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  • This army book was considered to be below the benchmark power level that the project was striving for and therefore the ABC was given the green light to implement quite a few boosts with hardly any nerfs in order to bring it in line with other books such as EoS. Some issues were identified from the beginning and certain measures were adopted to help achieve the objective. Here are most of them:

    1. Core. Despite the previous efforts made by the ABC to make Tribesmen as attractive as Bruisers, these had failed since most lists still included the S6 bunker. Although we had negated Ogres Parry for months, we felt it was time to allow this army to have it too (considering Parry was nerfed last release and that we had to increase the overall power level of the army). Therefore we added Parry to the existing Ironfists rules to stopTribesmen from getting hit on 3+ constantly, where as Bruisers will still get hit on 3+. With heavy armour (4+ armour save) and a maximumunit of 14 tribesmen, we now feel they can challenge Bruisers as the go to choice in Core. More armour, parry, more attacks, more wound-count, hitting a lot earlier... lots of reasons to take them over bruisers now. Additionally, we gave Scraplings the option for Parry as well by separating spears and shields as options (this was an oversight by the ABC in December).

    2. Great Shaman. With the change in magic we realized this guy was way over-costed and decided to make him quite a bit cheaper (compared to other level 4 mages his price was uncalled for, especially when compared to some like an Anurid High Priest). In order to fully justify his entire price drop we made some nerfs to some stats to do with his offensive combat abilities, as we want this guy to cast spells and fight only when strictly needed. We also freed up the option to take Alchemy and Fire by not being forced to take Fire Blessings, just as an option.


    3. Bombardiers. These guys were not too popular in 8th and theyre still not very popular in 9th outside of gunlines. Some complained they were too expensive and didnt put out enough damage while others complained they were too strong in combat due to Halberd use of their handcannons. We decided to make them more shooty orientated and less combat-fit by adding/removing a couple of rules. Mixed with a small price drop and we feel they should be a very viable option now in both gunlines or in mixed lists.

    4. Sabretooth Tigers. We hadnt realized that the army's main diverters were no where near as effective now as they were before in 8th. This is mainly due to them having to take Terror Tests, where in 8th they didnt (and for a good reason). With the overwhelming abundance of Monsters in 9th (all Terror causers) you basically almost always had to take a Hunter in order to give them LD9 (and then keep him alive and keep him within LD range of all 3 tigers) or else they would flee from Terror most times and were almost useless (LD5 no rerolls only if no Hunter is around). This proved to be a huge issue as Ogres were being left without diverters, and the lists that included tigers were being funneled into obligatory Hunters. We have now made some changes to prevent this from happening. Also, to make them playable as a big unit we increased the maximum number per unit.

    5. Yetis. These guys have been completely redesigned; having finally found a place in the army. They were the most underused option and rarely fielded options for years, only recently being taken alongside the Wildheart big name. Even as small units they were still being out-shined by Mercenaries and especially Tusker Cavalry. The new design will change all of this, and hopefully encourage players to field Yetis in their future battles.

    These are the main changes in the army, mostly boosts with a couple of nerfs. There are many other additional changes that are too small to be mentioned, but they are a lot of them and most are little helpful -yet not decisive- boosts. We hope this army can now be at the power level of EoS after changes to both armies have been implemented. [Read More]
  • The intention of this project is to be from the community for the community. As such we already decided very early that we do not want to make any profit with the project or its content. Because if we would start to make reasonable amount of profit at some point in time, we would also need to start paying "salaries". This may sound fun for some of you, but accually it also means that we would need to start judging, how much worth the contributen of single members is. How much worth is the review done by a BB-member, how much worth the intresting rule done by an ABC-member based on the idea of a community member during forum discussions, how much worth the artwork provided by one of our artist form the B&A-team? We really do not want to start with this...

    As part of our operational agreement for the project we therefore have added the following:
    1.9 Not for profit. The Association is a non for profit association and in no circumstances will the Association engage in commercial activity for profit. The Association may engage in commercial activity to the extent necessary to advance the goals of the Association, however, no member or other individual associated with the Association may draw a salary or any other type of compensation, nor may the Association engage in any activity that would render the Association liable to pay taxes to any government or agency.



