows the teleport even if it isn't a terrain feature?
  • Warboss_R'ok -

    Replied to the thread 6 questions to BLT.

    Post
    WDG has almost no shooting and in theory the replacement for this is an army strength of "big devastating spells". Yet the package of items and units to create "big devastating spells" seems very overpriced for the effect you get, particularly the…
  • saint_barbara -

    Liked yedee’s post in the thread 6 questions to BLT.

    Like (Post)
    How does Hellforged Armour special rules (Fearless and re-roll march tests) affect the price of models?
  • Rothulf -

    Replied to the thread 6 questions to BLT.

    Post
    How can we understand the price of the war shrine? It seems way too expensive for what it does, many other armies have the same kind of shrine enhancing other units (witch has a huge impact on the game and justifies an expensive unit) while our…
  • kobal -

    Liked Laik’s post in the thread Sylvan Elves 2.04 Update Preview..

    Like (Post)
    As of Polish meta being different - when it comes ti check if it works tournaments like ETC (Poland wins with significant advantage) or WTC (First four places for Poland) shows that it works pretty well. I did 90 points on the ETC and around 120 on WTC,…
  • Kirmiath -

    Replied to the thread Should King make single Kings Guard unit a CORE ?.

    Post
    Quote from Cam: “Quote from Fnarrr: “Quote from Cam: “Deep Watch are actually a better fit to the name Kings Guard as they take the damage off the man they want to protect. Probably a simple swap of the Bodyguard rules between the two units would do. KG…
  • Inn0c -

    Liked jirga’s post in the thread Models for the Warriors of the Dark Gods.

    Like (Post)
    33092218_1247313792071179_3307936592508747776_o.jpgVictirx just showed these renders for their future project on their fb page 33110862_1247313798737845_5658435888527441920_o.jpg
  • berti -

    Replied to the thread Should King make single Kings Guard unit a CORE ?.

    Post
    In game Fnarr is absolutely correct. It makes a lot more sense to hit charakters inside Deep Watch unit than to hit charakters inside Kings guard unit. What is better doesn´t depend on fluff...but in the mathematical better approach how to break the…
  • KuuttiX -

    Liked yedee’s post in the thread 6 questions to BLT.

    Like (Post)
    Also: Battleshirne? Feldrak Elder? Skinning Lashes? Forsworn and Wretched Ones?
  • KuuttiX -

    Liked yedee’s post in the thread 6 questions to BLT.

    Like (Post)
    Why is Veil Walker priced so high? Is it due to possible "best case scenario" abuses (Reckoning perhaps?) or does BLT think the ability itself in conjucntion with available paths is so strong?
  • Tyranno -

    Replied to the thread ID 2.04 BLT question thread.

    Post
    Quote from strauss: “Please, I (we ?) would like another answer than "please do not cross-compare 2 differents books". IMO, when two things are similar but aren't treated in similar way it's discrimination (okay, forgive the lawyer inside me... but you…