Articles in Category “Models” 345

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  • In this episode, Tony and I are joined by Mark Borland as we recount our experience at the first Heat of the 9th Age GT.

    Catch us on Itunes (please leave a positive review ) or, for MP3 download, via tfwp.podomatic.com.

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    @tonyhayle
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    Credits Due:

    Music from the Freemusicarchive.org:

    Into - Jan Morgenstern - Circling Dragons

    Outro - BoxCat Games - Battle 'Special'

    Sound effects from FreeSFX.co.uk [Read More]
  • Crossbows, Rangers, and voluntary exiles.


    Much have been written on the subject of dwarven rifles, by a lot of people who know very little on the subject and thus embarass themselves with every word. Not as many words have been wasted on the dwarven crossbow. and for a very good reason.
    A crossbow is a crossbow, no matter who makes it, the dwarven one is more solid and can be used as a club with very little damage to the weapon but is otherwise identical to those used by out own regiments.



    Dwarven militias from poorer settlements or lower classes will often choose the crossbow over the rifle for simple reasons of economics, the former being much cheaper to produce and many dwarfs with woodworking skills can produce their own with ease, instead of having to commission a master gunsmith.
    Public, or Militia regiments recieve a small stipend to cover the time spent in training, but its members much buy their equipment theirselves, often leading to a very varied appearance compared to the Proffesional, or Queen's regiments, who are provided for and equipped by the queen.
    For that reason, it is very common for public regiments to have a wealthy female sponsor who provides for them in return for social capital reaped from the regiment's success.

    Crossbows also have the advantage of silence which can be vital is the more unstable regions of the under-realm, where the sharp retort of a rifle-shot may bring the ceiling crashing down or bring undue attention. As such it is also a common weapon for political assassination in those few dwarfholds unstable enough where that is a occurrence.

    With Queen Haephestia having ruled it with a gold-steel fist since time immemorial, that thankfully is not the case for Hammerhold.


    In open combat, the crossbow fulfills the same role as the rifle, allowing even a poorer settlement to unleash a withering volley of fire to support the massed regiments of heavy militia speardwarves and axedwarves. Such a combined force is usually enough to see off all but the most determined attack from anything less than a professional army, heavy armour and stout shields rendering counter fire all but impotent.


    (Banner painted by pro painter Jonas Wideen.)
    The regiment depicted in these woodcuts is Habrik's Shafters (and yes, the Hammerhold dwarves have enough Imperial visitors to fully understand and embrace the double-meaning of their name) and their banner depicts Habrik himself, now long-dead, in the normal ancestor-worshipping manner of public regiments.



    Of far more interest is the rarer crossbow-armed style of regiments; the Rangers, and their role in society.

    Rangers dwarf a small stipends much as all public regiments do, but unlike others who are only part-time warriors, being a Ranger is not a choice to take lightly. Once the Oath of a Ranger is taken, the dwarf cannot return to any Dwarfhold for more than a single week a year as long as they adhere to the role of the Ranger, unless forced to do so by injury or illness. For that reason, a troupe must be almost entirely self-sufficient and most rangers carry all their belonging with them at all times, their crossbows and long knives being equally suited to hunting and cleaning game as they are at slitting throats.

    It should be noted that the Oath of a Ranger, unlike the Oath of the Seeker is completely completely voluntary, does not bring shame of the Rangers family, and can be renounced at any time. It is not uncommon for young dwarves who have trouble adapting to the very conservative dwarven society to spend a few years as a Ranger before settling down. Such runaways seldom stay for long. It is also seen as a good, if unusual way to see the world, as Rangers travel far and wide, both within the Dwarfhold's holdings and far beyond.



    Rangers spend all their days in the field, on the move, often under open skies, always on the move.

    For many outlying settlements owing fealty to the Queen, especially those not dwarven, a yearly visit by a Ranger troupe may well be the only contact they have with the Dwarfhold at all.

    They also provide accurate fire support for the Hold's army, skirmishing and scouting, as well as wildlife rescue in peacetimes.


    It falls to ranger troupes to patrol the Dwarfholds lands, making sure roads are safe and banditry is short-lived, either at the end of a volley of well-aimed bolts, or under the steelshod boots of a massed dwarven throng, summoned by said Rangers.




