Articles in Category “Models” 359

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!

  • Couatl

    It is said of the reptilian warriors of the southern jungles that they are rules by bloated creatures known as Couatls.
    The Couatls can vary greatly in appearance, great toads, snakes, crocodiles, lizards and more have been reported with little rhyme or reason, seeming to have no connection other than their status as rulers and their apocalyptic magical might.

    A Couatl will spend most of its days resting on a great throne, borne aloft by their own magical power, either issuing commands to their minions or passing the days in meditation.
    It is said that so deep in meditation do some of them fall that they will neither eat nor drink for weeks and only take a breath once a hour!

    As benefits mages of such prodigious prowess, most Couatls favour magical implements, staves topped with strange crystaline skulls and golden jewelry being perennial favourites

    Most have great powers in the magics of nature and of the stars and their thrones are often teeming with cold-blooded wildlife, drawn against their will to such a potent being of magic

    These creatures are unnaturally calm, moving around on the throne without care or fear, even when the Couatl is obliterating enemies with its fell magics.

    So this is the Couatl from @Hidden Dreams . Quite a nice one and a good change from the bloated amphibian we are used to seeing.
    I had some issued with assembling the head but nothing major. Since I do not currently have a SA army I didn't put it on a base as it'll live as a display mini for now.
    Stag Knight

    This is going to be a bit of a more regular review because I think the mini deserves it

    The Stag Knight "GAI THE RELIABLE" comes from Cadwallon Miniatures which makes exquisite miniatures in the style of Confrontation as well as rereleases of minis for that game.
    They make extremely fine and characterful stuff and well deserve a look.
    The Stag Knight comes in as you can see, eight parts, all of which fit together with a minimum of work and very little flash to clean off.

    There were only two parts that needed some work and one of those were my own fault!

    This was the first one: The cloak has a small bit missing one one of the sides.

    Easy enough to fix!

    The second was my own fault: I glues on the head slightly askew so had to fill in a small gap here. I just used the stuff I had left from fixing the cloak.

    Painted up very nicely in greens and browns

    The legend of the Stag Knight is a common one in rural Equitaine. It is said of him that he was a knight of great valour that fell to worship of evil gods long ago.

    A lovely model, full of character and a fair bit of menace.

    The knight eventually recanted his foul ways and cast down the fell temple he had worshiped at. He asked the Lady how he could repent for his since, for surely his soul was forever lost and tainted beyond recovery?
    But there is always another chance and the Lady tasked him to travel throughout the woods of Equitaine, hunting cultists and casting down any foul shrine or temple they have erected, changing his head to that of a great stag as a sign of his sacred mission and a sign to all to not impede his journey.

    I'll be using him as a Totem Beast for my KoE or a unit filler.

    While the truth of the legend is unknown and details change depending on where in the country it is told some facts remain the same.

    The Stag Knight is always a formerly evil knight that repented.
    He is always tasked with hunting the forces of evil that infiltrate and corrupt, though the specifics vary.
    He has a stag head on a otherwise normal body though the legends vary on whether it is as a blessing or a curse.
    The Stag Knight is always larger than any other, always standing at least as tall as a knight on his warhorse and sometimes far taller still.

    Is he exists I know not, but every time a temple of evil is discovered cast down in the wilderness of Equitaine, its guardians bested by some unknown benefactor, the peasantry will give thank to the Lady for setting the Stag Knight to guard them and leave bags of grain in the area around the temple, should the Stag Knight return that way.

    And the gap in the cloak? Nearly invisible despite me being the worst sculptor of all time! [Read More]

  • The dwarven civilian Marksmen regiments are justly famed for the barrage of deadly fire they can unleash at good distances, dwarven guns being both more accurate (on account of something dwarves call "rifling" though they would not share the knowledge of what it actually is with me) and very reliable, seldom jamming or misfiring as well as capable of the impressive rate of fire.

    The Marksmen rely on their heavy scalemail and stoud shields to weather both enemy counter-fire and any light skirmishers that would harass them. Indeed one would almost think that so equipped, the dwarven Markman could be the perfect ranged combatant. But there is a major issue with them... and that is with the dwarf itself.

