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  • New

    Episode 2
    Original Air Date: 15th March 2017

    The Vale Renegades Bi-weekly 9th Age Podcast! Tune in and enjoy the random ramblings of two Cardiff players and special guests from the hobby!

    In this episode we discuss 9th Age Magic Paths and draw the knockout cup for the home league!

    Contact Us:

    Email: Podcast@ValeRenegades.com
    Twitter: @RenegadesRamble
    Forum: Vale Renegades Forum
    9th Forum: Softmints / Last_Chance

    Links:

    Twitch: Vale Renegades Twitch
    Youtube:Vale Renegades Youtube
    Website: Vale Renegades Main Site
    Event Scores Site: Event Scores and Tracking
    Home-Base: Firestorm Games Cardiff

    Events:

    Vale Renegades Cardiff Open



    Check out our 9th Age and 40k Podcast at...
    iTunes
    Soundcloud
    ...and most Android Podcast Apps! [Read More]
  • New

    Episode 1
    Original Air Date: 16th February 2017

    The Vale Renegades Bi-weekly 9th Age Podcast! Tune in and enjoy the random ramblings of two Cardiff players and special guests from the hobby!

    In this episode we discuss the Vale Renegades own 9th Age league with list discussions and predictions!

    Contact Us:

    Email: Podcast@ValeRenegades.com
    Twitter: @RenegadesRamble
    Forum: Vale Renegades Forum
    9th Forum: Softmints / Last_Chance

    Links:

    Twitch: Vale Renegades Twitch
    Youtube:Vale Renegades Youtube
    Website: Vale Renegades Main Site
    Event Scores Site: Event Scores and Tracking
    Home-Base: Firestorm Games Cardiff

    Events:

    Vale Renegades Cardiff Open



    Check out our 9th Age and 40k Podcast at...
    iTunes
    Soundcloud
    ...and most Android Podcast Apps! [Read More]
  • New

    Greetings, dear readers


    Last weekend I went to the Conquest tournament in Dendermonde, Belgium. It is the annual tournament of the Knights of Bayard, run by two of my former ETC teammates @kiwii @Timon and it gathers a good crowd! This year 26 people showed up, including ETC players from Luxembourg, Belgium as well as very good local tournament players.
    The way the tournament was set up, we'd have 2,5h per battle; while this is enough for some, I thought that I wouldn't have enough time for pictures. So we go back to diagrams made on UB2! (they may be a bit off, I'll let you know in the text if that's the case)


    The list I brought was tweaked compared to the last tournament:



    SmithF wrote:


    HEROES:

    Dryad Matriarch, general, 2 spells Druidism
    Druid Master, 4 spells Shamanism, Ring of Fire
    Chieftain, Bladedancer Kindred, BSB, Spear of Cadaron

    CORE:
    20 Sylvan Archers, musician
    27 Forest Guard, Full Command, Gleaming Icon
    8 Dryads, Skirmish

    FLEET OF FOOT:
    3 Kestrel Knights, light armour
    3 Kestrel Knights, light armour
    8 Bladedancers
    12 Bladedancers, Champion, Standard

    FOREST GIANTS:
    Treefather
    Treefather
    Game 1 vs Daemonic Legions


    I got to play against Sebastien, one of the Tour d’Ebene players (the biggest gaming club in Belgium, to my knowledge). He brought MSU polytheist daemons:


    Seb wrote:




    We got Frontline Clash and as a secondary objective we got Secure Target. I used my objective marker to divide his army, placing it very far from its counterpart: my opponent would have to divide his forces to claim the objective.


    For magic, my Druid got Awaken the Beast, Insect Swarm, Break the Spirit and Savage Fury, while the Matriarch got Healing Waters and Master of Stone. My opponent rolled The Wheel Turns, Will o’ the Wisp and Twisted Effigy for his spells.


    After alternating deployments for a while, my adversary dropped everything to get the first turn. The end result was two clusters of deamons near each of the objective markers, each protected by a blight fly unit. I knew right off the bat that engaging the Flies was to be avoided as long as they were at full strength, so my plan was to weaken them for the first few turns. I loaded my left flank, keeping the treefathers centrally and kestrels ready to fly over the enemy lines on turn 1.




    My opponent won the roll for the first turn, and battle was joined.


    TURN 1 – Daemonic Legions

    The enemy army advanced rather cautiously across the table, my treefather and bladedancers effectively zoning the blight flies. In magic I let go the Wheel Turns and stopped will ‘o the wisp and twisted effigy.