    [i]The majority of Rangers are females and most stay a Ranger for their entire life, seeing it as more of a calling and a mobile community than the martial profession it officially is.
    Rangerhood is also one of very few professions for a dwarven female that allows them to remain unmarried (the others being Seekers, Runesmiths and priests, the Forgemaiden bodyguard of the Hold's Runemistress, and a number of ceremonial titles, such as the First Hammer, First Shield).
    [/i]
    It is also a good "out" for any dwarf that does not fit in[Read More]
  • We're back!After a ‘brief’ period of absence, it’s back to business as usual.Tony and I regale on our past four month’s worth of hobby and I cover my trip to Midlands GT.


    Catch us on Itunes (please leave a positive review :D ) or, for MP3 download, via tfwp.podomatic.com.


    Scottish Event – The Siege of Strivelyn - Siege of Strivelyn - Scottish Team Tournament


    Contact/follow us via Twitter on:


    @thegodbold

    @tonyhayle


    Email - TFW_Podcast@yahoo.co.uk


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    Goblin Gaming (via our link to help the show!) goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92


    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!


    Credits Due:


    Music from the Freemusicarchive.org:


    Into - Jan Morgenstern - Circling Dragons

    Outro - BoxCat Games - Battle 'Special'


    Sound effects from FreeSFX.co.uk [Read More]
  • Grim Blades, from the VOID

    Of the creatures that would harry our forces, the ones we titles as Grim Blades we a particular hassle. Far more numerous than the mightier Harbringers, they could not as easily be dissuaded by ranged fire but they were not as easy to drive off in close combat.

    We first came upon them when regrouping from pursuit along the shorelines, in a area where the water was strewn with strange bars and spur of golden metal protruding from the darkened waters, like the tops of a sunken city resting just out of reach beyond the shore.
    I do not know if we had strayed into their territory and it was merely a result of animalistic agression or if greater forces ordered their attack, but no more had we began to set up camp than we were set upon by this new foe.


    Consisting of a horde of scaled fishmen, they very least of them were the size of a man, but many were far more, both broader and taller with several reaching almost ogre-like stature. I will presume that those are the champions of their race as they exhibited typical dominant behaviour, harming and bulying their lessers at will.

    While the majority of the creatures wore no armour, their heavy scales were still able to resist a surprising amount of both shotte and blade and many of the larger ones wore armour made out of heavy shells dragged up from the sea floor and those could only be feller by a direct hit to the throat with shotte or a concerted effort by several soldiers in melee.


    Their weaponry was forged of the same alien, golden metal as those of the Harbringers though much less refined. Perhaps forged is not the right word, maybe scavenged is more correct? It seems like the fishmen have found metal left behind by their betters and roughly beaten it into the shape of a rough weapon, only effective because of the brute strength behind their blows.

    The weakest of their kind had little more than straight lengths of metal, crudely sharpened against rocks. But still, even the least of the fishmen were far stronger than a man and so even these crude weapons in combination with a mouth full of needle-sharp teeth would still serve them well in the chaos of a melee.


    A rare few seemed to have actual purpose-wrought weapons. I can only imagine these being forged by the Octopus-men as favours to a brave underling. Perhaps a mark of a favourite slave?


    With serried, ordered ranks of pike & shotte being the only thing keeping the Grim Blades at bay and with the risk of the pursuing Harbringers or Watchers finding us, I was once again left with no choice but to shamefully order a fighting retreat inlands, hoping to find respite further form the shore.
    As you no doubt know Inquisitor, it was not to be.



    Records of the interrogations of former Count-Captain Johann von Krugmund (deceased)
    [Read More]
  • Around a month ago I noticed something fairly surprising.

    In fact, something downright unfathomable.

    ... I had a paycheck placed into a bank account (from two years ago) that I hadn't touched. This, clearly, could not stand.

    Of course, this found-money was to be used on wargaming. And thus came the options, fast and furious, into my impulsive mind. Should I finally put together a Warhammer 40,000 army? Perhaps, it was time to try out Wrath of Kings? Did I really need ANOTHER 9th Age Army. The answer to the latter, unsurprisingly, became a resounding "yes". But, this time, I wanted to try something new... I wanted to try out the miniatures from one of our 9th Age partners.

