This episode was a bit rushed, thanks to all the T9A stuff going on, but before I forgot everything, here's a episode about my last 1.3 Tournament, and my feelings about playtesting 2.0 Infernal Dwarfs. [Read More]
It’s time to write up another tournament where push about some angry red Warriors in a very aggressive manner and usually end up regretting it. Read on if you want to learn how to not to play the ninth age and may you all learn from my mistakes because I certainly don’t seem to be!
So this weekend just gone was the UK GT Final, a 26 man, 6 game (6!) tournament in Stockport, UK. I have tweaked my list from what I took to the first heat but only slightly.
Like many people I’ve been speaking I’ve kind of been a hobby slump lately with the imminent release of version 2.0 I’ve found it hard to get enthused about any games of 1.3. My army is far from optimal and I know the changes I need to make for it but that would involve painting some new models (a process that takes me hours and not something I take lightly), models that may end up being utterly useless shortly. So I’ve kind of been in a permanent state of hobby paralysis, wanting to write new lists and paint something but too scared to do it in case I paint something I will never be taking to a tournament ever again. Besides, I have a mountain of grey plastic and resin models to paint so I’ve been plodding my way through some of them (Monolith’s Conan board game is the latest thing on my painting table).
I’m fairly happy with the list, everything has a role to play, some of them just don’t like fulfilling that role (I’m talking to you Dragon Centaurs!). If I could make the top half I’ll be very happy but it’s a tough field of players and it’s unlikely to happen.
Game 1 I was drawn against an opponent I haven’t played since back in 8th Edition Warhammer where I managed to beat his whole Beastman Army with a single unit of Grail Knights, a truly epic feat never to be repeated! So I was looking forward to having a rematch. This time my opponent was using Undying Dynasties, not an army I’ve fought a lot but I have some experience against. His List:
Nomarch: General, Glittering Cuirass, Brooch Of The Sun, Great Weapon
Death Cult Hierarch: Hierophant Evocation Wizard Master
Tomb Harbinger: Bluffer’s Helm, Great Weapon, Talisman Of Shielding
2x1 Casket Of Phatep
30 x Skeleton Archers: Musician
3x10 Skeleton Archers
3x5 Skeleton Scouts
40 Necropolis Guard: Champion, Musician, Standard Bearer, Paired Weapons, Rending Banner
3 Tomb Cataphracts: Musician, Ambush
3 Tomb Cataphracts: Ambush
2 Scarab Swarms
So essentially there is a big unit of Necropolis Guard which will have WS5 thanks to the Nomarch and will have Hatred because of the Harbinger. The wise man would avoid that block and try and take out the rest of the army but I am not a wise man, I have only come along to the tournament to smash toy soldiers together and roll a lot of dice, so that’s what I intend to do! If I can weaken the block with Magic and then combo charge it in one glorious turn and wipe it off the board then I’m satisfied.
For this tournament the deployment type and secondary objective is randomised each round and for this Game it is Frontline Clash and the Secondary Objective is Break-through. My opponent has lots of drops and lots of scoring units but is hamstrung somewhat by the undead’s inability to march away from their general. The Tomb Cataphracts will be ambushing on to give my opponent two scoring units, as long as they come on before turn 4. My opponent only has a 1 Spell caster and gets the Hasten the Hour spell. My Sorcerer gets Word of Iron, Molten Copper, Corruption of Tin and Glory of Gold. My opponent doesn’t have any decent lone models to attack I don’t bother swapping any of them out for Quicksilver Lash. My main aim with magic is to weaken up the Tomb Guard with the Ring of Fire and Molten Copper. I can reduce the Armour of the Tomb Cataphracts if they get close enough to worry me.
Undying Dynasties 1
Undying Dynasties 2
Undying Dynasties 3
Undying Dynasties 4
Undying Dynasties 5
Undying Dynasties 6
Today we give our rundown of the Midlands Team tournament!
Outro: Lost - Breath Atlantis
The definitive 9th Age tournament hub and rankings page: the9thagerankings.com
Soundcloud: [Read More]
Another gin-infused podcast. Mostly about 2.0.
We have been playtesting the 2.0 rules a little in advance and have some thoughts on the new magic phase.
The rules we have access to are not necessarily those which will be released as we have been using playtesting rulesets.
Get in touch with us at firstname.lastname@example.org [Read More]
Welcome to the next issue of the BTS blog!
As already mentioned in the last one, this issue will spoiler a couple of Paths, so that in theory you would be able to start testing the new Magic Phase.
However, for all those guys who haven't read the last BTS blog, please read it FIRST! Why? Many changes done here would not make any sense, without understanding what changed to begin with.
So here is the link to the last issue: Issue 12 - It's a kind of Magic
Furthermore, as always we have our own dedicated discussion and feedback thread, which you can find here: BTS Blog - Issue 12.5 Discussion Thread