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  • New

    Storyline wrote:

    A mighty roar awakened the Dread Elf legion, and before the forces could be mustered, battle cries were shouted loudly from afar. A thunderous horde of Ogre Khans was charging their camp!

    Drakon gave his orders quickly yet determined; "Zlatan, hide your Corsairs behind that temple and attack them from behind, buy us some time!". Khaled had no need for instructions and herded the Krakens towards a forest at the right flank. Good, Drakon thought, we funnel them into the Spartans deadly spears and charge them from the flanks, planning his favourite tactic: the double envelopment.

    "SPARTANS!" he shouted with his loud voice: "This is where we stand, this is where THEY die!" while he observed how Khaled unleashed the Krakens. With a wicked smile, he waited...

    Two weeks ago I attended my first tournament with the Spartans. This was the second battle, after the first battle only came to two rounds and ended in a draw. I had to play against full combat Ogres, so it was going to be an interesting and deadly match!

    Friendly list

    I brought:

    Lord Drakon wrote:

    Lord Drakon - Cult Priest, Nabh
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash
    Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak
    30 Spartans, Spears, S, Academy Banner
    29 Spartans, Spears, S, Academy Banner
    10 Corsairs, Vanguard
    10 Harpies
    9 Harpies
    Divine Altar, Paired Weapons

    The Spartan list had evolved with the Krakens + Beastmaster, with the 2 x 10 harpies that contribute to the PULL of this list. It has no magic and no shooting, but lots of interesting characters, extremely deadly Spartan legionnaires and large terrifying Krakens. It is a powerplay list, able to rush the enemy lines, or hold certain objectives, and overwhelm the enemy.

    Enemy list
    The enemy brought:

    Ogre Kingdoms wrote:

    Unfortunately, I do not remember his exact anymore, I will ask for it next battles and take pictures so I can share it here for better understanding of his units. It had 3 large units of the Tusker cavarly that would have impact hits on the charge, the same counted for the Rock Aurochs and to lesser extent also the Tribesmen. He had some shooting on the characters which had no effect on the game, other than that no ranged attacks. It's list had quite some scoring and could likely do one thing very well: get into the enemy quick and overrun those positions!

    Pre-game thoughts

    When I saw the Ogre list at the beginning of the tournament I actually hoped to face him, as I had a lot of tools to defeat his list with the Krakens and the deadly Spartans with an multi-wouding assassin. The idea would be simple yet effective: delay parts of his forces so he came in waves, waves that could be received by the Spartans and killed by counter-charges or the Krakens.

    We rolled for Frontline Clash, and Breakthrough.

    While the enemy had the advantage with scoring and speed, I could defeat him in combat when he would be unable to surround me or attack the Spartans in the flanks. He chose the opposite site of the board, and it gave me excellent options to use the TRAP: the double envelopment. With vanguarding corsairs hiding behind the impassable terrain, they could launch the fleet commander into the flank or rear of the enemy forces, while able to get into the enemy deployment zone fast. He had to split his forces to attack, so if I could delay part of those forces with my harpies and have a counter-attack ready, I could take him out one by one.


    I started deploying with my Harpies behind the large rock, then the Corsairs, afterwards the Altar, Spartans and Krakens. The Spartan flank could be naturally guarded by the rock, giving me a strong defensive position. The enemy responded with a central deployment to get to me as soon as possible. My corsairs could sneak into the enemy zone as soon as possible, while Krakens could oppose one unit of Tusker cavarly united.

    I win the roll for vanguards and the Corsairs get 12" forward.

    Turn 1 - Ogre Kingdoms

    Here we go! No magic and shooting in this game, so it will likely become a short one. Enemy charges forward without risking counter-charges.

    Turn 1 - XIII Legion

    I respond with by placing the Harpies in front of the enemy Tusker units I want to delay and counter-charge next turn, and move my units into position. Especially the Krakens move up for a counter-charge, while the Fleet Commander gets line of sight to enemy forces.

    Turn[Read More]
  • New

    Good evening! An episode with a lot of news, but a rather short main topic about the frequency and scale of the Patch Updates.

    Hobby Spotlight:
    Bases for warmachines (bases 3D-printed and by Games Workshop, miniatures on the bases by Games Workshop).