    TURN 1 – Sylvan Elves

    On the left side the Kestrels found a blind spot where they could land, threaten the enemy scorers and be safe from enemy charges due to the huge footprint of the blight flies. Their counterparts on the right outflanked the hellhounds, ready for a turn 2 charge. In the middle, the two treefathers and the small bladedancers angled themselves to deter any fly moves over the building and right into my back yard by the flies.

    In the magic phase the ring of fire was stopped, but the insect swarm managed to deal a couple of wounds on the leftmost blight flies. Then, I put Break the Spirit on the right flies, so as to be sure they wouldn’t move aggressively. Shooting only managed a single wound on the left hellhounds.




    TURN 2 – Daemonic Legions

    My opponent briefly considered combo-charging the right treefather with both hellhounds (the picture is wrong, one of them could get into the flank), but some quick math and the realization that he’d be able to thunderstomp them deterred him. Disaster struck in remaining moves, as unit after unit of daemons failed their Ld7/ Ld8 march tests and were reduced to a crawl reminiscent of 6th edition Warhammer. One unit of Furies flew right in front of my archers, threatening my mage, while on the right flank the hellhounds moved up aggressively, finding blind corners where neither treefather nor bladedancer could touch them.

    The magic phase proved to be uneventful, since a combination of channel and good rolls for dispel shut down the entire phase.


    TURN 2 – Sylvan Elves

    The only charge I had this turn was the Kestrels into the rear of the rightmost Hellhound unit: this would give my bladedancers time to move up and support the kestrels on my turn 3. I needed to stop the [Read More]
  • New

    Around a month ago I noticed something fairly surprising.

    In fact, something downright unfathomable.

    ... I had a paycheck placed into a bank account (from two years ago) that I hadn't touched. This, clearly, could not stand.

    Of course, this found-money was to be used on wargaming. And thus came the options, fast and furious, into my impulsive mind. Should I finally put together a Warhammer 40,000 army? Perhaps, it was time to try out Wrath of Kings? Did I really need ANOTHER 9th Age Army. The answer to the latter, unsurprisingly, became a resounding "yes". But, this time, I wanted to try something new... I wanted to try out the miniatures from one of our 9th Age partners.

    After scrolling through the miniatures catalogs on the site, for what felt like a whole day (at work...it was...oops), I landed on the MoM miniaturas page.

    Then I saw their Dwarfs. I was sold.

    The order was placed within minutes... and included:
    • 20 Dwarf Infantry with Hand Weapons
    • The Command Group for the above
    • 20 Dwarf Infantry with Great Weapons (will convert my own command)
    • 2 Cannons
    • 20 Dwarf Crossbowmen
    • 1 Dwarf King on a big Daemon Head (amazing)
    • 1 Dwarf Engineer
    Seemed like a good start. Order placed...now...we wait.


    Now, in fairness, it did take roughly a month to come in... but I'm in Nova Scotia, Canada... so the fact it even found its way here from Spain is impressive ;).

    So after tearing open the order...what did I see?





    First off, I love this new packaging standard that I'm seeing lately (Norba does the bagged-minis as well). Very simple bot more than effective when packed well (and they were).

    Now, what really blew my mind on this one...


    Now, my Spanish isn't very strong. But I'm pretty sure the word "FREE" was intended to mean exactly what I know it as. That's right... MoM sent me over:
    -Free command group for my X-bows
    -Free Seeker Character
    -Free Thane

    I suspect this isn't going to be in every order (maybe bigger ones?) but what a cool surprise. Thanks, guys!

    Alright, lets pop open some bags, and see what we can see...




    Alright, some quick thoughts on the casted resin minis themselves:
    • EXCELLENT detail
    • Very little in the way of mold lines
    • Very "chunky" flash - mean, super easy and quick to remove
    • Exactly the scale I was hoping for:


    I spent the next few hours cleaning and assembling what I could get done (which, as it turned out, was everything except for the X-bows...not a bad night's work!) And here's what we're looking at:





    I am extremely impressed with MoM Miniatures. The minis are great (albeit, a little fiddly to glue together... I brought out the big guns- blue-cap Gorilla Glue, and all solved itself in time). The price was beyond reasonable (seriously, are you guys making a dime off of this?) and the overall vibe of the sculpts is exactly what I wanted.

    All-in, one of the most pleasant and satisfying miniature ordering experiences I've ever had- if not the very best.

