• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt

    What's upsidey-down? Pictures look good to me. Course, I've been hanging out with some gargoyles recently

  • wcf.user.avatar.alt

    ah yes, april 1st, let's wait to check anything till tomorrow

  • wcf.user.avatar.alt

    I just hope no one has a crucifix or similar as their avatar, someone might beinsulted.

  • wcf.user.avatar.alt

    I really like the new entry of the VC book!

  • wcf.user.avatar.alt

    And... is it a new LARGE unit for dwarves? @Pellegrim??!

  • wcf.user.avatar.alt

    Some dwarves is bigger than others

  • wcf.user.avatar.alt

    And Battle Cattle now has rules in the HBE book! Ev

  • wcf.user.avatar.alt

    Battle Cattle :°D

  • wcf.user.avatar.alt

    Also known as Holy Cow!

  • wcf.user.avatar.alt

    : D ...poor GW, they were hoping for nicknames like "Rad Bull", and instead...

  • wcf.user.avatar.alt

    piteglio, my friend, forgive my incomprehensibles. "VELMI" is Slovak for capitalised "very". "KEK" is Badland Orcish for "lol", again capitalised.

  • wcf.user.avatar.alt

    thank you, much appreciated. i only have enough RAM memory to parse lowercase spelling...

  • wcf.user.avatar.alt

    Combined, this gives us, in an antiquated language "very lol

  • wcf.user.avatar.alt

    Anytime my man

  • wcf.user.avatar.alt

    When postal services resume, i will send you my updated lexicon

  • wcf.user.avatar.alt

    but how will i know i'm pronouncing them correctly? no phonetic transcription can capture the subtleties of the accents in Alba!

  • wcf.user.avatar.alt

    Complimentary cassette tapes come with every tome

  • wcf.user.avatar.alt

    Loving the Giant supplement. That one is definitely going to get pushed into tournament play...

  • wcf.user.avatar.alt

    I hope so.

  • wcf.user.avatar.alt

    velmi haha :D

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  • New

    Alright, on to Round 3, I was sitting at 14 points after 2 games so I really needed a medium+ win to get back on track for my goal of finishing on the podium. I ended up paired against Darrel who is a NorCal guy I’ve played a few times in various tournaments with a great looking Saurian Ancients army that was going full monster mash! I was especially looking forward to this match up as it featured the two apex predators in a Mothra vs Godzilla style showdown!

    The Sea Dragon Host:

    His List:

    Deployment/Objective: Refused Flank and Breakthrough

    Thoughts on the Match up:
    I rated this as a green for me as I had a lot of tools to deal with the monsters and felt I could easily avoid his main block until I was ready for it.
    With this objective I had a real concern with those 3x5 raptor riders getting past me which means I’d have to spread across a wide frontage
    I have to apologize in advance as I only have one picture from this battle. We were getting to the end of a long day and I just neglected them. I’ll explain this battle in a summarized format.

    Druidism Adept: Healing Waters, Stone Skin, Regrowth
    MoCT: Awaken, Healing Lash
    Cosmo: Touch, Hered, Perception, Altered Sight

    He won choice of sides and I chose to drop for first

    Sea Dragon Host Deployment (pic is after my first turn movement):
    Lancers, Spears, SGR (out of sight behind spears), QG, Geagle, AD, SGR in ruins, Lions, Geagle

    Snake Swarms, Pteradons (were behind the tower, spoiler alert), Raptor Cav (he’s picking them up in the pic to move them forward), Tauro, Raptor Cav, BSB Tauro, Raptor Cav, Alpha, Camos (in forest), Saurus block w Adept, Skink Block

    Sea Dragon Host Turn 1:

    My opponent had deployed cautiously so I advanced across the board and I focused on keeping my QG/Cosmo mage in line of sight of the pteradons.

    I manage to magic/shoot the pteradons off the board and do a couple wounds to the swarms

    Saurian Ancients Turn 1:

    My opponent moves forward aggressively with his raptor cav/saurus block, but stays relatively cautious with his monsters
    Magic: With his adept all the way on the right nothing really of consequence happens with his magic

    Sea Dragon Host Turn 2:

    My opponent had moved up his leftmost (from my perspective) raptor cav next to the tower within easy charge range of my AD. If I destroyed them and overran 4 inches I’d be out of arc of the BSB Tauro and Alpha, so I took this charge and made it in.
    On the right, my opponent had moved his skinks up aggressively with no countercharges from the saurus block, so I charged my lions into the skinks.
    Other than these charges I moved my lancers/spears up on either side of the tower to threaten counters.

    Magic: I got awaken the beast strength off on the AD, but this was a weak phase

    I took more wounds off the swarms and wiped out the chameleons and did 1 wound to the regular taurosaur

    Combat: This was a fun round
    Started off with the lions failing to hit the skinks and taking no wounds in return. I lost by 1 and stuck.
    The Prince/AD swing and kill two raptor cav…taking no wounds in return. The raptor cav stick on a rerollable 4

    Saurian Ancients Turn 2:

    My opponent wanted to capitalize on his good fortune and charged all three monsters into the AD along with one of the raptor cav units in its flank. The Alpha needed a 12 and failed, the BSB needed a 7 and made it. The regular taurosaur needed a 4 on the dice and failed…got really luck there. The raptor cav made it.
    The snake swarms moved up to chaff my lancers and the saurus warriors moved to countercharge the lions next turn

    Magic: Once again the range hampered my opponents phase and I basically only needed to worry about regrowth

    The lions killed a few skinks and lost one in return and everyone stuck, I was able to reform out of the saurus line of sight
    In the epic clash of the titans when the dust settled the AD had taken 7 wounds and managed to kill the BSB tauro in response, I did use the nova flare. The depleted raptor unit fled from this combat and would eventually run off the board. The other unit stuck on steadfast.

    Sea Dragon Host Turn 3:
    Whoa! I had gotten pretty lucky there, but I wasn’t out of the woods yet.

    I took the lancers into the snake swarms, I needed to get some help to the AD ASAP and they were the only ones in position to do so, I took 2 wounds from the DTs.
    I moved the spears forward to counter the remaining raptor unit and also position for later turns on the saurus warrior block if the opportunity presented itself.
    I chaffed the Alpha with one Geagle and positioned the other to charge the skinks next turn

    I focused everything I had on healing/protecting the AD, I managed to heal 2 wounds and get up Awaken toughness.

    I put the one SGR who could see into the Taurosaur but failed. The other two went into the alpha with no luck. The QG went into the Saurus… [Read More]
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