• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Mad 'At

    @piteglio Thanks! That is among the highest praise I could get, as that is exactly what I want to encourage :)

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    Eldan

    @Ghiznuk mostly the soldiers, a few items I designed, the war wagons I was really excited for.

  • wcf.user.avatar.alt
    piteglio

    for those of you who like the idea of going rune-shopping for a dwarven king:

  • wcf.user.avatar.alt
    piteglio

    the mightiest King ever

  • wcf.user.avatar.alt
    JimMorr

    504 Gateway Time-out

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    Little Joe

    very very slow forum

  • wcf.user.avatar.alt
    piteglio

    admins, fix it! you are taking all the fun away from my favourite hobby:

  • wcf.user.avatar.alt
    piteglio

    pressing Refresh and staring at the screen.

  • wcf.user.avatar.alt
    JimMorr

    Some people are posting nevertheless... true dedication ;)

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    trulyelse

    I feel like the server could be on fire and people would still find a way to post their beef with the plague catapult or whatever.

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    Eldan

    Plague catapult and beef is one of the top selling items in my restaurant.

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    Ghiznuk

    hahahaha and i thought it was just the usual low bandwith traditionally associated with living in Africa xD

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    tunasandwichify

    Yay forums are normal speed again! :D

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    Zikum

    Yes, I have worked on the server for this. But the problem is not completely fixed

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    piteglio

    thanks for fixing most of it already!

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    tunasandwichify

    Way to go Zikum!

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    thx a lot

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    just posted, didn't notice it was being worked on yet..

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    Forum/Web Site ... slooooooooooooooooowwwwwwwwwww...

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    DiaLogical

    speed is still pretty bad for me, but thanks for looking into it, might glance some useful info in optimizing the forums from the google page insights link

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News

  • New

    Day 3 of the ETC, and for the first time in team Belgium’s ETC history we’re sitting at three wins in four games. So, inevitably, we’d be facing another big team. This time it would be team Germany, who (spoilers!) would go on to win the entire event!

    Contrary to our day 2 opponents, we know the Germans quite well by now: we’ve been meeting them and facing them in various tournaments over the past 3 years: Luxembourg Bash, Herford, while some of them even made the trip to Belgium for one of our tournaments a couple of years back! They are good opponents and have -more often than not- gotten the best of us in team play.

    Their lists were what you’d expect from a top team, stable and tried builds overall, but they had an advantage when it came to game practice: their preparation was excellent, with several training weekends in the months leading to the ETC. And that would show…
    My adversary for this round ended up being Yannic : those of you who have been following this blog might remember him from my reports against his EoS and Peasant KoE from a couple of years back. He is one of the best german players, a good vision of the game and a very tactical approach with few -if any- risks.

    He had brought a Kingdom of Equitaine list that was causing trouble to a lot of our players: having played the game twice (once against Xavier from team Switzerland and once against Wales’ Hugh ), I knew it would be a complicated chess game!

    (And yes, this was the Lego Army that everyone has been talking about. To set things straight, this army looked way better than many others that I’ve seen over the years in the tournament circuit. A lot of work went into it, and I personally didn’t think that it influenced my immersion in the fantasy world or my enjoyment of the game!)



    Yannic wrote:

    CHARACTERS:
    Questing Duke on Pegasus, Genera, Shield, Lance, Virtue of Might, Divine Judgment, Fortress of Faith, Basalt Infusion, Potion of Swiftness
    Questing Paladin BSB on Warhorse, Shield, Bastard Sword, Alchemist’s Alloy
    Damsel on Unicorn, Wizard Master (Druidism), Storm Clarion

    CORE:
    15 Knights of the Realm, Full Command, Banner of the Last Charge
    6 Knights of the Realm, Musician

    SPECIAL:
    13 Knights of the Quest, Full Command, Flaming Standard
    6 Knights of the Quest
    2 x 5 Yeoman Outriders, LA, Shields
    5 Pegasus Knights, Loose Formation, Champion, Standard, Banner of Roland

    So what has been dubbed as “the Italian List”: Three big threatening units, one housing the Might/Judgment Duke on a Pegasus, supported by Druidism magic and some small units for scoring and redirection.

    Our secondary objective for this round was to be Breakthrough, and the deployment was Frontline Clash.

    Going into the game I knew it would be hard to get the scenario: my scoring units were small and footslogging, while the KoE had fast units who could be in my deployment zone by turn 2. The Pegasus duke was a big issue, since he can single handedly kill any of the models/units in my list on the charge. Even worse, the Storm Clarion can ground my two expensive characters for a crucial turn, potentially exposing them to enemy charges.

    So my approach was the following:
    1. Try to outdeploy my opponent so as to get the best matchups possible for my krakens, and protect my scoring units as much as possible.
    2. Zone the Knights and claim battlefield space as soon as possible, therefore denying Yannic the opportunity to push very aggressively early on.
    3. Try to take advantage of the “no bonus for the first turn roll if you pray” clause of the KoE to potentially force him to waste a turn of magic by making him play first.

    Once more, my opponent won the roll for picking sides and picked the one with a hill in the deployment zone. He placed 6 Questing knights there, who would be able to zone my krakens’ advance on that flank quite effectively. We alternated drops until Yannic had almost ran out of options, at which point he finally placed his Pegasus unit and declared that he wanted me to start the game. Bythat time I had practically only a couple of monsters and the scoring units left, so I benefitted by the KoE’s central deployment to gain an advantage for the scenario: The scoring units all went huddled up in the left corner, where only a unit of Realm Knights could stop their advance: with a kraken and my Prince in a position where they’d threaten said Realm unit, I felt confident about at least drawing the scenario since the only other unit that could get to the blades (notoriously bad against 2+ save knights) was the Pegasus Knights. I was hoping to keep these otherwise occupied, anyway…



    While Yannic would force me to play first, I was still hoping I’d be able to make him waste his first turn if I won the roll. For that reason, I didn’t vanguard too aggressively with my Dark Raiders, wary of giving the knights turn 1 charges.The Yeomen to the right moved up a bit, repositioning towards the… [Read More]
  • New

    Hello!

