• Thursday, May 14th

    Infernal Dwarves, Slim Army Book

    Thursday,  May 14th
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.


The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt

    Alright! I missunderstood the rules then :)

  • wcf.user.avatar.alt

    Anyway, what happened to that ID map?

  • wcf.user.avatar.alt
    Mercenary Armies

    they say that is the piece of resistance of all the t9a project so far

  • wcf.user.avatar.alt

    La piece de resistance, ou quoi?

  • wcf.user.avatar.alt

    the main course!

  • wcf.user.avatar.alt

    do you mean the Piece of resistance that is needed to seal the Kragle and prevent it from freezing Lego World ?

  • wcf.user.avatar.alt

    So I've been recruited to translate a game called AoS

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Congratulations! Always good to find employment

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Of course, you already sport plenty of wargaming rules translation experience. :)

  • wcf.user.avatar.alt

    Nice job, congratulations.

  • wcf.user.avatar.alt
    Lich King

    It's a trap! They just want you to share internal knowledge :D

  • wcf.user.avatar.alt

    C'est incroyable! Félicitations!

  • wcf.user.avatar.alt

    It looks really good : store.steampowered.com/app/106…ral_Age_of_Sail/?l=french

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    it seems like a nice game indeed

  • wcf.user.avatar.alt

    :°D go go go ghiz! "all your masts are belong to us"

  • wcf.user.avatar.alt

    I'm progressing quite slowly, because every new paragraph triggers a new round of frantic Wikipedia reading XD

  • wcf.user.avatar.alt

    like, did you know that Lord Nelson started his career fighting in Honduras against the Spaniards ?

  • wcf.user.avatar.alt
    Little Joe

    Those glorified days had many "lords" on a ship doing some piracy.

  • wcf.user.avatar.alt

    Also, I now know everything about the various hills that surrounded old Boston :)


  • New

    Hello all, sorry I’ve not touched the blog in a while but tournament games have been a bit thin on the ground since Coronavirus hit so I’ve not had any face to face games since March. I do have a tournament I need to write up so I’ll be doing that soon, honest. Anyway, it’s not like I’ve been quite on the ninth age, started a podcast and have played in 2 on line tournaments with the Beast Herds now, you can hear all about them on the Podcast. If I posted bat reps for them here I’d just be repeating myself. You can see a Battle Report of mine in the latest Ninth Scroll as well, so go check that out.
    All I will say about the Beast Herds is that I love the Minotaur Warlord, he’s what all combat lords should aspire to be. Minotaurs are great, ambushing is really fun and Chariots are the most hit and miss units in the game. I really dislike Centaurs, I think it’s me rather than the Centaurs themselves, I just don’t use them right and they die, a lot. It’s probably because I refuse to use Druidism so I can’t protect them.
    I have also been busy painting for the Tale of Slow Painters we are doing, which is basically a project with the goal of painting 400 points worth of models every two months for 10 months. Afterwards we will all get together and have a mini tournament with our 2000 point forces of excellently painted armies. Here’s some of what I’ve been doing and you can check out the forum here.

    I’m not here to talk about Beast Herds though, that’s what the podcast is for. Today I wanted to do a bat rep with a difference, the difference isn’t just that the game took place entirely on UB (I like UB but for Bat Reps I like to have pictures of models), I used a new army. In fact it’s an unofficial army from the Homebrew section and is the fruits of one man’s labour. I’m using the Grand Companies of the Mercenary States.
    The army is essentially the old Dogs of War army from the world that was but there is so much more variety to it than there has ever been before. I would say that there is perhaps too much variety as the book clocks in at 41 pages, which I think is the biggest slim Army Book out there. There’s a lot of different unit choices in the book and there’s so much variation within each unit choice too that this is really the Swiss army knife of armies. Versatility is listed as their army strength and the book definitely has that. The weakness is that they are relatively low discipline and the whole army relies upon the paymaster who is the BSB for the army but if he dies then all units within his Commanding Presence range must take a Discipline check at -1 Discipline, fail that and your army could be running for the hills. I’m not going to go into the rules too much, I’d suggest checking out the army book here and having a read for yourself.
    By far the hardest part of using this army is trying to come up with a legal list, the book is split into 5 sections; Characters, Core, Special, Best Money Can Buy and Legendary Curiosities and Armoury. Each has its own percentage cap that your army must adhere to which all seems fairly sensible. However, as I mentioned before, almost every unit can be customisable and by giving certain units certain upgrades can make their points count towards a different section or mean they suddenly come out of that section and not the section they are available in.
    Example – Crossbows are a Core unit, with the Veteran upgrade (3+ shooting upgrade) they no longer count towards Core but now come out of the Best Money Can Buy Category, give them Light Armour too then they would come out of the Legendary Curiosities and Armoury section instead. If you upgrade the Crossbows to Dreadnoughts (1+ armour and a 6++ Aegis against Range) then they count towards both Core and Legendary Curiosities and Armoury. It gets confusing fast and is difficult to keep track of so having an app work it all out for you is definitely the easiest way to do it and I think the army is on Army Builder which would make the job easier.
    Anyway, after several rewrites I came up with a list:
    Commander, City State Falerii, Paired Weapons (Heroes Heart), Destiny’s Call = 340
    Captain, City State Regillum, Crossbow (Domingo’s Arbalest), Shield = 240
    Quartermaster, Plate Armour (Alchemists Alloy), Shield (Dusk Forged), Paychest and Bodyguard, Obsidian Rock = 310
    Guild Wizard, Pyromancy, Wizard Master, Talisman of the Void = 420

    16 Crossbowmen, Veteran, Dreadnoughts, Champion, Musician = 434
    15 Crossbowmen, Musician = 240
    35 Pikemen, Full Command, Pistol Champion, Legion Standard = 444
    10 Freelancers, Shield, Lance, Full Command = 440
    16 Paymasters Bodyguard, Plate Armour, Shield, Champion and Standard = 264
    6 Veteran Mercenary Ogres, Iron Fist, Plate Armour, Devastating Charge, Musician, Champion = 676
    15 Mercenary Dwarfs, Veteran, Pirates, Musician, Champion = 445
    Black Powder Artillery, Cannon = 245

    It turned out to be illegal as I had calculated the cost of the Ogre Mercenaries wrong but for the… [Read More]
  • New

    Jack is joined by special guest co-host Hristo is discuss MSU playstyles and why Jack hates it.

