After thesuccess in round 1, we moved up the tables to find our next opponents: the Old WiseMen (Vieux Sages), comprised of french tournament veterans. As luck would haveit, I’d get to fight another very experienced player, @humblr , who was part ofthe very successful 2016 ETC team France.
He hadbrought a Daemon Legion list that frankly nobody wanted to face:
Scourge ofWrath, Eternal Fury, Eternal Sword, Shackles of Reality, Elixir of Souls
Harbingerof Pestilence on Blight Fly, BSB, Apprentice (Evocation), Bloated Putrefaction,Halberd, Nauseating Aura
2 x 10Horrors, Champion
5 BlightFlies, Standard, Champion, Flaming Standard
5 Furies ofWrath
Sobasically a list revolving around a Blight Fly unit and the Scourge of Wrath.The latter is really bad news if you haven’t got cannons, and I was worriedthat he could take on the Warrior block and come out on top. Our scenario wouldbe King of the Hill, which was a small consolation; I would have hated to playbreakthrough against this.
Going intothe game, my objective was to try and deal with the scourge by throwing mySeekers at it, and I knew that the Rune of Storms would be very important forthat. The Blight flies also worried me, and I made a note of trying to achievetwo things: prevent the flies from outflanking and try to isolate them from theScourge.
Thedeployment type was Encircle, and my adversary picked the defender role,getting a big central deployment zone. I elected to protect the forest that wasright in the middle ofthe board, whilethe Daemons had to protect the hill to my right. The way this was playing out,I thought I could try and win the objective with my vanguarding units andscouts: I started by placing warmachines, placing both cannons in range of theforest that the daemons were supposed to desecrate. One of the flame cannonswas placed at the 15” mark of the left flank, which prompted my opponent todrop his entire force to get that charge off.
We endedwith the Scourge of Wrath and furies ready to charge the flame cannon, withSeekers waiting right across them, the Flies and BSB in the center squaring offagainst the King and Hold Guardians, and two small scoring contingents on eachdaemonic flank. I responded by weighing my right flank with the Marksmen andRangers, confident that the two fighter/shooting hybrid units could easily takeon anything the daemons had to throw at them on that side of the board, andscore the objective.
For spells,the Evocation Harbinger took Spectral Blades, and I picked twice the runes ofResilience, Gleaming and Oaths. The Hold Guardians took yet again +1S/+1AP, andI nominated the Scourge, Flies and Crushers as the targets for my AncestralGrudges.
TURN 1 – DaemonicLegion
The Scourgedrank his potion of souls, and combo-charged the Flame Cannon with the Furies.Both units made it in, unfortunately: had only the scourge succeeded, theSeekers would have had a very nice countercharge into the greater daemon. Withthe scourge threatening the left flank, the Flies relocated towards the rightflank to prevent my rangers and marksmen from overrunning it. The scorersadvanced slowly towards the central forest.
In themagic phase, a Hand of Heaven killed four marksmen, but I managed to stop thesame spell cast on the seekers. Shooting was ineffective.
The Scourgepredictably made short work of the Flame Cannon, and elected to pivot tothreaten both the Seekers and the Hold Guardians. Since the furies also made itin, they were able to overrun right into the seekers, preventing them fromcountercharging.
TURN 1 –Dwarven Holds
The firstDaemon turn had put me in a defensive position: I couldn’t advance aggressivelywith the King’s block as long as the Flies were threatening to outflank me andthe Scourge could easily countercharge. So I advanced cautiously with them,making sure that the Flieshiding behindthe impassable terrain had no space to land out of sight. The Hold Guardiansangled themselves to threaten the Scourge if he charged the Seekers, and themarksmen/rangers stay put for fear of getting charged by the flies.
Magic sawme put -1 to wound on the Seekers, to help in a potential fight against thescourge. In the shooting phase, the Flame Cannon, Marksmen and Rangers openedfire at the Blight Flies and managed to kill one of the daemonic elite.
The seekersswiftly dealt with the charging furies and angled themselves to try and trapthe Scourge while also supporting the Hold Guardians.
TURN 2 –Daemonic legions
At thestart of the DL turn, the king used his Rune of Storms to ground the Scourge:my opponent debated whether to charge, and in the end passed his march test andsettled for a small fly move to the left of the seekers and out of LoS (it wasa very close call, another half an inch pivot on my side and this… [Read More]
In my newest blog post I summarize and update my ideas and thoughts on the Corsairs and ask the question: "Why aren't they properly pirate-y?"
