Petter's Painting/Modeling Blog (KoE, the Void, Dorfs & ID at the moment). Aslo BatReps :) 30

This is the place for me to post pics of my existing armies as I add to them (ID mainly, but also some BH and VC) as well as document my newly started and slowly growing KoE force.

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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Sometimes even I am struck speechless by the generosity of my dwarven hosts. A few weeks ago I was offered the opportunity to examine the corpses of a band of marauders that had struck one of the trading caravans traveling from Hammerhold through te Ashen Wastes into the realms of the Ogres, to there trade fine dwarf-wrought steel for vast amounts of Auroch and Yak pelts and meat, raised by the Ogres in great number on the slopes of their great mountains.



    The creatures were apparently fast-moving slavers, striking quickly at a lightly defended part of the caravan before carrying away their victims, their mutated hindquarters enabling them to outpace any pursuers as none of them were mounted.
    The six bodies I were given to study had been felled by crossbow bolts and shotte as the dwarven escort counter-attacked. It is possible by the muttering of the caravan guards that i overheard that the creatures also had infantry support, but no bodies of such were provided to me and the dwarves were reluctant to discuss them with me.



    The bodies were badly decomposed when they arrived to Hammerhold but I have included several sketches based on the bodies, the equipment and witness-accounts from the caravan personnel to illustrate how imagine how they looked in life.


    The creatures were all large, the smallest of them twice the height of a dwarf, with the weight to match, the largest of them being the size of a Bögenhafven prize bull; a most imposing stature! I would hate the sight of such a grand creature bearing down on me, intent on my demise!


    Other than their bipedal form, they had few similarities. The two smallest of the herd were still twice the size of a dwarf, and lightly armoured, in the manner of the depraved men of the northern ice wastes, with tight-fitting helmets concealing their features. While the clime of the Ashen Wastes is very differnet form that in the north, such similarities could mean that these raiders either do war or perhaps even trade with the northmen.
    Given the position of their horns it is unlikely that the helmets can ever be removed and may indeed have been forged right on their heads! Such as act would surely mean that the creatures either possess some form of magical resistance to fire or simply and astonishing willpower and stamina to endure such pain. Surely such as act would tax even the enduring dwarves!


    Two of the other corpses were much larger, being the size of a smaller bull. They were very similar in both features and gear, possibly they were brothers, or at least part of the game grouping in whatever society these creatures live in?
    Weighting close to a thousand pounds even dead and unarmoured, they must have made exemplary linebreakers on the charge. I have a hard time imaging even a dwarven shieldwall standing up to such a creature.
    Their armour were more advanced than their smaller brethren being heavily armoured over their entire figure except for their massively muscled arms with great slabs of iron.
    Still, their protection was fairly primitive, being strapped on with leather straps instead of fitting them properly, making it clear that their gear was either looted or perhaps traded, clearly it was originally meant for someone else.

    Only the gauntlets and great, high helmets seemed to really fit them well.

    As for physical features I was much intrigued by the massive tusks sprouting from their lower jaws and contrasting with such brute features, their finely coiffed beards which even several weeks after death still smelled faintly of perfumed oil. It is clear then that despite their barbaric appearance, these were civilized creatures, not merely roving marauders.



    The next centaur-like creature also proved interesting. It was built closer to the ground that the others, with a somewhat smaller lower body and a grossly oversized, almost ogre-like upper body and unlike the previous specimens it had armour clearly made for it. Clad in a close-fitting breastplate, great black laquered pauldrons and both forelegs armoured in thick greaves and heavy bracers on both arms and wielding a great blade a fair bit longer than my own lanky form, it too must have been fearsome in life.


    The creature either fought helmetless or its helmet had been lost in battle but it too had similar tusks as the previous ones together with short, thick horns sprouting from heavy brows.

    Given the higher quality of its armour, most of which seems to have been custom-made for it, I feel that this creature must have been the leader of the band, or at the very least the second in command to the last creature.