    Link Dump
    Outro: Shooting Stars - Bag Raiders

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @TheThundercocks/@JThundercock
    Forum: @Gelmarus

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    soundcloud.com/jack-chapman-36/episode-75-msu-op-i-think [Read More]
  • On the second round of the tournament we came across the Relentless Company. This name might not ring any bells to you, but it’s an alias for the Enfants du Sud team, of French ETC glory. We’ve faced Benji and his mates multiple times in international tournaments, they are always contenders for the podium and offer us great and challenging rounds of T9A. Now they have expanded their project to encompass the whole of France instead of just the southern parts, and they are the favorites in the race for the 2021 French team nomination.

    The Beasts had some good matchups and some bad matchups, but we decided as an overall strategy to not protect them, in order to get good games elsewhere. So I ended up fighting @damsetoi and his Daemon Legions:

    damsetoi wrote:

    950 - Vanadra's Scourge, Wizard (Wizard Adept, evocation), Living Shield, centiped legs, Brimstone Secretions, Whipcrack Tail
    850 - Omen 490, général 40, WM 225 taumaturgy, brimestone sécrétion 25, bronze backbone 30, hammer hand 40
    295 - 10 Succubi, Smothering Coils, Champion
    295 - 10 Succubi, Smothering Coils, Champion
    295 - 10 Succubi, Smothering Coils, Champion
    270 - 10 lemures, unatural roots, Banner, musician
    300 - Blazing Glory, Cloven Hooves
    300 - Blazing Glory, Cloven Hooves
    200 - 5 Sirens, Centipede Legs
    195 - 5 Sirens
    175 - 2 Mageblight Gremlins
    375 - 3 Veil Serpents, Champion

    So essentially a list that can be broken up in three separate parts: the single models (fast, hard hitting, can take my units or characters one-on-one), the fast support (chaff but also capable of hurting my smaller units with their higher agility) and then the scoring core. I find facing such an army interesting, because on paper nothing’s in the beasts’ favor, yet there is almost always a way to get the upper hand, if you play your cards right.

    The secondary objective here would be Capture the Flags, and our deployment was Counterthrust. The Soothsayer picked Healing Waters, Master of Earth, Summer Growth and Stoneskin, and the Daemons ended up with Spectral Blades/Whispers of the Veil on the Scourge, Hand of Heaven, Smite the Unbeliever, Cleansing Fire and Wrath of God for the Omen, while the Veil Serpents picked Deceptive Glamour and Twisted Effigy.

    Keeping my scorers safe against the daemons would be a challenge, and for that reason I opted for mobility over hitting power for the centaurs: they all would start the game sober, hopefully helping out in controlling the single models of the daemons.

    We exchanged the typical three drops of Counterthrust, then my opponent dropped his entire army to get the first turn. I was happy that he did so, as counterdeploying was essential to my plan. The daemonic positioning gave me two options: either go for the scorers head-on, and give the Scourge and Blazing Glories the room to maneuver and come crushing into my flank, or focus on the single monsters while keeping the scoring occupied.

    I opted for the latter, and ended up with a refused flank deployment, with the chariot Beastlord and a single Centaur unit occupying the weak flank. The abundance of terrain on the table meant that I could keep my Soothsayer in the middle, away from the action, and still be able to cast spells. I couldn’t risk having Mageblight Gremlins in my backfield right at the moment when I’d be initiating my attack.

    TURN 1 – Daemon Legions

    My opponent found a position out of the chariots’ arc of sight to land the Scourge, and went for an aggressive position from which he could see most of my army. The Blazing Glories stayed on either side of the building, to keep the centaurs from outflanking the daemons. The rest of the DL army maneuvered cautiously, the Omen relocating towards the right side of the board, to threaten my Beastlord.

    The first magic phase was a preview of what the full force of the DL magic can do; I had to dispel the boosted Hand of heaven on my centaurs, unwilling to give up a scoring unit that early in the game. This allowed the Omen to cast Wrath of God in the middle of my units, and also to put a boosted Twisted Effigy on my Soothsayer.

    TURN 1 – Beast Herds

    Starting turn 1 with a comet about to drop and a Scourge about to charge is bad news, but I figured I needed to stick to the plan: Both centaur units on the left pushed forward, away from the comet and in a position to threaten the Blazing Glories. The Wildhorns and minotaurs maneuvered to create a trap for the Scourge, and the dogs stepped in front of him to lower his threat range by 1”. I then split my Soothsayer from his unit, and used the chariots and Gargoyles to create a Gremlin-free zone around him. On the right hand side, the Beastlord moved up towards the scorers all alone, and the centaurs moved back to avoid any more magic missiles coming their way.

    In magic I only managed to cast the Oaken Throne, the rest of my spells failing or getting dispelled. The comet… [Read More]
  • Tale of Slow Painters - Stage 2
  • Sand Stalkers (UD)
  • Prelate on War Altar
  • 21FBB031-057B-48A2-89B6-208A621DE495

Recent Activities