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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

Newest News

  • wcf.user.avatar.alt

    wtf is going on with the likes on posts?

  • wcf.user.avatar.alt

    Overnight I became Intermediate :P, From master :D

  • wcf.user.avatar.alt

    You get what you deserve you filthy VS player

  • wcf.user.avatar.alt

    Now I work on a way to get negative points...

  • wcf.user.avatar.alt

    The points system is definitely weird ...

  • wcf.user.avatar.alt

    Well, website works well enough on the PS4's highly limited internet browser....I can type at least.

  • wcf.user.avatar.alt

    Can't really do lexicon work like this, plus I've got no spell check, but at the site is viewable.

  • wcf.user.avatar.alt

    Where is the Most Excellent Grimoire of the Greater Mysteries of Draecarion ? :D

  • wcf.user.avatar.alt

    The Excellent Grimoire is lost in time, like tears in rain.

  • wcf.user.avatar.alt

    It's here ! :D

  • wcf.user.avatar.alt

    If you keep paying for Clanrats from GW after the price increase, are you a dumb-dumb?

  • wcf.user.avatar.alt

    We *need* more Skaven options(!)

  • wcf.user.avatar.alt

    We *need* more Skaven options(!)

  • wcf.user.avatar.alt

    Right here: duncanshadow.com/product-page/rat-folk

  • wcf.user.avatar.alt

    Is anyone free to answer a rules question on PM?

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    try here Rules Questions & Answers 9

  • wcf.user.avatar.alt

    Rules Questions & Answers

  • wcf.user.avatar.alt

    Likes still broken?

  • wcf.user.avatar.alt

    ...alomst. points are not back to status quo, but way closer.

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  1. Fri, May 29th 2020, 10:00pm - Sun, May 31st 2020, 10:00am

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  • New

    Hello all! It’s been a while and we’ve been in lockdown but we’ve finally gotten an episode ready for you. Packed full of new content; what’s stopping you from getting stuck into your latest hobby project listening to us two rambling on for an hour and a bit?!

    Catch us on iTunes or, for MP3 download, visit www.tfwp.podomatic.com

    Contact/follow us via Twitter on:


    Email - TFW_Podcast@yahoo.co.uk

    Facebook Group – (Search for The Fantasy Wargaming Podcast)

    Leave us a review on iTunes or your podcast provider!

    Our Sponsors:

    Goblin Gaming (via our link to help the show!) goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92

    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!

    Show Links:

    Free rules for The 9th Age – the-ninth-age.com/

    9th Age Tournament Updates - www.Tourneykeeper.net

    Credits Due:

    Music from the Freemusicarchive.org:

    Into - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'
    Sponsor music – Ice Man – SI-PML

    Sound effects from FreeSFX.co.uk [Read More]
  • The moment you’ve all been waiting for, the last installment of the March to War IV tournament in which our intrepid heroes, the Sea Dragon Host, look to expand their power and influence in a new trading zone. Apologies for how long it has taken me to complete this!

    As a quick recap, I was sitting on 51 points with two big wins, a draw and a loss going into round 5 and I came up against Josh and his Beast Herds. Josh is a staple in the West Coast tournament scene and has been taking a fairly similar BH list for the past couple of years with little variation. As a quick reminder, here’s my list…

    Sea Dragon Host:

    Josh’s List:
    Soothsayer (Druidism Master) on Raiding Chariot: Trickster’s Cunning, Ancestral Carvings, Talisman of the Void, Potion of Strength
    Beast Lord on Razortusk Chariot: Throwing Weapons, Aghor’s Affliction, PW- Touch of Greatness, Crown of Horns
    Minotaur Chieftain BSB: Wild Form, PW- Super Dex
    3x Raiding Chariots
    3x Raiding Chariots
    15 Feral Hounds
    8 Feral Hounds
    7 Minotaurs: PW, Champ/Std- Rending Banner, Blackwing Totem
    7 Minotaurs: PW, FC
    5 Minotaurs: PW
    5 Gargoyles
    5 Gargoyles

    Deployment/Objective: Frontline Clash/Hold the Ground

    Thoughts on the Match up:
    I had this rated as an orange for me as it’s just a lot of beef to get through and my hitting units can’t be everywhere at once. With 3 minotaur units, 2 chariot units and two tough chariot characters there was a real risk of getting rushed/overwhelmed. Fortunately, there were no ambushers!
    Hold the ground was not great as I’d likely be giving up at least Turn 2 and potentially Turn 3 to my opponent as he raced across the table towards my lines.
    I needed to figure out a way to give my shooting time to have an impact and to try to cut his force into pieces so I could defeat them in isolated engagements.
    The terrain was a bit odd for this objective because there was a huge impassable tower right next to the center of the table. This would help in my goal to split his force apart but would complicate the objective substantially.

    MoCT: Awaken, Healing Waters, Ravenswing
    Cosmo Master: Hereditary, Altered Sight, InF, Perception of Strength
    Druid Master: Stone Skin, Healing Waters, Summer Growth, Entwining Roots

    I won the roll for picking sides and I had a dilemma. I really didn’t like taking the top because it would give my opponent a water feature on my side of the board for healing waters and give him a hill to zone about half the board. However, you can see from the pic below that the center objective was just slightly on the upper side of the table relative to the tower, which meant it would be harder for me to get to it if I took the bottom. I decided to take the bottom ultimately, as I knew I’d already have a disadvantage on the objective and didn’t want to introduce additional risk to the rest of the battle. My opponent dropped everything for first

    BH Deployment (from left to right): Raiding Chariots, 7 non rending minos, 8 hounds, Gargoyles, 5 Minos, Soothsayer, 7 Rending Minos w BSB, Beast Lord, Raiding Chariots, Gargoyles behind, 15 hounds

    Sea Dragon Host Deployment (from left to right): QG on hill, GE behind hill, Spears w MoCT BSB and Cosmo Master, 2 SGRs, AD, GE, Lancers, SGR toed into forest, Lions
    I felt pretty good about my deployment here, an aggressive advance by my opponent would open up a lot of charge opportunities to take advantage of any mistakes and I could hopefully use my QG/SGR to clean up an entire flank.

    Josh’s BH Turn 1:
    Movement: My opponent essentially just rushed forward across the board as far as he could go with one cautious move to pull his BSB back into the 5 man mino unit and keep this unit as sort of a reserve behind the tower it seemed.
    He also chaffed both the spears and my lancers with his hounds and brought the gargoyles up for chaff positioning in Turn 2.

    Magic had little impact as typical with Turn 1 Druidism and there was no shooting.

    Sea Dragon Host Turn 1:

    I charged the hounds chaffing the lancers and they stood
    I backed up the QG slightly, wheeled the spears to face the left and backed them up a bit to keep them out of mino charge range. I backed the lions up a bit and used the GE on the right to chaff the Rending Minos in the middle. I needed one more turn to clear his chaff so that I could set up the charges I wanted in Turn 2.

    My main goal was chaff clearing, my opponent stopped Altered Sight on the QG and let through Ravenswing on the Spears, this let me back them up further and killed 4 hounds with the sweep which caused a panic. We had an even dice on InF on the gargoyles behind the tower which I won and with a lucky roll wiped the gargoyles out. Very successful phase.

    All was not roses as my shooting underwhelmed, I failed to do any damage to the gargoyles on the right and did a combined total of 7 wounds on the Minos on the left with the QG and 2 SGR which felt underwhelming given the SGR were in short range
    [Read More]
  • Citizen Archers with Longbows
  • Chaos knights
  • WDG dudes
  • Karanadon's SA

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