2.0 BETA Games- Infernal Zoo Game 2

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • With a number of people at max points after Round 1 the no intra-club games rule had a big impact and I got paired with Joel and his Mono-Wrath List, I’ve nicknamed it the bash brothers with a Scourge and a Flying Demon Prince:

    Mono-Wrath Bash Brothers:
    Display Spoiler



    Joel has a really amazing looking army

    Scourge- Shackles of Reality
    Demon Prince of Wrath (General)- Iron Hide, Wings

    24ish Slaughterers FC
    12ish Slaughterers
    5 Crushers
    5 Furies

    Blood Chariot
    Altar of Slaughter
    5 Ambushing Hell Hounds



    As a reminder I had:
    Sea Dragon Host:
    Display Spoiler

    High Prince General, LA- Destiny’s Call, Spear- Blazing Dawn

    MoCT BSB, HA- Alchemist Alloy, Shield- Willow’s Ward, Spear, Void Talisman

    Wizard Master on Dragon, Essence of a Free Mind (Div/Pyro)

    22 Spears, FC-Rending
    23 Spears, FC- Rending
    2x5 Reavers

    21 Flame Wardens FC- Rending
    5 Knights of Ryma, Muso

    Sky Sloop
    2x SGR


    Objective/Deployment/Special Objectives:
    Display Spoiler

    Special version of hold the ground with the nest of pastel dragons eggs as the objective.
    Dragons got frenzy and scoring for this scenario

    Counterthrust deployment

    I took the kill your opponents general and kill towering presence monsters special objectives



    Spell Selection:
    Display Spoiler

    Divination Master: Unerring Strike, Stars Align, Hereditary, Scrying
    MoCT: Awaken the Beast, Ravenswing, Lash


    Deployment:
    Display Spoiler

    We ended up with an amazing table for the match up as it seems the Sea Dragon Host has decided to make a bold assault through the Veil to rescue the dragons eggs

    Terrain:
    Fence bottom left, ruins central, forest upper central, hill bottom central, impassable upper right, field, forest (under the blue spearmen)



    I pushed him back centrally with the reavers, the on the left with my reavers and after our 3 drops each I dropped everything to go first and had from my left to right:
    Reavers, Ryma Knights, Green Spears, SGR on the hill, Reavers, Dragon Mage, Blue Spears, Sloop

    He had (from my left to right): blood chariot, smaller Slaughterers, Larger Slaughterers, Scourge and DP behind impassable, furies, Altar of Slaughter, crushers



    Sea Dragon Host- Turn 1:
    Display Spoiler


    Movement:
    I move up across the board, keeping my Dragon Mage behind the hill from the Blood Chariot but staying out of all charge ranges. I want to press the advantage on my left before he can bring his fliers out to help.



    Magic: I got up the hereditary and snuck a wound or two through on the blood chariot with a lash.

    Shooting: Plinked a couple wounds off the crushers with the sloop



    Bash Brothers- Turn 1:
    Display Spoiler

    Movement:
    He moves up aggressively on the right, bringing both fliers out and creating a new flanking battle line to contend with. Suddenly my blue spears look very vulnerable!
    On my left he shuffles up with the infantry and stays still with the blood chariot

    Shooting: Blood chariot misses the SGR on the hill



    Sea Dragon Host Turn 2:
    Display Spoiler


    Movement:
    I felt my opponent made two critical mistakes this turn, he left my Ryma Knights a makeable charge on the blood chariot (which they made) and my Wardens were able to move out of the arc of the Scourge by marching straight forward.
    My reavers chaff up his crushers (and remind themselves that the DP has wings after they conga’d)
    With the blood chariot in combat the dragon can roam free and threaten counter charges/magic missiles
    Blue spears move out of the forest tempting a charge by the bash brothers



    Magic:
    I got two spells off this round, one was an unerring strike which took two wounds off the Scourge and the other was a buff on the Flame Wardens

    Shooting:
    The SGR and Sloop manage another two wounds on the Scourge!

    Combat:
    The Ryma Knights pop the blood chariot and lose 2 in the process


    Bash Brothers- Turn 2:

    Display Spoiler


    Movement:
    His crushers charge the reavers who hold. The blue spearmen hold against the Scourge but flee from the DP taking them way up onto the hill and both fail the charge
    His hounds come on right behind my artillery hill (I knew as soon as I saw this unit in his list that my SGRs were done for)
    His furies move up into the forest, and his Slaughterers shuffle around

    Combat: The crushers kill the Reavers



    Sea Dragon Host- Turn 3:

    Display Spoiler


    Movement:
    The Wardens w Characters charge the big Slaughterers
    The Blue Spears Rally
    Dragon moves up to block up the small Slaughterers to prevent them flanking the Wardens and face down any advance by his big fliers
    The Sloop gets as far away as it can from the crushers


    Sorry for the finger!

    Magic:
    This phase was a really good example of how powerful this magic build is, he has to stop stars align and unerring strike.
    He stops stars align on the Wardens but fails to stop unerring strike which takes off the Scourge! He has to let through Awaken the Beast Str on the Wardens.

    Shooting:
    I decide to put everything I can into the DP putting 3 wounds on him

    Combat:
    The Wardens and Characters massacre the Slaughterers, leaving only 3 at the end of combat, but the BSB takes 2 wounds and the Spear Prince dies (I literally did not make a single save on 4s for the BSB and 6s and 4s on the Prince)
    I reform to face the Altar of Slaughter and give the Slaughterers my flank



    Bash Brothers- Turn 3:

    Display Spoiler


    Movement:
    His hounds and furies charge the two SGRs
    His DP and crushers attempt long charges into the spears and fail
    His Altar fails a charge into my Wardens

    Combat:
    His hounds kill their SGR and overrun into the other and kill it with the furies
    The wardens kill all but one Slaughterer but lose the BSB in the process



    Rest of the Game:

    Display Spoiler
    I finish up the big Slaughterers and the DP in the next turn
    My spears manage to successfully flee all game and not give up their points
    The Wardens claim the central objective
    And with that we called the game



    Results and Thoughts on the Game:

    Display Spoiler
    Unfortunately, my opponent getting the Spear Prince and BSB gave him over 1200 pts, making us much tighter on points than I’d hoped, it was a 12-8 but with the objective became a 15-5. I had 3 points worth of special objectives for killing his general and TP models.
    He had a couple of points for his special objective leaving him on a 7 or 8 for a fairly decisive 18-8 victory for the Sea Dragon Host.

    That Scourge is the exact reason why divination needs to stay in my list. However, I was really disappointed with the points swing my two infantry characters gave up against core demons. This looks more like an 18-2 if my saves had averaged out.

    So with a big win and a medium+ win I was sitting on table 1 or 2 facing off against a friend’s nasty ETC dread elf list.

    More to come!

    288 times read

Comments 2