Vespacian's Gaming Blog 14

Battle reports, fluff, hobbying and more!

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • New

    The Sea Dragon Host vs the Horde of the Rat Demon



    Yvraine could sense the rat demon’s mind from across the field and knew she had met more than her match in magic. Only when facing the reptilian spell casters had she encountered such a skilled manipulator of the Veil. She had deployed her forces in a refused flank, to keep as much distance between her troops and the hulking mechanical and organic monstrosities the vermin had goaded into battle.

    VS Turn 1:

    Her careful defensive posture had yielded initiative to the rats and they swarmed forward across the field, apparently unafraid of glittering ranks of elves.

    The demon stood triumphant in the center of the field of battle its burning green eyes pinned to Yvraine. With casual arrogance the huge rat demon pummeled Yvraine with magic force, between Eingana’s formidable defenses, her potent magic wards and her protective cantrips she only suffered a glancing blow. The typically potent vermin ranged devices caused scattered damage amongst her infantry, just the beginning of the onslaught.

    Sea Dragon Host Turn 1:

    Knowing her forces needed to secure the left flank she ordered the advance with both of her Flame Warden blocks clearing the verminous slingers. Her cavalry and Breag sheltered behind the rock formations on their left, while she took position for countercharges along with Chaynal’s spear phalanx.



    Her magic was largely contained while her brother’s healing magic restored her strength and brought back some wounded infantry. Her reaper batteries inflicted a decisive blow to the rat demon, glowing green ichor fountained from the beast’s torso as it tore the sapling-sized barb from its chest.

    VS Turn 2:

    Hissing its rage the wounded rat flew forward into the ranks of Flame Wardens facing it down. Following their leader the wheels and rats surged forward again, pinning the elves into their formation and bringing their devastating weaponry to bear in the center.

    The demon wrapped itself in defensive enchantments and battered a handful of her Flame Wardens to the ground. With Yvraine focused on the demon she had drifted too close to the wheel, with great arcs of power flying from the machine she and Eingana were smashed to the ground, their muscles spasming uncontrollably. As she drifted from consciousness, she heard the rat demons gurgling laugh punctuated by another hiss as one of her Wardens dealt a blow to the creature’s knee, shattering it.

    Sea Dragon Host Turn 2:

    Chaynal could feel his sister’s presence flickering but remaining strong and proceeded to marshall their forces, the only way to save her would be to win this fight. The elves surged forward, desperate to overwhelm the left flank and the rat infantry before the hulking brutes on their right joined the fray. With the demon’s attention focused on the Wardens Chaynal was able to force through several augmentations on the holy warriors circling him restoring one to the fight and unleashing their inner strength. As the reaper bolt throwers continued peppering the incoming rat constructs the battle in the center reached a crescendo.

    Limping and bellowing in rage, the rat demon lashed out indiscriminately at the Wardens surrounding it, knocking a few to the ground. The beast was met with a veritable whirlwind of blades, their strength reinforced by Chaynal’s magics, the holy warriors smashed the demon’s corporeal form to the ground where it shimmered and evaporated in acrid green smoke. Without the force of the demon’s will pushing them forward the slaughter of the rat infantry began. Dozens of the mutated beasts met their end and the larger unit of slaves fled the battlefield. Exultant, Chaynal ordered the infantry to reform and face the right flank, giving his Lancers and Warden time to grind through the remaining rat infantry.

    VS Turn 3:

    Despite losing their leader all of the rat constructs still remained largely unhurt and, with a sense of desperation, they swarmed forward eager to get to grips with the elves. The two wheels flung themselves into combat against the lancers and spears on each flank.

    The verminous artillery continued flinging toxic missiles at the elves downing a handful in the center.

    The wheels, so devastating at range, seemed to have expended their energy earlier in the battle and failed to break through their elvish opponents. The wheel on the left reversed and fled, on the right the spears reformed their phalanx to hold the wheel in place.

    Sea Dragon Host Turn 3:

    Sensing the opportunity to break the rat center Chaynal ordered the reavers on the right to disrupt the line of advance of the rat hulks and monstrous beast, giving his forces in the center time to finish off the infernal wheels and infantry.

    The Wardens who had subdued the rat demon crashed into the flank of the wheel engaged with the Spears and dismantled it. The Wardens and Lancers in the center continued dispatching the few rat at arms that remained. Breag… [Read More]
  • I wanted to try out a list that I felt was a good mixed arms/all-comers list against a nasty new variant of my usual opponents Saurian Ancients.

    I was looking forward to this game as we were trying out the new hotfix rules and I felt this build took a slight hit due to the becalming/hereditary nerfs. However, I did also try out the Sea Guard, checking to see if the points reduction had made them more playable.

