2.0 BETA Games- Infernal Zoo Game 5

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  • With a medium win in Game 4 I was within striking distance of the top spots and with a feeling of déjà vu stepped up to the same table from Game 4 fighting an army that was virtually identical to the one I faced in Game 3 generaled by my clubmate Drew.

    Chariot/Kraken Spam:
    Oracle Adept- Alchemy (General)
    Cult Priest BSB on Divine Altar, Basalt Infusion, Moraec's Reaping

    10 Blades of Nabh
    11 Blades of Nabh
    10 Corsairs
    2x6 Dark Riders- crossbows

    2x5 Acolytes of Yema
    2 Medusas
    3 Chariots
    2 Kraken


    Sea Dragon Host:
    Display Spoiler

    High Prince General, LA- Destiny’s Call, Spear- Blazing Dawn

    MoCT BSB, HA- Alchemist Alloy, Shield- Willow’s Ward, Spear, Void Talisman

    Wizard Master on Dragon, Essence of a Free Mind (Div/Pyro)

    22 Spears, FC-Rending
    23 Spears, FC- Rending
    2x5 Reavers

    21 Flame Wardens FC- Rending
    5 Knights of Ryma, Muso

    Sky Sloop
    2x SGR



    Thoughts on the match up:
    I felt like I had the tools to deal with this list, pyro was going to be huge as there was circa 1k points in 25 wounds of low save fast cav.
    However, the kraken and Divine Altar BSB were a real threat to my dragon along with the acolytes breath weapon so he had the tools to deal with some of my critical elements. I felt like this was a yellow/green match up for me.

    Objective and Deployment:
    We got refused flank and secure target. I can’t remember exactly what my special objectives were

    Spell Selection:
    MoCT: Healing Waters, Lash, Ravenswing
    Pyro Master: Scorching Salvo, Pyro Flow, Hereditary, Cascading Fire

    Alchemy Adept: Glory of Gold and Lash
    He took the magic missiles on his acolyte units


    Terrain and Deployment:
    Hill on the left, Forest upper left (Krakens are behind it, hard to see), Tower impassable centrally, Forest center right, hill at the top corner and bottom right corner



    Looking at the board and how I could use the impassable in the center I decided to drop everything for first turn (from my left to right I had):
    Reavers, Ryma Knights and SGRs on the hill, Green Spears, Dragon Mage, Wardens w Spear Prince and MoCT, Blue Spears to the right of the tower, Reavers and Sloop (the sloop suffered a terrible blow between Game 4 and 5)

    His deployment from my left to right:
    Dark Riders, Acolytes, Kraken, Kraken, Medusa, Medusa, Chariot, Chariot, Chariot, Corsairs with Adept Mage behind, Divine Altar, Witches, Witches, Acolytes, Dark Riders barely in shot on the right



    Sea Dragon Host Turn 1:

    Movement: I saw no reason to be aggressive, I had a good defensive position I moved up slightly on both flanks and threatened charges.



    Magic/Shooting: I manage to kill off the left acolytes and damage a medusa and dark rider unit

    Chariot/Kraken Spam Turn 1:

    Movement: My opponent moves up giving me long charges, trying to tempt me out of my defensive position.
    He brings his dark raiders up on the right and left to threaten my shooters



    Magic/Shooting: He pings a wound off the sloop and the Ryma Knights

    Sea Dragon Host- Turn 2:

    Movement:
    I make a charge into the dark riders on my right with the sloop
    My dragon mage swings around the tower to support my right flank
    Green Spears move up into my line setting up combo charges with the Ryma Knights



    Magic/Shooting: I get the hereditary up and kill the dark riders on my left in addition to pinging wounds on the chariots, acolytes and krakens

    Combat: My sloop kills a few dark riders who flee off the board and reforms to face the center

    Looking back I had set myself up for a really bad time on the right of the tower with my movement here

    Chariot/Kraken Spam- Turn 2:

    Movement:
    He announced charges with the witches, two chariots and the altar and made all but one chariot into the Blue Spears, I think I didn’t think of the likelihood of getting all of these at once
    The rest of his line consolidated in the center threatening plenty of countercharges for my units



