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I am literally about to make the epic journey up to Scotland now but I’d thought I’d just do a quick post about how my list has changed from the BCB2 to now. So the BCB2 was 3500 and the Siege of Strivelyn III is your bog standard 4500. As I did a lot better at BCB2 thanwas expecting I’ve decided not to really change the list all that much and instead just add 1000 points on to it.
There was somethings in my list I wasn’t overly happy with but not much. I didn’t think the Sacred Reliquary added a great deal to the Forlorn block. The +1 Armour in combat is nice but I just found that the Reliquary takes up too much space in the unit to be worth it. I know you still get fight in extra ranks but when you’re dealing with models with a small foot print like lone characters or monsters you need all the attacks you can get and having some waster by the Reliquary is annoying. So I’ve dropped that. I’ve also replaced the Rending Banner on the Forlorn for the Banner of Speed because they really need the speed boost I think.
So for my extra points now I had to squeeze in another 250 points so for me it was a an easy decision, at that kind of cost a Knight of the Realm unit fits in perfectly (I dropped 1 peasant as well). It gives me a quick scoring unit that is pretty cheap but well armoured. I have been lacking speed so these guys might just provide that.
With the rest of my points I decided I needed a unit of Pegasus Knights, again for their speed and for threatening the back lines of enemies as well. They are such a pain for people to deal with I think they are worth it just for that alone. If they are attracting fire then the rest of my army isn’t and that’s ok. I went with Vanguard only to try and rush behind my opponent if I can catch them messing up their deployment. I would have gone loose formation but I couldn’t afford it at the time (Now it has been reduced again I would have taken it and dropped the Lucky Charm on my Lord)
Lastly I decided to try out a unit of 5 Grail Knights. There are 2 reasons for this, I’ve never used them before in ninth and with their guaranteed 5++ Aegis save it means I can still forego praying and get first turn. Only the Pegs and Realm would be affected by the loss of the prayer but it will be worth it in most match ups. I have really used the Grails in ninth before because I generally think they are over costed and die far too easily for such an expensive unit. They’re inability to flee can be absolutely devastating too if they are caught off guard. However, they have tremendous damage output and can pretty much beat most equivalent cavalry. I basically plan on run them on a flank and letting my opponent worry about them.
I had some points left over so I bought the Talisman of the Void on the Shaman because channelling 2 is just so useful.
So the list I’ll be taking:
Duke (General), Halberd, Shield Breaker, Essence of Mithril, Lucky Charm, Virtue of Humility, Grail Oath =345
Paladin, Battle Standard Bearer, Shield, Faith of Percival, Flaming Standard, Bastard Sword, Virtue of Piety, Bastard Sword and Questing Oath = 380
Damsel, Wizard Master, Shamanism, Talisman of the Void = 395
2x Castellan, Heavy Armour, Spear, Bannerman, Legion Standard = 95
47 Peasant Levy, Spear, Full Command = 396
6 Knights of the Realm = 260
16 Peasant Bowmen, Crossbows, Musician = 237
21 Peasant Bowmen, Musician = 234
30 Knights Forlorn, Full Command, Banner of Speed = 785
5 Knights of the Grail, Musician = 402
2 x Trebuchet = 265
3 Pegasus Knights, Vanguard = 346
I’m off now, wish me luck and I’ll see you here for Game 1. [Read More]
Let's get back too it, It's late on a Saturday (6pm ish) and it's time for Game 4. (See the first Part for my list)
Cuatl Lord - BSB - Pyromancy - 570
Saurian warriors x18 - 318
Saurian warriors x15 - 255
Skink braves x16. - 142
5 Raptor riders - 260
3 Rhamphodon riders - 220
3 Rhamphodon riders -220
Skink hunters - vanguard & blowpipe x9 - 196
Skink hunters - vanguard & blowpipe x9 - 196
Chameleons x 9 - 207
Taurosaur - 455
Taurosaur - 455
So by this time on Saturday I was rather drunk you might say so my memory is even foggier than in my last game. What I do remember is that the deployment was Marching Columns and the Secondary was Hold the Ground. Pretty happy with both the deployment and the secondary for this one. We both have 4 scoring each but my 2 big blocks are going to be much harder for my opponent to shift than his units so my plan going in is basically to sit both the Forlorn and the Peasants in the middle and maybe push out with one of them if needs be.
Looking at my opponents list the Rhamphodons scare me quite a bit, they can really pack a punch and are so quick too. It’ll be difficult to protect my trebs in this game from these guys. I’m going to have to focus all my shooting into them in turn 1 and hopefully weaken them enough so that they’re ineffective. What I’m really worried about is if my opponent foregoes going after the trebs and puts both units into the Peasants, they murder so many of them that the Peasants would become useless.
