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    Infernal Dwarves, Slim Army Book

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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Ghiznuk

    Also, I now know everything about the various hills that surrounded old Boston :)

  • wcf.user.avatar.alt
    Nemeroth

    What Boston in Lincolnshire? You don’t want to visit trust me...

  • wcf.user.avatar.alt
    micdicdoc

    Are State Militia the ABBA of T9A?

  • wcf.user.avatar.alt
    micdicdoc

    In that the community can be divided into those who love them, and those who don't know that they yet love them?

  • wcf.user.avatar.alt
    Chronocide

    Innkeeper with a broom - which faction/unit would best represent similarly armed civilians

  • wcf.user.avatar.alt
    Ghiznuk

    State Militia

  • wcf.user.avatar.alt
    piteglio

    also very appropriate for an ABBA music video. everything fits.

  • wcf.user.avatar.alt
    micdicdoc

    "Innkeeper with a broom" - is this an American introductory phrase, with a similar use to 'Moreover', 'Great Scott!'

  • wcf.user.avatar.alt
    Chronocide

    Painting some "reaper" townsfolk minatures.

  • wcf.user.avatar.alt
    Marcos24

    Easy - KoE’s Castellan

  • wcf.user.avatar.alt
    Wally

    Any news about ID update ?

  • wcf.user.avatar.alt
    Mercenary Armies

    no, but the new scroll is dedicated also to ID

  • wcf.user.avatar.alt
    20phoenix

    By dedicated I assume you mean it's been burned to a crisp on Lugars altar?

  • wcf.user.avatar.alt
    piteglio

    no, i think he's talking about the engraved-stone-tablet version

  • wcf.user.avatar.alt
    micdicdoc

    Fs, 9th edition 40k, another way GW are copying us

  • wcf.user.avatar.alt
    micdicdoc

    9th edition, 9th Age, it's no coincidence!

  • wcf.user.avatar.alt
    Mercenary Armies

    They burned 100 bullcentaur for the glory of ashut...ashuruk

  • wcf.user.avatar.alt
    micdicdoc

    Who?

  • wcf.user.avatar.alt
    Mercenary Armies

    THEY!!!!

  • wcf.user.avatar.alt
    piteglio

    nice try, mic... but Merc is no fool. you'll have to find the answer yourself. good luck on this journey to enlightenment.

News

  • New

    So after the sound beating we took by the French, we were going up against team Ukraine. These guys have been around for quite some time, and they’ve made their presence felt both at the ETC (6th last year) and in other international events. Our team strategy against them revolved around getting as many good matches as possible, which meant that yours truly had to be thrown under the bus a bit: this usually happens when one player’s estimation matrix is not good enough to guarantee a favorable matchup, and means that he’s instead used to draw a bad game away from the teammates.


    Team Ukraine’s lists were a mix of very defensive lists capable of point denial, with a couple of very aggressive armies tacked on. I’d be facing one of the latter, the Sylvan Elves of Artem @Artem Kurhanskii.




    I was intrigued by this army, because it combined elements that I am a big fan of (namely the bladedancers and the kestrels backed up by Shamanism and Cosmology) with some lesser used entries such as the Shapeshifters, as well as the Sacred Seeds/Mist Walker combo. I had rated this as a bad matchup, but was relatively optimistic about my chances of picking up the objective for the round, which was hold the ground.


    How does one deal with such an aggressive vanguard army? I thought about this a bit prior to the game, and I decided that stealing the initiative against a vanguarding army that moves 2-3” more than me and strikes first across the board was not possible. So instead my path to victory would have to come from forcing combats that would be favorable to me in the long run, or by baiting the enemy into losing positions.


    I got to pick sides, and opted for the one with the hill. My opponent then dropped his entire army for the first turn, which allowed me to counterdeploy and close off any passage to my backline for the kestrels and the vanguarding shapeshifters. I expected the SE to rush me so as to prevent the wildhorns from getting to the central objective, but there was no way around that, just hoping that my countermeasures worked.


    (deployment picture was forgotten, so here's a mockup based on the first turn pic - Spoilers!)



