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    Infernal Dwarves, Slim Army Book

    Thursday,  May 14th
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Chronocide

    LAB team is the group that makes the LAB, so like ID LAB team is group that is responsible for these ID Beta rules.

  • wcf.user.avatar.alt
    Nemeroth

    oooh chrono do i detect a bit of side-eye there........

  • wcf.user.avatar.alt
    Chronocide

    "Side-eye"?

  • wcf.user.avatar.alt
    Chronocide

    I was clarifying because the LAB and the LAB team are seperate things, so the lexicon descrines the LAB, but that's just the finished product. the LAB team is more broad it what it covers.

  • wcf.user.avatar.alt
    Grimbold Blackhammer

    Back to normal.

  • wcf.user.avatar.alt
    Ghiznuk

    normal what ?

  • wcf.user.avatar.alt
    Nemeroth

    Micdicdoc got a bit trigger happy.

  • wcf.user.avatar.alt
    Nemeroth

    Spitting bars and shiz

  • wcf.user.avatar.alt
    piteglio

    dont shoot the piano player"

  • wcf.user.avatar.alt
    Chronocide

    the-ninth-age.com/community/fi…c5fc75ed6c8689833bc1b1076

  • wcf.user.avatar.alt
    piteglio

    very useful, Chrono, thanks for that. a couple remarks:

  • wcf.user.avatar.alt
    piteglio

    (1) Savaar -> Savar, (2) (Engine of) Destruction -> Damnation

  • wcf.user.avatar.alt
    Chronocide

    Did I missspell one of the Dark God's again?

  • wcf.user.avatar.alt
    Chronocide

    Anyway, TY, I will fix those.

  • wcf.user.avatar.alt
    Chronocide

    Fixed, link above now links to both versions.

  • wcf.user.avatar.alt
    Ghiznuk

    Waaaaooowww !!!

  • wcf.user.avatar.alt
    Ghiznuk

    thank you so much !!

  • wcf.user.avatar.alt
    Nemeroth

    Chrono, it’s a great bit of work! Sorry I was a grumpy a-hole.

  • wcf.user.avatar.alt
    Chronocide

    No offense taken. Hope the new version is more legible.

  • wcf.user.avatar.alt
    Kreln

    I want to play a fantasy R&F strategy gane. If If youdo not I st Aozs

News

  • Greetings once more, dear reader!


    I promised a proper ending for the Ocho series, so I guess that even a very late article will do! When I last updated this blog we were in the process of fighting an against-the-odds battle versus none other than the Danish team, boasting a roster of ETC veterans and tournament winners. As mentioned before, the team went into the “get creative” mode, an approach that could also be translated into “anything can happen”. And happen it did: right after I finished my game, we sat on a 51-49 score with three games remaining.


    Our Dread Elves (chariot-star list) faced a double Duke KoE army and won 13-7 in a bloody game that saw the elves bounce off armour everywhere, but still manage to give as good as they got, on top of scoring the objective. We were ahead: Undying Dynasties then faced an aggressive flying Vampire Covenant army, and proceeded to kill vampire after vampire in a mix of shooting, magic, and exploding caskets. We learned that a charging Colossus is more than a match for 40 Ghouls and that if you throw enough s3 arrows at a Shrieking Horror it will eventually curl up and die (again). A 16-4 win brought us at the 80-point mark, with a single game to go. No way we’d get beaten now, so our Saurian Ancients player could play without any pressure, knowing he’d have to fight Wilhelm of RT and ETC fame. SA clashed with Warriors of the Dark Gods, in a game that was too weird to watch and could have gone wrong numerous times. Only it didn’t: @bolard stuck to his guns and managed an impressive 18-2 win, bringing the round to an unbelievable 98-62 win!


    So when the smoke cleared we had won two rounds convincingly, suffered a near-cap defeat at the hands of the French, and fought three draw-ish rounds. As is the case in team tournaments, consistency is key: the 500 points we were able to score were just enough to push us past teams such as England, Canada and Australia for a final 8th place out of 30!

