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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    micdicdoc

    In that the community can be divided into those who love them, and those who don't know that they yet love them?

  • wcf.user.avatar.alt
    Chronocide

    Innkeeper with a broom - which faction/unit would best represent similarly armed civilians

  • wcf.user.avatar.alt
    Ghiznuk

    State Militia

  • wcf.user.avatar.alt
    piteglio

    also very appropriate for an ABBA music video. everything fits.

  • wcf.user.avatar.alt
    micdicdoc

    "Innkeeper with a broom" - is this an American introductory phrase, with a similar use to 'Moreover', 'Great Scott!'

  • wcf.user.avatar.alt
    Chronocide

    Painting some "reaper" townsfolk minatures.

  • wcf.user.avatar.alt
    Marcos24

    Easy - KoE’s Castellan

  • wcf.user.avatar.alt
    Wally

    Any news about ID update ?

  • wcf.user.avatar.alt
    Mercenary Armies

    no, but the new scroll is dedicated also to ID

  • wcf.user.avatar.alt
    20phoenix

    By dedicated I assume you mean it's been burned to a crisp on Lugars altar?

  • wcf.user.avatar.alt
    piteglio

    no, i think he's talking about the engraved-stone-tablet version

  • wcf.user.avatar.alt
    micdicdoc

    Fs, 9th edition 40k, another way GW are copying us

  • wcf.user.avatar.alt
    micdicdoc

    9th edition, 9th Age, it's no coincidence!

  • wcf.user.avatar.alt
    Mercenary Armies

    They burned 100 bullcentaur for the glory of ashut...ashuruk

  • wcf.user.avatar.alt
    micdicdoc

    Who?

  • wcf.user.avatar.alt
    Mercenary Armies

    THEY!!!!

  • wcf.user.avatar.alt
    piteglio

    nice try, mic... but Merc is no fool. you'll have to find the answer yourself. good luck on this journey to enlightenment.

  • wcf.user.avatar.alt
    Mercenary Armies

    By the way, someone's know what are they waiting for release the kraken...e theID? Art? Bg? Maps?

  • wcf.user.avatar.alt
    micdicdoc

    Yeah, what happened to that ID map?

  • wcf.user.avatar.alt
    Arturiki

    Art, I think, biut take it with a handful of salt

News

  • New

    So moving past the halftime of the Ocho, we’d face Guardia Varega, a Spanish team comprised of seasoned tournament players. My opponent for the round would be Gonzalo @gundizalbo , of former Balance Team glory, and of ETC Australia fame. His build of Saurian Ancients seems to have defined the SA meta Down Under, and he’s had a great run with it in the past years’ ETCs.


    To me, this was a very nostalgic kind of list, taking me back to the first games of 5th edition when all I had was a bunch of skinks with bows, a big block of monopose Saurus Warriors and my precious Slann mage-priest carried to battle inside a huge Temple Guard unit. Only difference is that back then my Temple guard used to be called in jest “Proxy Guard” (because what student had enough $$ to buy a full pewter unit using blisters of 2 figurines!), and they tended to ran away from Fear-causing skeletons. Ah, the joys of mid-hammer!


    So taking a closer look, the list has a very impressive magic phase, with loads of spells that are easily cast on 2-dice with a +2 to cast bonus. It also has some ranged support as well as the dreaded Ramphodons to hunt my squishy centaurs. Nevertheless, I had this down as a good game, possibly because of the Breakthrough Scenario: the odds of Beast Herds losing Breakthrough are low, unless you really mess things up. So first order of business was to make sure I wouldn’t mess up that badly!


    Our deployment was Refused Flank. I had the choice of the side, and decided to deny the hill to the saurus blocks: they’d be hard to shift from there. Gonzalo seized the initiative and went for a drop for the first turn. That in turn meant that I could counterdeploy and the first thing to do was make sure that the Ramphodons couldn’t fly behind my lines.


    We ended up with weighed flanks for me, my big blocks facing each a unit of ramphodons and a unit of Caimans. In the center, I kept as many chaff-like units, to try and block the saurian infantry from pushing outwards and crushing my big blocks while the Ramphodons and Caimans kept them occupied. The Lance centaurs were drunk, and the big unit sober.




    For magic, the Skink Priest picked Awaken the Beast and Insect Swarm, while the Quatl went with Fireball, Healing Waters, Quickilver Lash, Spectral Blades, Know thy Enemy and Spark of Life. My soothsayer opted for Healing Waters, Master of Earth, Stoneskin and Summer Growth.The gargoyles found a cozy place 18” away from all enemies behind their lines and scouted there. The Ramphodons unsurprisingly marked my big centaurs and the wildhorns. The Chameleons scouted inside the forest opposite my wildhorns, and the battle horns were sounded!