    For while dwarves are natural close combatant with large amounts of thickly corded muscle, low center of gravity, heavy skull, long arms and a natural armour of fat, they are not so blessed in the fields of ranged combat.

    Indeed being finely evolved for the lightless environments of the underground, possessing poor eyesight at range and being easily blinded by the fierce glare of the sun on their deeply set eyes.
    Indeed it is only the superlative quality of their equipment and the length of their training that allows the dwarven Marksmen to even equal the performance of our own musket regiments, though the dwarves are of course far harder to remove from the battlefield.

    The mighty titan that is the dwarven smithing industry spits out a prodigious variety of guns for their Markmen to use. Markmen that use guns as opposed to those that use crossbows seldom craft their own weapons, usually commissioning them from a master gunsmith.
    Some Markmen, keenly aware of their bad eyesight choose to instead compensate with the high rate of fire offered by heavy dwarven revolvers, which while lacking in range are capable of spitting out a impressive stream of lead at close range

    Others want the best of both worlds, buying long-barreled masterwork revolvers from the very best, fitted with sighting deviced to compensate for their own inadequacies.

    Yet others opt for the traditional and well-known dwarven handgun, often for sale in Imperial cities of note. Fat-barreled and with great stopping power, it does little for the dwarves already poor accuracy-. But the noise itself can sometimes be enough to route foes of lesser quality

    But the real reason we have reason to fear the Markmen lies in those wealthier individual who opt for the very expensive long jezzails fitted with sighting devices. These excellent guns allow even the shortsighted dwarves to shoot the feathers of a sparrow in flight, wthout hitting the bird itself!

    As each gun is custom made for its wielder, they come in a bewildering variety of styles

    Including some arcane multi-barreled ones which I find quite baffling but the dwarf who wielded it ensured me that it was quite a fine gun indeed.

    In contrast to the professional regiments, the civilian regiments often take a more laid-back approach to their banners, often having them made by non-martial partners of their members. As a result their design is often far less impressive and instead of showing of figures of mythology or the sacred role of the regiment, they often glorify the members of the regiment, oftentimes with individual likenesses [Read More]
  • In the last article I reviewed Shieldlord (with crossbow) which I received as an award at my local tournament.

    Now is the time for the second part of the review: MOM Miniatures Kankros Devoramundos

    First of all let me tell you a little story about MOM and how they got instantly popular in our (Croatia) community.
    So last year buddy that is organising a local tournament decided to contact "3rd party companies" that are little known in our community but that were doing a lot to promote 9th Age project and our hobby in general. MOM also accepted our offer and they weren't just "one of the sponsor" , MOM was the sponsor. It is enough to say that after the tournament there was a really huge part of our community that started buying from MOM.

    But I didn't. I simply didn't like what I saw on the picture and wasn't that super excited like everyone else. But eventually I "bit my tongue".

    Kankros Devoramundos is really really great monster. Game-wise I am planning to use him as a Bloodbeast or Vortex Fiend for my Warriors of the Dark Gods army. Looking forward to painting him and playing it aswell!

    But enough whit sh*t talk, let's talk review!

    So the product came, of course, in plastic bag... BUT it's super HEAVY! And I am talking heavy as you could actually cause some serious injuries with that thing! :D
    (Even though the product description states it's "only" 0,26 kg heavy , it is a lot more then that)

    First thing I notice after opening the bag is that some stuff isn't casted in the same resin.

    For example body parts, right hand and left horn are casted in black resin which is the more quality one.

    After that I see one major mistake , the body parts doesn't seem to fit.
    Notice the HUUUUGE gape in beetween!

    That's a shame...

    But here are the rest of the parts:

    Upper body part

    The "portal" + tail

    Left hand and horns...