    For magic, I picked Healing Waters, Master of Earth, Stoneskin and Summer Growth, while my opponent opted for Ice and Fire/Perception of Strength and Beast Awakens/ Totemic Summon/ Break the spirit and the SE hereditary spell.



    TURN 1 – SE


    Artem wasted no time messing around: the Shapeshifter chieftain moved up in front of my Wildhorns, plonked the Sacred Seed forest down, and the Dancer unit teleported right in front of my general! The Shapeshifter prince moved up to block my rightmost minotaurs from aiding in that fight, while both kestrels used their 30” move to relocate to the center of the board and threaten big parts of my army. The heath hunters formed a conga that blocked half my left side in place, and the scorers just kept up, staying out of charge range for the time being. With the Dark Rain up, shooting only killed a single centaur, while magic managed to boost the teleporting Dancers with +1 Strength.




    TURN 1 – Beast Herds


    To say that I had the SE where I wanted them would be a stretch, but I was relatively happy with the position in the board: the dancers had used their mirror, and two key SE characters were exposed. So I went ahead with my pre-formulated plan: the minotaurs charged into the Shapeshifter Prince to pin him down, their counterparts on the other side charged the Heath Hunter chaff, and the Beastlord on foot charged solo into the Bladedancer unit: if the dancers have one weakness, it’s dealing with cowboys. I aligned him opposite the BSB, knowing that I’d get a champion for the first round of combat but that I’d get the BSB on the following one. Finally, the Gargoyles spotted the kestrel flank 19” away and went for it, sadly failing: completing that charge would make my life much easier by pinning the birds down for a turn, enough time for the Beastlord in chariot to wheel around and charge them.


    So with the charges all done, I had to deal with the elephant in the room: two kestrel… [Read More]
  • New

    Hello all, sorry I’ve not touched the blog in a while but tournament games have been a bit thin on the ground since Coronavirus hit so I’ve not had any face to face games since March. I do have a tournament I need to write up so I’ll be doing that soon, honest. Anyway, it’s not like I’ve been quite on the ninth age, started a podcast and have played in 2 on line tournaments with the Beast Herds now, you can hear all about them on the Podcast. If I posted bat reps for them here I’d just be repeating myself. You can see a Battle Report of mine in the latest Ninth Scroll as well, so go check that out.
    All I will say about the Beast Herds is that I love the Minotaur Warlord, he’s what all combat lords should aspire to be. Minotaurs are great, ambushing is really fun and Chariots are the most hit and miss units in the game. I really dislike Centaurs, I think it’s me rather than the Centaurs themselves, I just don’t use them right and they die, a lot. It’s probably because I refuse to use Druidism so I can’t protect them.
    I have also been busy painting for the Tale of Slow Painters we are doing, which is basically a project with the goal of painting 400 points worth of models every two months for 10 months. Afterwards we will all get together and have a mini tournament with our 2000 point forces of excellently painted armies. Here’s some of what I’ve been doing and you can check out the forum here.





