• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

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  • wcf.user.avatar.alt

    welcome Chronocide :)

  • wcf.user.avatar.alt

    Hmm... Dragon

  • wcf.user.avatar.alt

    Same name and basically the same profile, 4 armies, 1 lexicon article.

  • wcf.user.avatar.alt

    Hadn't done one for multiple armies yet, thoughts?

  • wcf.user.avatar.alt

    Luxembourg Best Painted // 120€ of gift vouchers up for grabs // see you on youtube in 20min (8:30pm gmt) // Veil of the Ages

  • wcf.user.avatar.alt

    This is quite incredible. belloflostsouls.net/wp-content/uploads/2020/02/crusher-4.jpg Russian is the only language that is resisting GW's « all in English » stance in every language !! Geeez, so good to be a Russian player, the only community to benefit from a decent translation ! :D

  • wcf.user.avatar.alt

    Rules Lexicons for HE should be fully up to date. Let me know if I missed something: the-ninth-age.com/community/le…con/29-highborn-elves-he/

  • wcf.user.avatar.alt
    Lich King

    Chronocide, you're a machine!

  • wcf.user.avatar.alt

    Interesting fact: I'ven oticed that for many old warhammer units (I was working on the model library), the Total War: Warhammer Wiki now shows up in the results before the GW webshop.

  • wcf.user.avatar.alt

    fun :)

  • wcf.user.avatar.alt

    the link between tabletop and computer wargaming is stronger than many would dare to imagine ; )

  • wcf.user.avatar.alt

    That's crazy. Have you ever done DMT?

  • wcf.user.avatar.alt

    Noticed the total war thing too. But I think it's more than PC games have always had more online content than physical games, just because online is historically the domain of the PC.

  • wcf.user.avatar.alt

    @micdicdoc - the ability to form unexpected links is either gifted from the gods, or stolen from the chemist

  • wcf.user.avatar.alt

    @Lich King yeah, been going a bit too fast. I'm on self-imposed break until monday, casual posting is fine, but no working unless it's urgent. I don't want to burn out.

  • wcf.user.avatar.alt

    Defend the Ninth Age : Defend the Ninth Age ! French Wargame Day

  • wcf.user.avatar.alt

    I'm amazing at Napoleon TW, but dreadful at Warhammer TW - why won't 20 stacks of militia stop the hordes of Chaos?!

  • wcf.user.avatar.alt

    The hordes? maybe. But sounds like you'd generate a lot of chaos by having two giant armies clash...

  • wcf.user.avatar.alt

    Beginner's Guide to Lexicons

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  • New


    I’m back at last to write up the final Battle for the Siege of Strivelyn III I’d like to say I have saved the best till last but for me this was a painful game. There were only 6 teams at the event which was nice because it meant that we all got to play each other so for this round we were drawn against the last team we hadn’t played, “The B@stards of Winterfell”. After my loss in the last game my hangover had trebled in strength and I was really struggling by this point but I picked myself up and we prepared to do the pairings. I was paired against the Shane Baxter and his Daemon Legionos, not an army I am overly familiar with at all and I hadn’t actually played against them since TEC 2019 back in April and that game was against this opponent too.This was his list

    Sentinel of Nukuja, General, Greater Dominion, Wizard Master, Thaumaturgy, Stryixiam Spirit, 710

    Courtesan of Cibaresh, Wizard Apprentice, Witchcraft, Centipede Legs, Dexterous Tentacles, Livingshield, 625

    16 Imps, Champion, Mark of the Eternal Champion, 334

    21 Myrmidons, Champion, Whipcrack Tail, 562

    10 Succubi, Chilling Yawn, 245

    2x Blazing Glory, Cloven Hooves, 310

    2x 6 Hoarders, Mirrored Scales, 700


    My list is here.

    I must state that this list was from the last update and not the latest update so some of the rules and points might have changed for some of the units, so if I get anything wrong, that’s probably why.

    This list contains a lot of stuff I’ve never seen before so I was frantically looking at the Daemon book on my phone trying to figure out what everything does but I wasn’t having much luck, (the hangover didn’t help). So I made some quick assumptions based off previous experience playing them and from what I could gather from the book. (N.B. These were rash on the spot judgements and my opinions have changed drastically, don't @ me!)

    • So the Hoarders seem like nasty, bloated gits, I absolutely have to make sure they don’t get into my peasants because the Hoarders are much better at the Grind than the Peasants and will end up chewing through them. I figure the Knights Forlorn have the best chance of killing them as they cause fear so that will help me hit them.
    • Blazing Glories seemed ok, probably want to shoot them off and finish them off in combat.
    • Myrmidons, meh, I’ve fought them before, I think the Peasants will do a number on those punks.
    • Succubi are even more meh than the Myrmidons, they could cause problems if they get into the Peasants though, with all their attacks they’ll chew through them.
    • Imps are the most meh of all, not worried about them in the slightest.
    • The Sentinel I imagine is going to hide at the back and try and avoid Trebuchets, if he can’t I’m going to make sure he’s top target priority for the Trebs because his siphon 2 veil tokens instead of 3 is so good. I want to send the Pegasus Knights after him too as they could do a number on him.
    • I’ve fought against the Courtesan last time I played Shane and I remember the Feldrak Elder took it off so I went in assuming that if the Feldrak Elder can kill it then it must be terrible because that guy struggles to beat up chaff! I’ll probably send the Grail Knights at it.
    • I’m going to be up against a strong magic phase in this game and that’s going to be hard to stop. Just have to stop comet and hope the rest of the magic is ineffective.
    Fighting against Daemons is confusing enough for anyone but to make matters worse there were several more rules in play during this final game. As with all the previous games there were specific scenarios for each round and this won was the culmination of all our efforts and things were going to get wild.

    The secondary objective for this one consisted of multiple mini objectives:

    • First Blood: 1PT for the first player to destroy an enemy unit.
    • Trophy Hunter: 2PTs if the enemy General is killed during the battle.
    • Total War: 1PT for each enemyScoring unit destroyed.
    • Scorched Earth: 1PT for each scoring unit within the enemy’s deployment zone (capped at 3PTs)
    Whoever scores the most points at the end wins, simple enough I thought but there was something even more crazy coming up. So, at the start of each turn you had to roll a D6 and apply the effect related to the table below:

    • Primordial Beast–The Beast (statline below) has awoken! The Beast remains in play after this card has been discarded. Deploy the beast as close to the centre of the table but out with 1” of any units or impassable terrain. The Beast completes its move phase before either player. The direction of its movement is randomly determined (we suggest using a scatter dice). If the Beast comes within 1” of a unit, it charges that unit as a random mover. The Beast may be charged by either player, but it does not contribute to First Blood or Total War.
    • Magical Reverb–Miscasts are treated as rolling 1 higher on the miscast table.
    • Cataclysm–Roll a dice for each unit on the table. On a 4+ the unit suffers D6 S4 AP0 hits with Magical Attacks.
    • Calamity–Models ending their
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