    The least creature of the six was also the largest of them, the humanoid portion almost the size of a Ogre and the quadruped part as large as any prize bull I ever saw at a market!
    It too was only partly armoured, wearing a finely crafted gutplate with a ghoulish face molded into it, perhaps a image of one of the creature's foul deities? It also wore and elaborate helmet and[Read More]
  • On Flying Skiffs and Their Mysterious Decline (Part I) (Steam Bombers)


    One of the things that so much surprised my military sponsors during their ill-fated last conflict with Hammerhold was the appearance of fast-moving light flying skiffs of precious unknown design. Their appearance allowed the normally slow dwarven forces excelelnt scouting capabilities and even some skirmishing quite on par with that offered by our own Reiter squadrons, especially when combined with accurate fire from concealed Ranger squads.



    This being one of the explicit purposes with my studies with the dwarves, I asked Queen Haephaestia for permission, as was graciously allowed to study these marvelous creations both at dock and at flight. The Hammerhold fleet consisted of two heavily armed skiffs, at least four smaller vessels, and one much larger ship, which acted as a supply ship to the rest of the fleet as well as a potent combat platform in its own right. This chapter will detail the two skiffs.
    The one depicted in the woodcut above is the "Ancestral Wrath", a swifter twin-sailed design.


    While both skiffs were unique, and indeed according to my hosts, all such vessels are, being the remnant of a lost age of dwarven splendour, they still have many similarities. All such vessels are shaped much like a shallow-keeled boat, with a prow much like a northern longboat, and are kept aloft in disregard of all known natural laws by a powerful Runic Engine on the back of vessel, which somehow provides lift much like the wings of a great beast does. Such power is unpredictable though and the skiffs are known to dip and swerve almost at random, making them quite unsafe to sail in close quarters.

    Indeed on several occasions Reiter squadrons tried to trap these swift Skiffs against the mountainside to limit their mobility, only for the mountainside to erupt in a shower of bolts as well-concealed Ranger Troupes made their presence known.



    Such a unpredictable mount requires a very special crew, and even among a folk that tolerates the weirdness of Ranger Troupes, the insane fatalism of the Seeker Sect, the insular eccentricity of the Engineer Cult, and the single-minded fanaticism of the Forgemaidens, the crew of such vessels are seen as both unhinged and dangerous and are seldom welcome in polite company.
    Having a almost instinctive understanding of the eccentricities of their runic engine, split-second reflexes and a love for speed and the open sky that is most undwarven, they tend to twitch uncontrollably and feel at ill at ease inside most smaller chambers of a Dwarfhold.


    They are also heavy drinkers, which for dwarves is saying something! Whether in the sky or on the ground.





    While primarily used for trading with cities and Holds than cannot be reached by land (all such flying vessels are technically part of the Dwarven Trading Navy, not the militia or the Queen's Army) and scouting, the skiffs can defend themselves in combat with a light grapeshot cannon(originally invented to scatter the vast Harpy hosts congregating in some mountain areas long enough for the skiffs to break through) and a large munition of bombs that can wreak great damage to lightly armoured infantry to slow to shift in response to a sudden assault dive.


    The crew are generally organized with a older, more experienced captain steering the Skiff and a junior apprentice manning the Grapeshot cannonand dropping munitions.


    The single-sailed "Flying Hammer", masted much like the longboat it so resembles, was the second skiff i was allowed the take notes off.


    It is to me a mystery why the dwarves claim to no longer have the ability to make more of such miraculous vessels, for dwarven memory and bookkeeping are both exacting and ancient (their eccentricities regarding their Queens notwithstanding) so surely such a thing would not be allowed to become lost?
    But sadly none of the dwarves I questioned would answer my questions in this regard, merely gesturing angrily at the Skiff's figureheads and making oblique references to the skills needed being lost in the "Schism".
    Interesting enough the intonation on the words used for this Schism suggests that whatever it was, it was a great rift of both physical and political/religious nature.
    However as the figureheads offer no clue to me, I have little idea as of what they mean.



    I guess time alone will tell if this lost knowledge will be reclaimed or if the remaining vessels will surely grumble as the great statues of the dwarves do




    Of the Dwarves: Notes on Physiology, Military and Habitat, vol III, by Krugman Bartliebhafer, Imperial Scholar. [Read More]
  • Crossbows, Rangers, and voluntary exiles.


