• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt

    All Magical Path lexicons (lexicas) from Arcane Compendium are now current.

  • wcf.user.avatar.alt

    Did you know you can like your own posts?

  • wcf.user.avatar.alt

    I knew... but then I know a lot of thinks about our forum that many don't :P

  • wcf.user.avatar.alt

    Chronocide, please don't do that in public, it's disgusting.

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  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    You know your team has really translated everything they could, the day they start arguing about the word order in the index at the end of the BRB (French Tr Team ftw !)

  • wcf.user.avatar.alt

    aaaah, someone in TranslationPlanet is experiencing some first-world problems! : D

  • wcf.user.avatar.alt

    livestream now - England vs Germany - with the PTGs, AdaephonDelat and LichKing

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    Amusing, thanks.

  • wcf.user.avatar.alt

    Though says lich king is subbed out by little joe.

  • wcf.user.avatar.alt

    Watching Kindred: The Embraced. It's a vampire the maskerade miniseries from the 90s

  • wcf.user.avatar.alt

    Found it on you tube

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt
    Little Joe

    Any good?

  • wcf.user.avatar.alt

    1996, so male focused plot, very stiff action, and slow paced. It's otherwise quite good. It's one of those shows that was released before it's time and that was the problem.

  • wcf.user.avatar.alt

    It's the whole immortals using intrigue to move people like pawns in an eternal chess game, but written by writters that are desperatly trying to create a new target audience because vampire shows are not developed at this point.

  • wcf.user.avatar.alt

    If it had arrived AFTER True Blood, it would have been very well recieved.

  • wcf.user.avatar.alt

    If it had been after, then they wouldn't have needed to spend so much time explaining the concepts in the vampire setting, which would have allowed more time for more complex intrigue.

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  • New

    So after an excellent steak dinner with a blue-cheese stuffed olive Belvedere martini (my kryptonite!) we were on to Round 4 and Day 2 of March to War and I had drawn Justin and his Dread Elves. We realized late in the game that we had actually played each other in Quake City Rumble back in 2014 (one of the last 8th edition GTs here in the US). Justin had squeaked out a win back then, so I was looking forward to some payback.

    I have to apologize up front again as I only have 2 pictures from this one (better than last one!), here’s my list as a reminder:
    Sea Dragon Host:

    Justin’s Dread Elves:

    Deployment/Scenario: Capture the Flags and Dawn Assault

    Thoughts on the Match up:
    I had this listed as a yellow, in a lot of ways it’s pretty close to a mirror match where the Kraken/Cloak Prince represents the AD. Flags shifts this my direction as my scoring units are hard to fully remove whereas he had 3 scoring units with small numbers and little to no protection (aux, little spears, blades).
    However, a Kraken and Cloak Prince running around represents a real threat to the AD which meant if Justin played smart I’d be able to do very little with the model all game.

    MoCT: Awaken, Healing, Ravenswing
    HBE Cosmo: Altered, InF, Unity, Perception
    DE Magic: I can’t remember exactly his spell selection but I know he had Altered, InF, Unity and Perception of Strength

    I believe I won the roll off for sides and picked the side with the hill on it and couldn’t deploy on my left, then my opponent let me deploy first. We alternated 2-3 drops, but he had a unit count advantage on me so I ultimately decided to drop for first turn.

    Sea Dragon Host (left to right): Lancers, SGR, Spears w Cosmo Master, QG w BSB, Geagle, AD (I moved him to the other side of the hill in Turn 1), SGR, Lions, SGR, Geagle (can barely see him behind the tower)

    DE: (left to right): Blades, RBT behind, Small Spears, Big Spears w Altar BSB and Oracle, Kraken, Auxiliaries (spoiler, they get shot off Turn 1) Acolytes w Dread Prince, RBT behind, RBT, Harpies (spoiler, they get shot off in Turn 1)

    Sea Dragon Host Turn 1:
    So my opponent had counterdeployed and cornered, very focused on minimizing my first turn shooting/magic. I understood what he was going for here, but he had left himself a long slog across the board with the house disrupting his advance, not sure it was the right approach though it did mean my SGRs on the right had very little impact on the game.

    I swung the lancers around to claim the wall, moved the lions forward towards the center and shifted the AD to the left of the hill to threaten the advance around the house. Both my infantry units moved forward onto the hill to maximize my ranged threat. The geagle on the right moved up to shelter behind the tower.

    Magic/Shooting: I focused my shooting and magic on the auxiliaries, harpies and acolytes, wiping out the first two and peeling off one acolyte.

    Dread Elves Turn 1:

    My opponent came forward very cautiously, keeping his blades and acolytes back and pushing his Big Spears forward mainly for spell ranges. The kraken came to shelter behind the house.

    Magic/Shooting: My opponent focused all of his shooting and magic on my spears. I failed to dispel a 5-4 roll on unity and the spears took a real beating, losing about a third of their number through both phases. I also take a wound on my left most SGR

    Sea Dragon Host Turn 2:
    My opponent’s cautious movement validated my read of his deployment approach, he was going to try to play for a cagey game and minimize losses, I guess he had determined that since I outranged him he was unlikely to get a big win if he pushed forward.

    I mainly shuffled things around, bringing the QG a bit further forward to get range on the acolytes and advancing the lions and geagle from the right to threaten the center/rightmost RBT

    Magic/Shooting: I rain down serious damage on the acolyte bunker and leave the unit with only the champion with one wound remaining

    Dread Elves Turn 2:

    My opponent moved the kraken out to threaten my hill fort, keeping it well away from the lion guard (I think he left an 11 on dice charge)
    He sent his Prince in behind the house to hide, but he kept his acolyte champion out in the open (I’m not sure what the thought process was there)

    I let through altered sight on a bolt thrower and ice and fire on the lancers (lost 1) so that I could dispel unity and again failed to dispel it! My spears were really gutted at this point.
    His shooting continued to hammer the spears removing a few more

    Sea Dragon Host Turn 3:

    The geagle on the right moved up to take cover from the forest and get ready for a charge in Turn 4 if he survived
    The AD backed up a bit to prevent the kraken from an easy charge and zone potential spots for the Prince
    The lions positioned for a counter charge if the kraken survived…
    The cosmo master hopped back… [Read More]
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