• Essence of War

    The simplified game.

    Essence of War
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    piteglio

    yo mic! i just finished preparing cards for EoS... when i put them into TTS i let you know, so today it's gonna be game time!

  • wcf.user.avatar.alt
    piteglio

    @Mercenary - wasted until you meet a Highborn Prince with the Ring of the Pearl Throne, or something like that

  • wcf.user.avatar.alt
    piteglio

    also: the interest and frequency of Questing + Tristan's is taken into account into their pricing ; )

  • wcf.user.avatar.alt
    Chronocide

    Questing+Tristan makes me thing of Diablo...

  • wcf.user.avatar.alt
    piteglio

    it's starrrrrrting!

  • wcf.user.avatar.alt
    piteglio

    awshux.show/hall2#vota

  • wcf.user.avatar.alt
    piteglio

    aaaaalright, starting a new stream soon - some hobby lessons from Proxy Table Gaming, and then a game between Little Joe and RHWorldbuilding!

  • wcf.user.avatar.alt
    piteglio

    twitch.tv/veiloftheages

  • wcf.user.avatar.alt
    piteglio

    game is on!

  • wcf.user.avatar.alt
    Ghiznuk

    FOKING FOK vfsglobal.com/belgium/covid-19-advisory/

  • wcf.user.avatar.alt
    Ghiznuk

    someone gonna leave family home to travel to Europe in a few weeks.……

  • wcf.user.avatar.alt
    piteglio

    are you ready for the third match of the day? Little Joe VS RHWorldbuilding, starting now! awshux.show/hall2#vota

  • wcf.user.avatar.alt
    piteglio

    alright people, last day of twitch streaming - with some big news! awshux.show/hall2#vota

  • wcf.user.avatar.alt
    Trakritch

    Come and join the stream :D

  • wcf.user.avatar.alt
    Trakritch

    (when it's online :P)

  • wcf.user.avatar.alt
    piteglio

    it is! twitch.tv/veiloftheages

  • wcf.user.avatar.alt
    micdicdoc

    That you guys for the delightful streams this weekend - I was sorry not to be able to join today <3

  • wcf.user.avatar.alt
    piteglio

    cheers, mic! we cant wait to have you on stream. let us know if you'll have a chance to make it next week : )

  • wcf.user.avatar.alt
    micdicdoc

    <3 Ich werde dir anschreiben

  • wcf.user.avatar.alt
    BrykJagz

    Anyone down for a quick 2500 game on Ub2?

News

  • Vampire Count
  • HBE
  • Altar of Undeath
  • Rhampodons

Recent Activities

  • Allor -

    Replied to the thread CR9X - The 10th Crippling Rides 9 UB Tournament.

    Post
    Unfortunately my opponent can't make the last round. So if anyone wants to play with me you are welcome. Even if you already played your last game you still can play but won't get any points.
  • Boomvalk -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    I love the fluffy design and the "lucky 6" to create that thrilling moments without being too random. I might be one of the few who does not like the splitup in handlers. Not everyone models them and imo they slow the game down unnecessarily. Two…
  • Equinoxer -

    Liked Lubart’s post in the thread Lubart Miniatures supports the 9th age.

    Like (Post)
    A unique army needs unique background. We almost complete all range of UD. So, part of background and new releases. Here it is, the birthplace of the civilisation known! Not that gorgeous in appearance, far from vast in territory, nevertheless…
  • Ilderoth -

    Liked LeXincerta’s post in the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Like (Post)
    One can now just sacrifice a wound from Occultism to give one handler toxic breath ;).
  • SlaveToThePyre -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    Quote from Odoamar: “Quote: “Cut one off...: for every Fortitude roll of 6 the Hydra gains one additional attack. ” after that you will require two separate tokens near every model. One for wounds, second for extra Attacks. ” I personally don't see any…
  • Ilderoth -

    Liked Henrypmiller’s post in the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Like (Post)
    This is one of the units where we brainstormed ALOT to reach the final design. It works really well in my opinion. Just wait until you roll that 6 for the fortitude on the last wound and see your opponents face! :D
  • Klaudel -

    Liked SlaveToThePyre’s post in the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Like (Post)
    I guess an easy solution to merge Rage and Cut into one rule can be found. Something like removing the Rage rule from the Hydra, removing the healing mechanism (it is already represented by the Fortitude rule, no need to add another) and adding: Cut…
  • Odoamar -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    Quote: “Cut one off...: for every Fortitude roll of 6 the Hydra gains one additional attack. ” after that you will require two separate tokens near every model. One for wounds, second for extra Attacks.
  • WarX -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    Quote from SlaveToThePyre: “I guess an easy solution to merge Rage and Cut into one rule can be found. Something like removing the Rage rule from the Hydra, removing the healing mechanism (it is already represented by the Fortitude rule, no need to add…
  • LeXincerta -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    Quote from Villon: “full health You receive the wound and heal simultaneously. But the wound healed count for combat resolution ” In this case the rule is a bit confusing, as you make saves before suffering wounds. So there is no wound to recover…
  • Loghaire -

    Liked Ilderoth’s post in the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Like (Post)
    I have a question about the rage rule. The rule grants: +1 attack for each HP lost -1 attack for each HP gained However, fluffwise another version of the rage rule seems better: -1 attack for each HP lost +1 attack for each HP gained Is there, from a…
  • SlaveToThePyre -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    I guess an easy solution to merge Rage and Cut into one rule can be found. Something like removing the Rage rule from the Hydra, removing the healing mechanism (it is already represented by the Fortitude rule, no need to add another) and adding: Cut…