    Norba Miniatures:

    Old School Miniatures

    Daemon Legions patch update:…ew-update-daemon-legions/

    Issue 18 of The 9th Scroll:…-the-9th-scroll-issue-18/

    Shieldwolf Miniature poll:

    Cheers! [Read More]
  • Hello all!

    It gives me great joy to pass on the information that the Avras campaign will continue on! Yippee! And to celebrate I thought i'd put all my battle reports detailing the "Journey to Avras" with Darius and his troops. This series of reports follows Darius and co, as they get prepared to go to save their beloved Queen. However, they have to overcome several challenges/obstacles on the way so the road is not as simple as they would have hoped...

    :popcorn: Enjoy! :popcorn: [Read More]
  • First I want to appologize, for being late with this article. I originally wanted it to be ready when the first part of the update hits. Well, that did not work as intended. The good thing is, that now I should know what interests you most about the 2019 update.

    So what info will you get in this blog article?
    • The goals of this update and how the update was prepared and done
    • The future of the update and what you can do to improve it

    • The goals of this update and how the update was prepared and done

      The update had several different goals, I'm going to walk you through each goal seperateyly. Basically the update targeted 3 things treated with equal importance:

    • Improving external balance
    • Improving internal Balance
    • Bringing in line to strong designs for which pricing could not be used as a solution as it would cause to much collatteral damage

    • Improving external balance

      For that of course one needs to know where an army stands. As written in this Announcement we did collect data from multiple sources. Primary datasources were surveys (to both open community and a group of top tournamentplayers) and tournament data (single and team seperated).Than the ranking those datasets gave tot he armies were compared. If they didplace an army in the same area (= only did differentate about 1 -2 places), Thescources were calculated together giving the single data the highest value.After that with different weightenings oft he datascources and other methodesthe rest oft he armies were placed.That of course means, that none oft he scources will rank the armies total identical with the final tier list. If for example single data would put Army Asomewhere in the lower middle oft he pack, but External Experts, Community andTeam tournament data puts it on the last spot, than 3 scources vs 1 scourcemake it likely that the one scource might show the army potentially as a bitstronger than it really is. (The width oft he corridors the armyperformancedata puts the armies, makes that also a possibility). But more on the topic of theexternal performace tourney data at a later time (=around when the final updatehits or around december, which ever is nearer to me finishing that report.Basically to improve the external balance things should get cheaper and others more expensive. Tie 1 should get more rises in total on current builds (even after taking internal balance into account), than tier 5 (where rises on things would beinternal motivated and be much less, than if the same army would be Tier 2-4.)

    • Improving internal Balance

      You hopefully all have seen and contributed to your armies survey and the armylist analyse threads in the armyboards. A link to those threads can be found here. In those threads armylists from both, single and team tournaments of various size were entered in TA’s files and then automatically analyzed. This analysis is for you to see in each thread in one of the first three posts.

      Let me give you an example of how the internal balance adjustion works so far. Through data analysis, EE Reports and the Community surveys every entry gets a grade between 1 (hardcore seriously too point efficient) and 6 (hardcore serious too point inefficient). Then those grades are combined into a final grade. For that the different info scources have been weighted accordingly. Afterwards according to the final grade a factor is used to either increase or decrease the price.

      Let us get more concrete on the armylist data site, as about that I can explain more than about the other factors.

      We decided to use the taken "once or more often per army" dataset, as the basis for our analyses. Basically we belive it models the unit usage more fairly for units which can be taken in different quantities and/or for different utilities. Of course there are things where the "total taken" dataset might produce more exact results. (Yes, you guess it right, next year we will very likely have found a way to combine the usage of both datasets in a way to get the best out of both).

      From that we got how often something has been used at least once and how often from that category (Core, Characters, Noncore + Noncharacters, faction specific items, unit/character- options) would have been expected to be taken on average. There are several possible models to use for that each with its own pro's and con's and ultimately influences on the result. For example one can calculate the average expected shield usage for a character with the option for shield and great weapon as shield or no shield, which results in dividing the number of how often that character has been taken at least once by 2 or one could say shield, great weapon or no shield and divide by 3. This is an area where we will review our macros if we still believe to have taken the right decision.