    TURN 1 – Saurian Ancients


    First turn movement was cautious from the SA: the ramphodons found a spot out of the wildhorn’s arc of sight to the right, while the chameleons and spearbacks moved up to pepper the centaurs with arrows. In the middle the Warriors and Temple Guard both moved up, while the ramphodons to the left backed away from my centaurs.

    In magic I witnessed first-hand the effectiveness of the SA magic phase, even on the card “1”. Swarm of Insects and Spark of creation both went off, putting two wounds to my minotaurs to the left and killing a feral hound respectively. Shooting was greatly hampered by the Dark Rain, still a Centaur died to poisoned blowpipe shots to the right, and two feral hounds died to the skink chief’s magical bow: they passed their leadership with the general’s help.




    TURN 1 – Beast Herds


    The fact that my feral hounds were still alive enabled me to make a push for the flanks: the left centaurs spotted the Ramphodons 19” away and declared that long charge, making it in. The rightmost centaurs fell upon the chameleons, since the Saurians had truly trapped them: I figured that taking the 160 points of the chameleons would be a fair trade!


    Gaining momentum from the successful centaur charge to the left, the Centaurs + BSB were now able to push forward aggressively, past the Saurian Warriorsarc of sight and in front of the Caimans, hoping to collapse that flank on the following turn. The Feral Hounds jumped in front of the Temple Guard to keep them occupied while the wildhorns and gargoyles both… [Read More]
  • New

    So after the sound beating we took by the French, we were going up against team Ukraine. These guys have been around for quite some time, and they’ve made their presence felt both at the ETC (6th last year) and in other international events. Our team strategy against them revolved around getting as many good matches as possible, which meant that yours truly had to be thrown under the bus a bit: this usually happens when one player’s estimation matrix is not good enough to guarantee a favorable matchup, and means that he’s instead used to draw a bad game away from the teammates.


    Team Ukraine’s lists were a mix of very defensive lists capable of point denial, with a couple of very aggressive armies tacked on. I’d be facing one of the latter, the Sylvan Elves of Artem @Artem Kurhanskii.




    I was intrigued by this army, because it combined elements that I am a big fan of (namely the bladedancers and the kestrels backed up by Shamanism and Cosmology) with some lesser used entries such as the Shapeshifters, as well as the Sacred Seeds/Mist Walker combo. I had rated this as a bad matchup, but was relatively optimistic about my chances of picking up the objective for the round, which was hold the ground.


    How does one deal with such an aggressive vanguard army? I thought about this a bit prior to the game, and I decided that stealing the initiative against a vanguarding army that moves 2-3” more than me and strikes first across the board was not possible. So instead my path to victory would have to come from forcing combats that would be favorable to me in the long run, or by baiting the enemy into losing positions.


    I got to pick sides, and opted for the one with the hill. My opponent then dropped his entire army for the first turn, which allowed me to counterdeploy and close off any passage to my backline for the kestrels and the vanguarding shapeshifters. I expected the SE to rush me so as to prevent the wildhorns from getting to the central objective, but there was no way around that, just hoping that my countermeasures worked.


    (deployment picture was forgotten, so here's a mockup based on the first turn pic - Spoilers!)



    For magic, I picked Healing Waters, Master of Earth, Stoneskin and Summer Growth, while my opponent opted for Ice and Fire/Perception of Strength and Beast Awakens/ Totemic Summon/ Break the spirit and the SE hereditary spell.



    TURN 1 – SE


    Artem wasted no time messing around: the Shapeshifter chieftain moved up in front of my Wildhorns, plonked the Sacred Seed forest down, and the Dancer unit teleported right in front of my general! The Shapeshifter prince moved up to block my rightmost minotaurs from aiding in that fight, while both kestrels used their 30” move to relocate to the center of the board and threaten big parts of my army. The heath hunters formed a conga that blocked half my left side in place, and the scorers just kept up, staying out of charge range for the time being. With the Dark Rain up, shooting only killed a single centaur, while magic managed to boost the teleporting Dancers with +1 Strength.