The Sea Dragon Host vs the Horde of the Rat Demon
Yvraine could sense the rat demon’s mind from across the field and knew she had met more than her match in magic. Only when facing the reptilian spell casters had she encountered such a skilled manipulator of the Veil. She had deployed her forces in a refused flank, to keep as much distance between her troops and the hulking mechanical and organic monstrosities the vermin had goaded into battle.
VS Turn 1:
Her careful defensive posture had yielded initiative to the rats and they swarmed forward across the field, apparently unafraid of glittering ranks of elves.
The demon stood triumphant in the center of the field of battle its burning green eyes pinned to Yvraine. With casual arrogance the huge rat demon pummeled Yvraine with magic force, between Eingana’s formidable defenses, her potent magic wards and her protective cantrips she only suffered a glancing blow. The typically potent vermin ranged devices caused scattered damage amongst her infantry, just the beginning of the onslaught.
Sea Dragon Host Turn 1:
Knowing her forces needed to secure the left flank she ordered the advance with both of her Flame Warden blocks clearing the verminous slingers. Her cavalry and Breag sheltered behind the rock formations on their left, while she took position for countercharges along with Chaynal’s spear phalanx.
Her magic was largely contained while her brother’s healing magic restored her strength and brought back some wounded infantry. Her reaper batteries inflicted a decisive blow to the rat demon, glowing green ichor fountained from the beast’s torso as it tore the sapling-sized barb from its chest.
VS Turn 2:
Hissing its rage the wounded rat flew forward into the ranks of Flame Wardens facing it down. Following their leader the wheels and rats surged forward again, pinning the elves into their formation and bringing their devastating weaponry to bear in the center.
The demon wrapped itself in defensive enchantments and battered a handful of her Flame Wardens to the ground. With Yvraine focused on the demon she had drifted too close to the wheel, with great arcs of power flying from the machine she and Eingana were smashed to the ground, their muscles spasming uncontrollably. As she drifted from consciousness, she heard the rat demons gurgling laugh punctuated by another hiss as one of her Wardens dealt a blow to the creature’s knee, shattering it.
Sea Dragon Host Turn 2:
Chaynal could feel his sister’s presence flickering but remaining strong and proceeded to marshall their forces, the only way to save her would be to win this fight. The elves surged forward, desperate to overwhelm the left flank and the rat infantry before the hulking brutes on their right joined the fray. With the demon’s attention focused on the Wardens Chaynal was able to force through several augmentations on the holy warriors circling him restoring one to the fight and unleashing their inner strength. As the reaper bolt throwers continued peppering the incoming rat constructs the battle in the center reached a crescendo.
Limping and bellowing in rage, the rat demon lashed out indiscriminately at the Wardens surrounding it, knocking a few to the ground. The beast was met with a veritable whirlwind of blades, their strength reinforced by Chaynal’s magics, the holy warriors smashed the demon’s corporeal form to the ground where it shimmered and evaporated in acrid green smoke. Without the force of the demon’s will pushing them forward the slaughter of the rat infantry began. Dozens of the mutated beasts met their end and the larger unit of slaves fled the battlefield. Exultant, Chaynal ordered the infantry to reform and face the right flank, giving his Lancers and Warden time to grind through the remaining rat infantry.
VS Turn 3:
Despite losing their leader all of the rat constructs still remained largely unhurt and, with a sense of desperation, they swarmed forward eager to get to grips with the elves. The two wheels flung themselves into combat against the lancers and spears on each flank.
The verminous artillery continued flinging toxic missiles at the elves downing a handful in the center.
The wheels, so devastating at range, seemed to have expended their energy earlier in the battle and failed to break through their elvish opponents. The wheel on the left reversed and fled, on the right the spears reformed their phalanx to hold the wheel in place.
Sea Dragon Host Turn 3:
Sensing the opportunity to break the rat center Chaynal ordered the reavers on the right to disrupt the line of advance of the rat hulks and monstrous beast, giving his forces in the center time to finish off the infernal wheels and infantry.
The Wardens who had subdued the rat demon crashed into the flank of the wheel engaged with the Spears and dismantled it. The Wardens and Lancers in the center continued dispatching the few rat at arms that remained. Breag… [Read More]