• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Blonde Beer

    Pictures from the armies at the ETC/ESC

  • wcf.user.avatar.alt
    Blonde Beer

    youtu.be/iuz7n36lEuw

  • wcf.user.avatar.alt
    Persedious

    Wow those are simply gorgeous.

  • wcf.user.avatar.alt
    Persedious

    If I ever want to lose faith in my own meagre painting I just have to come to this site lol

  • wcf.user.avatar.alt
    Hombre de Mundo

    Guys, my wife has started doing keto. Do you think I should bring her in to T9A. I feel like she has great potential!

  • wcf.user.avatar.alt
    Yatagarasu

    Absolutely

  • wcf.user.avatar.alt
    Pellegrim

    WotDG, DL, ID, DE?! Whats up with this "all bad factions first" policy ey?!

  • wcf.user.avatar.alt
    JimMorr

    Probably they were all 'too heavy metal' which was their worst offender... :P

  • wcf.user.avatar.alt
    Pellegrim

    too heavy metal? don't get the reference

  • wcf.user.avatar.alt
    Kapten Kluns

    Havent you heard Pellegrim? T9A has nog bad factions :) its all a matter of perspective.

  • wcf.user.avatar.alt
    Kapten Kluns

    So 4 neutral factions has been undertaken to be redone

  • wcf.user.avatar.alt
    JimMorr

    And removing 'dark, comic-like, bigger-than-life and heavy metal feeling from WDG has been one of the design goals. I got this as an official response...

  • wcf.user.avatar.alt
    Kapten Kluns

    I guess that it makes the faction more relatable and humane, with a type of more realistic story telling but at the cost of the faction being a threat, its similar for DL

  • wcf.user.avatar.alt
    JimMorr

    At the cost of faction original character I am afraid...

  • wcf.user.avatar.alt
    Pellegrim

    Ah ah get it, they receive human motivations so we can relate, making it one big happy family essentially. Fine, but do some good guys to ok!

  • wcf.user.avatar.alt
    genecleaner

    I still log in to this page now and then, but I don't play the game anymore.

  • wcf.user.avatar.alt
    Little Joe

    @genecleaner: have a look at the Avras campaign. You can participate in many ways and have some fun.

  • wcf.user.avatar.alt
    piteglio

    @genecleaner: cmon, we cant have the best-avatar-ever-dude leave the community! stay in our ranks! : D

  • wcf.user.avatar.alt
    micdicdoc

    Let me in!

  • wcf.user.avatar.alt
    micdicdoc

    LET ME IN!

Upcoming Events

  1. Sat, Sep 14th 2019 - Sun, Sep 15th 2019

    Shinymetallass - Ekootel' "Kvetki-Yablyni" 14 Lyudvinovo Belarus G7WP+Q8 Lyudvinovo, Belarus

  2. Sat, Sep 14th 2019

    MtotheX - Berliner Straße 18, 79211 Denzlingen

  3. Fri, Oct 11th 2019, 9:00pm - Sun, Oct 13th 2019, 5:00am

    An Empire Fallen Studio - Napier, New Zealand

  • My ETC orcs & goblins army
  • Hold Guardians
  • Drychon, Avatar der Jagd und Anführer des Kristallweihersee Heers
  • Zombie Pirates!

Recent Activities

  • Phoenix5 -

    Replied to the thread ETC lists.

    Post
    Even at 13 PPM and no other changes people will still take 100 if they want to. They will have one less magic item in their list or one less bolt thrower, but they will run the same list. more or less what i'm trying to say is that a change of one point…
  • I feel that switching Architect's Fortitude save for +1 Armour, and tweaking some Res values with points adjustments would be perfectly sufficient to rebalance the army until LAB.
  • Giladis -

    Liked DarkSky’s post in the thread Dread Elf LAB Brainstorm/Ideas thread..

    Like (Post)
    Some ideas for mitigating ranged damage or being equipped to deal better with them. Here is the list of things which are directly or indirectly ruled out by the guidelines: - Better armour - More Resilience - Cheaper models - Big units (i.e. can shrug of…
  • Sir_Sully -

    Replied to the thread KoE General Discussion thread.

    Post
    Quote from Grouchy Badger: “a built in 5+ ward and 2 attacks. ” I still don't see what they can do that a Forlorn block can't, unless I'm missing something? They'd do it better and be significantly more expensive and be a smaller unit. Personally I…
  • cptcosmic -

    Replied to the thread HE General and News - Discussion.

    Post
    Quote from Folomo: “I think Warhammer is the only setting were greatsword are the main weapon for elves. In all other settings elves use graceful weapons instead of brute weapons. Rapiers, glaived and elvenswords are the type of weapons that are…
  • Fnarrr -

    Replied to the thread Fixing the Army, Idea's and suggestions for the upcoming patch.

    Post
    Quote from huitzilopochtli: “I like this idea but it would make supporting sphinxes with architect - already an underused concept - pointless. I'd prefer to see something that tones down the boost he gives smaller constructs and improves the benefit…
  • Sir_Sully -

    Replied to the thread When it comes time for the KoE FAB, what’s most important to you?.

    Post
    I can't believe that I need to add this but I'm going to anyway, just in case: Mounted Knights
  • Kaitin -

    Replied to the thread 2.0 BH Beta Discussion Thread.

    Post
    Quote from demgear: “I'm begining to think 2x15 wildhorn ambushers are a trap. You can't even reliabily kill a warmachine unless you take 20-22 of them with a musician. For 280 points investing to maybe kill a 140/160 point warmachine isn't a great…
  • Baranovich -

    Liked Sander’s post in the thread Post what you're currently working on....

    Like (Post)
    How cool. What is it? A grudgebuster? Would love to field it. Kudos for the stinky finger from the water.
  • demgear -

    Replied to the thread 2.0 BH Beta Discussion Thread.

    Post
    I absolutely would love to take a block of wildhorns, but I think they are slightly too expensive for what you get. I also much prefer the smaller footprint of the mongrels. Small price decrease and they would be sorted. Some people need to realise that…