The latest issue of the 9th Scroll is here! You can read all about it in the news.
Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!
For the second round of the tournament we were to face the other half of the team Belgium, who had performed admirably in the first round! While it was a bit sad to have to play against our frequent sparring partners, this has proven to be inevitable for the past three years: their results are usually as good as ours, so we end up having a civil war of sorts!
The Rieurs Sangliers (laughing boars in French) had lined up EoS, VC, KoE and Vermin Swarm, and it was the latter that I would have to play against. Their commanding general was @valmir , whom you may remember from an earlier battlereport against the Dread Elves: as is customary, he had stomped all over my elves with the help of his Dreadmills and Vermin Daemon. This was a game that I wasn’t too optimistic about, as I feel that Vermin often have all the tools at their disposal to deal with all kinds of elves. However, team strategy required me to get this relatively bad matchup so as for others to get more favorable ones.
Here is what he had brought to the tournament:
Chief, BSB, Scepter of Verminous Valour, Binding Scroll
Magister, Adept (Thaumaturgy), Binding Scroll
Rakachit Machinist, Scurrying Veil, Warp Pistols
2 x 36 Rats-at-arms, Full Command
2 x 10 Footpads, musician
2 x 20 Giant Rats
2 x 4 Jezzails
2 x 12 Plague Disciples
2 x 1 Meat Grinder
2 x 1 Dreadmill
So a lot of the usual suspects: Vermin Daemon, Dreadmills, Plague Disciples, but also his personal touch of the meat grinder R@A blocks and the Machinist for unlimited breath weapon shenanigans.
We would be playing Breakthrough, and the deployment type was Marching Columns: this last piece of news was particularly good, since it meant that I might be able to put pressure on the parts of the vermin swarm army that would be left without support!
Wealternated deployment for a while, since getting the right matchups was way more important than getting the first turn. Unfortunately, the rats had far more deployment drops, so once I had a vague idea of where the scoring units would be going I deployed my remaining regiments and got first turn.
For spells I selected Forest Embrace, BeastAwakens, Swarm of Insects, Chilling Howl and Totemic Summon. Valmir took Handof Heaven and Smite the Unbeliever for his Magister and Unerring Strike, Fate’s Judgment, Awakened Swarm, Know thy Enemy and The Stars Align for his Vermin Daemon.
Going into the game, I decided to play for the scenario by using my fast units to prevent the enemy scorers from penetrating into my deployment zone, creating pressure all over the board and then finally cheekily moving a unit of dryads inside the vermin swarm zone. Valmir countered this quite nicely by employing his dreadmills and disciples near his flanks, trying to funnel my forces to the center where his combat blocks and the Vermin Daemon were waiting.
TURN 1 – Sylvan Elves
All of the flyers moved up behind terrain, within charge range of the scorers and keeping an eye out for the Dreadmills: if they peeked from out of cover I’d be able to charge them I return, hopefully ridding myself of that menace and gaining some more maneuver space. The archers stayed safely in the back, still within range for some light shooting.
In the magic phase I was able to push through a Totemic Summon, and the beast appeared right next to the Jezzails! Its breath weapon only dealt a single wounds to the vermin shooters, though. The archers took pot shots at the Vermin Daemon and managed to inflict a wound!
TURN 1 – Vermin Swarm
The vermin chose to go on the offensive: one unit of Giant Rats charged into the middle Forest Eagles. The second unit with the machinist moved up towards the right kestrels, within range for the machinist’s breath. Both units of Rats-at-arms moved up a bit, and the left Dreadmill had to backpedal to deal with the totemic summon. The flank forces shuffled to create bigger threat zones and prevent my birds from flying over their lines.
In magic the Hand of Heaven was dispelled, allowing the Magister to curse the Forest Eagles in combat with Smite the Unbeliever, giving them -1 Strength. The worst part of shooting was avoided thanks to a combination of Hard Target and Cover penalties, and the rest underperformed: the Dreadmill failed to wound the Totemic Beast, the Jezzails wounded my Prince once and the Machinist only put awound on the kestrels with his breathweapon.
Combat saw the eagles and rats fight to a stalemate, and the battle of the chaff raged on!
TURN 2 – Sylvan Elves
I was now faced with a difficult decision: with the Totemic Summon ready to flank one unit of jezzails and overrun into the other, I figured that the safest place to be with my fast units was in combat. The two Rat-at-Arms units were close enough to the Kestrels, and the support units… [Read More]
Myreille Strategic Tournament: A team tournament in Lille
Greetings, one and all!
It has been too long, but the 2019 tournament season has started at last! For yours truly and the rest of the team Belgium our first stop was to be the Myreille Strategic Team tournament in nearby Lille, France. Those of you who have followed this blog in the past few years will remember that name,since it is a tournament that we’ve been attending since its conception in2017. Tanguy ( @Tartignolle ) is the main driving force of the event, and he never fails to deliver a very enjoyable weekend: an array of great opponents from the north of France, Belgium and Luxembourg, getting together to share quality beer, local food -and local liquor- in the backdrop of competitive games of T9A!
