Articles in Category “The 9th Age” 1,500

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    Toriyama, first minister, chief architect and sorcerer supreme to the mighty Emperor Katagura Mitsuke, hurried towards the great Mausoleum at the centre of the ancient sepulcher, navigating its maze-like twists and turns with practiced ease. Motes of dust glittered in the moonlight, kicked up by his feet as they trod pathways not walked for hundreds of years. Silently he mused to himself, reflecting on the irony that being such as himself, a creature whom until recently had, quite literally, all the time in the world, was in fact, in a hurry. At over 2000 years old, Toriyama had spent all his mortal days desperately trying to escape the ravages of time. In the end, he had succeeded; to a point. Neither living nor dead and having shed his organic skin, its machinations had no effect on him. He neither aged nor slept, did not eat, drink, breathe or care for the pleasures mortals enjoyed. He only served.

    Precious minutes passed, but eventually, having navigated the labyrinth and found its way to its heart, he came upon a pair of mighty bronzed gates that led into a large, sealed, rectangular structure. With but a gesture, the portal before him opened to reveal yet another passageway, this time angled downwards in to the very bowels of the Earth itself. Pausing for mere seconds to utter the correct incantations and gather his composure, Toriyama crossed the threshold. No sooner had he done so, than the portal behind him ground shut with a resounding boom. With no windows or light shafts to the outside, the avenue was plunged into blackness.

    Whilst Toriyama had lost his mortal eyes long ago, when his cursed flesh had been turned to stone, the cold orbs that now sat in their stead served him equally well. He could have used his mage sight he supposed, but old habits die hard. With a muttered cantrip, a pulsating nimbus of light burst from his hand, its radiance gently illuminating the passageway. Shadows danced in the soft glow, revealing deep set alcoves filled with the silent statues of armoured soldiers. Continuing his journey, further and further underground he moved, pausing only occasionally to examine clay seals, which adorned many of the gateways that sprung from the thoroughfare, like the roots of a mighty tree.

    ***

    It was some time later as his journey neared its end, that the path ahead opened into a vast chamber, hundreds of meters long. Within the chamber, arrayed in ordered ranks stood thousands of warrior statues, similar to the ones populating the alcoves he passed during his descent. Silently Toriyama slipped between them, making is way towards the very rear of the chamber. On the far wall, raised on a platform high above the ground and accessible by a long flight of wide steps was his destination; a mighty archway built of the finest marble. The shafts of its pillars were adorned with mystic symbols, whilst the capitals, frieze and base bore intricate carvings of dragons and other creatures of myth. At its centre sat mirror of polished silver, gently reflecting the light still emanating from his hand.

    Glancing at the faces of the stone soldiers he passed, he noted the differences in each and every one, for no two were the same. Pride and shame warred within his mind, for between him and his goal stood both his greatest achievement and the ultimate stain on his honour. Brushing aside the slight resurgence of a humanity he had long thought lost, Toriyama made his way to the steps. Upon reaching their summit, he removed a small gong from within the folds of his robe, before taking up a position in the middle of the platform, opposite the archway. With a strike of the gong, surprisingly loud in such a cavernous space, he began his ritual.

    ***
    With his ritual complete, Toriyama abased himself before the now open doorway, daring to snatch a glance at the scene beyond as he did so. Beyond mouth of the archway now lay an ornate throne room, bustling with all manner of celestial beings. At its centre, seated on a throne of gold sat a figure in full battle armour, head bowed and a sheathed katana upon his lap. Slowly the head rose, revealing a handsome, if cruel, face of purest jade.

    “Toriyama. Why do you disturb me so?” growled a gravel like voice, its displeasure plain.
    “Master!” From his prone position, Toriyama tried to bow even lower, as if he could merge himself with the stones beneath him. “I have found it. I have found HIM.”
    There was a pause. “Where?”. The figure was standing now and striding towards the portal, its cold dead eyes somehow managing to radiate malice.
    “Kala Volcanis Great one, in the Mountains of the Sky! The Dwarves, they…”
    “SILENCE!” Beautiful yet terrible to behold was the figure as it reached the gateway. The surface rippled like that of a lake as his master stepped through. “Kala Volcanis”. He paused again. “It is as the Kami foretold…” He paused. “Rise!”
    As Mitsuke’s hand swept upwards, Toriyama found himself unconsciously standing, his stony flesh no longer[Read More]
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    Last night I had an impromptu hangout with HAT team leader @Eternal Flitter.



    The idea was for there to be a few of us on the hangout but technology and poor west country education let the side down somewhat. Nevertheless we had a discussion about some of the matchups at this weekends up coming tournament in Bath. We also talked about some of the differences between the Uk and Denmark.

    Some people might find this interesting. Otherwise its white noise while you are painting.

    Hopefully this is something that people would like to see more of. I hope to get more of the content tem involved next time with a bit more planning.

    HPM [Read More]
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    On round 3 we were paired up against Switzerland: with a very good showing last year, they’d come up with lists that were relatively out of the box, and quite dangerous. Looking at them, I had several medium to good matchups, but there were two lists that I definitely wanted to avoid: The Pyromancy/Bowline OnG and the MSU Dwarves of @polux.