    Much have been written on the subject of dwarven rifles, by a lot of people who know very little on the subject and thus embarass themselves with every word. Not as many words have been wasted on the dwarven crossbow. and for a very good reason.
    A crossbow is a crossbow, no matter who makes it, the dwarven one is more solid and can be used as a club with very little damage to the weapon but is otherwise identical to those used by out own regiments.



    Dwarven militias from poorer settlements or lower classes will often choose the crossbow over the rifle for simple reasons of economics, the former being much cheaper to produce and many dwarfs with woodworking skills can produce their own with ease, instead of having to commission a master gunsmith.
    Public, or Militia regiments recieve a small stipend to cover the time spent in training, but its members much buy their equipment theirselves, often leading to a very varied appearance compared to the Proffesional, or Queen's regiments, who are provided for and equipped by the queen.
    For that reason, it is very common for public regiments to have a wealthy female sponsor who provides for them in return for social capital reaped from the regiment's success.

    Crossbows also have the advantage of silence which can be vital is the more unstable regions of the under-realm, where the sharp retort of a rifle-shot may bring the ceiling crashing down or bring undue attention. As such it is also a common weapon for political assassination in those few dwarfholds unstable enough where that is a occurrence.

    With Queen Haephestia having ruled it with a gold-steel fist since time immemorial, that thankfully is not the case for Hammerhold.


    In open combat, the crossbow fulfills the same role as the rifle, allowing even a poorer settlement to unleash a withering volley of fire to support the massed regiments of heavy militia speardwarves and axedwarves. Such a combined force is usually enough to see off all but the most determined attack from anything less than a professional army, heavy armour and stout shields rendering counter fire all but impotent.


    (Banner painted by pro painter Jonas Wideen.)
    The regiment depicted in these woodcuts is Habrik's Shafters (and yes, the Hammerhold dwarves have enough Imperial visitors to fully understand and embrace the double-meaning of their name) and their banner depicts Habrik himself, now long-dead, in the normal ancestor-worshipping manner of public regiments.



    Of far more interest is the rarer crossbow-armed style of regiments; the Rangers, and their role in society.

    Rangers dwarf a small stipends much as all public regiments do, but unlike others who are only part-time warriors, being a Ranger is not a choice to take lightly. Once the Oath of a Ranger is taken, the dwarf cannot return to any Dwarfhold for more than a single week a year as long as they adhere to the role of the Ranger, unless forced to do so by injury or illness. For that reason, a troupe must be almost entirely self-sufficient and most rangers carry all their belonging with them at all times, their crossbows and long knives being equally suited to hunting and cleaning game as they are at slitting throats.

    It should be noted that the Oath of a Ranger, unlike the Oath of the Seeker is completely completely voluntary, does not bring shame of the Rangers family, and can be renounced at any time. It is not uncommon for young dwarves who have trouble adapting to the very conservative dwarven society to spend a few years as a Ranger before settling down. Such runaways seldom stay for long. It is also seen as a good, if unusual way to see the world, as Rangers travel far and wide, both within the Dwarfhold's holdings and far beyond.



    Rangers spend all their days in the field, on the move, often under open skies, always on the move.

    For many outlying settlements owing fealty to the Queen, especially those not dwarven, a yearly visit by a Ranger troupe may well be the only contact they have with the Dwarfhold at all.

    They also provide accurate fire support for the Hold's army, skirmishing and scouting, as well as wildlife rescue in peacetimes.


    It falls to ranger troupes to patrol the Dwarfholds lands, making sure roads are safe and banditry is short-lived, either at the end of a volley of well-aimed bolts, or under the steelshod boots of a massed dwarven throng, summoned by said Rangers.




    [i]The majority of Rangers are females and most stay a Ranger for their entire life, seeing it as more of a calling and a mobile community than the martial profession it officially is.
    Rangerhood is also one of very few professions for a dwarven female that allows them to remain unmarried (the others being Seekers, Runesmiths and priests, the Forgemaiden bodyguard of the Hold's Runemistress, and a number of ceremonial titles, such as the First Hammer, First Shield).
    [/i]
    It is also a good "out" for any dwarf that does not fit in[Read More]
  • Grim Blades, from the VOID

    Of the creatures that would harry our forces, the ones we titles as Grim Blades we a particular hassle. Far more numerous than the mightier Harbringers, they could not as easily be dissuaded by ranged fire but they were not as easy to drive off in close combat.