This year the event was bigger than ever: a total of 14 teams of 4 players managed to make it, with another 6 in a waiting list! This is not surprising, given the quality of the event and the hospitality of our friends from Lille. Our team comprised of @gregor with his Daemonic Legions, @PrinceCharming with his Ogre Khans, the Undying Dynasties of @IHDarklord and, finally, my Tolkein-themed Sylvan Elves. Why the mention of dear old J.R.R. , you ask? Well, because I was looking for an excuse to bring as many Forest Eagles as possible and “the Eagles are coming!” was the best catchphrase I could think of!
Here is the list that I brought:
Sylvan Prince on Eagle King, LA, Shield, Cloak, Sylvan Lance, Death Cheater, Titanic Might
Bladedancer Chieftain BSB, Spear, Hunter's Honour, Aether Icon
Druid Master (Shamanism), Sylvan Bow, Binding Scroll, Magical Heirloom
2 x 8 Dryads
15 Sylvan Archers, musician
16 Sylvan Archers, musician
13 Bladedancers, Champion, Standard, Aether Icon
2 x 4 Kestrel Knights (Hard Target/Shield), Champion
2 x 5 Forest Eagles
So overall a good mix of close combat power and maneuverability, with a splash of shooting and magic to keep my opponents relatively honest. One of my goals was to test whether the SE without Forest Spirits are as vulnerable to magic and autohits as the internet makes them out to be.
The tournament field contained all kinds of lists, with all of the 16 armies being represented: about half of the lists had at least a Pyromancy or a Divination master, with a handful bringing other magic missile-heavy paths such as Thaumaturgy.
In my quest to prove that Sylvans can face such opposition, the forest Eagles were my secret weapon.
For our first game we were paired against a team of local players, hastily put together after several of the initial team members dropped out for various reasons. They were all great guys, and I got to play their Dwarven Holds general: he was returning to the hobby after an 8-month hiatus, and had brought a beautiful army, entirely painted with non-metallic metal details. His list was as follows:
Dwarf King on Warthrone, Shield, Rune of Might, Rune of Destruction, Rune ofReturning, Holdstone
Thane BSB, Shield, 3x Rune of Lightning
Runic Smith, Rune of Dragon’s Breath, 3 Runic Spells
Anvil of Power
29 Greybeards,Shields, Full Command, Runic Banner of Swiftness
10 Handgunners,Shields, Musician
12 Warriors, Shields, Vanguard
21 Seekers, Vanguard, Full Command
7 Hold Guardians, Full Command
2 x 1 Attack Copter
1 Vengeance Seeker
So a rather aggressive dwarven list, not unlike the one that I played last year.With four potential vanguards, it could pose some problems to the more static parts of my army. The scenario we got was Capture the Flags, and deployment was Frontline Clash.
After a couple of drops (gyrocopters) my adversary went for a full drop, and to my surprise he decided to castle in one of the corners, using a piece of impassable terrain to hide his Anvil. In response, I put my dryads far away from danger, both units of Archers right across the Seekers and loaded up the middle with the Dancers, kestrels and Eagles.
The dwarves inched forward cautiously, getting in range for shooting with the gyrocopters; these failed to hit my kestrels thanks to the Hard Target rule. Magic saw the Seekers get the rune of Gleaming cast on them.
The sylvans were a bit more aggressive: they spotted the flank of the left gyrocopter and declared charges on it, but failed to connect. The middle force moved up to threaten the dwarven advance, careful to stay outside of the charge range of the seekers. The Eagle King moved aggressively past the unbreakable dwarves, with several charge possibilities for the following turn. In the magic phase I was able to cast a Totemic Summon, and the Totemic Beast appeared right behind the dwarven lines. Its breath weapon caused two wounds to the vengeance seeker,while the archers dealt a couple of wounds to the seekers.
… [Read More]
Hi all! On this show, Paul and Tony are joined by the 2019 UK Master – Nav Hussain. We catch up on all things 9th related, discuss Nav’s recent triumph and wonder off the beaten track on a few occasions! Brace yourselves!
Contact/follow us via Twitter on:
Email - TFW_Podcast@yahoo.co.uk
Facebook Group – (Search for The Fantasy Wargame Podcast)
Catch us in the usual places including iTunes (Leave us a review!) or via tfwp.podomatic.com
Goblin Gaming (via our link to help the show!) goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92
Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!
Printed 9th Age Rule Book - amazon.co.uk/9th-Age-Fantasy-R…s=the+ninth+age+rule+book
Competition Details – With a new year starts a new project. To enter the competition with a chance to win a Reaper Paint set (UK entry’s only), post a picture of an unpainted model on our Facebook group in January and a picture of the same model, painted, in February. More information is on the Facebook Group.
Music from the Freemusicarchive.org:
Into - Jan Morgenstern - Circling Dragons
Outro - BoxCat Games - Battle 'Special'
Sponsor music – Ice Man – SI-PML
Sound effects from FreeSFX.co.uk [Read More]