Other than the Rhamphodons there’s not much else I’m worried about, the Chameleons are annoying but the perfect target for Swarm of insects. 2 Taurosaurs are scary but I think the Forlorn can take them on, unless both charge in in one go, then I might struggle.
I dropped for first and deployed all my units on the right of the board. Right to left; Xbows, trebuchet, Bowmen, Trebuchet, Forlorn and Peasants. My opponent put both Rhamphodons on the right, then going to the left was a Taurosaur, a Saurian unit, another Taurosaur, another Saurian unit and skinks spread around. The chameleons were on the left of the centre.
The Rhamphodons were able to vanguard into a forest in front of my Crossbows giving them some protection from my shooting.
In my first turn I pushed the Peasants and the Forloprn up towards the centre. The trebs managed to hit the Rhamphodons but only killed one. I managed to get a wound on another one with shooting. I got Swarm of Insects off on the Chameleons and killed 8 of them (wounding those little gits on 5s with Swarm of Insects is brilliant and the best use of that spell!), sadly the lone Chameleon passed his panic.
The Rhamphodons surprised me by not charging the Crossbows but instead swung round my back line ready to kill the trebs next turn. The rest of the Saurians began to form a circle around the centre, ready to charge my units when they went in.
I was able to treb 10 Saurians out of one unit before the trebs got killed by Rhamphodons, however one of the trebs held up a Rhamphodon for 3 rounds of combat before dying! I was able to kill one unit of Rhamphodons with Swarm of Insects and the other with Bows I think. The Raptor Riders charged my Crossbows and killed them.
I made a long charge with the Knights Forlorn into a Taurosaur, with the +2” charge thanks to the Questing Oath it was a 9 on the dice or something. They didn’t kill it when they charged but did 4 wounds or so. The other Taurosaur charged the flank along with the depleted unit of Saurians in the front. The Forlorns took it like a pro, killed the original Taurosaur, killed some Saurians and did a wound or 2 tto the other Taurosaur, won combat despite being charged, the Saurians broke and fled but the Taurosaur stuck and then had to face the Knights Forlorn for another round of combat before getting murdered by them. The Knights Forlorn then killed the second unit of Saurians and finished off the depleted unit once they rallied.
The Peasant horde did very little in this game, sat on the objective getting me points. They charged and killed the skink braves at one point. The Cuatl Lord was left running solo once the trebs had been taken care of. I was able to get 4 Totemic Beasts on the board by the end but I just couldn’t pin the slippery frog down. He was running interference with the Skink Hunters and the Raptor riders by this point. I managed to the Frog in combat inn turn 6 and got it down to one wound but just couldn’t kill it, he made a 4+ Aegis save on the last turn to keep him alive! I could have netted 900 points if I killed him but instead I got half points for 285.
In the end I scored the objective and murdered most of the Saurian Army but lost my back line. Ended with a 15 – 5 victory to the Kingdom of Equitaine. It was a very good game and the Knights Forlorn were the star of the show again, just fighting everything that came their way and taking it all off. Really impressed with their ability to take a hit and dish it out.
I deployed badly… [Read More]
Just a quick catchup, running over all the stuff we've been up to recently, from Cardiff GT to the new update.
Outro: Waiting Room - We Are The Ocean
soundcloud.com/jack-chapman-36…e-69-insert-sex-joke-here [Read More]
Wanna know what this thing is? Its your new best friendWhen it comes to stripping models or cleaning Resin models of releasing agent, we all know the way. You soak it for hours in some kind of solution that causes extra eye balls to develop on your sphincter and may or may not be the creation of a demented alchemist, then brush it over with a brush of some kind, just to repeat the entire process till clean. Times can vary, thats very true, but it usually takes hours to get it clean and let that chemical eat through the sealant and paints on that miniature.
Hows 7 minutes for just this?[Read More]
Its 38 bucks. Do yerself a favor.
Good evening! Tonight's episode is all about tournaments. Some pretty basic discussion about what they are, why you should go and how you do that. Also some contrasts between the EU and US tournament scene, since my guest is @Grimbold Blackhammer from California.
Miniature being painted is an Imperial Marshal with Weapon and Pistol by Avatars of War, which I will use as an Inquisitor in my EoS army.
KoE and EoS horses by Grabbelcast
KoE and EoS cavalry
Lubart Miniatures supports the 9th age
Black Friday Sales
Wood Axe Miniatures etsy.com/shop/WoodAxe
Norba Miniatures norbaminiatures.com/en/
Avatars of War en.avatars-of-war.com/
Magnetic Movement Trays movementtray.com/
The Layout Team is recruiting
the-ninth-age.com/community/ne…yout-team-is-recruiting/& [Read More]
So after the ETC I’ve decided to shelve the Warriors for a while and get back to my first love, the Kingdom of Equitaine. I went to tournament in September and took all knight list and finished middle of pack, it did alright but was a bit dull. I found Druidism to be a very effective Lore for an all mounted army but an incredibly boring lore too. The 12” range of the magic means that everything has to stay close together, which kind of nullifies the point of an all cavalry army. I know you can use the Scenery for some spells but that really depends what’s on the table.
