Articles in Category “Rules Team” 105

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The latest issue of the 9th Scroll is here! You can read all about it in the news.

Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!



  • Welcome back to Ammertime Podcast!

    This episode Henry and Patrick discuss their experiences at Aroscon.

    Along the way they go into their lists and games and also some thoughts about the recently released Highborn Elves strengths and weaknesses.

    If you want to enter the 9th scroll painting competition and win a 50 EUR gift card to movementtray.com, send in your before and after pictures to scroll@the-ninth-age.com

    Winner of Best Painted at Aroscon


    Another nice "Troll Army"



    Henry's Army

    [Read More]
  • Tony and I discuss our recent visit to Salute and regale you all with tales from our epic 14,000pt a side 9th Age game at Campaign.

    Catch us on Itunes (please leave a positive review) or, for MP3 download, via tfwp.podomatic.com.

    Contact/follow us via Twitter on:

    @thegodbold
    @tonyhayle

    Email - TFW_Podcast@yahoo.co.uk

    Our Sponsors:

    Goblin Gaming goblingaming.uk/ remember to put TFWP in the notes when at checkout! Also – check out our affiliate link… TBC!

    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!

    Credits Due:

    Music from the Freemusicarchive.org:

    Into - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'

    Sound effects from FreeSFX.co.uk [Read More]
  • Tony and I are joined by the one and only Roger Barnett of Greenskin fame to discuss, what’s that?DWARVES?!! We summarise our recent hobby exploits and then delve into the depths to discuss all things dwarf.We look at the book in general focusing on Rog’s experiences and ask questions like - is it possible to kill a dwarf lord and is dwarf hate justified?We also take a quick look at the new quick start rules plus loads more...


    Catch us on iTunes (leave us a positive review! :D ), via tfwp.podomatic.com/ , via any podcast app or through our website: tfwp.page.tl


    Contact/follow us via Twitter on:

    @thegodbold
    @tonyhayle

    @Rogbarnett


    Email - TFW_Podcast@yahoo.co.uk



    Our Sponsors:


    Goblin Gaming goblingaming.uk/ remember to put TFWP in the notes when at checkout!Also – check out our affiliate link… TBC!


    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!


    Credits Due:


    Music from the freemusicarchive.org:


    Into - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'


    Sound effects from FreeSFX.co.uk [Read More]
  • In this (long overdue!) episode, Tony and I discuss our experiences as tournament organisers, summarise our recent hobby exploits and ponder on our wishes/hopes/dreams for the Orcs and Goblins and Warriors of the Dark Gods


    Catch us on iTunes (leave us a positive review! :D ), via tfwp.podomatic.com/ , via any podcast app or through our website: tfwp.page.tl


    Contact/follow us via Twitter on:
    @thegodbold
    @tonyhayle


    Email - TFW_Podcast@yahoo.co.uk


    Our Sponsors:


    Goblin Gaming goblingaming.uk/ remember to put TFWP in the notes when at checkout!


    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!


    Credits Due:


    Music from the freemusicarchive.org:


    Into - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'


    Sound effects from FreeSFX.co.uk [Read More]
  • Hey all,

    Tony and I chat hobby plans and summarise our awesome experience at the Cardiff Teams event earlier this month.

    Also check out our event - The Milton Keynes Massacre! More details can be found at:
    THE MILTON KEYNES MASSACRE - Saturday 11th March 2017 - Milton Keynes

    Contact/follow us via Twitter on:
    @thegodbold
    @tonyhayle

    Email - TFW_Podcast@yahoo.co.uk

    Catch us on iTunes (leave us a positive review! :D ), via tfwp.podomatic.com/ , via any podcast app or through our website: tfwp.page.tl

    Our Sponsors:

    Goblin Gaming goblingaming.uk/ remember to put TFWP in the notes when at checkout!

    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!

    Credits Due:

    Music from the freemusicarchive.org:

    Intro - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'

    Sound effects from FreeSFX.co.uk [Read More]
  • Happy New Year to you all!

    Tony and I discuss our goings on over the festive period, preview our expectations for Cardiff Team Tournament and look at the 'new' 1.3 release.

    We are also excited to announce The Milton Keynes Massacre! More details can be found at:

    THE MILTON KEYNES MASSACRE - Saturday 11th March 2017 - Milton Keynes

    Contact/follow us via Twitter on:
    @thegodbold
    @tonyhayle

    Email - TFW_Podcast@yahoo.co.uk

    Catch us on iTunes (leave us a positive review! :D ), via tfwp.podomatic.com/ , via any podcast app or through our website: tfwp.page.tl


    Our Sponsors:

    Goblin Gaming goblingaming.uk/ remember to put TFWP in the notes when at checkout!