    Although we as project do not have any ambitions to make profit, we may in future allow third-parties to make profit (see license update) with our content, when we think it is in our project intrest, such as selling our books at local game stores. We do not expect those third-parties to pay anything to us in exchange, but if someone really wants to, he can donate on our website like anyone else, which makes their payments perfectly transparent.

    The Donation-Tab:
    the-ninth-age.com/index.php?donations/

    So donations will stay our only way of income. Currently we are spending it exclusivly on the website and its infrastructure. In future we plan to extend this also for promotion material and/or test-prints of books. We hope you will keep on supporting us as good as you have done till now.

    Thank you
    The Executive Board

    P.S. We are quite optimistic that, should the incoming donations for what ever reasons at some point in time out reach our project expenses, we do find a solution to also let the community participate, such as T9A sponsored tournaments or events. [Read More]
  • We still see a number of comments and signs that not everyone really understands how the 9th Age project works and how those different project teams work together. Today we like to share some more insides and make it a bit more explicit.

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    The Executive Board (ExB)
    The Executive Board is the steering Committee of the 9th Age project. Its responsible for the overall project management.

    Who are the member of the ExB?
    @Arthain @Giladis @Pinktaco @Digger614

    How to become an ExB member?
    The traditional "career path" is: RT/AvB -> ExB

    What does the ExB do?
    • Decides over the overall scope and deadlines for the different project development cycles.
    • Defines the tasks and responsibilities of the different project teams.
    • Decides on applications and promotion for the AvB, RT, RTS, BB, ABC and AS project teams.
    • Represents the project towards third parties, such as the ETC, Shop owners, model makers, the media, etc..
    • Decides about project spendings.
    • Responsible for the release of official project publications.
    What does the ExB not do?
    • Does not decide over the 9th Age Rules.
    • Does not decide over the 9th Age Background.
    Perspective of the ExB on the T9A-Project:

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    The Advisory Board (AvB)
    There is literally no discussion or decisions by the Executive Board without the Advisory Board being involved.
    The Advisory Board consults the Executive Board, but does not have direct voting rights in its decisions.
    Besides advising the Executive Board the Advisory Board also supports the project management by taking lead on specific (project management related) tasks defined by the Executive Board.

    Who are the member of the AvB?
    @oncebitten360 @Strivos @Mr.Gobbo @ForsetisMuse @Arturius @Scottish Knight

    How to become an AvB member?
    The traditional "career path" is: AS/TS/RTS -> AvB

    What does the AvB do?
    • Advise the ExB on all project management related topics.
    • Supports the project management by taking lead in specific (project management related) tasks.
    What does the AvB not do?
    • Does not decide over the overall scope and deadlines for the different project development cycles.
    • Does not decide on applications and promotion for the AvB, RT, RTS, BB, ABC and AS project teams.
    • Does not decide about project spendings.
    Perspective of the AvB on the T9A-Project:



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    The Background and Art Team (B&A)
    Supports the 9th Age project by developing Artwork and Background texts for the 9th Age publications. The Background and Art Team works within scope and under the deadlines defined by the Executive Board.

    Who is the main contact person of the B&A team?
    Team Leader: @Scottish Knight
    Art Director: @Thorsen

    How to become an B&A member?
    As skilled writer or artist you can apply here: the-ninth-age.com/index.php?user-group-apply/45/

    What does the B&A do?
    • Develops the 9th Age World and its Background.
    • Has the last word on the names of units and rules in the 9th Age publications.
    • Responsible for the Artwork of the project.
    What does the B&A not do?
    • Does not decide about the 9th Age Rules.
    • Does not decide about layout for the 9th Age publications.
    Perspective of the B&A on the T9A-Project:



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    The Review Team (RvT)
    Supports the 9th Age project by helping out with layout, grammar and spelling corrections.

    Who is the main contact person of the RvT team?
    Team Leader: @Shubin Michail

    How to become an RvT member?
    With good editorial or layout skills you can apply here: the-ninth-age.com/index.php?user-group-apply/28/

    What does the RvT do?
    • Responsible for proof reading of 9th Age publications.
    • Supports the RT and ABC teams to rephrase unclear rules.
    • Has the last word on spelling and grammar of text used in 9th Age publications.
    • Has the last word on the layout used in 9th Age publications.
    What does the RvT not do?
    • Does not decide about the content of 9th Age Rules.
    • Does not decide about the content of 9th Age Background.
    Perspective of the RvT on the T9A-Project:



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    The Rules-Team (RT)
    The Rules-Teams is responsible for all 9th Age rules. This includes both the BRB, where the Rules-Teams is the main authority, as well as the overall balance of the army books. The Rules-Team works within scope and under the deadlines defined by the Executive Board.

