• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Eldan

    Aw man. they took all the most interesting units out of the cultist book.

  • wcf.user.avatar.alt
    piteglio

    great stuff MadAt! makes me wanna paint more!

  • wcf.user.avatar.alt
    Ghiznuk

    @Eldan, such as ? :o

  • wcf.user.avatar.alt
    Mad 'At

    @piteglio Thanks! That is among the highest praise I could get, as that is exactly what I want to encourage :)

  • wcf.user.avatar.alt
    Eldan

    @Ghiznuk mostly the soldiers, a few items I designed, the war wagons I was really excited for.

  • wcf.user.avatar.alt
    piteglio

    for those of you who like the idea of going rune-shopping for a dwarven king:

  • wcf.user.avatar.alt
    piteglio

    the mightiest King ever

  • wcf.user.avatar.alt
    JimMorr

    504 Gateway Time-out

  • wcf.user.avatar.alt
    Little Joe

    very very slow forum

  • wcf.user.avatar.alt
    piteglio

    admins, fix it! you are taking all the fun away from my favourite hobby:

  • wcf.user.avatar.alt
    piteglio

    pressing Refresh and staring at the screen.

  • wcf.user.avatar.alt
    JimMorr

    Some people are posting nevertheless... true dedication ;)

  • wcf.user.avatar.alt
    trulyelse

    I feel like the server could be on fire and people would still find a way to post their beef with the plague catapult or whatever.

  • wcf.user.avatar.alt
    Eldan

    Plague catapult and beef is one of the top selling items in my restaurant.

  • wcf.user.avatar.alt
    Ghiznuk

    hahahaha and i thought it was just the usual low bandwith traditionally associated with living in Africa xD

  • wcf.user.avatar.alt
    tunasandwichify

    Yay forums are normal speed again! :D

  • wcf.user.avatar.alt
    Zikum

    Yes, I have worked on the server for this. But the problem is not completely fixed

  • wcf.user.avatar.alt
    piteglio

    thanks for fixing most of it already!

  • wcf.user.avatar.alt
    tunasandwichify

    Way to go Zikum!

  • wcf.user.avatar.alt
    lamronchak

    thx a lot

Upcoming Events

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  3. Fri, Oct 11th 2019, 9:00pm - Sun, Oct 13th 2019, 5:00am

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  4. Sat, Oct 12th 2019 - Sun, Oct 13th 2019

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  5. Sat, Oct 19th 2019, 9:45am - Sun, Oct 20th 2019, 5:00pm

    Krokz

News

  • New

    This episode features discussion on the announcement of Team England ETC 2020 and and interview with Captain Amit Hindocha.

    Link Dump
    Outro: Take What You Want - Post Malone feat Ozzy Osbourne & Travis Scott

    The definitive 9th Age tournament hub and rankings page: the9thagerankings.com

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @TheThundercocks
    Forum: @Gelmarus

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    Soundcloud: soundcloud.com/jack-chapman-36…gland-interview-selection [Read More]
  • New

    Game 4 – Team Russia

    I’ve mentioned if before, but one of the great things about attending the ETC is that you get to face players that come from a different gaming culture, and whose local tournament scene is nothing like your own. In the same way that fighting against the USA gave us some insight about how things are done across the pond, the next round would give as a peek at the way the game is played in the Eastern European countries. Contrary to, say, German or French players, we rarely get to play the Russians, since travelling that far to play a game of toy soldiers is usually a once-per-year experience for all of us.

    Whenever I get the chance to look at Russian (And Belarussian, by extension) lists, I am left puzzled: some choices don’t make sense to me, some of the obvious combos are not there. And then the tournament results come in, and the armies in question end up in the top spots. That says something about the players first and foremost, but also that they train in an environment where things are done differently and where things such as a Quatl with Protean magic might be considered a competitive choice.
    To give some more context, team Russia is comprised of eight VERY competent players. Four of them travelled back in early 2019 to Poland’s team championship and became the first ever foreign team to win a Polish championship. So we knew we were in serious trouble when we found out we’d be playing them.
    One of these veteran players would be my next opponent: Kirill @SpeLLie and his Warriors of the Dark Gods. He had brought a rather compact WDG list, full of tricks and potent combos:


    SpeLLie wrote:

    CHARACTERS:
    Chosen Lord on War Dais, General, Envy, Idol of Spite, Trophy Rack, Dusk Forged, Burning Portent, Potion of Swiftness
    Sorcerer, Wizard Master (Alchemy), Veil Walker, Binding Scroll
    Sorcerer, Wizard Adept (Evocation)

    CORE:
    20 Warriors of Greed, Full Command, Zealot’s banner
    19 Barbarians, Shields, Musician

    SPECIAL:
    9 Chosen of Envy, Halberds, Full Command, Banner of Speed
    5 Chosen Knights of Pride, Full Command, Flaming Standard
    2 x 5 Warhounds
    Hellmaw, Two Ominous Gateways


    So a three-block list, with considerable point denial potential and the flaming/flammable synergy from Alchemy. The Veil Walker makes Hellfire and the other Alchemy spells particularly threatening, while Evocation brings some rerolls to hit in the mix to counter the only weakness that the non-envy units might have.
    Our objective for this round would be spoils of war and the deployment type was Counterthrust.

    I had originally rated the game as a positive matchup for my Dread Elves, but upon closer inspection the ranged pressure from the Alchemy magic and the high agility attacks of all the units meant that I would have to be very careful when choosing my fights. My estimation changed when I saw how Kirill used his Gateways before deployment: he placed one near each of the flank Spoils of War tokens, and it suddenly became apparent that he was planning to use the Hellmaw to pick up tokens with his beefy units and teleport back into the fray. He won the roll for sides, and picked the one with the hill inside the deployment zone. This allowed me to claim the center with my fast cavalry and deploy pretty much on the 16” line with my monsters. After seeing where his Warrior unit would go, I dropped the entire army pretty much opposite, positioning the three scoring units in such a way that would allow me to potentially pick up all 3 of the spoils over the course of the game.

    The Warriors replied with a Refused Flank deployment that curiously saw both heavy hitters on the same flank and the Hellmaw rather exposed in the middle.
    For magic, the Alchemy Mage had Hellfire, Corruption of Tin, Quicksilver Lash and Silver Spike while the Evocation Mage took Spectral Blades and Ancestral Aid. My combo remained the same: Grave Calls/Breath of Corruption and Ice and Fire/Crippling Fatigue.



    The battle plan here was simple: Hunt the Hellmaw with my Acolytes, push my monsters right in the face of the Warrior battleline and try to get stuck in favorable combats as soon as possible. That meant that I would be taking less hits from the magic missiles, but also giving my scoring units time to claim the objective marker while the monsters and characters kept the enemy occupied.

    TURN 1 – Dread Elves

    Both Dark Raider units rushed forward, blocking the entire Warrior line, with the krakens positioned to assault the Chosen Knights as soon as possible. I went to great lengths to block the enemy chaff and also ensure that the Chosen Lord wouldn’t be able to charge my redirectors: if he wanted them gone, the chosen knights would have to charge them. In the middle the Acolytes approached the Hellmaw, trying to stay out of Terror range. The middle Blades moved on top of the Spoils of War token, ready to pick it up on turn 2.
    In the magic phase the Grave Calls… [Read More]
  • Imperial Prince on Dragon
  • mission marker
  • UD-Terracotta
  • Better pictures of my Blades (painted by studio unlimited)

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