      Now, how often things which were taken "at least once" were compared with that average. Things being used 190%+ are totally hardcore more cost efficient than what we want them to be. So they are very
    [Read More]
  • Hey you guys!!!

    Below you will find a complete tutorial for the terrain piece I have made for the Avras campaign. Once again, I have tried to come in with the aim to keep the costs at an absolute minimum! So this actually cost me £0 outside of paints and 'bits' that I already had in the house and on my hobby table! Bonus!

    As always, I am looking to improve my skills as I have used this campaign as a bit of an excuse to test myself in the different aspects of the hobby. Enjoyed it so much but realise that it is not the best ever - but good enough for me! lol. So, if you do have any comments or tips about how i could've made this better and what to think about in my future endeavors when doing this sort of stuff. I have done a little 'reflection' bit at the end also, so let me know if you agree with those points too.

    Terrain Piece: Ruins - Necromancers Graveyard.

    Initial Ideas: This goes back to a previous challenge of making terrain rules for the campaign based on the army you chose. I am Vampire Covenant for this, so thought something that would go nicely with the army would be a graveyard that may have been utilised previously by - you guessed it - a necromancer! Here is the rule-set and idea for reference:
    Display Spoiler

    Ingredients: So what do you need to complete this task? Well just check out the pictures below for what you will need to muster together before you start. Add to this a pie tin plate, paint and some basing materials (from your hobby table) and you have all you need to get going...

    Step 1: Cut the base out of cardboard. Cut strips of cardboard out for the walls - making sure to account for the 3 sides of the wall and some extra bit to allow you to stick it down to the base. Square the lollipop sticks off at their ends and cut some extra ones to the same length (and then in half to halve their width)

    Step 2: Score the cardboard strips to create the wall shape and stick them to the base using celotape to create the wall outline. Squish a pie plate dish into a rough dome shape (making sure it has lots of rough edges all around) and cut a doorway in one side. Stick down to base with super glue. You may need weights to do this effectively (see 3rd picture)...

    Step 3: Once dried, paper mache the entire area by mixing PVA glue with water to make a 'paste'; cut newspaper into strips and dip them in the paste; place them on the structure and walls; brush over to 'flatten' onto the cardboard. Leave to dry overnight in a warm, dry area.

    Step 4: Using the cut up lollipop sticks, start to create the metal fencing to go on top of the wall by cutting cocktail sticks up as below. I cut them up into 3, using the central section for the bars on the bottom of the structure and the 2 outer sections for the top bars. Just make sure to keep the central section fairly even in length; but the same care does not need to be taken for the outer edges - in fact i cut them to different lengths on purpose. Also, don't be careful to make sure they are all perfectly stuck down as if they are broken, missing or off-centre as it makes it look more dingy/old/'necromancery'. Stick these together using super glue or a more resilient substance than PVA.

    Step 5: Stick the fencing to the top of the walls (after everything has time to sufficiently dry) using PVA and allow another day of drying. Then paint the base colours and add some texture to the base. I have added a skull to the pie-plate cave and some boulders to the front for extra effect.

    Step 6: Finish by adding layer colours and wash to the structures and extra flock/texture to the bases. Add any extras to bring home the theme. I added some gravestones to the flocky areas of the gravel inside the fences for example. For the stone effect, simply drybrush using white on top of a grey/stone colour. Easy pea-sy!

    And there you have it! A ready made, cheap ruins/graveyard structure that any vampire army can utilise to good affect!

    Recommendations/improvements (basically if i had more time lol)
    • Add skulls! I actually have a shed load of skulls to add to this, as well as other extras like a cauldron of blood and skeleton parts that i have spare from my VC kits. I may still do this to be fair as I think its the little details that really make things like this. Adding skulls to the floor and railings would make for a better effect.
    • Blood stained and more attention to the gravel/basing texture! I am not very good at basing anyway so this is something i would like to improve on and get some tips from you guys, but I think simply taking more time with this and adding some paint to parts would make it look better.
    • Wall should have been stone affect too! Yeah I feel like this was a missed opportunity as the cave looks much more like stone than the wall does. So if i was to do it again, I would paint that in the same manner as the cave
    • For better effect, use better materials! Obviously for this challenge, I had set my sights on using household products
    [Read More]


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