    Who are the members of the RT?
    @fjugin @arthain @el rey @Sir_Joker @lagge @Groefte @Frederick

    How to become an RT member?
    The traditional "career path" is: BB -> RT

    What does the RT do?
    • Is responsible for all 9th Age rules.
    • Writes the core rules found in the Rulebook and Paths of
    [Read More]
  • Welcome to the design notes of the new release of the Infernal Dwarf Army Book.

    The Army Book has received considerable changes and for that it will be released prior to the other books.
    As such we ask of you to give enough feedback, good and bad, so the ID ABC can continue to work on this book until the big March release. However, it is important keep in mind that this book has been reviewed by the RT/BB and might be on a different powerlevel than the other current books.

    Anyway - enough small talk, on to the book!

    Army Wide Rules:

    Relentless has had a bit of a change, based on feedback. All units with this special rules can now triple march, but must take a march test if enemy units are within range. This streamlines the previous rule a bit with the rest of 9thage, and gives a small boost to close combat ID armies.
    The rest of the Rules haven’t changed significantly.

    Equipment:
    The rules for the blunderbus has changed. This is mostly done to give the unit its own unique flavor, but we don’t have enough test results to really know how good or bad these weapons are. Try them out and let us know!

    Magical Items:

    We had a lot of feedback from you all about the magical items, and we have tried to use the feedback in the new designs. The biggest changes are:
    • Onyx Weapon: Dropped in price
    • Blade of Burning Steel: Dropped in price
    • Icon of Lugar: Complete rewrite! - Get a nice possessed hero to help your Lugar units.
    • Vial of Mercury: Another big change, intended to help our CC lists. Charge a unit for some serious Close Combat!
    • Besheluk’s Mechanisme: completely rewritten, now it helps you heal your Kadim units, giving you the change to help your CC units even more.
    LORDS:
    • We tried to get the Prophet down in points, but in return we had to sacrifice some of his free gear and let him lose a pip of weaponskill.
    HEROES
    • The Magus has seen some of the biggest changes, by removing some of his “free upgrades” like the infernal weapon and the engineer/wizard rule, and giving you the option to build him the way you see fit. We as ABC are really happy with this change since now you, the player, don’t have to pay for options you don’t need, while still keeping the old magus viable by having the option to be both an engineer and a wizard.
    • The Vizier has gone down in points a bit, but stayed the same mostly.
    • The Chieftain, the workhorse of the list, was one of the units we had to find another use for instead of just having him run around on a wolf all day. We decided to give him the option to join a unit of backstabbers and let them have the ambush rule. Now you can truly backstab the opponents units as much as you want!
    CORE:
    • Infernal Dwarfs went down in points a bit, and lost the option for infernal armor.
    • A old unit joins the Core again, the Citadel Guard! This was by far the most requested change from the playerbase, and we are glad to say we got them back in core.
    • Besides the Citadel Guard, the Orc Slaves have also moved to core. They went up in points a bit, and got some new rules and options for balance reasons, but they make an even better tarpit now.
    • The disciples have left the core, and moved to special for some heavy changes to the unit.
    Special:
    • Ziggurat Guard have become a more general tanky unit with having just the Bodyguard rule in general as requested by the players.
    • Disciples of Lugar have joined the special selection, and are now the possessed evil buggers they should be!
    • Kadim Incarnates have gained their 3rd attack back, and a small point increase to compensate.
    • Taurukh and Taurukh Anointed are both in special now, with a few point changes for balance to help promote more assault armies and more freedom to build lists.
    • Infernal Artillery has also joined the special slot, but like most gunline armies have gained less access to them. We hope you enjoy the freedom of having them in special, while we are still following the design view of 9th age. The Deamonbound upgrade is new, giving you the option to change one of your warmachines in a true monster on the battlefield!
    Rare:
    • The Infernal Artillery has been a big struggle to get right, and we as ABC have fought nail and tooth to still let these units be a true part of the playstyle of your army.
    • Light Artillery are now the Hobgoblin bolthrowers and the Gunnery Teams. The Gunnery team is one of the units that is still under view, but we as ABC like the current version and its role in the army. Please try them out and let us know what you think!
    • Infernal Engine. This unit, has been one of the biggest problems in the last few versions. This version is the result of a lot discussion between the RT/BB and ABC and we hope we finally got this bad boy right. He’s a bit cheaper, but also one of a kind now for balance reasons.
    • Kadim Titan has been reduced a bit in points, and the basalt form was removed. The only way to further increase his points was to have a giant reduction in stats, something we as ABC didn’t feel right about. He should be truly a force of destruction on the
    [Read More]
  • arthain wrote:

    Working procedure for the current phase: Detailed review of 2 armybooks per week

    The Rules Team (RT), Balance Board (BB) and relevant armybook committee (ABC) will schedule 2 weekly meetings internally, one for each army.

    Prior to the meeting, they will flag on the google documents the relevant items of the army for discussion. The Balance Board should flag items solely due to balance reasons (although the solution can be a redesign, the reason to flag something must be motivated by balance). The Rules Team and armybook committee can also flag items due purely to a design-reason, but should try to limit those as much as possible and those will have a lower priority on the meeting. Once an item is flagged, there will be no discussion conducted on the google documents. The flagged items will be discussed in the internal subforum, in preparation of the upcoming meeting. This is the perfect place to post mathhammer, tournament results, statistics, rosters, combos and so on. In short, the reasons why an item is flagged and is problematic. Members not able to attend to the relevant meeting are welcome and encouraged to leave their opinions on the matter here addressed so they can be taken into account during the meeting.
    Armybook committee members should only flag things that you as a group agree needs to be looked at (the exact solution might not be 100% clear though). Add a very short description why the flagged item needs to be looked at, possibly with a link to a forum post with more information (tournament results, math-hammer etc)

    In this preliminar phase should be brought also whatever relevant data the Tournament Support (TS) and Data Analisys (DA) crew can provide both in regard to tournament standings as well as roster's popularity. In this regard, RT/BB kindly ask the TS to, wherever possible, provide the top20% (rounding down) rosters of each tournament. In case of Team events, provide the rosters of the top20% teams (rounding down), along with any possible comp used in the event and whether or not objectives were used

    The meeting will start of with a short session with RT, BB and the ABC for a maximum of 30 minutes. During this meeting one ABC member will act as a spokesperson for the entire team, and the rest of the group are free to listen. During this initial phase the largest armywide issues will be discussed and agreed on, in order to have a set basic frame for which the rest of the armybook can be evaluated based on. After 30 minutes, the ABC will be asked to leave the call and any not yet agreed on design issues will be dealt by RT (this is to ensure the meeting is not dragged out for too long).

    During the later part of the meeting (which should last around 1.5h), the RT and BB will discuss the flagged items in a prioritized order. the ones that pose the biggest problems, and which affects balance in a more relevant way. The RT and BB will agree whether the issue is really a problem or not (based on the information posted earlier, as per the above paragraph), and if found to be a problem, will discuss why is it a problem, what should be the aim when fixing it, and will come up with at least one possible solution to the issue. This possible solution will be edited directly into the google document and marked with green text. If more than one issues is given, this will be stated in comment in the google document. If after the meeting there is any undiscussed issue (which due to priority order approach should be the least impactful ones) they will be discussed in internal forum and as soon as agreement is found they will also be edited into the google document..

    The ABC can see in their google document what things are changed, and how RT/BB suggest it is changed. The conclusions of the meeting will also generate a report to be conveyed to the relevant ABC. This report, started by a generic statement about the army, will state a number of issues with a short rationale behind it and one or more possible solutions. This solutions will often be stated in the doc directly instead of the report (See example below).Furthermore, a recording of the meeting will be given to the ABC, and if things are still unclear feel free to ask any RT or BB member that was present on the meeting why something needed changing.

    Instead of this, for certain items, the Rules Team might also leave a comments in the google doc or include an item in the report, where they specifically ask the ABC to redesign something or where we know the ABC wants to redesign something. Please look at these and make proposal.

    The ABC will then have a week* to thoroughly read the report to understand all the rationale behind the problems. The ABC will have a chance to present alternative counter-proposals for solutions to the mentioned issues, but should try to do so in such a way that they fit with the rationale of the issue provided (Ie: "no change needed",
    [Read More]