    I’m not here to talk about Beast Herds though, that’s what the podcast is for. Today I wanted to do a bat rep with a difference, the difference isn’t just that the game took place entirely on UB (I like UB but for Bat Reps I like to have pictures of models), I used a new army. In fact it’s an unofficial army from the Homebrew section and is the fruits of one man’s labour. I’m using the Grand Companies of the Mercenary States.
    The army is essentially the old Dogs of War army from the world that was but there is so much more variety to it than there has ever been before. I would say that there is perhaps too much variety as the book clocks in at 41 pages, which I think is the biggest slim Army Book out there. There’s a lot of different unit choices in the book and there’s so much variation within each unit choice too that this is really the Swiss army knife of armies. Versatility is listed as their army strength and the book definitely has that. The weakness is that they are relatively low discipline and the whole army relies upon the paymaster who is the BSB for the army but if he dies then all units within his Commanding Presence range must take a Discipline check at -1 Discipline, fail that and your army could be running for the hills. I’m not going to go into the rules too much, I’d suggest checking out the army book here and having a read for yourself.
    By far the hardest part of using this army is trying to come up with a legal list, the book is split into 5 sections; Characters, Core, Special, Best Money Can Buy and Legendary Curiosities and Armoury. Each has its own percentage cap that your army must adhere to which all seems fairly sensible. However, as I mentioned before, almost every unit can be customisable and by giving certain units certain upgrades can make their points count towards a different section or mean they suddenly come out of that section and not the section they are available in.
    Example – Crossbows are a Core unit, with the Veteran upgrade (3+ shooting upgrade) they no longer count towards Core but now come out of the Best Money Can Buy Category, give them Light Armour too then they would come out of the Legendary Curiosities and Armoury section instead. If you upgrade the Crossbows to Dreadnoughts (1+ armour and a 6++ Aegis against Range) then they count towards both Core and Legendary Curiosities and Armoury. It gets confusing fast and is difficult to keep track of so having an app work it all out for you is definitely the easiest way to do it and I think the army is on Army Builder which would make the job easier.
    Anyway, after several rewrites I came up with a list:
    Commander, City State Falerii, Paired Weapons (Heroes Heart), Destiny’s Call = 340
    Captain, City State Regillum, Crossbow (Domingo’s Arbalest), Shield = 240
    Quartermaster, Plate Armour (Alchemists Alloy), Shield (Dusk Forged), Paychest and Bodyguard, Obsidian Rock = 310
    Guild Wizard, Pyromancy, Wizard Master, Talisman of the Void = 420

    16 Crossbowmen, Veteran, Dreadnoughts, Champion, Musician = 434
    15 Crossbowmen, Musician = 240
    35 Pikemen, Full Command, Pistol Champion, Legion Standard = 444
    10 Freelancers, Shield, Lance, Full Command = 440
    16 Paymasters Bodyguard, Plate Armour, Shield, Champion and Standard = 264
    6 Veteran Mercenary Ogres, Iron Fist, Plate Armour, Devastating Charge, Musician, Champion = 676
    15 Mercenary Dwarfs, Veteran, Pirates, Musician, Champion = 445
    Black Powder Artillery, Cannon = 245

    4498
    It turned out to be illegal as I had calculated the cost of the Ogre Mercenaries wrong but for the… [Read More]
  • Jack is joined by special guest co-host Hristo is discuss MSU playstyles and why Jack hates it.

    Link Dump
    Outro: Shooting Stars - Bag Raiders

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @TheThundercocks/@JThundercock
    Forum: @Gelmarus

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    Soundcloud:
    soundcloud.com/jack-chapman-36/episode-75-msu-op-i-think [Read More]
  • Dwarf Bear Knights
  • Tomb Architect
  • WDG Battleshrine
  • WDG Warriors

Recent Activities

  • bjh05d -

    Replied to the thread Models for the Warriors of the Dark Gods.

    Post
    Question: for a Feldrak Ancestor, which direction should the miniature face? Should the miniature's face point towards the 75mm edge, or the 100mm edge? Ever since I found out the Vermin Daemon should face toward the 75mm edge, my world has been rocked!
  • elendor_f -

    Liked the article March to War IV: Round 4.

    Like (Article)
    So after an excellent steak dinner with a blue-cheese stuffed olive Belvedere martini (my kryptonite!) we were on to Round 4 and Day 2 of March to War and I had drawn Justin and his Dread Elves. We realized late in the game that we had actually played…
  • oreogolem -

    Replied to the thread Feral orcs to be replaced by young orcs?.

    Post
    Im at sixes or sevens about this. Why are orcs different but also mixed in the same warpaths. I'm not the biggest on the stages of life model, it's orderly and seems kinda just odd (battle focus, iron orc grunts versus feral chieftains). But it helps…
  • echoCTRL -

    Replied to the thread 9th Scroll update feedback.

    Post
    Manslayer is an internal Work In Progress name and is not at all settled on by Background Team which will do the naming. The purpose of the name is only to express the character focus during the conceptual and design phases.
  • elendor_f -

    Liked the article March to War: Round 3.

    Like (Article)
    Alright, on to Round 3, I was sitting at 14 points after 2 games so I really needed a medium+ win to get back on track for my goal of finishing on the podium. I ended up paired against Darrel who is a NorCal guy I’ve played a few times in various…