    We first came upon them when regrouping from pursuit along the shorelines, in a area where the water was strewn with strange bars and spur of golden metal protruding from the darkened waters, like the tops of a sunken city resting just out of reach beyond the shore.
    I do not know if we had strayed into their territory and it was merely a result of animalistic agression or if greater forces ordered their attack, but no more had we began to set up camp than we were set upon by this new foe.


    Consisting of a horde of scaled fishmen, they very least of them were the size of a man, but many were far more, both broader and taller with several reaching almost ogre-like stature. I will presume that those are the champions of their race as they exhibited typical dominant behaviour, harming and bulying their lessers at will.

    While the majority of the creatures wore no armour, their heavy scales were still able to resist a surprising amount of both shotte and blade and many of the larger ones wore armour made out of heavy shells dragged up from the sea floor and those could only be feller by a direct hit to the throat with shotte or a concerted effort by several soldiers in melee.


    Their weaponry was forged of the same alien, golden metal as those of the Harbringers though much less refined. Perhaps forged is not the right word, maybe scavenged is more correct? It seems like the fishmen have found metal left behind by their betters and roughly beaten it into the shape of a rough weapon, only effective because of the brute strength behind their blows.

    The weakest of their kind had little more than straight lengths of metal, crudely sharpened against rocks. But still, even the least of the fishmen were far stronger than a man and so even these crude weapons in combination with a mouth full of needle-sharp teeth would still serve them well in the chaos of a melee.


    A rare few seemed to have actual purpose-wrought weapons. I can only imagine these being forged by the Octopus-men as favours to a brave underling. Perhaps a mark of a favourite slave?


    With serried, ordered ranks of pike & shotte being the only thing keeping the Grim Blades at bay and with the risk of the pursuing Harbringers or Watchers finding us, I was once again left with no choice but to shamefully order a fighting retreat inlands, hoping to find respite further form the shore.
    As you no doubt know Inquisitor, it was not to be.



    Records of the interrogations of former Count-Captain Johann von Krugmund (deceased)
    [Read More]

  • The dwarven civilian Marksmen regiments are justly famed for the barrage of deadly fire they can unleash at good distances, dwarven guns being both more accurate (on account of something dwarves call "rifling" though they would not share the knowledge of what it actually is with me) and very reliable, seldom jamming or misfiring as well as capable of the impressive rate of fire.

    The Marksmen rely on their heavy scalemail and stoud shields to weather both enemy counter-fire and any light skirmishers that would harass them. Indeed one would almost think that so equipped, the dwarven Markman could be the perfect ranged combatant. But there is a major issue with them... and that is with the dwarf itself.

    For while dwarves are natural close combatant with large amounts of thickly corded muscle, low center of gravity, heavy skull, long arms and a natural armour of fat, they are not so blessed in the fields of ranged combat.

    Indeed being finely evolved for the lightless environments of the underground, possessing poor eyesight at range and being easily blinded by the fierce glare of the sun on their deeply set eyes.
    Indeed it is only the superlative quality of their equipment and the length of their training that allows the dwarven Marksmen to even equal the performance of our own musket regiments, though the dwarves are of course far harder to remove from the battlefield.



    The mighty titan that is the dwarven smithing industry spits out a prodigious variety of guns for their Markmen to use. Markmen that use guns as opposed to those that use crossbows seldom craft their own weapons, usually commissioning them from a master gunsmith.
    Some Markmen, keenly aware of their bad eyesight choose to instead compensate with the high rate of fire offered by heavy dwarven revolvers, which while lacking in range are capable of spitting out a impressive stream of lead at close range


    Others want the best of both worlds, buying long-barreled masterwork revolvers from the very best, fitted with sighting deviced to compensate for their own inadequacies.


    Yet others opt for the traditional and well-known dwarven handgun, often for sale in Imperial cities of note. Fat-barreled and with great stopping power, it does little for the dwarves already poor accuracy-. But the noise itself can sometimes be enough to route foes of lesser quality


    But the real reason we have reason to fear the Markmen lies in those wealthier individual who opt for the very expensive long jezzails fitted with sighting devices. These excellent guns allow even the shortsighted dwarves to shoot the feathers of a sparrow in flight, wthout hitting the bird itself!