    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!

    Credits Due:


    Music from the freemusicarchive.org:


    Into - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'


    Sound effects from FreeSFX.co.uk [Read More]
  • Greetings Fellow Gamers,

    A criticism that is occasionally raised by our players is that the 9th Age is too opaque in terms of its development and interaction with the general community. As a former public user and playtester, I remember well my own frustrations not knowing what was going on internally, which has resulted in me lobbying for a more informed community ever since. Well, as the saying goes, be careful what you wish for, it may well happen - and it did happen! In December 2016, @Shadeseraph and I were promoted to AvB with the express intention of providing our general community with more insight into what’s happening at all levels of the project.

    In many ways, it’s a great privilege to be able to read to discussions at the highest level. I am constantly astounded at just how much work is being shouldered by key staff members and the breadth of knowledge among those making the tough calls at the top regarding balance and design. On the other hand, when you see the sausage factory, you realize that the process of making sausages can be ugly before the final product is reached; no difference here, you're also exposed to the arguments, passion, pressure, and screw ups – because let’s face it, no-one is perfect, so why do we expect this in a voluntary project?

    Eventually Shade & I, after freaking out a bit at our new-found super-powers, sat down to hammer out some ideas to help share information with everyone without compromising internal trust or creating unnecessary drama. Then, as if on cue, we suddenly had 1.3 roll in faster than anticipated, Christmas holidays hit, and last of all the Freeze was implemented. Our little plan got derailed, but these things have to start somewhere, so here we go getting this blog on the tracks...

    The goal of this blog is to better inform our community's understanding of what’s happening internally.

    Administration
    • Vision, decisions and planning (ExB)
    • Consultations (AvB)
    Game Progress
    • Background & art (BA/CDS)
    • Army redesigns (ADT)
    • Balancing (BT)
    • Rules development (RT/RTA)
    I’m aiming to provide bi-monthly updates, but these may increase in frequency if interesting/important developments are happening - and if I lag behind, give me a @call. If you are looking for spoilers – like Bear Cavalry for Dwarfs then prepare to be disappointed. Blonde Beer is in charge of PR, lives about 40 minutes drive away, and is much bigger than me, so I'll be taking no risks.

    What’s happening behind the scenes?
    Well as everyone is aware, there has been a freeze of the Rulebook, but what people might not know so much about is the why. This was due to several reasons both internal and external:
    • Externally, we were seeing players complaining about the lack of stability, and general attendance/activity was below average compared to earlier times. There was the idea of a 1.4 final tune-up floating around for a while, but if you could see the amount of work that went into 1.3 from the RT/BT/ACS and PR then it soon becomes clear that nothing is minor when it comes to 16 books.
    • Internally meanwhile, people were pretty tired and frustrated, especially among those juggling multiple design tasks – the risk of burn-out was becoming too high, especially for irreplaceable members, so the call was made to stop, focus on 2.0, and pause other developments.
    DESIGN
    In terms of army design, the ADT receives a lots of great suggestions from the community via ACS, but these can be tricky to include. For example, recently it was suggested that WotDG should have 'bananas' in the army - and the WotDG ACS immediately up-voted the idea knowing that the community would love to have a new fruit. However, this concept went directly against the AWSW (Army Wide Strengths & Weaknesses) guidelines of a meat-only faction, and it was pointed out that there was already too much food on the table. Background also added that bananas were more of a Daemonic Legion thing, which led CDS to remark that 'fruit magic' seemed out of place then, and that perhaps WotDG should have 'gravy magic' instead.

    You see the picture.

    Then there are times when the ADT comes up with a brilliant idea about 'sausages' that doesn't quite fit the background but which gets CDS/ACS extremely excited, and so Background revisits the material and agrees to go with the stronger theme. Then CDS works on providing a sense of thematic consistency, ADT focuses on functionality, and BLT ask themselves if 'sausages' can be correctly priced. Right now, we have some pretty amazing 'sausages' in production!

    These kinds of cross-group discussions happen quite a lot, and this can also lead to 'animated discussions' about what the community will or will not accept. The necessity that existing models should always be playable is an important guideline, but this imposes certain limits on the Art, unit redesign, and internal balancing. Occasionally a model is kicked back to Background/CDS to provide clearer thematic direction, thus it's a far from a linear process and… [Read More]