My next tournament wasn’t until November and it was a 3500 point tournament in November. I initially wanted to take Beast Herds to it but there was no way I was getting that painted in time so instead I had to take the KoE. The lists had to be submitted after the latest update so I thought I’d try something a bit off the wall I only set myself two stipulations; no boring Druidism magic and no horses! Not a horse in sight anymore, just loads of bodies and 2 big old Trebuchets!
My awesome list
Paladin, Piety, Questing Oath and Bastard Sword, Battle Standard Bearer(Aether Icon), Shield (Faith of Percival),Bastard Sword, 355
Duke (General), Humility, Grail Oath, Essence of Mithril, Halberd (Shield Breaker), Lucky Charm, 345
Damsel, Shamanism, Wizard Master 345
2 x Castellan, Bannerman (Legion Standard), Heavy Armour, Spear, 95 (190)
48 Peasant Levy, Spear, Standard Bearer, Musician, Champion, 404
16 Peasant Bowmen, Replace Longbow and Braziers with Crossbow, Musician, 237
21 Peasant Bowmen, Longbow and Braziers, Musician, 234
27 Knights Forlorn, Standard Bearer (Rending Banner), Musician, Champion, 710
Sacred Reliquary, 150
So I essentially have 2 big blocks with some shooting support. The Grail Lord and the Castellans go into the Peasant Levy and that block now has a nice static combat res of 8! The Sacred Reliquary, BSB and Damsel all go into the Knights Forlorn. Shamanism attribute will keep the Damsel alive whilst the Knights bring the pain!
Basic plan going into this tournament was to always try and snatch first turn, as I don’t need to pray thanks to the virtue of peity, fire the Trebuchets at the enemy, smash apart their blocks or take down monsters. Deploy with the Peasants, Trebs, Crossbows and Bowmen all together at one end and run the Knights Forlorn on their own. Use the 10” march of the peasants to run at objectives and catch people off guard.
The rounds were only 2 hours due to the decrease in points but that would still make some of the games run tight to the limit. 4 games on the Saturday and 2 on the Sunday, so the late Saturday finished sucked but the early Sunday finish was great and made up for it. As the rounds were so short I didn’t have time to do my full bat rep for these so I’m just doing a brief summary of each game plus a tally of what the Trebuchets kill because I want to know if they’re worth it or not.
Game 1 vs Empire of Sonnstahl
Prelate, General, Plate Armour, Great Weapon, Imperial Seal 300
Marshal, BSB, Great Tactician, Shield, Death Warrant, Ghostly Guard 330
Inquisitor, Blessed Steel, Horse & Light Troops, Shield, Hammer of Witches, Dusk Forged 350
Wizard, Adept, Pyromancy 200
Wizard, Adept, Cosmology 200
11x Electoral Cavalry, Full Command, Shield, Lance 465
14x Light Infantry, musician 205
14x Light Infantry, musician 205
5xReiters, brace of pistols 175
27x Imperial Guard, Full Command, Rending Banner 520
5x Imperial Rangers 85
5x Imperial Rangers 85
Artillery-Volley Gun 190
Artillery-Volley Gun 190
So basically a gun line but I think I’ve got him outmatched here, I can just stay out of range of those Volley guns and treb him to death if I want. The Imperial Guard vs Knights Forlorn would be an interesting match but I think the Prelate and BSB with Death Warrant edge it for him. I’m not overly worried about the cavalry block, they can’t go into either of my big blocks, they have to go for my shooting so I’ll leave the Peasants back with them to keep them safe.
The deployment was Counterthrust and the secondary was King of the Hill, my opponent picked a hill in the middle of the table and I picked a wall near his deployment zone. I dropped everything for first turn. I deployed all the peasants (Peasant Levy, Bowmen, Crossbows and trebs) on the left side and the Knights Forlorn on the right to cover the hill objective. My opponent put everything in the middle with 2 units of rangers on the right to try and shoot trebs and chaff up the knights.
(The Giant in the Forlorn is my unit filler, i'll talk about why KoE should have Giants one day)
I shot the Trebs at the Imperial Guard all game and killed 20 of them by the end of the game, taking them out of the fight. The Electoral Cavalry tried to threaten my back lines but they got a bit to close and I was able to use the 10” march to get in front of the cavalry so they couldn’t get away. In the end they just charged… [Read More]
The number one (by default) UK 9th Age podcast! We focus on the competetive of the game and plan on releasing reviews for all the army lists and many tournament reports and look good doing it!
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