In this episode, Paul catches up with Matt Perriss, winner of the recent 9th Age GT Best Painted, Best Unit & Best Sports! We have a good chat, delving into Matt’s hobby past and his plans for the future.
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Music from the Freemusicarchive.org:
Into - Jan Morgenstern - Circling Dragons
Outro - BoxCat Games - Battle 'Special'
Sound effects from FreeSFX.co.uk [Read More]
With the loss from Game 1 i was going to be up against someone else who lost and this time I was drawn against the Saurian Ancients, not an army I’m enamoured with, mostly due to their cold blooded making all leadership checks utterly pointless for them most of time. My opponents list:
Cuatl Lord, General, Alchemy, Battle Standard Bearer, Unconquerable Will, Wisdom of the Ancients, Ring of Fire, Book of Arcane Power
Firstborn Warlord, Raptor, Flesh Render, Amour of Destiny, Divine icon, Lucky Shield
Firstborn Veteran, Raptor, Sword of Strength, Duskstone, Hardend Shield
2x10 Saurian Warriors
31 Skinks, 3 Caimen, Musician
2x10 Skink Hunter, Vanguard, Blowpipes
7 Skink Chameleons
Taurosaur, Engine of the Gods
So a couple of big monsters to tackle in the Taurosaurs and despite their points costing they are fantastic monsters. Similar stats to an Elder Dragon Centaur but less WS, Leadership 6 (but cold blooded so who cares) and one less attack and in exchange they get Impact Hits, Stubborn and a Skink crew to provide some stand and shoot reaction which is nothing to sniffed at. I know which monster I’d rather have.
Nice to see some Caimens on the field, never fought them in ninth and it’s always good to see something different on the table. The Cuatl Lord is going to dominate the Magic Phase as he is adding +3 to cast and dispel and he also gets to reroll the first failed dispel attempts each phase. He also gets 5 spells and Alchemy is much more damaging to me than it is to the Saurian Ancients. It would be nice to get my Daemon Prince in to the big frog but I’m sure my opponent won’t let that happen.
Apart from that it’s more of the same old Saurian Ancients, chaff, cheap scorers and the stupidly cheap Raptor Saurus characters which are always a pain to handle!
So we roll for Deployment type and Secondary Objective and we I get the exact same as the last game, Frontline Clash and the Secondary Objective is Break-through. I have to try and stop the 2 blocks of Saurus to stand a chance of stopping my opponent from scoring but he won’t make it easy for me.
For my spells I get Word of Iron, Molten Copper, Silver Spike and Glory of Gold. I drop Glory of Gold for Quicksilver Lash, a decision I would live to regret. The Cuatl Lord gets Quicksilver Lash, Word of Iron, Molten Copper, Silver Spike and Glory of Gold, so almost a mirror match spell wise.
Saurian Ancients 1
Saurian Ancients 2
Saurian Ancients 3
Saurian Ancients 4
Saurian Ancients 5
Saurian Ancients 6
This episode was a bit rushed, thanks to all the T9A stuff going on, but before I forgot everything, here's a episode about my last 1.3 Tournament, and my feelings about playtesting 2.0 Infernal Dwarfs. [Read More]
It’s time to write up another tournament where push about some angry red Warriors in a very aggressive manner and usually end up regretting it. Read on if you want to learn how to not to play the ninth age and may you all learn from my mistakes because I certainly don’t seem to be!
So this weekend just gone was the UK GT Final, a 26 man, 6 game (6!) tournament in Stockport, UK. I have tweaked my list from what I took to the first heat but only slightly.
Like many people I’ve been speaking I’ve kind of been a hobby slump lately with the imminent release of version 2.0 I’ve found it hard to get enthused about any games of 1.3. My army is far from optimal and I know the changes I need to make for it but that would involve painting some new models (a process that takes me hours and not something I take lightly), models that may end up being utterly useless shortly. So I’ve kind of been in a permanent state of hobby paralysis, wanting to write new lists and paint something but too scared to do it in case I paint something I will never be taking to a tournament ever again. Besides, I have a mountain of grey plastic and resin models to paint so I’ve been plodding my way through some of them (Monolith’s Conan board game is the latest thing on my painting table).
I’m fairly happy with the list, everything has a role to play, some of them just don’t like fulfilling that role (I’m talking to you Dragon Centaurs!). If I could make the top half I’ll be very happy but it’s a tough field of players and it’s unlikely to happen.
Game 1 I was drawn against an opponent I haven’t played since back in 8th Edition Warhammer where I managed to beat his whole Beastman Army with a single unit of Grail Knights, a truly epic feat never to be repeated! So I was looking forward to having a rematch. This time my opponent was using Undying Dynasties, not an army I’ve fought a lot but I have some experience against. His List:
Nomarch: General, Glittering Cuirass, Brooch Of The Sun, Great Weapon
Death Cult Hierarch: Hierophant Evocation Wizard Master
Tomb Harbinger: Bluffer’s Helm, Great Weapon, Talisman Of Shielding
2x1 Casket Of Phatep
30 x Skeleton Archers: Musician
3x10 Skeleton Archers
3x5 Skeleton Scouts
40 Necropolis Guard: Champion, Musician, Standard Bearer, Paired Weapons, Rending Banner
3 Tomb Cataphracts: Musician, Ambush
3 Tomb Cataphracts: Ambush
2 Scarab Swarms
So essentially there is a big unit of Necropolis Guard which will have WS5 thanks to the Nomarch and will have Hatred because of the Harbinger. The wise man would avoid that block and try and take out the rest of the army but I am not a wise man, I have only come along to the tournament to smash toy soldiers together and roll a lot of dice, so that’s what I intend to do! If I can weaken the block with Magic and then combo charge it in one glorious turn and wipe it off the board then I’m satisfied.
For this tournament the deployment type and secondary objective is randomised each round and for this Game it is Frontline Clash and the Secondary Objective is Break-through. My opponent has lots of drops and lots of scoring units but is hamstrung somewhat by the undead’s inability to march away from their general. The Tomb Cataphracts will be ambushing on to give my opponent two scoring units, as long as they come on before turn 4. My opponent only has a 1 Spell caster and gets the Hasten the Hour spell. My Sorcerer gets Word of Iron, Molten Copper, Corruption of Tin and Glory of Gold. My opponent doesn’t have any decent lone models to attack I don’t bother swapping any of them out for Quicksilver Lash. My main aim with magic is to weaken up the Tomb Guard with the Ring of Fire and Molten Copper. I can reduce the Armour of the Tomb Cataphracts if they get close enough to worry me.
Undying Dynasties 1
Undying Dynasties 2
Undying Dynasties 3
Undying Dynasties 4
Undying Dynasties 5
Undying Dynasties 6
Today we give our rundown of the Midlands Team tournament!
Outro: Lost - Breath Atlantis
The definitive 9th Age tournament hub and rankings page: the9thagerankings.com
Soundcloud: [Read More]