    I recommend you all give money to MoM Miniaturas right now.


    DO IT! [Read More]
  • New

    Was that forest always there??? The greenskins are confused as they travel through the land of Buckeye.... Before they have time to react they are surrounded by the goatmen of Bob. A giant Gortach rams straight into the gut of Krom.... but the horns get stuck..... Will Zod lead the greenskins to another victory? Will Krom's stomach recover after being impaled? Can Zod fight 3 units at the same time? or will the ambushing goats over power the horde? Find out here

    [Read More]
  • New

    GAME 3 - Highborn Elves


    For the last game I got to face Tom and his Highborn Elves. Mind you, this game was a long time ago and I don’t have pictures of it, so the list might be a bit off.




    HEROES:
    Prince, Lion Guard, Lion Chariot, GW, Bluffer’s Helm, Sprout of Rebirth, Divine Icon
    Prince, Lion Guard, Lion Chariot, GW, Crown of Scorn, Daemonhunter Helm, Dusk Stone
    CORE:
    2x 17 Archers, musician
    2x 5 Highborn Lancers
    SPECIAL:
    2 x 5 Swordmasters
    7 Knights of Ryma, Full Command, Aether Icon
    10 Queensguard
    Skysloop
    ANCIENT ALLIES:
    Fire Phoenix
    Great Eagle


    We played flank attack, with Capture the flags as a secondary objective.

    The fact that the enemy list didn't have any magic and the small scoring units made me optimistic about the result. The fact that I have nothing to threaten the two chariot princes was more alarming, though. Here’s a picture of the deployment (the only one I’ve got, actually).




    EARLY GAME:

    I stalled the princes by deploying deep in the centre (where I had the biggest deployment zone) and pushed the flanks (where my zones were smaller). During the first two turns I focused my shooting on the small swordmasters, managing to kill one unit and panic the other. The Dancers to the left trapped the highborn lancers and forced them to charge (no musician so no way to get away), getting another flag for me. To the right, I pushed my dancer unit aggressively, supported by kestrels.


    MID GAME:



    Over the course of three turns, I had to sacrifice a unit of Kestrels, the Briar Maidens and the Dryads to keep the Lion princes honest. In return, I managed to kill both units of Lancers, get an overrun on the Ryma Knights with the big Bladedancers and panic the Queensguard with a root attack.

    Disaster struck on turn 4: having dealt with the Ryma Knights, the bladedancers were ready to pounce on the 17-strong archer unit next to the hill. However, a combination of their shooting and the stand and shoot reaction managed to kill all 11 Bladedancers, leaving my BSB to fend off for himself. He went into the archer block all alone, failed to even wound once and got cut down by archers for his trouble!


    LATE GAME:


    In the late game I'd get the phoenix, the second small swordmasters and the queensguard, while my opponent would get a treefather, half of the spearelves and the Kestrels (again, all sacrificed to the Lion Princes).

    The end result was a draw, but I did manage to preserve all of my scoring units, thus getting the secondary objective: 13-7 win for the Sylvan Elves!

    AFTERMATH:


    It is no secret that sylvan Elves hate Lion Chariot princes. Short of a lucky Crush attack, there’s next to nothing one can do to kill the damned thing, all the while having to sacrifice heaps of units to keep them at bay. My opponent’s list was far from optimized, but the two princes caused enormous amounts of trouble. However, the MVP should go to the archers: they single-handedly dealt with the BD and BSB, for a 1000+ point swing. That’s my chance at a podium finish right there!

    When the dust settled, I had scored a total of 40/60 battle points. With so many good players in the tournament and a total of around 40 players, not a lot of the games ended in a 20-0, which meant that I was 6th for battle scores. The soft scores (painting/sports) and a nomination for best painted catapulted me all the way up to 4th place, for a very respectable finish!


    Overall, the tournament was a very positive experience: great terrain/themed tables, smoothly run event, no big rules issues, and a high quality of painting for the most part! All players commented on the lack of time for the second round, but it was a minor hiccup. All in all, great job by the Connectr’ team, I’ll definitely be back next year for the 17th edition!

    As far as the list is concerned, this tourney helped me decide on some more changes: More magic was definitely welcome, but I lacked a second magic missile to make sure that I have some long-range potential. The small Heath Riders are also something that I'll be leaving home, since they can be easily killed and rarely participate in the battle in any meaningful way other than objectives. But more on that in the next installment, recounting my adventures at the Conquest tournament!

    Take care,

    Smith [Read More]

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