    In the end, I had to settle for a match against Filip and his Saurian ancients, in Secure target and Refused Flank.


    Filip wrote:


    HEROES:
    Cuatl BSB, Ancient knowledge, Wellspring of power, Ring of fire, Dispel Scroll, Divination magic
    Skink priest, 1 spell Druidism
    Skink Priest, 1 spell Druidism

    CORE:
    2x 20 Braves with 2 Caimans and musician
    20 Braves with 1 Caiman and musician

    SPECIAL:
    2x 2 Spearbacks
    1x 2 Salamanders

    THUNDER LIZARDS
    2x Taurosaur
    1x Engine of the Gods




    So a pretty straightforward list: 3 stubborn roadblocks backed by druidism for healing, a decent amount of shooting in the form of the spearbacks/salamanders and a Pathmaster of Divination to keep my big targets honest.

    The good news were that without any cowboys my units “only” had to deal with the three taurosaurs before getting to the soft part of the army.

    For magic I got Beast Awakens, Insect Swarm,Break the Spirit and Howling wind in Shamanism, the Matriarch got Regrowth and Forest Spirits. The Quatl got Unerring strike, Scrying, Judgment and Stars Align while the Skink priests got Healing Waters and Stoneskin.


    We traded deployment drops for a while, then my opponent forced me to go first by dropping the rest of his army. I ended up with a weighed left flank, the two treefathers relatively central and a unit of Kestrels and the small BD looking over the rightmost objective. The Saurians were squaring off against the treefathers and the small elven contingent, with the three Taurosaurs covering the left flank.






    Turn 1 – Sylvan Elves


    Having played against this kind of list before, I knew that I had to pull the taurosaurs out of position; as long as they stay within 12” of the quatl charging them is a bad idea, and the same applies if they can support each other.So I decided to sacrifice one unit of kestrels for a chance to open up the saurian lines.

    The kestrels moved up within charging range of the leftmost taurosaur, tempting the charge, while the BD with BSB moved into position for countercharge. In the middle, the treefathers moved up a bit to threaten the enemy advance: All I had to do to win was to delay the scorers long enough to the right while securing the objective on the top left.

    Magic started with an insect swarm on the closest taurosaur, which bounced off without effect thanks to the engine’s ward save. The ring of fire was dispelled. The archers opened fire at the closest spearbacks, dealing 2 wounds at long range.





    TURN 1 – Saurian Ancients


    Filip proved to be too smart for my tricks: instead of charging my kestrels, he moved two taurosaurs in range for some blowpipe shots. The salamanders also moved up to shoot at them. In the middle, the spearbacks had a clear shot at the treefather, so moved up to take it. The rest of the army advanced cautiously, the cuatl getting in range for some spells.

    Magic started with a miscast Fate’s Judgment on the right treefather: I let it through, my armour saving the wounds caused. The spell was lost in return, so definitely a good tradeoff! The Unerring Strike was then dispelled with dice.

    Shooting was a bit more effective: the combined efforts of the blowpipes and the salamanders dropped two kestrels, effectively taking them out of the game. The right treefather shrugged off all of the spearbacks’ shots thanks to his armour and ward.





    TURN 2 – Sylvan Elves


    With the original trap avoided, I figured that I had to put some pressure on the saurians: the kestrel moved back, and I offered a long charge on the BSB’s bladedancer retinue to the taurosaurs. Both treefathers advanced to be able to shoot some roots at the wounded spearbacks. The Forest Guard shuffled a bit towards the objective marker, and would keep on doing that all game long.

    Magic started yet again with a successful insect swarm, this time dealing a single wound to the closest taurosaur. The rest was dispelled by the quatl with ease. Shooting was focused on the spearbacks, and between the two treefathers’ shots and the 20 sylvan archers, I managed to kill the unit and get some points!




    TURN 2 – Saurian Ancients


    After some deliberation, my opponent decided not to take the long charge on the bladedancers. He shuffled the taurosaurs around, careful to keep all of them within the Engine bubble. The quatl and braimans stayed relatively put.

    In the magic phase I had to let a bubble Scrying go off to try and dispel the Unerring strike: my adversary was kind enough to fail his casting attempt for the latter, though, so the magic phase ended… [Read More]
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    Hello listeners! It's been a while for us largely due to holidays. Summer is a slow gaming/podcast season in Copenhagen! Nevertheless, we are back with a short episode to keep you going unill next month when we will bring you a tournament report from Giant Fanatic 2017!

    On this episode Rasmus and Henry have a chat about what they have been doing this month in the hobby, a bit of an overview of the recent news and talk a little bit about giant Fanatic which is happening next weekend (30th September).

    Rasmus Ice effect:




    A link to the paiting tutorial we discussed:



    Sorry for the summer hiatus. We should be resuming regular broadcasts moving into winter :)

    If you want to get in touch:

    ammertimedk@gmail.com [Read More]