    Sea Dragon Host-

    The Host of the Protean Frog:

    Thoughts on the match up:

    Secondary Objective and Deployment Type:

    Spell Selection:


    Host of the Protean Frog- Turn 1:

    Sea Dragon Host- Turn 1:

    Host of the Protean Frog- Turn 2:

    Sea Dragon Host- Turn 2:

    Host of the Protean Frog- Turn 3:

    Sea Dragon Host- Turn 3:

    Host of the Protean Frog- Turn 4:

    Sea Dragon Host- Turn 4:

    Host of the Protean Frog- Turn 5:

    Sea Dragon Host- Turn 5:

    Host of the Protean Frog- Turn 6:

    Sea Dragon Host- Turn 6:

    Results and Thoughts on the Game:
    [Read More]
  • Results:
    • I had been ahead going into round 3, so with a 20 pt win I was in first place and won the tourney
    • I was a bit surprised with this outcome, but I think I got lucky on match ups.
      • Game 1 was a really bad match up for my opponent.
      • I was actually hoping for a 12-15 in Game 2, I thought that was a fairly good match up for me.
      • Game 3 I think I was better positioned against his magic than most opponents but the caimans and poison skink block were good counters for my AD, the result in Game 3 came down to deployment and dice.
    • Overall a really great way to spend a Saturday, I had a great time and had fun with a bit of an atypical single tourney list
    Thoughts on the List:
    I’ll go through unit by unit and give my thoughts, with the looming hotfix it will be interesting to see what happens:

    AD: Having played 5 games with the AD in 2.0 now I’ve had the following data points/takeaways:
    • The MoCT is absolutely critical to make the AD playable. In 3 out of 5 games the AD would have died without the healing from the MoCT. I’m not sure if the cosmology master can achieve the same outcome with Touch the Heart and Hereditary combo keeping the AD alive, but then I’d be without a BSB
    • I didn’t invest very heavily in the damage output of the rider, but the damage output on the AD overall underwhelmed generally. I think I need to invest in either rod of battle and/or a better weapon set up on this guy. His damage output is nowhere near as reliable as the other big bads out there, ex. scourge of wrath
    • I’ve got at least one perfect example of the huge base’s impact, and I’m sure if I’d faced more cannons I would have more examples. I think the march rate increase this model saw was a good add but this base is a clear cut cost in the upgrade from dragon to AD, the upgrade needs to be repriced.
    MoCT: I’ve used this model in 9 out of 10 games in 2.0 BETA, but I used it in 90%+ of my games in 1.3, so I’m a long-term believer.
    • I really love the flexibility of the magic phase, but the MoCT struggles as a solo caster, the lack of magic missiles makes early phases a bit bleh. If it’s a solo caster it requires the magical heirloom as a bare minimum to make it functional, which means the model is no longer a viable combat character as it can’t be properly defended with only 60 pts of enchantment allowance left.
    • I think in its current iteration it could be considered too cheap. I think a 20-40 pt cost increase would be appropriate.
    • I’m working on lists that combine the MoCT with another caster so that I can put more pressure on in early magic phases
    Flame Wardens w Rending Banner: I haven’t changed my build on these guys since 8th edition, the rending banner makes them a good all-around unit. I really made an effort to NOT overestimate these guys during this tournament and it paid off as I didn’t lose them even once.
    • I can see the combo of the hereditary on Flame Wardens as being really frustrating for opponents. I’m not supportive of the multi-layer nerfs to the hereditary that have been forecast but this particular unit has enormous synergy with the hereditary in its current form.
    Lion Guard w Navigator’s Banner: This was actually my first time trying out this unit, I think it’s fairly good but at the end of the day they are just t3 elves. They really need the distracting banner and the MoCT to keep them alive. They went down in one game, pretty much went down in another. I do like the threat they bring to a lot of scary units (knights, monsters, etc) but they have some super hard match ups (anything with parry, lots of other elves, horde armies) so they’re not all-comers like some suggest. I’d like to work a foot prince into my list to take advantage of stubborn.

    GW: These guys look better on paper than they actually are on the board. They’re super expensive and your opponent has to have relevant targets for them. That said, they’re great against lots of hard counters to the AD and they can occasionally come up huge like in game 3 with the -1 to hit on the caimans. Swingy choice, but I see myself using them in any dragon list.

    Shooting Units: I thought I’d finally found the sweet spot for shooting. As any who follow my blog know, I don’t like to take a lot of shooting but I have struggled to find the goldilocks point (not too much not too little). The combo of a decent amount of shooting from core and the SGRs was enough to help me win the chaff war and put shooting pressure on opponents with little shooting. I’ll need to think about this build now as the loss of becalming banner in core definitely changes the calculus on the archer unit.

    Lancers: I really struggle with Lancers, the block of 10 is unwieldy and doesn’t usually earn its points back. The darts of 5 really don’t belong in any combats and I found myself using them as expensive chaff sometimes. That being said, I didn’t find myself in a place where I needed the champ dart mechanic with the AD so they didn’t have an opportunity to fully fit their role.… [Read More]
  • So low and behold, I end up on Table 1 against my usual opponent, the albino frog himself. The frog had come off of two solid medium wins and was just 1 point behind me on battle score. He had also brought a very interesting list which was a departure from what I’d faced in the past.

