Greetings, dear reader!
Another ETC has come and gone, and what a blast it has been! I’ll try to do these write ups before memory fades, and I promise it will be a treat: 6 great games with good, fun opponents in the world’s premier T9A team tournament!
For those who haven’t been following the ETC scene very closely, I was invited for the second year in a row to play for team Belgium (where I currently reside). The belgian team is a bunch of very nice guys, and it made for some very nice moments during the weekend. During the entire year, I’ve been struggling to find a list that I enjoy playing and can perform well enough totake to an event of this magnitude. In the end, I opted for a combination of blunt combat force, magic support and mobile shock troops (some of my teammates would call them Beast Herds in disguise).
Dryad Matriarch, general, 2 spells Druidism
Druid Master, 4 spells Shamanism, Ring of Fire
Bladedancer BSB, Spear of Cadaron
20 Sylvan Archers, musician
27 Forest Guard, Full Command, Gleaming Icon
8 Dryads, Skirmish
FLEET OF FOOT:
2x 3 Kestrel Knights, light armour
12 Bladedancers, Champion, Standard
Game 1 – New Zealand
For our first game we were to play the kiwis, whose reputation as a fun team preceded them. Last year they couldn’t make it, so we were all looking forward to meeting and playing with the people that covered the most distance to be at the ETC!
Since the pairing was known ahead of time, we had the possibility to prepare our predictions for the matches beforehand: one list that proved to be a problem for everyone was the Ogre Khans, since it combined very good shooting elements, a very potent counter to any big monsters and MSU for scoring purposes. After a lot of deliberation, I gave the green light to my captain to throw me under the bus, if it would help out in the rest of the matches. This was to my opponent’s delight, who had put the match down as a very favorable one.
Thankfully, the scenario was Secure Target and not Breakthrough, which meant that I had a decent chance of tying the secondary objective.
Simon was the friendliest guy, and we started off the game with some dice and T-shirt exchanges, as is customary at the ETC. He even gave me some custom-made objective markers that came in very handy during the entire tournament (I would end up playing Secure Target another 4 times).
His list was a lot less friendly for Sylvan Elves everywhere:
Great Khan, General, Brace of Ogre Pistols, Khagadai's Maul, Mammoth-Hide Cloak, Talisman of Shielding, Headhunter
Khan, BSB, Brace of Ogre Pistols, Dragonskin Banner, Lucky Shield, Potion of Swiftness,
Shaman, 4 Spells, Great Weapon, Ring of Fire, Book of Arcane Power, Obsidian Rock, Wizard Master, Pyromancy
5 x 3 Bruisers
2 x 20 Scraplings, Bows
2x6 Bombardiers, Musician
7 Bombardiers, Full Command, War banner
6 Scrapling Trappers
5 Scrapling Trappers
We got Frontline Clash as our deployment type, and I picked the side with a big hill to act as cover for my units for the first few turns. The two markers went down 24” apart from each other on the left flank. I chose to place mine deep into my opponent’s zone, as I find that this forces him to keep some units in reserve: ogre units are prone to panic outside of the general’s bubble, so with the help of Totemic Beasts I can hope to panic the scorers off my enemy’s objective and claim a cheeky win.
We alternated deployment drops for a while, then my opponent dropped everthing and gave me the first turn: with all of his shooting safely tucked away in forests/ruins, my opening volley would not have that much of an impact.
For magic, I got Awaken the Beast, Insect Swarm, Pounding Drumbeat and Totemic Summon with my Druid. The matriarch got Throne, Spirits of the Woods and Stone Skin. The Ogre Shaman took Immolation, Scorching Salvo, Pyroclastic Flow and Enveloping Embers.
TURN 1 – Sylvan Elves
The way we had deployed , the two kestrel units were squaring off against two units of bruisers and a unit of bombardiers: I knew from previous matches that kestrels can take these on the charge one-on-one, so I moved them up aggressively, trying to make it happen. On the left, movement was far more conservative: both trees hugged the hill, as did the forest guard. The archers and dancers hid inside my forest: I wanted to force as many penalties for shooting as possible, thus limiting early casualties.
Magic failed to have an impact this turn, and a volley shot from the archers into the left bombardiers only caused a single wound.
TURN 1 – Ogre Khans
On the right side, the bruiser conga spotted an opening and moved past the arc of sight of both… [Read More]