    TURN 1 – Beast Herds


    To say that I had the SE where I wanted them would be a stretch, but I was relatively happy with the position in the board: the dancers had used their mirror, and two key SE characters were exposed. So I went ahead with my pre-formulated plan: the minotaurs charged into the Shapeshifter Prince to pin him down, their counterparts on the other side charged the Heath Hunter chaff, and the Beastlord on foot charged solo into the Bladedancer unit: if the dancers have one weakness, it’s dealing with cowboys. I aligned him opposite the BSB, knowing that I’d get a champion for the first round of combat but that I’d get the BSB on the following one. Finally, the Gargoyles spotted the kestrel flank 19” away and went for it, sadly failing: completing that charge would make my life much easier by pinning the birds down for a turn, enough time for the Beastlord in chariot to wheel around and charge them.


    So with the charges all done, I had to deal with the elephant in the room: two kestrel… [Read More]
  • Hello all, sorry I’ve not touched the blog in a while but tournament games have been a bit thin on the ground since Coronavirus hit so I’ve not had any face to face games since March. I do have a tournament I need to write up so I’ll be doing that soon, honest. Anyway, it’s not like I’ve been quite on the ninth age, started a podcast and have played in 2 on line tournaments with the Beast Herds now, you can hear all about them on the Podcast. If I posted bat reps for them here I’d just be repeating myself. You can see a Battle Report of mine in the latest Ninth Scroll as well, so go check that out.
    All I will say about the Beast Herds is that I love the Minotaur Warlord, he’s what all combat lords should aspire to be. Minotaurs are great, ambushing is really fun and Chariots are the most hit and miss units in the game. I really dislike Centaurs, I think it’s me rather than the Centaurs themselves, I just don’t use them right and they die, a lot. It’s probably because I refuse to use Druidism so I can’t protect them.
    I have also been busy painting for the Tale of Slow Painters we are doing, which is basically a project with the goal of painting 400 points worth of models every two months for 10 months. Afterwards we will all get together and have a mini tournament with our 2000 point forces of excellently painted armies. Here’s some of what I’ve been doing and you can check out the forum here.





    I’m not here to talk about Beast Herds though, that’s what the podcast is for. Today I wanted to do a bat rep with a difference, the difference isn’t just that the game took place entirely on UB (I like UB but for Bat Reps I like to have pictures of models), I used a new army. In fact it’s an unofficial army from the Homebrew section and is the fruits of one man’s labour. I’m using the Grand Companies of the Mercenary States.
    The army is essentially the old Dogs of War army from the world that was but there is so much more variety to it than there has ever been before. I would say that there is perhaps too much variety as the book clocks in at 41 pages, which I think is the biggest slim Army Book out there. There’s a lot of different unit choices in the book and there’s so much variation within each unit choice too that this is really the Swiss army knife of armies. Versatility is listed as their army strength and the book definitely has that. The weakness is that they are relatively low discipline and the whole army relies upon the paymaster who is the BSB for the army but if he dies then all units within his Commanding Presence range must take a Discipline check at -1 Discipline, fail that and your army could be running for the hills. I’m not going to go into the rules too much, I’d suggest checking out the army book here and having a read for yourself.
    By far the hardest part of using this army is trying to come up with a legal list, the book is split into 5 sections; Characters, Core, Special, Best Money Can Buy and Legendary Curiosities and Armoury. Each has its own percentage cap that your army must adhere to which all seems fairly sensible. However, as I mentioned before, almost every unit can be customisable and by giving certain units certain upgrades can make their points count towards a different section or mean they suddenly come out of that section and not the section they are available in.
    Example – Crossbows are a Core unit, with the Veteran upgrade (3+ shooting upgrade) they no longer count towards Core but now come out of the Best Money Can Buy Category, give them Light Armour too then they would come out of the Legendary Curiosities and Armoury section instead. If you upgrade the Crossbows to Dreadnoughts (1+ armour and a 6++ Aegis against Range) then they count towards both Core and Legendary Curiosities and Armoury. It gets confusing fast and is difficult to keep track of so having an app work it all out for you is definitely the easiest way to do it and I think the army is on Army Builder which would make the job easier.
    Anyway, after several rewrites I came up with a list:
    Commander, City State Falerii, Paired Weapons (Heroes Heart), Destiny’s Call = 340
    Captain, City State Regillum, Crossbow (Domingo’s Arbalest), Shield = 240
    Quartermaster, Plate Armour (Alchemists Alloy), Shield (Dusk Forged), Paychest and Bodyguard, Obsidian Rock = 310
    Guild Wizard, Pyromancy, Wizard Master, Talisman of the Void = 420

