SmithF's 9th Age Battle Reports 1

MSU battle reports, as first seen in TWF.

Articles Tagged with “Kingdom of Equitaine”

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  • GAME 2 – Kingdom of Equitaine


    Loik is the resident KoE general of the Tour d’Ebene club, and a veteran of many tournaments. We talked a bit about the new KoE rules (long story short: he isn’t too happy about them, and will be writing a long letter to Tulmir explaining why :D ) and then he went on to explain his army:

    Loïk wrote:



    LORDS/HEROES:


    Duke on Warhorse, Grail Oath, Virtue of Renown, Crusader’s Helm, Shield, Blade of Strife, Token of the King

    Paladin BSB on Warhorse, Questing Oath, Great Weapon, stuff (possibly the Orriflame?)

    Grail Damsel on warhorse, level 4 path of Heavens, Dispel Scroll, Ring of Ruin

    Damsel on foot, level 1 wilderness


    CORE:

    10 Knights of the Realm, Full Command

    11 Knights of the Realm, Full Command

    10 Peasant Bowmen, Skirmish

    10 Peasant Bowmen, Skirmish


    SPECIAL:

    10 Knights Forlorn, Hedge Knights, Skirmish

    10 Knights Forlorn, Hedge Knights, Skirmish

    3 Pegasus Knights, Devastating Charge, Skirmish


    RARE:

    8 Knights of the Grail, Full Command

    8 Knights of the Grail, Full Command


    This time the scenario was Secure Target, with regular deployment. I picked side, opting for the one with the buildings (always a good thing against knights). We exchanged deployments, with me outdeploying Loik by a fair amount: in the end he went with a central deployment, with forlorn knights on either flank and peasant bowmen deployed as a screen in front of the knights.




    Magic: Grail Damsel got 0,1,4,5 from Heavens, the Wilderness Damsel got the signature, Dryad Matriarch got 0,6 from Wilderness and the Druid 2,5 from White Magic.

    I won the roll for the first turn, and went first. Letting KoE play first is never a good idea, all the more time for them to put you in a tough place.


    TURN 1 – Sylvan Elves


    The Archers entered the house on the left, the wild huntsmen stayed relatively wide and out of range of the peasant bowmen. By placing his bowmen as a screen, my opponent had involuntarily given me a turn of protection against charges, so I tried to make the most out of it: the centre of my force inched forward, with the forest guard pushing more aggressively towards the two Realm Knight blocks. The Briar maidens moved full speed ahead, entering the forest occupied by the Forlorn, and tempting them to charge. The rest of the fast contingent stayed relatively back, but in close support.


    Magic opened with a successful guiding hand raising the Forest Guards’ movement to an impressive 8. The rest was easily dispelled. Shooting was directed at the two forlorn units: the left one suffered 3 casualties by the archers’ volley, failed its panic test and fled. On the right, the Briar Maidens dropped another 3 Forlorn, but these stood their ground.



    TURN 1 – Kingdom of Equitaine


    Not being ones to shy from a challenge, the Forlorn Knights charged into the Briar Maidens, aided by the Pegasus Knights. The Maidens took potshots at the KoE skirmishers while they moved in, killing two. In remaining moves, the Knights of the grail approached my lines, one scaling the hill and edging slightly to threaten my wild huntsmens’ advance. The fleeing forlorn rallied, while the two Realm Knight units were kept at bay by the threat of the movement 8 Forest Guard.


    In the magic phase Loik spotted my plan’s weakness: I needed the kestrels to live to be able to countercharge once the maidens were dealt with. So he directed first a Lightning Bolt, then a Fireball and finally a Lightning Storm at the rightmost unit, which forced me to use my dispel scroll to be able to weather it all. I was reluctant to use the scroll so fast, but losing a unit (or potentially two) would mean that the Pegasus knights would crush that flank with ease. Shooting cost me a Bladedancer from the rightmost unit.

    In combat the Briar Maidens hit first, killing three forlorn knights. The return attacks (2 forlorn, one Pegasus knight) all missed or failed to wound. This meant that, unexpectedly, the Briar Maidens won combat! Both units passed their Steadfast Ld test, but interestingly the Pegasus Knights failed their test to combat reform!




    TURN 2 – Sylvan Elves


    Last turn’s good luck gave me an opportunity that I couldn’t pass up: the Kestrels fell into the Pegasus knights, while the Forest Guard flanked the two remaining Forlorn. To pull this off, I had to declare long charges on the screening bowmen, to cause them to contract and create some space. The Thicket Beasts and Dryads both failed their respective charges. In remaining moves I moved the second Kestrel unit in a sacrificial position, to prevent the Realm Knights from charging the Forest Guard on the following turn. This would also force the Grail Damsel to forego any magic missile spell for the following turn, since she’d be engaged in combat.


    Magic proved to be uneventful this turn, starting with a failed casting of the Curse of the Wildwood on the Damsel’s Knights. Shooting was aimed at the Knights[Read More]