    After scrolling through the miniatures catalogs on the site, for what felt like a whole day (at work...it was...oops), I landed on the MoM miniaturas page.

    Then I saw their Dwarfs. I was sold.

    The order was placed within minutes... and included:
    • 20 Dwarf Infantry with Hand Weapons
    • The Command Group for the above
    • 20 Dwarf Infantry with Great Weapons (will convert my own command)
    • 2 Cannons
    • 20 Dwarf Crossbowmen
    • 1 Dwarf King on a big Daemon Head (amazing)
    • 1 Dwarf Engineer
    Seemed like a good start. Order placed...now...we wait.


    Now, in fairness, it did take roughly a month to come in... but I'm in Nova Scotia, Canada... so the fact it even found its way here from Spain is impressive ;).

    So after tearing open the order...what did I see?





    First off, I love this new packaging standard that I'm seeing lately (Norba does the bagged-minis as well). Very simple bot more than effective when packed well (and they were).

    Now, what really blew my mind on this one...


    Now, my Spanish isn't very strong. But I'm pretty sure the word "FREE" was intended to mean exactly what I know it as. That's right... MoM sent me over:
    -Free command group for my X-bows
    -Free Seeker Character
    -Free Thane

    I suspect this isn't going to be in every order (maybe bigger ones?) but what a cool surprise. Thanks, guys!

    Alright, lets pop open some bags, and see what we can see...




    Alright, some quick thoughts on the casted resin minis themselves:
    • EXCELLENT detail
    • Very little in the way of mold lines
    • Very "chunky" flash - mean, super easy and quick to remove
    • Exactly the scale I was hoping for:


    I spent the next few hours cleaning and assembling what I could get done (which, as it turned out, was everything except for the X-bows...not a bad night's work!) And here's what we're looking at:





    I am extremely impressed with MoM Miniatures. The minis are great (albeit, a little fiddly to glue together... I brought out the big guns- blue-cap Gorilla Glue, and all solved itself in time). The price was beyond reasonable (seriously, are you guys making a dime off of this?) and the overall vibe of the sculpts is exactly what I wanted.

    All-in, one of the most pleasant and satisfying miniature ordering experiences I've ever had- if not the very best.

    I recommend you all give money to MoM Miniaturas right now.


    DO IT! [Read More]
  • Couatl

    It is said of the reptilian warriors of the southern jungles that they are rules by bloated creatures known as Couatls.
    The Couatls can vary greatly in appearance, great toads, snakes, crocodiles, lizards and more have been reported with little rhyme or reason, seeming to have no connection other than their status as rulers and their apocalyptic magical might.




    A Couatl will spend most of its days resting on a great throne, borne aloft by their own magical power, either issuing commands to their minions or passing the days in meditation.
    It is said that so deep in meditation do some of them fall that they will neither eat nor drink for weeks and only take a breath once a hour!


    As benefits mages of such prodigious prowess, most Couatls favour magical implements, staves topped with strange crystaline skulls and golden jewelry being perennial favourites

    Most have great powers in the magics of nature and of the stars and their thrones are often teeming with cold-blooded wildlife, drawn against their will to such a potent being of magic

    These creatures are unnaturally calm, moving around on the throne without care or fear, even when the Couatl is obliterating enemies with its fell magics.

    So this is the Couatl from @Hidden Dreams . Quite a nice one and a good change from the bloated amphibian we are used to seeing.
    I had some issued with assembling the head but nothing major. Since I do not currently have a SA army I didn't put it on a base as it'll live as a display mini for now.
    Stag Knight


    This is going to be a bit of a more regular review because I think the mini deserves it




    The Stag Knight "GAI THE RELIABLE" comes from Cadwallon Miniatures which makes exquisite miniatures in the style of Confrontation as well as rereleases of minis for that game.
    They make extremely fine and characterful stuff and well deserve a look.
    The Stag Knight comes in as you can see, eight parts, all of which fit together with a minimum of work and very little flash to clean off.


    There were only two parts that needed some work and one of those were my own fault!

    This was the first one: The cloak has a small bit missing one one of the sides.


    Easy enough to fix!


    The second was my own fault: I glues on the head slightly askew so had to fill in a small gap here. I just used the stuff I had left from fixing the cloak.