    The undisputed champions of the Ocho were the Swiss, last year’s Bronze medalists: they bested the Spanish, the French, the English and then capped our host, team USA, to get the first place. The only ones that were able to keep the well-oiled swiss clock in control were their Italian neighbors, who came second after having to fight behemoths such as Russia, Switzerland and Germany; it turns out pizza and pasta IS the breakfast of champions! Well done lads! The podium was completed by team Russia, to nobody’s surprise; Russians know their T9A, and are always top3 contenders. One can only hope to achieve their level of consistency, one day…


    I would be remiss if I didn’t mention the performance of our hosts, the amiable Team USA: they not only opened their Discord server to the international community and made the international UB tournaments a reality, but spent a great deal of time on the top tables, only to be toppled down in the end by the Swiss. Their final placing was 5th, commendable although I can understand their disappointment for not bringing the trophy home. A huge thanks to them, and to the tournament organizer, @Sergrum for making this 200+ player, 6-week event a success! Alex runs a Youtube channel where he discusses tactics and muses on about Warriors of the Dark Gods, Tactics and chicken wings. I’d listen to him if I were you, because not only is he a very competent general, but his Discord/Messenger contact list is littered with past and present tournament winners; if you consistently win tournaments and there’s a nugget of T9A wisdom in your head, chances are that Sergrum has managed to squeeze it out of you in after-midnight talks. So when he rambles on while munching on fried bird extremities, you should listen.


    To get back to Team Belgium, we were very happy with the final result: we entered the event with several off-the-wall lists, and still managed to finish in a respectable position. That’s a testament to the hard work that my fellow team members have put into the preparation for this year’s (cancelled) ETC, and a bright beacon for the years to come. So kudos to them, and a particular shout-out to @Arthur for his impressive 92/120 points that put him just shy of the top10 scorer list for the tournament.


    But what about the Beasts? I’d say that for an “outdated book” they did quite well: team tournament considerations notwithstanding , the Beast Herds were only barely knocked off the top position for average score! With 6 players representing them , and zero “Spanish lists” to be found, I take this as a positive sign for the beasts as a whole: perhaps more generals can be persuaded to take a walk on the wild side.


    Regarding the SmithF beasts in particular… that’s a more complex question: the list did well overall, ending up with 85 points. But it did nothing to help the pairings for our team, meaning that it was difficult to try and get into a good game: So the positive thing is possibly that the beasts held their own in what I considered… [Read More]
  • Jack is joined by Hristo and Colin to discuss how to go about doing predictions and pairing for team tournaments.

    Link Dump
    Outro: Throne - Bring Me the Horizon

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @TheThundercocks
    Forum: @Gelmarus

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    soundcloud.com/jack-chapman-36…edictions-for-team-events [Read More]
  • WD DL subspace
  • King on War Throne
  • Warriors of the Dark Gods
  • Lemures

Recent Activities

  • Eymuster -

    Liked marcema’s post in the thread new ideas for SA rules LAB.

    Like (Post)
    Quote from Eymuster: “Barbasor Riders Large Cav, movement 6"/12", Defense: HP 3, Res 4, Def 3, Arm 3, dis 8, shield Young Taurosor Offense: Att 2, Str 4, Ap 1, Off 3, Devastating Charge (+1 Att, +1 Str+1Ap), Impact Hit d3, Growing Horns, Saurus Offense:…
  • sonny1086 -

    Replied to the thread new ideas for SA rules LAB.

    Post
    Would love to see some monstrous cavalry in SA army. Best buff substrate possible. For this reason i would also prefer to keep 2 attacks for the Saurian Warriors infantry, but who knows what will happen.
  • Ugrush -

    Liked Paradox 01’s post in the thread Armybuilder 3.x Dataset.

    Like (Post)
    Quote from Warchariot: “Go back and download one of the armybooks, It doesn't matter which one. There are hard limits for every army. For example, charters are limited to 40% of your total points. The core units must be 20-25% of your total. Also, most…
  • marcema -

    Replied to the thread new ideas for SA rules LAB.

    Post
    Quote from Eymuster: “Barbasor Riders Large Cav, movement 6"/12", Defense: HP 3, Res 4, Def 3, Arm 3, dis 8, shield Young Taurosor Offense: Att 2, Str 4, Ap 1, Off 3, Devastating Charge (+1 Att, +1 Str+1Ap), Impact Hit d3, Growing Horns, Saurus Offense:…
  • Gingersmali -

    Liked arwaker’s post in the thread Top Over Rated and Underrated OnG Units.

    Like (Post)
    Just my personal experience. However I know that this is certainly not valid for high level pro gamers. Overrated: Mounted Feral Eadbashers. Others can do their job cheaper, but they still can't do a real fighting unit's job. Chariots are smaller, core…
  • AEnoriel -

    Liked Marcos24’s post in the thread KoE General Discussion thread.

    Like (Post)
    Well to a certain extent. If the book said we could throw our lances 30” or swing them wide to hit 3 models making base contact in the front for +3 strength, I’m sure everyone would wonder if it was a joke. For someone that knows, it probably seems just…