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  • New

    Hi team

    Well I know I promised battle reports... and I haven't delivered...
    A brief run down,
    • I got half way through my first game and then realised I hadn't taken any photos.
    • I was the umpire, and with it being the first tournament using 2.0 - well i was very busy.
    • I realised early on, I didn't understand VC as well as I thought and had to do a lot of rules checking. I sadly played a few rules incorrectly too, this rather spoiled one game.
    • I had 3 kids and the wife playing as well. This kept me rather busy...
    All up sorry folks, the tournament was crazy and i didn't record anything to make battle reports.

    A quick run down based on what I can remember
    Game 1 vs BH
    He ran a fast and heavy hitting list, he pushed too hard and bounced off my VC. i got lucky with some terror checks late in the game to scare off his scoring units and won comfortably in the end 17-3 (i think)

    Game 2 vs Dwarves
    He ran an army entirely of combat blocks that vanguarded and tripled marched onto my side of the board turn 1. So I combo charged and ground him down. MVP was the wraiths which managed to sweep attack an entire unit of slayers dead. End result 20-0

    Game 3 vs WotDG
    A tense stand off kind of a game, little really happened until turn 5. Then it got brutal with us both giving up some soft points, he out played me throughout the game but made a careless error on turn 6 failing to move into the deployment area for breakthrough, handing me an 11-9 win

    Game 4 vs HBE
    He brought the entire reason HBE got hit so hard with the nerf bat. This was the list I wanted to avoid, infantry blocks all tooled up with the banners, nasty characters and magic. He surprisingly was stand offish and we basically stood and looked at each other all game. he ground down a block of skeletons, my dark coach caused a spearmen unit to flee and ran them down, and that was about all that happened. I ended up losing 9-11 which I was more than happy with. If he had pushed at me I was expecting a huge loss.

    Game 5 vs SA
    Well this was vs my Team NZ etc co-captain, I only had 2 raise spells and turn one I miscast and lost 1 of those spells. Some more bad luck on his turn 1 with my wraiths being slaughtered (he rolled high for damage, I failed a lot of 3+ saves). I took a punt and charged my vampire and barrow guard into his temple guard. I slaughtered all but 2, but that was enough as I was stuck and his alpha carno flanked charged me and it was over fast with me conceeding on turn 3.

    Despite going reasonably well in the tournament I didn't really enjoy the experience of VC as much as the previous event. This co-incided with the hotfix and well I have to say I love what has been done to my beloved SE. While in my opinion there is a lot more to be done, things are on the right track. I am for the first time in several years excited about building SE lists, and feel I have almost an overwhelming range of builds available and can't wait to try them out.

    So hopefully starting very, very soon you will start to see a flood of battle reports of me trying to figure out how SE play - I am excited and really looking forward to giving you some new content from the forests - and just quietly I am releaved to not need to paint the several hundred VC models sitting beside me just yet.

    See you on the battlefield
    Cas [Read More]
  • New

    I wanted to try out a list that I felt was a good mixed arms/all-comers list against a nasty new variant of my usual opponents Saurian Ancients.

    I was looking forward to this game as we were trying out the new hotfix rules and I felt this build took a slight hit due to the becalming/hereditary nerfs. However, I did also try out the Sea Guard, checking to see if the points reduction had made them more playable.

    Sea Dragon Host-

    The Host of the Protean Frog:

    Thoughts on the match up:

    Secondary Objective and Deployment Type:

    Spell Selection:


    Host of the Protean Frog- Turn 1:

    Sea Dragon Host- Turn 1:

    Host of the Protean Frog- Turn 2:

    Sea Dragon Host- Turn 2:

    Host of the Protean Frog- Turn 3:

    Sea Dragon Host- Turn 3:

    Host of the Protean Frog- Turn 4:

    Sea Dragon Host- Turn 4:

    Host of the Protean Frog- Turn 5:

    Sea Dragon Host- Turn 5:

    Host of the Protean Frog- Turn 6:

    Sea Dragon Host- Turn 6:

    Results and Thoughts on the Game:
    [Read More]
  • New

    Results:
    • I had been ahead going into round 3, so with a 20 pt win I was in first place and won the tourney
    • I was a bit surprised with this outcome, but I think I got lucky on match ups.
      • Game 1 was a really bad match up for my opponent.
      • I was actually hoping for a 12-15 in Game 2, I thought that was a fairly good match up for me.
      • Game 3 I think I was better positioned against his magic than most opponents but the caimans and poison skink block were good counters for my AD, the result in Game 3 came down to deployment and dice.
    • Overall a really great way to spend a Saturday, I had a great time and had fun with a bit of an atypical single tourney list
    Thoughts on the List:
    I’ll go through unit by unit and give my thoughts, with the looming hotfix it will be interesting to see what happens:

    AD: Having played 5 games with the AD in 2.0 now I’ve had the following data points/takeaways:
    • The MoCT is absolutely critical to make the AD playable. In 3 out of 5 games the AD would have died without the healing from the MoCT. I’m not sure if the cosmology master can achieve the same outcome with Touch the Heart and Hereditary combo keeping the AD alive, but then I’d be without a BSB
    • I didn’t invest very heavily in the damage output of the rider, but the damage output on the AD overall underwhelmed generally. I think I need to invest in either rod of battle and/or a better weapon set up on this guy. His damage output is nowhere near as reliable as the other big bads out there, ex. scourge of wrath
    • I’ve got at least one perfect example of the huge base’s impact, and I’m sure if I’d faced more cannons I would have more examples. I think the march rate increase this model saw was a good add but this base is a clear cut cost in the upgrade from dragon to AD, the upgrade needs to be repriced.
    MoCT: I’ve used this model in 9 out of 10 games in 2.0 BETA, but I used it in 90%+ of my games in 1.3, so I’m a long-term believer.
    • I really love the flexibility of the magic phase, but the MoCT struggles as a solo caster, the lack of magic missiles makes early phases a bit bleh. If it’s a solo caster it requires the magical heirloom as a bare minimum to make it functional, which means the model is no longer a viable combat character as it can’t be properly defended with only 60 pts of enchantment allowance left.
    • I think in its current iteration it could be considered too cheap. I think a 20-40 pt cost increase would be appropriate.
    • I’m working on lists that combine the MoCT with another caster so that I can put more pressure on in early magic phases
    Flame Wardens w Rending Banner: I haven’t changed my build on these guys since 8th edition, the rending banner makes them a good all-around unit. I really made an effort to NOT overestimate these guys during this tournament and it paid off as I didn’t lose them even once.
    • I can see the combo of the hereditary on Flame Wardens as being really frustrating for opponents. I’m not supportive of the multi-layer nerfs to the hereditary that have been forecast but this particular unit has enormous synergy with the hereditary in its current form.
    Lion Guard w Navigator’s Banner: This was actually my first time trying out this unit, I think it’s fairly good but at the end of the day they are just t3 elves. They really need the distracting banner and the MoCT to keep them alive. They went down in one game, pretty much went down in another. I do like the threat they bring to a lot of scary units (knights, monsters, etc) but they have some super hard match ups (anything with parry, lots of other elves, horde armies) so they’re not all-comers like some suggest. I’d like to work a foot prince into my list to take advantage of stubborn.

    GW: These guys look better on paper than they actually are on the board. They’re super expensive and your opponent has to have relevant targets for them. That said, they’re great against lots of hard counters to the AD and they can occasionally come up huge like in game 3 with the -1 to hit on the caimans. Swingy choice, but I see myself using them in any dragon list.

    Shooting Units: I thought I’d finally found the sweet spot for shooting. As any who follow my blog know, I don’t like to take a lot of shooting but I have struggled to find the goldilocks point (not too much not too little). The combo of a decent amount of shooting from core and the SGRs was enough to help me win the chaff war and put shooting pressure on opponents with little shooting. I’ll need to think about this build now as the loss of becalming banner in core definitely changes the calculus on the archer unit.

    Lancers: I really struggle with Lancers, the block of 10 is unwieldy and doesn’t usually earn its points back. The darts of 5 really don’t belong in any combats and I found myself using them as expensive chaff sometimes. That being said, I didn’t find myself in a place where I needed the champ dart mechanic with the AD so they didn’t have an opportunity to fully fit their role.… [Read More]

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