    Painted up very nicely in greens and browns

    The legend of the Stag Knight is a common one in rural Equitaine. It is said of him that he was a knight of great valour that fell to worship of evil gods long ago.

    A lovely model, full of character and a fair bit of menace.

    The knight eventually recanted his foul ways and cast down the fell temple he had worshiped at. He asked the Lady how he could repent for his since, for surely his soul was forever lost and tainted beyond recovery?
    But there is always another chance and the Lady tasked him to travel throughout the woods of Equitaine, hunting cultists and casting down any foul shrine or temple they have erected, changing his head to that of a great stag as a sign of his sacred mission and a sign to all to not impede his journey.

    I'll be using him as a Totem Beast for my KoE or a unit filler.

    While the truth of the legend is unknown and details change depending on where in the country it is told some facts remain the same.

    The Stag Knight is always a formerly evil knight that repented.
    He is always tasked with hunting the forces of evil that infiltrate and corrupt, though the specifics vary.
    He has a stag head on a otherwise normal body though the legends vary on whether it is as a blessing or a curse.
    The Stag Knight is always larger than any other, always standing at least as tall as a knight on his warhorse and sometimes far taller still.

    Is he exists I know not, but every time a temple of evil is discovered cast down in the wilderness of Equitaine, its guardians bested by some unknown benefactor, the peasantry will give thank to the Lady for setting the Stag Knight to guard them and leave bags of grain in the area around the temple, should the Stag Knight return that way.







    And the gap in the cloak? Nearly invisible despite me being the worst sculptor of all time! [Read More]

  • The dwarven civilian Marksmen regiments are justly famed for the barrage of deadly fire they can unleash at good distances, dwarven guns being both more accurate (on account of something dwarves call "rifling" though they would not share the knowledge of what it actually is with me) and very reliable, seldom jamming or misfiring as well as capable of the impressive rate of fire.

    The Marksmen rely on their heavy scalemail and stoud shields to weather both enemy counter-fire and any light skirmishers that would harass them. Indeed one would almost think that so equipped, the dwarven Markman could be the perfect ranged combatant. But there is a major issue with them... and that is with the dwarf itself.

    For while dwarves are natural close combatant with large amounts of thickly corded muscle, low center of gravity, heavy skull, long arms and a natural armour of fat, they are not so blessed in the fields of ranged combat.

    Indeed being finely evolved for the lightless environments of the underground, possessing poor eyesight at range and being easily blinded by the fierce glare of the sun on their deeply set eyes.
    Indeed it is only the superlative quality of their equipment and the length of their training that allows the dwarven Marksmen to even equal the performance of our own musket regiments, though the dwarves are of course far harder to remove from the battlefield.



    The mighty titan that is the dwarven smithing industry spits out a prodigious variety of guns for their Markmen to use. Markmen that use guns as opposed to those that use crossbows seldom craft their own weapons, usually commissioning them from a master gunsmith.
    Some Markmen, keenly aware of their bad eyesight choose to instead compensate with the high rate of fire offered by heavy dwarven revolvers, which while lacking in range are capable of spitting out a impressive stream of lead at close range


    Others want the best of both worlds, buying long-barreled masterwork revolvers from the very best, fitted with sighting deviced to compensate for their own inadequacies.


    Yet others opt for the traditional and well-known dwarven handgun, often for sale in Imperial cities of note. Fat-barreled and with great stopping power, it does little for the dwarves already poor accuracy-. But the noise itself can sometimes be enough to route foes of lesser quality


    But the real reason we have reason to fear the Markmen lies in those wealthier individual who opt for the very expensive long jezzails fitted with sighting devices. These excellent guns allow even the shortsighted dwarves to shoot the feathers of a sparrow in flight, wthout hitting the bird itself!


    As each gun is custom made for its wielder, they come in a bewildering variety of styles


    Including some arcane multi-barreled ones which I find quite baffling but the dwarf who wielded it ensured me that it was quite a fine gun indeed.


    In contrast to the professional regiments, the civilian regiments often take a more laid-back approach to their banners, often having them made by non-martial partners of their members. As a result their design is often far less impressive and instead of showing of figures of mythology or the sacred role of the regiment, they often glorify the members of the regiment, oftentimes with individual likenesses [Read More]