    So after that crushing defeat in Game 2 it saw me slip down the tables. For Game 3 I was drawn against another British player, Luke Tranter, who this year was a Mercenary for Team Slovenia. Luke has been playing tournaments longer than me I believe, I started back in 2012 and I remember Luke being around then in the days of 8th edition. Despite Luke and me playing at several of the same tournaments over the years we have never played against each in 7 years, so at least this is a new opponent for me. Luke is the king of the Beast Herds and I never known him to play any other army so he is going to know exactly what he’s doing with this army and will make for a tough match up, I’m hoping I’ve learnt from the mistakes I made in Game 2 but I’m gonna be honest, I was pretty drunk by Game 3 and I only really have vague recollections of this game, luckily I was making notes and taking pictures so I’ve been able to piece it all back together.

    Anyway, Luke’s list:

    575 - Beast Lord, General, Razortusk Chariot, Heavy Armour, Shield, Beast Axe, Fatal Folly, Death Cheater, Crown of Horns, Eye of Dominance

    475 - Minotaur Chieftain, Battle Standard, Greater Totem Bearer, Great Weapon, Aaghor’s Affliction

    520 - Soothsayer, Wizard Master, Druidism, Dark Rain, Seed of the Dark Forest

    104 - 8x Feral Hounds

    115 - 10x Mongrel Raiders, Scout & Ambush

    330 - 3x Raiding Chariot

    378 - 36x Mongrel Herd, Standard, Musician, Champion, Spears, Banner of the Wild Herd

    150 - 5x Gargoyles, Scout

    165 - 10x Longhorn Herd, Ambush, Halberds

    560 - 6x Minotaurs, Champion, Musician, Totem Bearer, Black Wing Totem, Shields

    465 - 10x Centaurs, Champion, Musician, Totem Bearer, Black Wing Totem, Lances, Throwing Weapons

    330 - Beast Giant, Giant Club

    330 - Beast Giant, Giant Club



    You can see my list in my pre ESC write up here

    So after a quick glance at his list there’s 2 things that scare me. The first is the unit of 10 Centaurs and the second is the Minotaurs. The Centaurs are crazy fast and will be difficult to pin down, they have 2 attacks each with Strength 7 on the charge (If drunk, which they were all game), that unit can pack a serious punch and if I let them get around me then they can smash off any of my units. They are definitely going to be the number one target for the spells of my Exalted Herald.

    The Minotaurs are Minotaurs and after Game 2 they need no further explanation. All of my units are sh!tting themselves at the idea of having to fight those guys again!

    Giants don’t particularly scare me that me that much. With my high defensive skill on all my units they are only hitting me on 4s so it definitely limits there damage output. The only really pose a threat to the Warriors and that’s if they can get a flank or rear charge on them.

    I like the Core set up that Luke is using. The Chariot block is a good choice and 3D6 impact hits at Strength 5 is enough to make any unit think twice. Once they are in though if they haven’t broken me they are going to die!

    I know everyone is loving the big Mongrel blocks over the Wildhorn, and I totally get the reasons why, but for me that big unit of Mongrels is just easy combat res. Any of my units is going to chew them up if it comes to a 1 on 1 fight.

    Character wise, the Shaman is nothing unusual, Druidism is a good lore for Beasts that have big blocks, so will be key to keeping the Minos, Centaurs and Mongrels in the fight. There’s the obligatory Seed of the Dark Forest which is to be expected and Dark Rain too, which is wasted against me. Shaman is tagged onto the end of the Mongrel block.

    The Minotaur BSB is a good build. Res 6, 4+ Fortitude and a Great Weapon, can take a beating and dish it out too. He is sat in the Mongrel block to give them some damage output. He’s a scary beast but I’m hoping my Chosen Lord can get at him and kill him quickly with the Burning Portent.

    The Beast Lord on the Chariot is a good choice if you ask me. “+ Armour Save and a 4+ Fortitude save makes him very survivable and he’s got a decent damage output too, nothing compared to the Minotaur Warlord from the last game but it’s still a good build. The Beast Lord goes in with the other Chariots to make a big unit of 4 (nothing compared to UD)

    The rest of the army is chaff really. The ambushing Longhorn don’t worry me too much as I’ve had 10 of them flank charge my Warriors before and just bounce off so I think I’m good.

    For this game the deployment is Frontline Clash (the perfect deployment when you’re drunk!) and the scenario is Capture the Flags which is an excellent scenario for me. I’m never going to get those Longhorns so I have to kill the Centaurs, Minotaurs and Mongrels and try and keep all my units alive.

    For my manifestations I take the Sorcerer Immortal and Brand of the Dragon because I absolutely need to be darting behind his units and blasting them off with magic, especially those Centaurs. For his spells I take The Grave Calls, Marked for Doom and Hellfire. Marked for… [Read More]
  • New

    This episode features discussion on the announcement of Team England ETC 2020 and and interview with Captain Amit Hindocha.

    Link Dump
    Outro: Take What You Want - Post Malone feat Ozzy Osbourne & Travis Scott

    The definitive 9th Age tournament hub and rankings page: the9thagerankings.com

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    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    Soundcloud: soundcloud.com/jack-chapman-36…gland-interview-selection [Read More]
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