    16 Crossbowmen, Veteran, Dreadnoughts, Champion, Musician = 434
    15 Crossbowmen, Musician = 240
    35 Pikemen, Full Command, Pistol Champion, Legion Standard = 444
    10 Freelancers, Shield, Lance, Full Command = 440
    16 Paymasters Bodyguard, Plate Armour, Shield, Champion and Standard = 264
    6 Veteran Mercenary Ogres, Iron Fist, Plate Armour, Devastating Charge, Musician, Champion = 676
    15 Mercenary Dwarfs, Veteran, Pirates, Musician, Champion = 445
    Black Powder Artillery, Cannon = 245

    4498
    It turned out to be illegal as I had calculated the cost of the Ogre Mercenaries wrong but for the… [Read More]
  • Death Cult Hierarch
  • E7B9F298-1B52-4A20-B39C-D55E6458989D
  • WIP
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Recent Activities

  • Stygian -

    Liked Marcos24’s post in the thread Armored Giants for KoE.

    Like (Post)
    Quote from Beastlord: “ ...and I'm still waiting for a medival hunting party with some dogs as unit :rolleyes: ” now something like THAT I’m definitely hoping for
  • skipschnit -

    Liked WhammeWhamme’s post in the thread Dread Elf LAB Brainstorm/Ideas thread..

    Like (Post)
    "by 1, to a minimum of 1" is totally a thing we use all the time in the rules. :)
  • Il Maestro -

    Liked Giladis’s post in the thread 9th Scroll update feedback.

    Like (Post)
    Quote from Ilderoth: “Quote from Giladis: “Quote from DarkSky: “but can you maybe elaborate what the thinking behind giving him 150 pts of magical allowance is? ” The main reason was inbuilt Aegis Save. ” What do you gain by this? The model does not have…
  • Eol -

    Liked VampsinMD’s post in the thread Dread Elf LAB Brainstorm/Ideas thread..

    Like (Post)
    Quote from skipschnit: “That is an interesting idea, the reduction of Area Attacks by 1x1. I would have to say that it would have to be a minimum so that items like bolt throwers 1x5, were not reduced to 0x4 as that wouldn’t work. But perhaps the area
  • Dark Assassin -

    Replied to the thread Maitland Massacre! (NSW).

    Post
    Hey all, unfortuantly I’ve had to postpone this event. Will be in touch regarding a possible new date in September. Jack.
  • MrPieChee -

    Liked LordNelson’s post in the thread Models Models for the Empire of Sonnstahl.

    Like (Post)
    I have those lannister guys as well and the thing is: it works, but they are an absolute pain to rank. You can pull it off, but I wouldn't recommend it to new players / people not used to putting in some extra effort. I ended up putting quite some extra…
  • MrPieChee -

    Liked Two Hands’s post in the thread Models Models for the Empire of Sonnstahl.

    Like (Post)
    Quote from Alexbbr: “Quote from MrPieChee: “Aren't ASoIaF miniatures a different scale? 32mm instead of 28? I think at that scale they might fit WotDG better than EoS, if at all. ” no, AsoIaF fit well with gw miniatures, at least for EoS. Don't forget gw…
  • Il Maestro -

    Liked arnadil’s post in the thread Age of Single models?.

    Like (Post)
    I think parts of the discussion are missing the point. It is not about not being able to counter the meta. And it is not about a "realistic" balance between monsters and infantry...at least not in my view. It's a structural problem that does not affect…
  • Marcos24 -

    Liked WhammeWhamme’s post in the thread Infernal Dwarf Legendary Army Book Feedback Thread.

    Like (Post)
    Quote from kompatybilijny: “I could make similiar argument for HBE, that although our core units hit "reliably", they can not wound for sht. And before you start moaning about special units, yes, Lion Guards can wound most things relaibly, but they…
  • deejwii -

    Replied to the thread Models for the Infernal Dwarves.

    Post
    Quote from ferny: “Let's see your models and conversions, especially for the new units - bastion, chariots, and any new (non hobgoblin) takes on vassals and cav? Oil throwers. Odd slaves. Let's see the creative wierdness lads! ” Ok..... another one, my…
  • piteglio -

    Liked Hombre de Mundo’s post in the thread 3D Printer Discussion.

    Like (Post)
    Quote from 20phoenix: “What's the definition of large? ” 19.A.a Height Large size models have Stomp Attacks (1) 3 is the Minimum number of models required to form Full Rank 3 is the Maximum number of Supporting Attacks 2 is the Number of D6 rolled when…