    All in all I am really pleased with the model and it certainly looks great. But there will be a lot of pinning and also I am slightly concerned over that gap in the middle... [Read More]
  • On Dwarves And Spears

    While the spear is not a weapon commonly associated with dwarfkind, them being more mythically associated with axe and hammer and while it is true that the spear is seen as a "lesser" weapon among them, not having the ceremonial weight of the hammer or the mythological significance of the axe and consequently being as weapon mostly used my lower class warriors, it does have its uses and a dwarven spearwall is a very tough nut to crack.

    For you see, there are many evil things in the deep and dark corners of the earth that are strong enough to crush a armoured dwarf inside his own armour, if let within' arms reach, a spear serves amicably to keep them at bay, either long enough for other brave warriors to flank it, or for markmen to fill it with shotte or bolts, should the air be good enough to allow for open flame.
    For there are many places (or so my hosts tell me) underground where the very air itself would ignite on contact with fire, making it impossible for even a dwarf's keen dark vision to see without it.

    Footnote: Contrary to common belief, dwarves cannot see in the dark. They do see quite well with very little light, being easily able to navigate a crowded ballroom by the light of a single match in a corner of the room. But if unable to carry light, they navigate by excellent sense of directional hearing, good sense of smell and pressure, a innate sense of direction and depth and their very sensitive whiskers. in fact, seeing dwarven grubs move around with ease, months before their eyes open, I would posit that perhaps dwarves are descended from moles. much as it is commonly accepted that elves (being pale, garish, thieving and too full of themselves) are descended from seagulls*

    But using touch, hearing sense of direction and place, barked commands from their veteran leader and the occasional drum signal, a unit of dwarven spears can maneuver in pitch darkness and perform complex maneuvers to corner and contain their prey with no light and little more than the sound of claws on stone and their own heavy ironshod boots on the same, to guide them.
    I had the privilege to witness such hunt of a darkwyrm and apart from the from the smoky flames of the wyrm's breath illuminating the massed ranks of spearheads, it was conducted in complete darkness and except for the drums calling out formations and positions and the shouts from the burly warriors as they corralled and pierced the beast, in almost complete silence.
    It was perhaps the most eerie battle I have ever been witness to and it gave me an appreciation to just how different the hidden wars that are waged under the surface are from the ones we can see above ground.
    Here the dwarves were in their true habitat and the 30-ton beast never stood a chance of escape.

    Of course, on the surface the tactics of the speardwarves are more normal and are very reminiscent of those of our own pike regiments, though they use shorter spears, a remnant of the need to maneuver in tight confines underground. But even without the advantage of darkness, a dwarf is a excellent spearman and a natural defensive fighter, clad in heavy maille or scale, with massive upper-body strength (hint, never, ever try to arm wrestle a dwarf. I challenged Queen Haephaestia once, when drunk. The Queen is greatly aged, willow-thin and tall and yet I swear that she would have slammed me straight through the table we were using, had it not been so sturdy! I was unable to write with that hand for several days after) as well as a very low centre of gravity, all of which allows a dwarf to take on a charging Orc without budging a inch, even without proper bracing.
    Meanwhile, heavy armour and stout shields mean that even large quantities of arrow fire will fail to dislodge these dwarves once they have wedged themselves in a position.
    There is a very good reaosn the Imperial Field Manual for Tacticians only have one piece of advice for dealing with dwarven spears holding a chokepoint: "Dislodge with cannon or tank, otherwise do not bother, go around"!

    Given the lower status of the spear and those that wield it, it is not uncommon to see here lower-ranking female dwarves fight alongside their male brethren, in search of glory and status, something that is rarer in more distinguished regiments.
    Indeed in times of great need, it is not uncommon for groups of low-ranking female dwarfs to enlist themselves and all of their husbands with martial aspirations as speardwarves in return for a great deal of monetary compensation and the promise of a rise in status, should they distinguish themselves on the battlefield.

    Any such civilian-raised regiments can vary greatly in their equipment, even within the regiment, though the front ranks are always the most heavily armoured and usually the strongest and tallest warriors, with their less martial members towards the back.
    Even the Hold's own standing regiments can vary as different members have different roles to play
    [Read More]