    The Host of the Ghostly Frog:

    Thoughts on his list:


    Sea Dragon Host:


    Spell Selection:

    Deployment and Secondary Objective:

    Host of the Ghostly Frog- Turn 1:

    Sea Dragon Host- Turn 1:


    Host of the Ghostly Frog- Turn 2:

    Sea Dragon Host- Turn 2:

    Host of the Ghostly Frog- Turn 3

    Sea Dragon Host Turn 3:

    Rest of the game:

    Thoughts on the game:
    [Read More]
  • So after a bit of a lopsided match game one I found myself at the top table. I ended up matched up against one of the stronger players in our region, a former top 3 finisher in large 100+ 8th edition tournaments that we used to have.

    Bear Duke KoE 4500 Pts:



    Sea Dragon Host:


    Thoughts on the match up:


    Spell Selection:


    Deployment and Secondary Objective:


    Bear Duke KoE- Turn 1:


    Sea Dragon Host Turn 1:


    Bear Duke KoE Turn 2:



    Sea Dragon Host Turn 2:


    Bear Duke KoE- Turn 3:


    Sea Dragon Host- Turn 3:


    Rest of the Game:


    Results/Thoughts:
    [Read More]
  • So this set of battle reports is dedicated to @Calcathin in memory of the most dedicated ACS team member this project has/will ever see.

    I reached out to Cal and told him that I had 4-5 games, including a 3 game one day tourney in January and asked if there were any particular builds that it would help to gather data on, he said the Ancient Dragon was at the top of the needed list and so the list was born, as a refresh, I took:

    The Sea Dragon Host:


    The Other Dragon List:





    Spell Selection:





    Deployment/Secondary Objective:



    The other Dragon List- Turn 1:



    Sea Dragon Host- Turn 1:



    The other Dragon List- Turn 2:



    Sea Dragon Host- Turn 2:




    The other dragon army- Turn 3:



    Sea Dragon Host- Turn 3:




    The other dragon list: Turn 4




    Sea Dragon Host Turn 4:



    Results/Post Game Thoughts:

    [Read More]
  • I wanted to try out a more magic heavy load out and I’d been wanting to test out a OotFH mage again after the strong showing in the Scroll Battle Report. I also had a desire to try out a Flame Warden block after my SMs got aired out in my last game. So the following list was born…

    Sea Dragon Host:

    My opponent brought:

    Deployment/Secondary Objective:

    Spell Selection:

    Deployment:

    Sea Dragon Host Turn 1:

    VS Turn 1:

    Sea Dragon Host Turn 2:


    VS Turn 2:

    Sea Dragon Host Turn 3:


    VS Turn 3:

    Sea Dragon Host Turn 4:

    VS Turn 4:

    Sea Dragon Host Turn 5:

    VS Turn 5:

    Sea Dragon Host Turn 6:

    VS Turn 6:

    Thoughts on the Game:

    My army:
    [Read More]
  • So my third game of 2.0 BETA and I’m currently 2-0, we’ll see how long my winning streak lasts. I’ve recently commissioned a centerpiece model for my army, the first model in my HBE army that I won’t paint and it’s an Ancient Dragon. This unit is in an interesting place, it got some countervailing buffs and nerfs in the transition from 1.3 and I was keen to try it out.

    Sea Dragon Host List:


    EoS Guns List:


    Spell Selection:



    Mission and Deployment Type:



    Deployment:



    Sea Dragon Host- Turn 1:

    EoS Guns T1:



    Sea Dragon Host Turn 2:



    EoS Guns Turn 2:



    Sea Dragon Host- Turn 3:



    EoS Guns Turn 3:



    Sea Dragon Host Turn 4:



    EoS Guns- Turn 4/Thoughts on the game:

    [Read More]
  • So I've had the opportunity to get a hold of some early iterations of the HBE book as part of the CE team and I really love what our ACS has done with the book. There were some not so great changes, but overall a lot of new play styles seem to have been opened up. I also got a chance to contribute to the 9th Scroll, so make sure to download the latest issue to see the first 2.0 game I got a chance to play!

    I got a chance to get a game in last week, so you'll see a report on my second game below. I'm hoping to get a game in every week through the rest of the month to make sure to contribute to the BETA testing's data-gathering phase.

    So without further adieu onwards to 2.0!

    Sea Dragon Host-

    My objectives for this list:


    The Host of the Albino Frog-


    Spell Selection:


    Deployment/Secondary Objective:


    Host of the Albino Frog- Turn 1:


    Sea Dragon Host- Turn 1:


    Host of the Albino Frog- Turn 2:


    Sea Dragon Host- Turn 2:


    The Host of the Albino Frog- Turn 3:


    Sea Dragon Host- Turn 3:


    Host of the Albino Frog- Turn 4:


    Sea Dragon Host- Turn 4:


    Thoughts on the Game:


    Thoughts on my list:
    [Read More]
  • Game 5:

    So as I went into Game 5 I knew that I was too far behind to win best overall, but I was playing a very solid player so I was in for a good game.

    He had:


    For convenience, I had:




    To be honest, this was a very tactical game and I don’t remember the minute details very well. Instead I’ll give you the broad strokes:

    Mission: Battle line deployment and the two tokens scenario

    Deployment:

    Turns 1-2:

    Turns 3-4:

    End of Game:

    Results:

    -Vesp [Read More]