    As each gun is custom made for its wielder, they come in a bewildering variety of styles


    Including some arcane multi-barreled ones which I find quite baffling but the dwarf who wielded it ensured me that it was quite a fine gun indeed.


    In contrast to the professional regiments, the civilian regiments often take a more laid-back approach to their banners, often having them made by non-martial partners of their members. As a result their design is often far less impressive and instead of showing of figures of mythology or the sacred role of the regiment, they often glorify the members of the regiment, oftentimes with individual likenesses [Read More]
  • On Dwarves And Spears

    While the spear is not a weapon commonly associated with dwarfkind, them being more mythically associated with axe and hammer and while it is true that the spear is seen as a "lesser" weapon among them, not having the ceremonial weight of the hammer or the mythological significance of the axe and consequently being as weapon mostly used my lower class warriors, it does have its uses and a dwarven spearwall is a very tough nut to crack.


    For you see, there are many evil things in the deep and dark corners of the earth that are strong enough to crush a armoured dwarf inside his own armour, if let within' arms reach, a spear serves amicably to keep them at bay, either long enough for other brave warriors to flank it, or for markmen to fill it with shotte or bolts, should the air be good enough to allow for open flame.
    For there are many places (or so my hosts tell me) underground where the very air itself would ignite on contact with fire, making it impossible for even a dwarf's keen dark vision to see without it.


    Footnote: Contrary to common belief, dwarves cannot see in the dark. They do see quite well with very little light, being easily able to navigate a crowded ballroom by the light of a single match in a corner of the room. But if unable to carry light, they navigate by excellent sense of directional hearing, good sense of smell and pressure, a innate sense of direction and depth and their very sensitive whiskers. in fact, seeing dwarven grubs move around with ease, months before their eyes open, I would posit that perhaps dwarves are descended from moles. much as it is commonly accepted that elves (being pale, garish, thieving and too full of themselves) are descended from seagulls*



    But using touch, hearing sense of direction and place, barked commands from their veteran leader and the occasional drum signal, a unit of dwarven spears can maneuver in pitch darkness and perform complex maneuvers to corner and contain their prey with no light and little more than the sound of claws on stone and their own heavy ironshod boots on the same, to guide them.
    I had the privilege to witness such hunt of a darkwyrm and apart from the from the smoky flames of the wyrm's breath illuminating the massed ranks of spearheads, it was conducted in complete darkness and except for the drums calling out formations and positions and the shouts from the burly warriors as they corralled and pierced the beast, in almost complete silence.
    It was perhaps the most eerie battle I have ever been witness to and it gave me an appreciation to just how different the hidden wars that are waged under the surface are from the ones we can see above ground.
    Here the dwarves were in their true habitat and the 30-ton beast never stood a chance of escape.



    Of course, on the surface the tactics of the speardwarves are more normal and are very reminiscent of those of our own pike regiments, though they use shorter spears, a remnant of the need to maneuver in tight confines underground. But even without the advantage of darkness, a dwarf is a excellent spearman and a natural defensive fighter, clad in heavy maille or scale, with massive upper-body strength (hint, never, ever try to arm wrestle a dwarf. I challenged Queen Haephaestia once, when drunk. The Queen is greatly aged, willow-thin and tall and yet I swear that she would have slammed me straight through the table we were using, had it not been so sturdy! I was unable to write with that hand for several days after) as well as a very low centre of gravity, all of which allows a dwarf to take on a charging Orc without budging a inch, even without proper bracing.
    Meanwhile, heavy armour and stout shields mean that even large quantities of arrow fire will fail to dislodge these dwarves once they have wedged themselves in a position.
    There is a very good reaosn the Imperial Field Manual for Tacticians only have one piece of advice for dealing with dwarven spears holding a chokepoint: "Dislodge with cannon or tank, otherwise do not bother, go around"!


    Given the lower status of the spear and those that wield it, it is not uncommon to see here lower-ranking female dwarves fight alongside their male brethren, in search of glory and status, something that is rarer in more distinguished regiments.
    Indeed in times of great need, it is not uncommon for groups of low-ranking female dwarfs to enlist themselves and all of their husbands with martial aspirations as speardwarves in return for a great deal of monetary compensation and the promise of a rise in status, should they distinguish themselves on the battlefield.