    Magic/Shooting: He managed to vaporize the sloop with the acolytes

    Combat: Hereditary helped the Blue Spears stand up to a heck of a beating but took 12 wounds, but did enough wounds to the witches to keep their steadfast

    Sea Dragon Host- Turn 3:

    Movement:
    I take the dragon mage into the Witches on the right
    I use a unit of reavers to chaff up the kraken on the left so I can make an aggressive move forward with my Flame Wardens



    Magic/Shooting: I continue to ping wounds off his acolytes, chariots and krakens finishing off one chariot

    Combat: The spears get beat up pretty bad, but the dragon beats the witches up badly killing almost all of them and we win this one sending the chariot running

    Chariot/Kraken Spam- Turn 3:

    Movement:
    The second unit of witches charges the dragon mage
    A medusa chaffs up my Wardens
    The krakens back off



    Combat:
    The dragon kills about half the witches from the fresh unit and the spears kill the last witches from the first unit before getting wiped out by the Divine Altar. The combat is split now and the Altar doesn’t have much flexibility to reform

    Sea Dragon Host- Turn 4:

    Movement:
    Wardens charge medusa
    Reavers chaff the divine altar on the right
    Ryma Knights swing out wide to start penning in the kraken with the help of the Green Spears



    Magic/Shooting:
    I’ve been trying to take down the acolyte champion and am again unsuccessful.
    I start picking on the corsairs bunker

    Combat:
    I kill most of the witches, they run and I pursue and catch them
    I kill the medusa and reform

    Chariot/Kraken Spam- Turn 4:

    Movement:
    He takes two chariots into my dragon mage, his altar into my chaffing reavers and his kraken into my green spears on the left
    He brings his kraken and corsair bunker further to the right trying to open the distance from the Wardens
    Other medusa chaffs the Wardens



    Combat:
    The Green Spears take some casualties to the Kraken, do a wound and hold
    The Reavers die to the Divine Altar which reforms to face my dragon mage
    My Dragon Mage takes some damage and manages to kill a chariot

    Sea Dragon Host- Turn 5:

    Movement:
    Wardens charge chaffing Medusa
    Ryma Knights charge Kraken
    Reavers chaff the Divine Altar



    Magic/Shooting: I manage to kill off the acolyte champion

    Combat:
    The Dragon kills the other chariot
    Wardens kill Medusa
    Spears/Ryma only manage 3 wounds, leaving the kraken on 1 left and holds

    Chariot/Kraken Spam- Turn 5:

    Movement:
    Altar charges the Reavers
    Kraken charges Dragon Mage who flees, needing to roll a 5 to get out of the arc of the corsair bunker, rolls a 4 and gets charged off the board by the corsair bunker who rolls just far enough to take the objective on that side

    Combat:
    Altar kills the Reavers
    Ryma Knights kill the Kraken

    Results and Thoughts on the Game:
    Display Spoiler


    We agreed that there wasn’t anything going to happen in Turn 6 and called the game there

    Turn 5 was a 6 point swing in my opponents favor, losing the dragon mage and the objective getting tied up. I still had the advantage on VPs and won with a 12-8 boosted to a 15-10 after special objectives.

    I’m really disappointed with myself on the play with the dragon mage on the right flank. I should have easily been able to hold that flank with more judicious play of my Blue Spears and sloop in turn 2. While the dragon ended up eating 15+ witches and two chariots on that flank it should have spent the entire game blasting my opponent from range and out of danger.

    That being said, happy to get another medium win keeping me in the hunt at the top for the weekend, I’ll go into a thorough after action report including my final results and forecast next steps for the Sea Dragon Host in my next post.

    359 times read

Comments 3

  • Kaneador -

    I prefer more detailed rather than narrative

  • BondageGoatZombie -

    That turn 5 was unfortunate. Great report!

    • Vespacian -

      Totally! I blame myself, one could look at the dice and say not rolling the needed flee which was below average was to blame.

      But, on a strategic level the dragon mage should never have been exposed on a flank with that much heat