    Any such civilian-raised regiments can vary greatly in their equipment, even within the regiment, though the front ranks are always the most heavily armoured and usually the strongest and tallest warriors, with their less martial members towards the back.
    Even the Hold's own standing regiments can vary as different members have different roles to play
    [Read More]
  • While I'm still waiting for a commission painter to finish my banner for my speardorfs


    Aresia, First Hammer of the dwarfhold Abkhül-It-Tuzhül ("Hammerhold), third daughter and greatest disappointment of Queen Haephestia.


    First Hammer (lit "First amongst those who wields-hammers-in-defence" but that is unwieldy even in dwarven...) is a title similar to and which may well have inspired the office of First Lance of Equitaine, that is to say, a judicial champion of the Queen.
    Normally the Queen's foremost husband the King will serve as the holder of this office but if physically infirm or
    as is the case with Abkhül-It-Tuzhül, too administratively important as the hold has expanded and Queen Haephestia has grown old even for a dwarf, the office can pass to another though it will usually remain in the family as to do otherwise is to admit that the Queen's family cannot defend her name.


    As the Queen has aged, King Athinaiür has resumed many of her administrative and military responsibilities in a effort to relieve her. This makes him too important to the running of the dwarfhold to risk in judicial combat and therefore the office has passed to Aresia, a woman uniquely fitted to hitting offenders in the face with hammers, if ever there were such a person.


    Aresia is a great disappointment to all of her parents, being wholly uninterested in the affairs of economics, logistics, farming, mining, smithing or indeed any other that doesn't involve hitting people with hammers. This lens-like focus has however made her a fearsome personal combatant even as she in entirely incompetent in every other aspect of warfare.

    Wearing the hallucinogenic warpaint of dwarf warriors of ages past, Aresia is a impressive figure, a whirling dervish with a warhammer in each hand, kneecapping and crushing foes with wild abandon and fierce pleasure.
    While most dwarves fight with grim determination born out of necessity, Aresia is almost unique as she fight only out of the pleasure of hearing her hammers impact of something soft and yielding.
    Had she not been given a outlet for her urges within the strict confines of her office, she would have certainly been exiled and cast of out the dwarfhold for he uncivilized ways.

    As is Aresia spends her days quaffing ale by the barrelfull, instructing the Queen's Hammerguard and Head Priestess Völundia's Anvilguard in the finer points of hammer-fighting while waiting for the next opportunity to kill.
    While she has had a great number of brief dalliances with her fellow warriors, both dwarves and others, she is a rarity in that she is a technically high-ranking female that is of age but has yet to start collecting any husbands, claiming that she has yet to find anyone that can appreciate the purity of the Hammer as she does, though a northern human (scandalous!) warlord by the name of Krung, the Breaker-of-Skulls was the closest yet and the two have a intermittent and very tempestuous relationship of great passion and bodily harm.

    In my own opinion, she is completely nuts.


    ´- Of the Dwarves: Notes on Physiology, Religion and Society, vol III, by Krugman Bartliebhafer, Imperial Scholar.

    Lovely dorf from Oathsworn, who are rapidly becoming my favorite manufacturer for dwarf characters. [Read More]
  • Two new models to show this week. One very, very large one and one of rather more modest size.

    First up we have the Creature Caster Zombie Dragon!


    A very large centrepiece model to be sure. Here she is on a normal 100x50mm base


    Nicely rotting look with a fair bit of exposed bone and hanging, putrefying flesh & skin.
    In comes with a even more decayed head to choose from, but I like this more intact one better


    Lovely exposed spinal and wing parts.
    Had lots of fun painting it even though I did it very basic. Will say though that I am not a big fan of the resin mix used; it seemed to have some trouble holding onto the paint.


    Rider is a bit too bulky for my taste, but its the best one I could find.
    Took it from a Games-Workshop Zombie Dragon kit.


    And here she is with her base slotted into a larger 100x150mm base for if I want to play with the Colossal variant!
    Quite happy with the base actually, came out well.
    Decided against a more dynamic "undead bursting out of the ground base" as I wanted the focus to rest on the giant dragon instead of her base.


    She's a big 'Un!
    Like, massively so.





    Graaaauwhr!

    On the smaller side, I have decided that I want to collect some Dwarfs and since my first order has yet to come in, I went forward instead and painted a character that i had lying around.


    Master Hammerfist.
    He's a Dwarf Monk from Stonehaven miniatures, that I acquired back in 2012, from their first (of many) successful Kickstarter


    I just really like the miniature, very characterful and in typical Stonehaven style, has a good amount of details while still being very easy and fun to paint


    Choose him as my Dragonseeker because the idea of this old, wizened dwarf running around and punching out a dinosaur, or a dragon is just absolutely hilarious to me!


    Went with orange pants to tie in with Shaolin Monks and the traditional Slayer colour


    Fancy mosaic base, which I got from Micro Arts Studie and will be using for most of my characters to make them stand out a bit from my troops. [Read More]
  • As we all know, objectives play a fairly big from in 9th Age but just using coins of plastic markers is a bit boring.
    Much nicer to use something that fits with the army.


    For the Vampire Covenant, the Dead Sage holds a great many secrets about the undead, how raise them and more importantly for their foes... how to destroy them.


    For the Beast herds, we have the traditional Herdstone. Which I made form spare bits many years ago, back when Herdstones where still a actual thing.

    For the Kingdom of Equitaine, we have two wounded knights


    The first one is defending his downed horse


    The second one seems to be quite unhurt. Surely she is okay?


    Oh no, maybe not....

    She's using the Coat of Arms of the state Church of Sweden





    Apart from that, I also got some more Knights Forlorn so that I no longer need to use mercenary Imperial Guard to fill out my unit. Not being one for doing it the normal way, I got some Dwarves at Arms from Macrocosm's recent Kickstarter


    They are quite lovely little fellas





    The first one comes from Tomelilla, home of several authors and actors, as well as a well-visited summer park




    This one hails from Mjölby (Flour Village) and proudly bears the two mill wheels on the city, which has a school of goldsmiths (I didn't even know there was any official schooling for that!) and train operators.



    This musically inclined dorf, will replace my current (badly) converted Forlorn musician.
    Wearing the colours of Älmhult birthplace of both Carl Linnaeus (Carl von Linné) the famed naturalist and the very first IKEA store as well as a IKEA museum




    A strange one, this one. Wearing not municipal, but political arms. Namely the Carnation and folded red cloth of Sweden's Left Party which was founded from communist roots, though they have mostly left those behind





    Wearing the classy fir trees and snowflake of Mullsjö is the leaderdorf. Mullsjö has a museum of Scandinavian folklore which i now want to visit.




    And lastly, the dorf I am perhaps happiest with, with a very fancy surcoat this one also doesn't have municipal heraldry


    Instead wearing Sting, one of Sweden's most well known mascots, being owned by Expressen, on of the "Big Three" newspapers in the realm.



    [Read More]
  • Finally started on one of the two ID units I do not currently have, so here are the first 10 of my Orc Slaves, using the Westwind Orc Sword Regiment, which I quite like.


    Looking nice and aggressive , rather more hunchbacked than GW orcs are, which fits well in their role as slaves here.


    Heads and weapon arms are separate and there's about 5 or 6 different bodies, witch makes for a good variety


    Quite heavily armoured as well, is scavenged plate and scale armour with some chain thrown in for good measure.
    I think they look heavy enough to be able to be used as Iron Orcs as well

    The pteruges on the leader are a nice touch.


    This one had perhaps the most impressive overbite I've seen on an Orc to this date


    The weapons are not overly large like GW ones tend to be, but nice and brutal in design


    The heads are all good, I like the hood on this one


    Two of them lack shields and instead have a armoured. clawed gauntlet, for some Wolverine-action


    Two of the more impressively armoured ones. Not the shields, they look almost as dangerous as the swords! Just as a Orc shield should!


    A small statuette on the helmet, likely stolen from a shrine somewhere


    They all look good and brutal


    The rarest of things; and Orc that understands the value of blocking!


    And the one I'll use as the leader: slightly bigger and bulkier with a nice fur on the shoulders.


    Quite the good set of models. Metal, all of them. At 14 for 10 of them, the price ain't bad either. [Read More]